Chromium Code Reviews| Index: skia/ext/platform_device.h |
| =================================================================== |
| --- skia/ext/platform_device.h (revision 85672) |
| +++ skia/ext/platform_device.h (working copy) |
| @@ -10,6 +10,74 @@ |
| // header file for your platform. |
| #if defined(WIN32) |
| +#include <windows.h> |
| +#endif |
| + |
| +#include "third_party/skia/include/core/SkPreConfig.h" |
| +#include "third_party/skia/include/core/SkColor.h" |
| + |
| + |
| +class SkDevice; |
| + |
| +#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) |
| +typedef struct _cairo cairo_t; |
| +#elif defined(__APPLE__) |
| +typedef struct CGContext* CGContextRef; |
| +typedef struct CGRect CGRect; |
| +#endif |
| + |
| +namespace skia { |
| + |
| +class PlatformDevice; |
| + |
| +namespace platform_util { |
|
alokp
2011/05/18 03:25:42
is this namespace required? can we keep things in
Jeff Timanus
2011/05/18 22:10:28
No, it's not required. I added it to further enca
|
| + |
| +#if defined(WIN32) |
| +typedef HDC PlatformSurface; |
| +#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) |
| +typedef cairo_t* PlatformSurface; |
| +#elif defined(__APPLE__) |
| +typedef CGContextRef PlatformSurface; |
| +#endif |
| + |
| +// The following routines provide accessor points for the functionality |
| +// exported by the various PlatformDevice ports. The PlatformDevice, and |
| +// BitmapPlatformDevice classes inherit directly from SkDevice, which is no |
| +// longer a supported usage-pattern for skia. In preparation of the removal of |
| +// these classes, all calls to PlatformDevice::* should be routed through these |
| +// helper functions. |
| + |
| +// Bind a PlatformDevice instance, |behaviour| to |device|. Subsequent calls |
| +// to the functions exported below will forward the request to the corresponding |
| +// method on the bound PlatformBehaviour instance. If no PlatformDevice has |
| +// been bound to the SkDevice passed, then the routines are NOPS. |
| +SK_API void SetPlatformDevice(SkDevice* device, PlatformDevice* behaviour); |
|
alokp
2011/05/18 03:25:42
this is a little confusing. PlatformBehaviour and
Jeff Timanus
2011/05/18 22:10:28
My mistake. Corrected.
|
| +SK_API PlatformDevice* GetPlatformDevice(SkDevice* device); |
| + |
| +// Returns if the preferred rendering engine is vectorial or bitmap based. |
| +// Forwards to PlatformDevice::IsVectorial, if a PlatformDevice is bound, |
| +// otherwise falls-back to the SkDevice::getDeviceCapabilities routine. |
| +SK_API bool IsVectorial(SkDevice* device); |
| + |
| +// Returns if the native font rendering engine is allowed to render text to |
| +// this device. |
| +SK_API bool IsNativeFontRenderingAllowed(SkDevice* device); |
| + |
| +// Returns the PlatformSurface used for native rendering into the device. |
| +SK_API PlatformSurface BeginPlatformPaint(SkDevice* device); |
| + |
| +// Finish a previous call to BeginPlatformPaint. |
| +SK_API void EndPlatformPaint(SkDevice* device); |
| + |
| +// Returns the color value at the specified location. This does not |
| +// consider any transforms that may be set on the device. |
| +SK_API SkColor GetColorAt(SkDevice* device, int x, int y); |
|
alokp
2011/05/18 03:25:42
this function does not seem to be doing anything u
Jeff Timanus
2011/05/18 22:10:28
Removed. Turned out that there were only very few
|
| + |
| +} // namespace platform_util |
| + |
| +} // namespace skia |
| + |
| +#if defined(WIN32) |
| #include "skia/ext/platform_device_win.h" |
| #elif defined(__APPLE__) |
| #include "skia/ext/platform_device_mac.h" |