| Index: gpu/pgl/pgl_proc_address.cc
|
| diff --git a/gpu/pgl/pgl_proc_address.cc b/gpu/pgl/pgl_proc_address.cc
|
| deleted file mode 100644
|
| index aab7b2e8fc3d68e7357aca97d74c405e8c148627..0000000000000000000000000000000000000000
|
| --- a/gpu/pgl/pgl_proc_address.cc
|
| +++ /dev/null
|
| @@ -1,315 +0,0 @@
|
| -// Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This file contains the implementation of pglGetProcAddress
|
| -
|
| -#include <string.h>
|
| -#include <GLES2/gl2.h>
|
| -
|
| -extern "C" {
|
| -
|
| -typedef void (*PGLFunctionPointer)(void);
|
| -struct PGLFunctionInfo {
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| - PGLFunctionPointer func;
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| - char const * const name;
|
| -};
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| -
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| -void (*pglGetProcAddress(char const * procname))() {
|
| - static const struct PGLFunctionInfo gl_functions[] = {
|
| - { (PGLFunctionPointer)(&glActiveTexture),
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| - "glActiveTexture", },
|
| - { (PGLFunctionPointer)(&glAttachShader),
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| - "glAttachShader", },
|
| - { (PGLFunctionPointer)(&glBindAttribLocation),
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| - "glBindAttribLocation", },
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| - { (PGLFunctionPointer)(&glBindBuffer),
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| - "glBindBuffer", },
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| - { (PGLFunctionPointer)(&glBindFramebuffer),
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| - "glBindFramebuffer", },
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| - { (PGLFunctionPointer)(&glBindRenderbuffer),
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| - "glBindRenderbuffer", },
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| - { (PGLFunctionPointer)(&glBindTexture),
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| - "glBindTexture", },
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| - { (PGLFunctionPointer)(&glBlendColor),
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| - "glBlendColor", },
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| - { (PGLFunctionPointer)(&glBlendEquation),
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| - "glBlendEquation", },
|
| - { (PGLFunctionPointer)(&glBlendEquationSeparate),
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| - "glBlendEquationSeparate", },
|
| - { (PGLFunctionPointer)(&glBlendFunc),
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| - "glBlendFunc", },
|
| - { (PGLFunctionPointer)(&glBlendFuncSeparate),
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| - "glBlendFuncSeparate", },
|
| - { (PGLFunctionPointer)(&glBufferData),
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| - "glBufferData", },
|
| - { (PGLFunctionPointer)(&glBufferSubData),
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| - "glBufferSubData", },
|
| - { (PGLFunctionPointer)(&glCheckFramebufferStatus),
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| - "glCheckFramebufferStatus", },
|
| - { (PGLFunctionPointer)(&glClear),
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| - "glClear", },
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| - { (PGLFunctionPointer)(&glClearColor),
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| - "glClearColor", },
|
| - { (PGLFunctionPointer)(&glClearDepthf),
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| - "glClearDepthf", },
|
| - { (PGLFunctionPointer)(&glClearStencil),
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| - "glClearStencil", },
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| - { (PGLFunctionPointer)(&glColorMask),
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| - "glColorMask", },
|
| - { (PGLFunctionPointer)(&glCompileShader),
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| - "glCompileShader", },
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| - { (PGLFunctionPointer)(&glCompressedTexImage2D),
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| - "glCompressedTexImage2D", },
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| - { (PGLFunctionPointer)(&glCompressedTexSubImage2D),
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| - "glCompressedTexSubImage2D", },
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| - { (PGLFunctionPointer)(&glCopyTexImage2D),
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| - "glCopyTexImage2D", },
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| - { (PGLFunctionPointer)(&glCopyTexSubImage2D),
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| - "glCopyTexSubImage2D", },
|
| - { (PGLFunctionPointer)(&glCreateProgram),
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| - "glCreateProgram", },
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| - { (PGLFunctionPointer)(&glCreateShader),
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| - "glCreateShader", },
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| - { (PGLFunctionPointer)(&glCullFace),
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| - "glCullFace", },
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| - { (PGLFunctionPointer)(&glDeleteBuffers),
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| - "glDeleteBuffers", },
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| - { (PGLFunctionPointer)(&glDeleteFramebuffers),
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| - "glDeleteFramebuffers", },
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| - { (PGLFunctionPointer)(&glDeleteProgram),
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| - "glDeleteProgram", },
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| - { (PGLFunctionPointer)(&glDeleteRenderbuffers),
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| - "glDeleteRenderbuffers", },
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| - { (PGLFunctionPointer)(&glDeleteShader),
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| - "glDeleteShader", },
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| - { (PGLFunctionPointer)(&glDeleteTextures),
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| - "glDeleteTextures", },
|
| - { (PGLFunctionPointer)(&glDepthFunc),
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| - "glDepthFunc", },
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| - { (PGLFunctionPointer)(&glDepthMask),
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| - "glDepthMask", },
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| - { (PGLFunctionPointer)(&glDepthRangef),
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| - "glDepthRangef", },
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| - { (PGLFunctionPointer)(&glDetachShader),
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| - "glDetachShader", },
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| - { (PGLFunctionPointer)(&glDisable),
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| - "glDisable", },
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| - { (PGLFunctionPointer)(&glDisableVertexAttribArray),
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| - "glDisableVertexAttribArray", },
|
| - { (PGLFunctionPointer)(&glDrawArrays),
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| - "glDrawArrays", },
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| - { (PGLFunctionPointer)(&glDrawElements),
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| - "glDrawElements", },
|
| - { (PGLFunctionPointer)(&glEnable),
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| - "glEnable", },
|
| - { (PGLFunctionPointer)(&glEnableVertexAttribArray),
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| - "glEnableVertexAttribArray", },
|
| - { (PGLFunctionPointer)(&glFinish),
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| - "glFinish", },
|
| - { (PGLFunctionPointer)(&glFlush),
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| - "glFlush", },
|
| - { (PGLFunctionPointer)(&glFramebufferRenderbuffer),
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| - "glFramebufferRenderbuffer", },
|
| - { (PGLFunctionPointer)(&glFramebufferTexture2D),
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| - "glFramebufferTexture2D", },
|
| - { (PGLFunctionPointer)(&glFrontFace),
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| - "glFrontFace", },
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| - { (PGLFunctionPointer)(&glGenBuffers),
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| - "glGenBuffers", },
|
| - { (PGLFunctionPointer)(&glGenerateMipmap),
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| - "glGenerateMipmap", },
|
| - { (PGLFunctionPointer)(&glGenFramebuffers),
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| - "glGenFramebuffers", },
|
| - { (PGLFunctionPointer)(&glGenRenderbuffers),
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| - "glGenRenderbuffers", },
|
| - { (PGLFunctionPointer)(&glGenTextures),
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| - "glGenTextures", },
|
| - { (PGLFunctionPointer)(&glGetActiveAttrib),
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| - "glGetActiveAttrib", },
|
| - { (PGLFunctionPointer)(&glGetActiveUniform),
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| - "glGetActiveUniform", },
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| - { (PGLFunctionPointer)(&glGetAttachedShaders),
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| - "glGetAttachedShaders", },
|
| - { (PGLFunctionPointer)(&glGetAttribLocation),
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| - "glGetAttribLocation", },
|
| - { (PGLFunctionPointer)(&glGetBooleanv),
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| - "glGetBooleanv", },
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| - { (PGLFunctionPointer)(&glGetBufferParameteriv),
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| - "glGetBufferParameteriv", },
|
| - { (PGLFunctionPointer)(&glGetError),
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| - "glGetError", },
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| - { (PGLFunctionPointer)(&glGetFloatv),
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| - "glGetFloatv", },
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| - { (PGLFunctionPointer)(&glGetFramebufferAttachmentParameteriv),
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| - "glGetFramebufferAttachmentParameteriv", },
|
| - { (PGLFunctionPointer)(&glGetIntegerv),
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| - "glGetIntegerv", },
|
| - { (PGLFunctionPointer)(&glGetProgramiv),
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| - "glGetProgramiv", },
|
| - { (PGLFunctionPointer)(&glGetProgramInfoLog),
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| - "glGetProgramInfoLog", },
|
| - { (PGLFunctionPointer)(&glGetRenderbufferParameteriv),
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| - "glGetRenderbufferParameteriv", },
|
| - { (PGLFunctionPointer)(&glGetShaderiv),
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| - "glGetShaderiv", },
|
| - { (PGLFunctionPointer)(&glGetShaderInfoLog),
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| - "glGetShaderInfoLog", },
|
| - { (PGLFunctionPointer)(&glGetShaderPrecisionFormat),
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| - "glGetShaderPrecisionFormat", },
|
| - { (PGLFunctionPointer)(&glGetShaderSource),
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| - "glGetShaderSource", },
|
| - { (PGLFunctionPointer)(&glGetString),
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| - "glGetString", },
|
| - { (PGLFunctionPointer)(&glGetTexParameterfv),
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| - "glGetTexParameterfv", },
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| - { (PGLFunctionPointer)(&glGetTexParameteriv),
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| - "glGetTexParameteriv", },
|
| - { (PGLFunctionPointer)(&glGetUniformfv),
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| - "glGetUniformfv", },
|
| - { (PGLFunctionPointer)(&glGetUniformiv),
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| - "glGetUniformiv", },
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| - { (PGLFunctionPointer)(&glGetUniformLocation),
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| - "glGetUniformLocation", },
|
| - { (PGLFunctionPointer)(&glGetVertexAttribfv),
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| - "glGetVertexAttribfv", },
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| - { (PGLFunctionPointer)(&glGetVertexAttribiv),
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| - "glGetVertexAttribiv", },
|
| - { (PGLFunctionPointer)(&glGetVertexAttribPointerv),
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| - "glGetVertexAttribPointerv", },
|
| - { (PGLFunctionPointer)(&glHint),
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| - "glHint", },
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| - { (PGLFunctionPointer)(&glIsBuffer),
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| - "glIsBuffer", },
|
| - { (PGLFunctionPointer)(&glIsEnabled),
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| - "glIsEnabled", },
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| - { (PGLFunctionPointer)(&glIsFramebuffer),
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| - "glIsFramebuffer", },
|
| - { (PGLFunctionPointer)(&glIsProgram),
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| - "glIsProgram", },
|
| - { (PGLFunctionPointer)(&glIsRenderbuffer),
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| - "glIsRenderbuffer", },
|
| - { (PGLFunctionPointer)(&glIsShader),
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| - "glIsShader", },
|
| - { (PGLFunctionPointer)(&glIsTexture),
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| - "glIsTexture", },
|
| - { (PGLFunctionPointer)(&glLineWidth),
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| - "glLineWidth", },
|
| - { (PGLFunctionPointer)(&glLinkProgram),
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| - "glLinkProgram", },
|
| - { (PGLFunctionPointer)(&glPixelStorei),
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| - "glPixelStorei", },
|
| - { (PGLFunctionPointer)(&glPolygonOffset),
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| - "glPolygonOffset", },
|
| - { (PGLFunctionPointer)(&glReadPixels),
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| - "glReadPixels", },
|
| - { (PGLFunctionPointer)(&glReleaseShaderCompiler),
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| - "glReleaseShaderCompiler", },
|
| - { (PGLFunctionPointer)(&glRenderbufferStorage),
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| - "glRenderbufferStorage", },
|
| - { (PGLFunctionPointer)(&glSampleCoverage),
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| - "glSampleCoverage", },
|
| - { (PGLFunctionPointer)(&glScissor),
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| - "glScissor", },
|
| - { (PGLFunctionPointer)(&glShaderBinary),
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| - "glShaderBinary", },
|
| - { (PGLFunctionPointer)(&glShaderSource),
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| - "glShaderSource", },
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| - { (PGLFunctionPointer)(&glStencilFunc),
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| - "glStencilFunc", },
|
| - { (PGLFunctionPointer)(&glStencilFuncSeparate),
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| - "glStencilFuncSeparate", },
|
| - { (PGLFunctionPointer)(&glStencilMask),
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| - "glStencilMask", },
|
| - { (PGLFunctionPointer)(&glStencilMaskSeparate),
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| - "glStencilMaskSeparate", },
|
| - { (PGLFunctionPointer)(&glStencilOp),
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| - "glStencilOp", },
|
| - { (PGLFunctionPointer)(&glStencilOpSeparate),
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| - "glStencilOpSeparate", },
|
| - { (PGLFunctionPointer)(&glTexImage2D),
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| - "glTexImage2D", },
|
| - { (PGLFunctionPointer)(&glTexParameterf),
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| - "glTexParameterf", },
|
| - { (PGLFunctionPointer)(&glTexParameterfv),
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| - "glTexParameterfv", },
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| - { (PGLFunctionPointer)(&glTexParameteri),
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| - "glTexParameteri", },
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| - { (PGLFunctionPointer)(&glTexParameteriv),
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| - "glTexParameteriv", },
|
| - { (PGLFunctionPointer)(&glTexSubImage2D),
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| - "glTexSubImage2D", },
|
| - { (PGLFunctionPointer)(&glUniform1f),
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| - "glUniform1f", },
|
| - { (PGLFunctionPointer)(&glUniform1fv),
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| - "glUniform1fv", },
|
| - { (PGLFunctionPointer)(&glUniform1i),
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| - "glUniform1i", },
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| - { (PGLFunctionPointer)(&glUniform1iv),
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| - "glUniform1iv", },
|
| - { (PGLFunctionPointer)(&glUniform2f),
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| - "glUniform2f", },
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| - { (PGLFunctionPointer)(&glUniform2fv),
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| - "glUniform2fv", },
|
| - { (PGLFunctionPointer)(&glUniform2i),
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| - "glUniform2i", },
|
| - { (PGLFunctionPointer)(&glUniform2iv),
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| - "glUniform2iv", },
|
| - { (PGLFunctionPointer)(&glUniform3f),
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| - "glUniform3f", },
|
| - { (PGLFunctionPointer)(&glUniform3fv),
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| - "glUniform3fv", },
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| - { (PGLFunctionPointer)(&glUniform3i),
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| - "glUniform3i", },
|
| - { (PGLFunctionPointer)(&glUniform3iv),
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| - "glUniform3iv", },
|
| - { (PGLFunctionPointer)(&glUniform4f),
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| - "glUniform4f", },
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| - { (PGLFunctionPointer)(&glUniform4fv),
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| - "glUniform4fv", },
|
| - { (PGLFunctionPointer)(&glUniform4i),
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| - "glUniform4i", },
|
| - { (PGLFunctionPointer)(&glUniform4iv),
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| - "glUniform4iv", },
|
| - { (PGLFunctionPointer)(&glUniformMatrix2fv),
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| - "glUniformMatrix2fv", },
|
| - { (PGLFunctionPointer)(&glUniformMatrix3fv),
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| - "glUniformMatrix3fv", },
|
| - { (PGLFunctionPointer)(&glUniformMatrix4fv),
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| - "glUniformMatrix4fv", },
|
| - { (PGLFunctionPointer)(&glUseProgram),
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| - "glUseProgram", },
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| - { (PGLFunctionPointer)(&glValidateProgram),
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| - "glValidateProgram", },
|
| - { (PGLFunctionPointer)(&glVertexAttrib1f),
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| - "glVertexAttrib1f", },
|
| - { (PGLFunctionPointer)(&glVertexAttrib1fv),
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| - "glVertexAttrib1fv", },
|
| - { (PGLFunctionPointer)(&glVertexAttrib2f),
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| - "glVertexAttrib2f", },
|
| - { (PGLFunctionPointer)(&glVertexAttrib2fv),
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| - "glVertexAttrib2fv", },
|
| - { (PGLFunctionPointer)(&glVertexAttrib3f),
|
| - "glVertexAttrib3f", },
|
| - { (PGLFunctionPointer)(&glVertexAttrib3fv),
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| - "glVertexAttrib3fv", },
|
| - { (PGLFunctionPointer)(&glVertexAttrib4f),
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| - "glVertexAttrib4f", },
|
| - { (PGLFunctionPointer)(&glVertexAttrib4fv),
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| - "glVertexAttrib4fv", },
|
| - { (PGLFunctionPointer)(&glVertexAttribPointer),
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| - "glVertexAttribPointer", },
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| - { (PGLFunctionPointer)(&glViewport),
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| - "glViewport", },
|
| - };
|
| -
|
| - unsigned int num_functions = sizeof(gl_functions) / sizeof(gl_functions[0]);
|
| - for (unsigned int ii = 0; ii < num_functions; ++ii) {
|
| - if (strcmp(gl_functions[ii].name, procname) == 0) {
|
| - return gl_functions[ii].func;
|
| - }
|
| - }
|
| - return NULL;
|
| -}
|
| -} // extern "C"
|
| -
|
|
|