| Index: aura/window.h
|
| ===================================================================
|
| --- aura/window.h (revision 98850)
|
| +++ aura/window.h (working copy)
|
| @@ -27,7 +27,6 @@
|
|
|
| // Aura window implementation. Interesting events are sent to the
|
| // WindowDelegate.
|
| -// TODO(beng): resolve ownership.
|
| class Window {
|
| public:
|
| enum Visibility {
|
| @@ -81,26 +80,9 @@
|
| void AddChild(Window* child);
|
| void RemoveChild(Window* child);
|
|
|
| - static void ConvertPointToWindow(Window* source,
|
| - Window* target,
|
| - gfx::Point* point);
|
| -
|
| // Handles a mouse event. Returns true if handled.
|
| bool OnMouseEvent(const MouseEvent& event);
|
|
|
| - WindowDelegate* delegate() { return delegate_; }
|
| -
|
| - // Returns true if the mouse pointer at the specified |point| can trigger an
|
| - // event for this Window.
|
| - // TODO(beng):
|
| - // A Window can supply a hit-test mask to cause some portions of itself to not
|
| - // trigger events, causing the events to fall through to the Window behind.
|
| - bool HitTest(const gfx::Point& point);
|
| -
|
| - // Returns the Window that most closely encloses |point| for the purposes of
|
| - // event targeting.
|
| - Window* GetEventHandlerForPoint(const gfx::Point& point);
|
| -
|
| private:
|
| typedef std::vector<Window*> Windows;
|
|
|
|
|