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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | |
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | |
7 #pragma once | |
8 | |
9 #include <set> | |
10 | |
11 #include "base/memory/ref_counted.h" | |
12 #include "base/time.h" | |
13 | |
14 namespace gfx { | |
15 class Rect; | |
16 } // gfx | |
17 | |
18 namespace ui { | |
19 | |
20 class LayerAnimationDelegate; | |
21 class Transform; | |
22 | |
23 // LayerAnimationElements represent one segment of an animation between two | |
24 // keyframes. They know how to update a LayerAnimationDelegate given a value | |
25 // between 0 and 1 (0 for the last keyframe, and one for the next). | |
26 class LayerAnimationElement : public base::RefCounted<LayerAnimationElement> { | |
sky
2011/10/14 16:39:52
Can we make the ownership model trivial and have t
| |
27 public: | |
28 enum AnimatableProperty { | |
29 TRANSFORM = 0, | |
30 BOUNDS, | |
31 OPACITY | |
32 }; | |
33 | |
34 typedef std::set<AnimatableProperty> AnimatableProperties; | |
35 | |
36 static LayerAnimationElement* CreateTransformElement( | |
37 const Transform& transform, base::TimeDelta duration); | |
sky
2011/10/14 16:39:52
wrap each param.
| |
38 static LayerAnimationElement* CreateBoundsElement( | |
39 const gfx::Rect& bounds, base::TimeDelta duration); | |
40 static LayerAnimationElement* CreateOpacityElement( | |
41 float opacity, base::TimeDelta duration); | |
42 static LayerAnimationElement* CreatePauseElement( | |
43 AnimatableProperty property, base::TimeDelta duration); | |
44 | |
45 // Updates the delegate to the appropriate value for |t|, which is in the | |
46 // range [0, 1] where 0 represents the last keyframe and 1 represents the | |
47 // next. If the animation is not aborted, it is guaranteed that animate will | |
sky
2011/10/14 16:39:52
animate -> progress
| |
48 // eventually be called with t = 1.0. | |
49 virtual void Progress(double t, LayerAnimationDelegate* delegate) = 0; | |
sky
2011/10/14 16:39:52
I think this should be time based, otherwise we co
| |
50 | |
51 // Called if the animation is not allowed to complete. | |
52 virtual void Abort() = 0; | |
53 | |
54 // The properties that the element modifies. | |
55 virtual const AnimatableProperties& Properties() const = 0; | |
sky
2011/10/14 16:39:52
Can you think of a case where the properties or du
| |
56 | |
57 // The duration of the animation | |
58 virtual base::TimeDelta Duration() const = 0; | |
59 | |
60 protected: | |
61 friend class base::RefCounted<LayerAnimationElement>; | |
62 virtual ~LayerAnimationElement() {} | |
63 }; | |
64 | |
65 } // namespace ui | |
66 | |
67 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | |
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