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Unified Diff: aura/window.cc

Issue 7534002: Shell of implementation for embedded windows. At this point this is (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Incorporate review feedback Created 9 years, 5 months ago
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Index: aura/window.cc
diff --git a/aura/window.cc b/aura/window.cc
new file mode 100644
index 0000000000000000000000000000000000000000..41a4af263c297e75b7c9f02b7056ae9afcddf938
--- /dev/null
+++ b/aura/window.cc
@@ -0,0 +1,83 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "aura/window.h"
+
+#include "aura/desktop.h"
+#include "aura/window_delegate.h"
+#include "third_party/skia/include/core/SkCanvas.h"
+#include "ui/gfx/compositor/compositor.h"
+#include "ui/gfx/compositor/layer.h"
+
+namespace aura {
+
+// TODO: do we need to support child windows?
+Window::Window(Desktop* desktop)
+ : desktop_(desktop),
+ delegate_(NULL),
+ visibility_(VISIBILITY_HIDDEN),
+ // TODO: Need to make layers lazily create the texture.
+ layer_(new ui::Layer(desktop->compositor())),
+ needs_paint_all_(true) {
+}
+
+Window::~Window() {
+}
+
+void Window::SetVisibility(Visibility visibility) {
+ if (visibility_ == visibility)
+ return;
+
+ visibility_ = visibility;
+ if (visibility_ == VISIBILITY_SHOWN) {
+ // TODO: move to top of window stack?
+ desktop_->AddWindow(this);
+ } else {
+ // TODO: hide?
+ desktop_->RemoveWindow(this);
+ }
+}
+
+void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) {
+ // TODO: support anim_ms
+ // TODO: funnel this through the Desktop.
+ bounds_ = bounds;
+ layer_->set_bounds(bounds);
+}
+
+void Window::SchedulePaint(const gfx::Rect& bounds) {
+ if (dirty_rect_.IsEmpty())
+ dirty_rect_ = bounds;
+ else
+ dirty_rect_ = dirty_rect_.Union(bounds);
+}
+
+void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) {
+ // TODO: figure out how this is going to work when animating the layer. In
+ // particular if we're animating the size then the underyling Texture is going
+ // to be unhappy if we try to set a texture on a size bigger than the size of
+ // the texture.
+ layer_->SetCanvas(canvas, origin);
+}
+
+void Window::Draw() {
+ if (visibility_ != VISIBILITY_HIDDEN)
+ layer_->Draw();
+}
+
+void Window::UpdateLayerCanvas() {
+ if (needs_paint_all_) {
+ needs_paint_all_ = false;
+ dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height());
+ }
+ gfx::Rect dirty_rect = dirty_rect_.Intersect(
+ gfx::Rect(0, 0, bounds().width(), bounds().height()));
+ dirty_rect_.SetRect(0, 0, 0, 0);
+ if (dirty_rect.IsEmpty())
+ return;
+ if (delegate_)
+ delegate_->OnPaint(dirty_rect);
+}
+
+} // namespace aura
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