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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef AURA_WINDOW_H_ | 5 #ifndef AURA_WINDOW_H_ |
| 6 #define AURA_WINDOW_H_ | 6 #define AURA_WINDOW_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
| 12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "ui/gfx/rect.h" | 13 #include "ui/gfx/rect.h" |
| 14 | 14 |
| 15 class SkCanvas; | 15 class SkCanvas; |
| 16 | 16 |
| 17 namespace ui { | 17 namespace ui { |
| 18 class Compositor; | 18 class Compositor; |
| 19 class Layer; | 19 class Layer; |
| 20 } | 20 } |
| 21 | 21 |
| 22 namespace aura { | 22 namespace aura { |
| 23 | 23 |
| 24 class Desktop; | 24 class Desktop; |
| 25 class MouseEvent; | 25 class MouseEvent; |
| 26 class WindowDelegate; | 26 class WindowDelegate; |
| 27 | 27 |
| 28 // Aura window implementation. Interesting events are sent to the | 28 // Aura window implementation. Interesting events are sent to the |
| 29 // WindowDelegate. | 29 // WindowDelegate. |
| 30 // TODO(beng): resolve ownership. | |
| 31 class Window { | 30 class Window { |
| 32 public: | 31 public: |
| 33 enum Visibility { | 32 enum Visibility { |
| 34 // Don't display the window onscreen and don't let it receive mouse | 33 // Don't display the window onscreen and don't let it receive mouse |
| 35 // events. This is the default. | 34 // events. This is the default. |
| 36 VISIBILITY_HIDDEN = 1, | 35 VISIBILITY_HIDDEN = 1, |
| 37 | 36 |
| 38 // Display the window and let it receive mouse events. | 37 // Display the window and let it receive mouse events. |
| 39 VISIBILITY_SHOWN = 2, | 38 VISIBILITY_SHOWN = 2, |
| 40 | 39 |
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| 74 | 73 |
| 75 // Draw the window and its children. | 74 // Draw the window and its children. |
| 76 void DrawTree(); | 75 void DrawTree(); |
| 77 | 76 |
| 78 // Tree operations. | 77 // Tree operations. |
| 79 // TODO(beng): Child windows are currently not owned by the hierarchy. We | 78 // TODO(beng): Child windows are currently not owned by the hierarchy. We |
| 80 // should change this. | 79 // should change this. |
| 81 void AddChild(Window* child); | 80 void AddChild(Window* child); |
| 82 void RemoveChild(Window* child); | 81 void RemoveChild(Window* child); |
| 83 | 82 |
| 84 static void ConvertPointToWindow(Window* source, | |
| 85 Window* target, | |
| 86 gfx::Point* point); | |
| 87 | |
| 88 // Handles a mouse event. Returns true if handled. | 83 // Handles a mouse event. Returns true if handled. |
| 89 bool OnMouseEvent(const MouseEvent& event); | 84 bool OnMouseEvent(const MouseEvent& event); |
| 90 | 85 |
| 91 WindowDelegate* delegate() { return delegate_; } | |
| 92 | |
| 93 // Returns true if the mouse pointer at the specified |point| can trigger an | |
| 94 // event for this Window. | |
| 95 // TODO(beng): | |
| 96 // A Window can supply a hit-test mask to cause some portions of itself to not | |
| 97 // trigger events, causing the events to fall through to the Window behind. | |
| 98 bool HitTest(const gfx::Point& point); | |
| 99 | |
| 100 // Returns the Window that most closely encloses |point| for the purposes of | |
| 101 // event targeting. | |
| 102 Window* GetEventHandlerForPoint(const gfx::Point& point); | |
| 103 | |
| 104 private: | 86 private: |
| 105 typedef std::vector<Window*> Windows; | 87 typedef std::vector<Window*> Windows; |
| 106 | 88 |
| 107 // If SchedulePaint has been invoked on the Window the delegate is notified. | 89 // If SchedulePaint has been invoked on the Window the delegate is notified. |
| 108 void UpdateLayerCanvas(); | 90 void UpdateLayerCanvas(); |
| 109 | 91 |
| 110 // Draws the Window's contents. | 92 // Draws the Window's contents. |
| 111 void Draw(); | 93 void Draw(); |
| 112 | 94 |
| 113 WindowDelegate* delegate_; | 95 WindowDelegate* delegate_; |
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| 135 Windows children_; | 117 Windows children_; |
| 136 | 118 |
| 137 int id_; | 119 int id_; |
| 138 | 120 |
| 139 DISALLOW_COPY_AND_ASSIGN(Window); | 121 DISALLOW_COPY_AND_ASSIGN(Window); |
| 140 }; | 122 }; |
| 141 | 123 |
| 142 } // namespace aura | 124 } // namespace aura |
| 143 | 125 |
| 144 #endif // AURA_WINDOW_H_ | 126 #endif // AURA_WINDOW_H_ |
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