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Side by Side Diff: skia/ext/platform_device_win.h

Issue 7019013: Removal of dependencies on PlatformDevice classes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Syncing merge conflicts. Created 9 years, 6 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_
6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_
7 #pragma once 7 #pragma once
8 8
9 #include <windows.h> 9 #include <windows.h>
10 10
11 #include <vector> 11 #include <vector>
12 12
13 #include "third_party/skia/include/core/SkDevice.h" 13 #include "third_party/skia/include/core/SkDevice.h"
14 14
15 class SkMatrix; 15 class SkMatrix;
16 class SkPath; 16 class SkPath;
17 class SkRegion; 17 class SkRegion;
18 18
19 namespace skia { 19 namespace skia {
20 20
21 // Initializes the default settings and colors in a device context.
22 SK_API void InitializeDC(HDC context);
23
21 // A device is basically a wrapper around SkBitmap that provides a surface for 24 // A device is basically a wrapper around SkBitmap that provides a surface for
22 // SkCanvas to draw into. Our device provides a surface Windows can also write 25 // SkCanvas to draw into. Our device provides a surface Windows can also write
23 // to. It also provides functionality to play well with GDI drawing functions. 26 // to. It also provides functionality to play well with GDI drawing functions.
24 // This class is abstract and must be subclassed. It provides the basic 27 // This class is abstract and must be subclassed. It provides the basic
25 // interface to implement it either with or without a bitmap backend. 28 // interface to implement it either with or without a bitmap backend.
26 class SK_API PlatformDevice : public SkDevice { 29 class SK_API PlatformDevice : public SkDevice {
27 public: 30 public:
28 typedef HDC PlatformSurface; 31 typedef HDC PlatformSurface;
29 32
30 // The DC that corresponds to the bitmap, used for GDI operations drawing 33 // The DC that corresponds to the bitmap, used for GDI operations drawing
31 // into the bitmap. This is possibly heavyweight, so it should be existant 34 // into the bitmap. This is possibly heavyweight, so it should be existant
32 // only during one pass of rendering. 35 // only during one pass of rendering.
33 virtual PlatformSurface BeginPlatformPaint() = 0; 36 virtual PlatformSurface BeginPlatformPaint() = 0;
34 37
35 // Finish a previous call to beginPlatformPaint. 38 // Finish a previous call to beginPlatformPaint.
36 virtual void EndPlatformPaint(); 39 virtual void EndPlatformPaint();
37 40
38 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will 41 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
39 // temporarily create it. However, if you have created the bitmap DC, it will 42 // temporarily create it. However, if you have created the bitmap DC, it will
40 // be more efficient if you don't free it until after this call so it doesn't 43 // be more efficient if you don't free it until after this call so it doesn't
41 // have to be created twice. If src_rect is null, then the entirety of the 44 // have to be created twice. If src_rect is null, then the entirety of the
42 // source device will be copied. 45 // source device will be copied.
43 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0; 46 virtual void DrawToNativeContext(HDC dc, int x, int y,
47 const RECT* src_rect) = 0;
44 48
45 // Sets the opacity of each pixel in the specified region to be opaque. 49 // Sets the opacity of each pixel in the specified region to be opaque.
46 virtual void makeOpaque(int x, int y, int width, int height) { } 50 virtual void MakeOpaque(int x, int y, int width, int height) { }
47 51
48 // Returns if the preferred rendering engine is vectorial or bitmap based. 52 // Returns if the preferred rendering engine is vectorial or bitmap based.
49 virtual bool IsVectorial() = 0; 53 virtual bool IsVectorial() = 0;
50 54
51 // Returns if GDI is allowed to render text to this device. 55 // Returns if GDI is allowed to render text to this device.
52 virtual bool IsNativeFontRenderingAllowed() { return true; } 56 virtual bool IsNativeFontRenderingAllowed() { return true; }
53 57
54 // Initializes the default settings and colors in a device context.
55 static void InitializeDC(HDC context);
56
57 // Loads a SkPath into the GDI context. The path can there after be used for 58 // Loads a SkPath into the GDI context. The path can there after be used for
58 // clipping or as a stroke. 59 // clipping or as a stroke.
59 static void LoadPathToDC(HDC context, const SkPath& path); 60 static void LoadPathToDC(HDC context, const SkPath& path);
60 61
61 // Loads a SkRegion into the GDI context. 62 // Loads a SkRegion into the GDI context.
62 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, 63 static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
63 const SkMatrix& transformation); 64 const SkMatrix& transformation);
64 65
65 protected: 66 protected:
66 // Arrays must be inside structures. 67 // Arrays must be inside structures.
(...skipping 11 matching lines...) Expand all
78 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); 79 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
79 80
80 // Transforms SkPath's paths into a series of cubic path. 81 // Transforms SkPath's paths into a series of cubic path.
81 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); 82 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
82 }; 83 };
83 84
84 } // namespace skia 85 } // namespace skia
85 86
86 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 87 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_
87 88
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