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Side by Side Diff: skia/ext/platform_device_win.h

Issue 7019013: Removal of dependencies on PlatformDevice classes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Remove unnecessary headers. Created 9 years, 7 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_
6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_
7 #pragma once 7 #pragma once
8 8
9 #include <windows.h> 9 #include <windows.h>
10 10
11 #include <vector> 11 #include <vector>
12 12
13 #include "third_party/skia/include/core/SkDevice.h" 13 #include "third_party/skia/include/core/SkDevice.h"
14 14
15 class SkMatrix; 15 class SkMatrix;
16 class SkPath; 16 class SkPath;
17 class SkRegion; 17 class SkRegion;
18 18
19 namespace skia { 19 namespace skia {
20 20
21 namespace platform_util {
22
23 // Draws to the given screen DC. Forwards to the bound PlatformDevice, if
24 // present. Othwerwise NOP.
25 SK_API void DrawToHDC(SkDevice* device, HDC dc, int x, int y,
26 const RECT* src_rect);
27
28 // Sets the opacity of each pixel in the specified region to be opaque.
29 SK_API void MakeOpaque(SkDevice* device, int x, int y, int width, int height);
30
31 // Initializes the default settings and colors in a device context.
32 SK_API void InitializeDC(HDC context);
33
34 } // namespace platform_util
35
21 // A device is basically a wrapper around SkBitmap that provides a surface for 36 // A device is basically a wrapper around SkBitmap that provides a surface for
22 // SkCanvas to draw into. Our device provides a surface Windows can also write 37 // SkCanvas to draw into. Our device provides a surface Windows can also write
23 // to. It also provides functionality to play well with GDI drawing functions. 38 // to. It also provides functionality to play well with GDI drawing functions.
24 // This class is abstract and must be subclassed. It provides the basic 39 // This class is abstract and must be subclassed. It provides the basic
25 // interface to implement it either with or without a bitmap backend. 40 // interface to implement it either with or without a bitmap backend.
26 class SK_API PlatformDevice : public SkDevice { 41 class SK_API PlatformDevice : public SkDevice {
27 public: 42 public:
28 typedef HDC PlatformSurface; 43 typedef HDC PlatformSurface;
29 44
30 // The DC that corresponds to the bitmap, used for GDI operations drawing 45 // The DC that corresponds to the bitmap, used for GDI operations drawing
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44 59
45 // Sets the opacity of each pixel in the specified region to be opaque. 60 // Sets the opacity of each pixel in the specified region to be opaque.
46 virtual void makeOpaque(int x, int y, int width, int height) { } 61 virtual void makeOpaque(int x, int y, int width, int height) { }
47 62
48 // Returns if the preferred rendering engine is vectorial or bitmap based. 63 // Returns if the preferred rendering engine is vectorial or bitmap based.
49 virtual bool IsVectorial() = 0; 64 virtual bool IsVectorial() = 0;
50 65
51 // Returns if GDI is allowed to render text to this device. 66 // Returns if GDI is allowed to render text to this device.
52 virtual bool IsNativeFontRenderingAllowed() { return true; } 67 virtual bool IsNativeFontRenderingAllowed() { return true; }
53 68
54 // Initializes the default settings and colors in a device context.
55 static void InitializeDC(HDC context);
56
57 // Loads a SkPath into the GDI context. The path can there after be used for 69 // Loads a SkPath into the GDI context. The path can there after be used for
58 // clipping or as a stroke. 70 // clipping or as a stroke.
59 static void LoadPathToDC(HDC context, const SkPath& path); 71 static void LoadPathToDC(HDC context, const SkPath& path);
60 72
61 // Loads a SkRegion into the GDI context. 73 // Loads a SkRegion into the GDI context.
62 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, 74 static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
63 const SkMatrix& transformation); 75 const SkMatrix& transformation);
64 76
65 protected: 77 protected:
66 // Arrays must be inside structures. 78 // Arrays must be inside structures.
(...skipping 11 matching lines...) Expand all
78 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); 90 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
79 91
80 // Transforms SkPath's paths into a series of cubic path. 92 // Transforms SkPath's paths into a series of cubic path.
81 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); 93 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
82 }; 94 };
83 95
84 } // namespace skia 96 } // namespace skia
85 97
86 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 98 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_
87 99
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