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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef AURA_WINDOW_H_ | 5 #ifndef AURA_WINDOW_H_ |
6 #define AURA_WINDOW_H_ | 6 #define AURA_WINDOW_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
13 #include "ui/gfx/rect.h" | 13 #include "ui/gfx/rect.h" |
14 | 14 |
15 class SkCanvas; | 15 class SkCanvas; |
16 | 16 |
17 namespace ui { | 17 namespace ui { |
18 class Compositor; | 18 class Compositor; |
19 class Layer; | 19 class Layer; |
20 } | 20 } |
21 | 21 |
22 namespace aura { | 22 namespace aura { |
23 | 23 |
24 class Desktop; | 24 class Desktop; |
25 class MouseEvent; | 25 class MouseEvent; |
26 class WindowDelegate; | 26 class WindowDelegate; |
27 | 27 |
28 // Aura window implementation. Interesting events are sent to the | 28 // Aura window implementation. Interesting events are sent to the |
29 // WindowDelegate. | 29 // WindowDelegate. |
30 // TODO(beng): resolve ownership. | |
31 class Window { | 30 class Window { |
32 public: | 31 public: |
33 enum Visibility { | 32 enum Visibility { |
34 // Don't display the window onscreen and don't let it receive mouse | 33 // Don't display the window onscreen and don't let it receive mouse |
35 // events. This is the default. | 34 // events. This is the default. |
36 VISIBILITY_HIDDEN = 1, | 35 VISIBILITY_HIDDEN = 1, |
37 | 36 |
38 // Display the window and let it receive mouse events. | 37 // Display the window and let it receive mouse events. |
39 VISIBILITY_SHOWN = 2, | 38 VISIBILITY_SHOWN = 2, |
40 | 39 |
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74 | 73 |
75 // Draw the window and its children. | 74 // Draw the window and its children. |
76 void DrawTree(); | 75 void DrawTree(); |
77 | 76 |
78 // Tree operations. | 77 // Tree operations. |
79 // TODO(beng): Child windows are currently not owned by the hierarchy. We | 78 // TODO(beng): Child windows are currently not owned by the hierarchy. We |
80 // should change this. | 79 // should change this. |
81 void AddChild(Window* child); | 80 void AddChild(Window* child); |
82 void RemoveChild(Window* child); | 81 void RemoveChild(Window* child); |
83 | 82 |
84 static void ConvertPointToWindow(Window* source, | |
85 Window* target, | |
86 gfx::Point* point); | |
87 | |
88 // Handles a mouse event. Returns true if handled. | 83 // Handles a mouse event. Returns true if handled. |
89 bool OnMouseEvent(const MouseEvent& event); | 84 bool OnMouseEvent(const MouseEvent& event); |
90 | 85 |
91 WindowDelegate* delegate() { return delegate_; } | |
92 | |
93 // Returns true if the mouse pointer at the specified |point| can trigger an | |
94 // event for this Window. | |
95 // TODO(beng): | |
96 // A Window can supply a hit-test mask to cause some portions of itself to not | |
97 // trigger events, causing the events to fall through to the Window behind. | |
98 bool HitTest(const gfx::Point& point); | |
99 | |
100 // Returns the Window that most closely encloses |point| for the purposes of | |
101 // event targeting. | |
102 Window* GetEventHandlerForPoint(const gfx::Point& point); | |
103 | |
104 private: | 86 private: |
105 typedef std::vector<Window*> Windows; | 87 typedef std::vector<Window*> Windows; |
106 | 88 |
107 // If SchedulePaint has been invoked on the Window the delegate is notified. | 89 // If SchedulePaint has been invoked on the Window the delegate is notified. |
108 void UpdateLayerCanvas(); | 90 void UpdateLayerCanvas(); |
109 | 91 |
110 // Draws the Window's contents. | 92 // Draws the Window's contents. |
111 void Draw(); | 93 void Draw(); |
112 | 94 |
113 WindowDelegate* delegate_; | 95 WindowDelegate* delegate_; |
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135 Windows children_; | 117 Windows children_; |
136 | 118 |
137 int id_; | 119 int id_; |
138 | 120 |
139 DISALLOW_COPY_AND_ASSIGN(Window); | 121 DISALLOW_COPY_AND_ASSIGN(Window); |
140 }; | 122 }; |
141 | 123 |
142 } // namespace aura | 124 } // namespace aura |
143 | 125 |
144 #endif // AURA_WINDOW_H_ | 126 #endif // AURA_WINDOW_H_ |
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