Index: aura/window.h |
=================================================================== |
--- aura/window.h (revision 98850) |
+++ aura/window.h (working copy) |
@@ -27,7 +27,6 @@ |
// Aura window implementation. Interesting events are sent to the |
// WindowDelegate. |
-// TODO(beng): resolve ownership. |
class Window { |
public: |
enum Visibility { |
@@ -81,26 +80,9 @@ |
void AddChild(Window* child); |
void RemoveChild(Window* child); |
- static void ConvertPointToWindow(Window* source, |
- Window* target, |
- gfx::Point* point); |
- |
// Handles a mouse event. Returns true if handled. |
bool OnMouseEvent(const MouseEvent& event); |
- WindowDelegate* delegate() { return delegate_; } |
- |
- // Returns true if the mouse pointer at the specified |point| can trigger an |
- // event for this Window. |
- // TODO(beng): |
- // A Window can supply a hit-test mask to cause some portions of itself to not |
- // trigger events, causing the events to fall through to the Window behind. |
- bool HitTest(const gfx::Point& point); |
- |
- // Returns the Window that most closely encloses |point| for the purposes of |
- // event targeting. |
- Window* GetEventHandlerForPoint(const gfx::Point& point); |
- |
private: |
typedef std::vector<Window*> Windows; |