| Index: skia/ext/platform_device_win.h
|
| ===================================================================
|
| --- skia/ext/platform_device_win.h (revision 85672)
|
| +++ skia/ext/platform_device_win.h (working copy)
|
| @@ -18,6 +18,21 @@
|
|
|
| namespace skia {
|
|
|
| +namespace platform_util {
|
| +
|
| +// Draws to the given screen DC. Forwards to the bound PlatformDevice, if
|
| +// present. Othwerwise NOP.
|
| +SK_API void DrawToHDC(SkDevice* device, HDC dc, int x, int y,
|
| + const RECT* src_rect);
|
| +
|
| +// Sets the opacity of each pixel in the specified region to be opaque.
|
| +SK_API void MakeOpaque(SkDevice* device, int x, int y, int width, int height);
|
| +
|
| +// Initializes the default settings and colors in a device context.
|
| +SK_API void InitializeDC(HDC context);
|
| +
|
| +} // namespace platform_util
|
| +
|
| // A device is basically a wrapper around SkBitmap that provides a surface for
|
| // SkCanvas to draw into. Our device provides a surface Windows can also write
|
| // to. It also provides functionality to play well with GDI drawing functions.
|
| @@ -51,9 +66,6 @@
|
| // Returns if GDI is allowed to render text to this device.
|
| virtual bool IsNativeFontRenderingAllowed() { return true; }
|
|
|
| - // Initializes the default settings and colors in a device context.
|
| - static void InitializeDC(HDC context);
|
| -
|
| // Loads a SkPath into the GDI context. The path can there after be used for
|
| // clipping or as a stroke.
|
| static void LoadPathToDC(HDC context, const SkPath& path);
|
|
|