Index: aura/window.cc |
diff --git a/aura/window.cc b/aura/window.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..41a4af263c297e75b7c9f02b7056ae9afcddf938 |
--- /dev/null |
+++ b/aura/window.cc |
@@ -0,0 +1,83 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "aura/window.h" |
+ |
+#include "aura/desktop.h" |
+#include "aura/window_delegate.h" |
+#include "third_party/skia/include/core/SkCanvas.h" |
+#include "ui/gfx/compositor/compositor.h" |
+#include "ui/gfx/compositor/layer.h" |
+ |
+namespace aura { |
+ |
+// TODO: do we need to support child windows? |
+Window::Window(Desktop* desktop) |
+ : desktop_(desktop), |
+ delegate_(NULL), |
+ visibility_(VISIBILITY_HIDDEN), |
+ // TODO: Need to make layers lazily create the texture. |
+ layer_(new ui::Layer(desktop->compositor())), |
+ needs_paint_all_(true) { |
+} |
+ |
+Window::~Window() { |
+} |
+ |
+void Window::SetVisibility(Visibility visibility) { |
+ if (visibility_ == visibility) |
+ return; |
+ |
+ visibility_ = visibility; |
+ if (visibility_ == VISIBILITY_SHOWN) { |
+ // TODO: move to top of window stack? |
+ desktop_->AddWindow(this); |
+ } else { |
+ // TODO: hide? |
+ desktop_->RemoveWindow(this); |
+ } |
+} |
+ |
+void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { |
+ // TODO: support anim_ms |
+ // TODO: funnel this through the Desktop. |
+ bounds_ = bounds; |
+ layer_->set_bounds(bounds); |
+} |
+ |
+void Window::SchedulePaint(const gfx::Rect& bounds) { |
+ if (dirty_rect_.IsEmpty()) |
+ dirty_rect_ = bounds; |
+ else |
+ dirty_rect_ = dirty_rect_.Union(bounds); |
+} |
+ |
+void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) { |
+ // TODO: figure out how this is going to work when animating the layer. In |
+ // particular if we're animating the size then the underyling Texture is going |
+ // to be unhappy if we try to set a texture on a size bigger than the size of |
+ // the texture. |
+ layer_->SetCanvas(canvas, origin); |
+} |
+ |
+void Window::Draw() { |
+ if (visibility_ != VISIBILITY_HIDDEN) |
+ layer_->Draw(); |
+} |
+ |
+void Window::UpdateLayerCanvas() { |
+ if (needs_paint_all_) { |
+ needs_paint_all_ = false; |
+ dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height()); |
+ } |
+ gfx::Rect dirty_rect = dirty_rect_.Intersect( |
+ gfx::Rect(0, 0, bounds().width(), bounds().height())); |
+ dirty_rect_.SetRect(0, 0, 0, 0); |
+ if (dirty_rect.IsEmpty()) |
+ return; |
+ if (delegate_) |
+ delegate_->OnPaint(dirty_rect); |
+} |
+ |
+} // namespace aura |