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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | |
| 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | |
| 7 #pragma once | |
| 8 | |
| 9 #include <set> | |
| 10 | |
| 11 #include "base/memory/ref_counted.h" | |
| 12 #include "base/time.h" | |
| 13 | |
| 14 namespace gfx { | |
| 15 class Rect; | |
| 16 } // gfx | |
| 17 | |
| 18 namespace ui { | |
| 19 | |
| 20 class LayerAnimationDelegate; | |
| 21 class Transform; | |
| 22 | |
| 23 // LayerAnimationElements represent one segment of an animation between two | |
| 24 // keyframes. They know how to update a LayerAnimationDelegate given a value | |
| 25 // between 0 and 1 (0 for the last keyframe, and one for the next). | |
| 26 class LayerAnimationElement : public base::RefCounted<LayerAnimationElement> { | |
|
sky
2011/10/14 16:39:52
Can we make the ownership model trivial and have t
| |
| 27 public: | |
| 28 enum AnimatableProperty { | |
| 29 TRANSFORM = 0, | |
| 30 BOUNDS, | |
| 31 OPACITY | |
| 32 }; | |
| 33 | |
| 34 typedef std::set<AnimatableProperty> AnimatableProperties; | |
| 35 | |
| 36 static LayerAnimationElement* CreateTransformElement( | |
| 37 const Transform& transform, base::TimeDelta duration); | |
|
sky
2011/10/14 16:39:52
wrap each param.
| |
| 38 static LayerAnimationElement* CreateBoundsElement( | |
| 39 const gfx::Rect& bounds, base::TimeDelta duration); | |
| 40 static LayerAnimationElement* CreateOpacityElement( | |
| 41 float opacity, base::TimeDelta duration); | |
| 42 static LayerAnimationElement* CreatePauseElement( | |
| 43 AnimatableProperty property, base::TimeDelta duration); | |
| 44 | |
| 45 // Updates the delegate to the appropriate value for |t|, which is in the | |
| 46 // range [0, 1] where 0 represents the last keyframe and 1 represents the | |
| 47 // next. If the animation is not aborted, it is guaranteed that animate will | |
|
sky
2011/10/14 16:39:52
animate -> progress
| |
| 48 // eventually be called with t = 1.0. | |
| 49 virtual void Progress(double t, LayerAnimationDelegate* delegate) = 0; | |
|
sky
2011/10/14 16:39:52
I think this should be time based, otherwise we co
| |
| 50 | |
| 51 // Called if the animation is not allowed to complete. | |
| 52 virtual void Abort() = 0; | |
| 53 | |
| 54 // The properties that the element modifies. | |
| 55 virtual const AnimatableProperties& Properties() const = 0; | |
|
sky
2011/10/14 16:39:52
Can you think of a case where the properties or du
| |
| 56 | |
| 57 // The duration of the animation | |
| 58 virtual base::TimeDelta Duration() const = 0; | |
| 59 | |
| 60 protected: | |
| 61 friend class base::RefCounted<LayerAnimationElement>; | |
| 62 virtual ~LayerAnimationElement() {} | |
| 63 }; | |
| 64 | |
| 65 } // namespace ui | |
| 66 | |
| 67 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | |
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