Index: skia/ext/platform_device_win.h |
=================================================================== |
--- skia/ext/platform_device_win.h (revision 85672) |
+++ skia/ext/platform_device_win.h (working copy) |
@@ -18,6 +18,21 @@ |
namespace skia { |
+namespace platform_util { |
+ |
+// Draws to the given screen DC. Forwards to the bound PlatformDevice, if |
+// present. Othwerwise NOP. |
+SK_API void DrawToHDC(SkDevice* device, HDC dc, int x, int y, |
+ const RECT* src_rect); |
+ |
+// Sets the opacity of each pixel in the specified region to be opaque. |
+SK_API void MakeOpaque(SkDevice* device, int x, int y, int width, int height); |
+ |
+// Initializes the default settings and colors in a device context. |
+SK_API void InitializeDC(HDC context); |
+ |
+} // namespace platform_util |
+ |
// A device is basically a wrapper around SkBitmap that provides a surface for |
// SkCanvas to draw into. Our device provides a surface Windows can also write |
// to. It also provides functionality to play well with GDI drawing functions. |
@@ -51,9 +66,6 @@ |
// Returns if GDI is allowed to render text to this device. |
virtual bool IsNativeFontRenderingAllowed() { return true; } |
- // Initializes the default settings and colors in a device context. |
- static void InitializeDC(HDC context); |
- |
// Loads a SkPath into the GDI context. The path can there after be used for |
// clipping or as a stroke. |
static void LoadPathToDC(HDC context, const SkPath& path); |