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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "aura/window.h" |
| 6 |
| 7 #include "aura/desktop.h" |
| 8 #include "aura/window_delegate.h" |
| 9 #include "third_party/skia/include/core/SkCanvas.h" |
| 10 #include "ui/gfx/compositor/compositor.h" |
| 11 #include "ui/gfx/compositor/layer.h" |
| 12 |
| 13 namespace aura { |
| 14 |
| 15 // TODO: do we need to support child windows? |
| 16 Window::Window(Desktop* desktop) |
| 17 : desktop_(desktop), |
| 18 delegate_(NULL), |
| 19 visibility_(VISIBILITY_HIDDEN), |
| 20 // TODO: Need to make layers lazily create the texture. |
| 21 layer_(new ui::Layer(desktop->compositor())), |
| 22 needs_paint_all_(true) { |
| 23 } |
| 24 |
| 25 Window::~Window() { |
| 26 } |
| 27 |
| 28 void Window::SetVisibility(Visibility visibility) { |
| 29 if (visibility_ == visibility) |
| 30 return; |
| 31 |
| 32 visibility_ = visibility; |
| 33 if (visibility_ == VISIBILITY_SHOWN) { |
| 34 // TODO: move to top of window stack? |
| 35 desktop_->AddWindow(this); |
| 36 } else { |
| 37 // TODO: hide? |
| 38 desktop_->RemoveWindow(this); |
| 39 } |
| 40 } |
| 41 |
| 42 void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { |
| 43 // TODO: support anim_ms |
| 44 // TODO: funnel this through the Desktop. |
| 45 bounds_ = bounds; |
| 46 layer_->set_bounds(bounds); |
| 47 } |
| 48 |
| 49 void Window::SchedulePaint(const gfx::Rect& bounds) { |
| 50 if (dirty_rect_.IsEmpty()) |
| 51 dirty_rect_ = bounds; |
| 52 else |
| 53 dirty_rect_ = dirty_rect_.Union(bounds); |
| 54 } |
| 55 |
| 56 void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) { |
| 57 // TODO: figure out how this is going to work when animating the layer. In |
| 58 // particular if we're animating the size then the underyling Texture is going |
| 59 // to be unhappy if we try to set a texture on a size bigger than the size of |
| 60 // the texture. |
| 61 layer_->SetCanvas(canvas, origin); |
| 62 } |
| 63 |
| 64 void Window::Draw() { |
| 65 if (visibility_ != VISIBILITY_HIDDEN) |
| 66 layer_->Draw(); |
| 67 } |
| 68 |
| 69 void Window::UpdateLayerCanvas() { |
| 70 if (needs_paint_all_) { |
| 71 needs_paint_all_ = false; |
| 72 dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height()); |
| 73 } |
| 74 gfx::Rect dirty_rect = dirty_rect_.Intersect( |
| 75 gfx::Rect(0, 0, bounds().width(), bounds().height())); |
| 76 dirty_rect_.SetRect(0, 0, 0, 0); |
| 77 if (dirty_rect.IsEmpty()) |
| 78 return; |
| 79 if (delegate_) |
| 80 delegate_->OnPaint(dirty_rect); |
| 81 } |
| 82 |
| 83 } // namespace aura |
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