Index: aura/window.h |
diff --git a/aura/window.h b/aura/window.h |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef AURA_WINDOW_H_ |
+#define AURA_WINDOW_H_ |
+#pragma once |
+ |
+#include "base/basictypes.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gfx/rect.h" |
+ |
+class SkCanvas; |
+ |
+namespace ui { |
+class Layer; |
+} |
+ |
+namespace aura { |
+ |
+class Desktop; |
+class WindowDelegate; |
+ |
+// Aura window implementation. Interesting events are sent to the |
+// WindowDelegate. |
+class Window { |
+ public: |
+ enum Visibility { |
+ // Don't display the window onscreen and don't let it receive mouse |
+ // events. This is the default. |
+ VISIBILITY_HIDDEN = 1, |
+ |
+ // Display the window and let it receive mouse events. |
+ VISIBILITY_SHOWN = 2, |
+ |
+ // Display the window but prevent it from receiving mouse events. |
+ VISIBILITY_SHOWN_NO_INPUT = 3, |
+ }; |
+ |
+ explicit Window(Desktop* desktop); |
+ ~Window(); |
+ |
+ void set_delegate(WindowDelegate* d) { delegate_ = d; } |
+ |
+ // Changes the visbility of the window. |
+ void SetVisibility(Visibility visibility); |
+ Visibility visibility() const { return visibility_; } |
+ |
+ // Changes the bounds of the window. |
+ void SetBounds(const gfx::Rect& bounds, int anim_ms); |
+ const gfx::Rect& bounds() const { return bounds_; } |
+ |
+ // Marks the window as needing to be painted. |
+ void SchedulePaint(const gfx::Rect& bounds); |
+ |
+ // Sets the contents of the window. |
+ void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin); |
+ |
+ // If the window is visible its layer is drawn. |
+ void Draw(); |
+ |
+ // If SchedulePaint has been invoked on the Window the delegate is notified. |
+ void UpdateLayerCanvas(); |
+ |
+ private: |
+ // The desktop we're in. |
+ Desktop* desktop_; |
+ |
+ WindowDelegate* delegate_; |
+ |
+ Visibility visibility_; |
+ |
+ scoped_ptr<ui::Layer> layer_; |
+ |
+ // Union of regions passed to SchedulePaint. Cleaned when UpdateLayerCanvas is |
+ // invoked. |
+ gfx::Rect dirty_rect_; |
+ |
+ // If true UpdateLayerCanvas paints all. This is set when the window is first |
+ // created to trigger painting the complete bounds. |
+ bool needs_paint_all_; |
+ |
+ // Bounds of the window in the desktop's coordinate system. |
+ gfx::Rect bounds_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(Window); |
+}; |
+ |
+} // namespace aura |
+ |
+#endif // AURA_WINDOW_H_ |