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Unified Diff: skia/ext/platform_device_win.h

Issue 7019013: Removal of dependencies on PlatformDevice classes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Syncing merge conflicts. Created 9 years, 7 months ago
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Index: skia/ext/platform_device_win.h
===================================================================
--- skia/ext/platform_device_win.h (revision 86706)
+++ skia/ext/platform_device_win.h (working copy)
@@ -18,6 +18,9 @@
namespace skia {
+// Initializes the default settings and colors in a device context.
+SK_API void InitializeDC(HDC context);
+
// A device is basically a wrapper around SkBitmap that provides a surface for
// SkCanvas to draw into. Our device provides a surface Windows can also write
// to. It also provides functionality to play well with GDI drawing functions.
@@ -40,10 +43,11 @@
// be more efficient if you don't free it until after this call so it doesn't
// have to be created twice. If src_rect is null, then the entirety of the
// source device will be copied.
- virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0;
+ virtual void DrawToNativeContext(HDC dc, int x, int y,
+ const RECT* src_rect) = 0;
// Sets the opacity of each pixel in the specified region to be opaque.
- virtual void makeOpaque(int x, int y, int width, int height) { }
+ virtual void MakeOpaque(int x, int y, int width, int height) { }
// Returns if the preferred rendering engine is vectorial or bitmap based.
virtual bool IsVectorial() = 0;
@@ -51,9 +55,6 @@
// Returns if GDI is allowed to render text to this device.
virtual bool IsNativeFontRenderingAllowed() { return true; }
- // Initializes the default settings and colors in a device context.
- static void InitializeDC(HDC context);
-
// Loads a SkPath into the GDI context. The path can there after be used for
// clipping or as a stroke.
static void LoadPathToDC(HDC context, const SkPath& path);
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