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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef AURA_WINDOW_H_ |
| 6 #define AURA_WINDOW_H_ |
| 7 #pragma once |
| 8 |
| 9 #include "base/basictypes.h" |
| 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "ui/gfx/native_widget_types.h" |
| 12 #include "ui/gfx/rect.h" |
| 13 |
| 14 class SkCanvas; |
| 15 |
| 16 namespace ui { |
| 17 class Layer; |
| 18 } |
| 19 |
| 20 namespace aura { |
| 21 |
| 22 class Desktop; |
| 23 class WindowDelegate; |
| 24 |
| 25 // Aura window implementation. Interesting events are sent to the |
| 26 // WindowDelegate. |
| 27 class Window { |
| 28 public: |
| 29 enum Visibility { |
| 30 // Don't display the window onscreen and don't let it receive mouse |
| 31 // events. This is the default. |
| 32 VISIBILITY_HIDDEN = 1, |
| 33 |
| 34 // Display the window and let it receive mouse events. |
| 35 VISIBILITY_SHOWN = 2, |
| 36 |
| 37 // Display the window but prevent it from receiving mouse events. |
| 38 VISIBILITY_SHOWN_NO_INPUT = 3, |
| 39 }; |
| 40 |
| 41 explicit Window(Desktop* desktop); |
| 42 ~Window(); |
| 43 |
| 44 void set_delegate(WindowDelegate* d) { delegate_ = d; } |
| 45 |
| 46 // Changes the visbility of the window. |
| 47 void SetVisibility(Visibility visibility); |
| 48 Visibility visibility() const { return visibility_; } |
| 49 |
| 50 // Changes the bounds of the window. |
| 51 void SetBounds(const gfx::Rect& bounds, int anim_ms); |
| 52 const gfx::Rect& bounds() const { return bounds_; } |
| 53 |
| 54 // Marks the window as needing to be painted. |
| 55 void SchedulePaint(const gfx::Rect& bounds); |
| 56 |
| 57 // Sets the contents of the window. |
| 58 void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin); |
| 59 |
| 60 // If the window is visible its layer is drawn. |
| 61 void Draw(); |
| 62 |
| 63 // If SchedulePaint has been invoked on the Window the delegate is notified. |
| 64 void UpdateLayerCanvas(); |
| 65 |
| 66 private: |
| 67 // The desktop we're in. |
| 68 Desktop* desktop_; |
| 69 |
| 70 WindowDelegate* delegate_; |
| 71 |
| 72 Visibility visibility_; |
| 73 |
| 74 scoped_ptr<ui::Layer> layer_; |
| 75 |
| 76 // Union of regions passed to SchedulePaint. Cleaned when UpdateLayerCanvas is |
| 77 // invoked. |
| 78 gfx::Rect dirty_rect_; |
| 79 |
| 80 // If true UpdateLayerCanvas paints all. This is set when the window is first |
| 81 // created to trigger painting the complete bounds. |
| 82 bool needs_paint_all_; |
| 83 |
| 84 // Bounds of the window in the desktop's coordinate system. |
| 85 gfx::Rect bounds_; |
| 86 |
| 87 DISALLOW_COPY_AND_ASSIGN(Window); |
| 88 }; |
| 89 |
| 90 } // namespace aura |
| 91 |
| 92 #endif // AURA_WINDOW_H_ |
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