Index: skia/ext/platform_device_win.cc |
=================================================================== |
--- skia/ext/platform_device_win.cc (revision 86706) |
+++ skia/ext/platform_device_win.cc (working copy) |
@@ -2,7 +2,7 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "skia/ext/platform_device_win.h" |
+#include "skia/ext/platform_device.h" |
#include "skia/ext/skia_utils_win.h" |
#include "third_party/skia/include/core/SkMatrix.h" |
@@ -12,17 +12,7 @@ |
namespace skia { |
-PlatformDevice::PlatformDevice(const SkBitmap& bitmap) |
- : SkDevice(NULL, bitmap, /*isForLayer=*/false) { |
-} |
- |
-void PlatformDevice::EndPlatformPaint() { |
- // We don't clear the DC here since it will be likely to be used again. |
- // Flushing will be done in onAccessBitmap. |
-} |
- |
-// static |
-void PlatformDevice::InitializeDC(HDC context) { |
+void InitializeDC(HDC context) { |
// Enables world transformation. |
// If the GM_ADVANCED graphics mode is set, GDI always draws arcs in the |
// counterclockwise direction in logical space. This is equivalent to the |
@@ -61,6 +51,16 @@ |
SkASSERT(res != 0); |
} |
+PlatformDevice::PlatformDevice(const SkBitmap& bitmap) |
+ : SkDevice(NULL, bitmap, /*isForLayer=*/false) { |
+ SetPlatformDevice(this, this); |
+} |
+ |
+void PlatformDevice::EndPlatformPaint() { |
+ // We don't clear the DC here since it will be likely to be used again. |
+ // Flushing will be done in onAccessBitmap. |
+} |
+ |
// static |
void PlatformDevice::LoadPathToDC(HDC context, const SkPath& path) { |
switch (path.getFillType()) { |