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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // This file contains the implementation of pglGetProcAddress | |
| 6 | |
| 7 #include <string.h> | |
| 8 #include <GLES2/gl2.h> | |
| 9 | |
| 10 extern "C" { | |
| 11 | |
| 12 typedef void (*PGLFunctionPointer)(void); | |
| 13 struct PGLFunctionInfo { | |
| 14 PGLFunctionPointer func; | |
| 15 char const * const name; | |
| 16 }; | |
| 17 | |
| 18 void (*pglGetProcAddress(char const * procname))() { | |
| 19 static const struct PGLFunctionInfo gl_functions[] = { | |
| 20 { (PGLFunctionPointer)(&glActiveTexture), | |
| 21 "glActiveTexture", }, | |
| 22 { (PGLFunctionPointer)(&glAttachShader), | |
| 23 "glAttachShader", }, | |
| 24 { (PGLFunctionPointer)(&glBindAttribLocation), | |
| 25 "glBindAttribLocation", }, | |
| 26 { (PGLFunctionPointer)(&glBindBuffer), | |
| 27 "glBindBuffer", }, | |
| 28 { (PGLFunctionPointer)(&glBindFramebuffer), | |
| 29 "glBindFramebuffer", }, | |
| 30 { (PGLFunctionPointer)(&glBindRenderbuffer), | |
| 31 "glBindRenderbuffer", }, | |
| 32 { (PGLFunctionPointer)(&glBindTexture), | |
| 33 "glBindTexture", }, | |
| 34 { (PGLFunctionPointer)(&glBlendColor), | |
| 35 "glBlendColor", }, | |
| 36 { (PGLFunctionPointer)(&glBlendEquation), | |
| 37 "glBlendEquation", }, | |
| 38 { (PGLFunctionPointer)(&glBlendEquationSeparate), | |
| 39 "glBlendEquationSeparate", }, | |
| 40 { (PGLFunctionPointer)(&glBlendFunc), | |
| 41 "glBlendFunc", }, | |
| 42 { (PGLFunctionPointer)(&glBlendFuncSeparate), | |
| 43 "glBlendFuncSeparate", }, | |
| 44 { (PGLFunctionPointer)(&glBufferData), | |
| 45 "glBufferData", }, | |
| 46 { (PGLFunctionPointer)(&glBufferSubData), | |
| 47 "glBufferSubData", }, | |
| 48 { (PGLFunctionPointer)(&glCheckFramebufferStatus), | |
| 49 "glCheckFramebufferStatus", }, | |
| 50 { (PGLFunctionPointer)(&glClear), | |
| 51 "glClear", }, | |
| 52 { (PGLFunctionPointer)(&glClearColor), | |
| 53 "glClearColor", }, | |
| 54 { (PGLFunctionPointer)(&glClearDepthf), | |
| 55 "glClearDepthf", }, | |
| 56 { (PGLFunctionPointer)(&glClearStencil), | |
| 57 "glClearStencil", }, | |
| 58 { (PGLFunctionPointer)(&glColorMask), | |
| 59 "glColorMask", }, | |
| 60 { (PGLFunctionPointer)(&glCompileShader), | |
| 61 "glCompileShader", }, | |
| 62 { (PGLFunctionPointer)(&glCompressedTexImage2D), | |
| 63 "glCompressedTexImage2D", }, | |
| 64 { (PGLFunctionPointer)(&glCompressedTexSubImage2D), | |
| 65 "glCompressedTexSubImage2D", }, | |
| 66 { (PGLFunctionPointer)(&glCopyTexImage2D), | |
| 67 "glCopyTexImage2D", }, | |
| 68 { (PGLFunctionPointer)(&glCopyTexSubImage2D), | |
| 69 "glCopyTexSubImage2D", }, | |
| 70 { (PGLFunctionPointer)(&glCreateProgram), | |
| 71 "glCreateProgram", }, | |
| 72 { (PGLFunctionPointer)(&glCreateShader), | |
| 73 "glCreateShader", }, | |
| 74 { (PGLFunctionPointer)(&glCullFace), | |
| 75 "glCullFace", }, | |
| 76 { (PGLFunctionPointer)(&glDeleteBuffers), | |
| 77 "glDeleteBuffers", }, | |
| 78 { (PGLFunctionPointer)(&glDeleteFramebuffers), | |
| 79 "glDeleteFramebuffers", }, | |
| 80 { (PGLFunctionPointer)(&glDeleteProgram), | |
| 81 "glDeleteProgram", }, | |
| 82 { (PGLFunctionPointer)(&glDeleteRenderbuffers), | |
| 83 "glDeleteRenderbuffers", }, | |
| 84 { (PGLFunctionPointer)(&glDeleteShader), | |
| 85 "glDeleteShader", }, | |
| 86 { (PGLFunctionPointer)(&glDeleteTextures), | |
| 87 "glDeleteTextures", }, | |
| 88 { (PGLFunctionPointer)(&glDepthFunc), | |
| 89 "glDepthFunc", }, | |
| 90 { (PGLFunctionPointer)(&glDepthMask), | |
| 91 "glDepthMask", }, | |
| 92 { (PGLFunctionPointer)(&glDepthRangef), | |
| 93 "glDepthRangef", }, | |
| 94 { (PGLFunctionPointer)(&glDetachShader), | |
| 95 "glDetachShader", }, | |
| 96 { (PGLFunctionPointer)(&glDisable), | |
| 97 "glDisable", }, | |
| 98 { (PGLFunctionPointer)(&glDisableVertexAttribArray), | |
| 99 "glDisableVertexAttribArray", }, | |
| 100 { (PGLFunctionPointer)(&glDrawArrays), | |
| 101 "glDrawArrays", }, | |
| 102 { (PGLFunctionPointer)(&glDrawElements), | |
| 103 "glDrawElements", }, | |
| 104 { (PGLFunctionPointer)(&glEnable), | |
| 105 "glEnable", }, | |
| 106 { (PGLFunctionPointer)(&glEnableVertexAttribArray), | |
| 107 "glEnableVertexAttribArray", }, | |
| 108 { (PGLFunctionPointer)(&glFinish), | |
| 109 "glFinish", }, | |
| 110 { (PGLFunctionPointer)(&glFlush), | |
| 111 "glFlush", }, | |
| 112 { (PGLFunctionPointer)(&glFramebufferRenderbuffer), | |
| 113 "glFramebufferRenderbuffer", }, | |
| 114 { (PGLFunctionPointer)(&glFramebufferTexture2D), | |
| 115 "glFramebufferTexture2D", }, | |
| 116 { (PGLFunctionPointer)(&glFrontFace), | |
| 117 "glFrontFace", }, | |
| 118 { (PGLFunctionPointer)(&glGenBuffers), | |
| 119 "glGenBuffers", }, | |
| 120 { (PGLFunctionPointer)(&glGenerateMipmap), | |
| 121 "glGenerateMipmap", }, | |
| 122 { (PGLFunctionPointer)(&glGenFramebuffers), | |
| 123 "glGenFramebuffers", }, | |
| 124 { (PGLFunctionPointer)(&glGenRenderbuffers), | |
| 125 "glGenRenderbuffers", }, | |
| 126 { (PGLFunctionPointer)(&glGenTextures), | |
| 127 "glGenTextures", }, | |
| 128 { (PGLFunctionPointer)(&glGetActiveAttrib), | |
| 129 "glGetActiveAttrib", }, | |
| 130 { (PGLFunctionPointer)(&glGetActiveUniform), | |
| 131 "glGetActiveUniform", }, | |
| 132 { (PGLFunctionPointer)(&glGetAttachedShaders), | |
| 133 "glGetAttachedShaders", }, | |
| 134 { (PGLFunctionPointer)(&glGetAttribLocation), | |
| 135 "glGetAttribLocation", }, | |
| 136 { (PGLFunctionPointer)(&glGetBooleanv), | |
| 137 "glGetBooleanv", }, | |
| 138 { (PGLFunctionPointer)(&glGetBufferParameteriv), | |
| 139 "glGetBufferParameteriv", }, | |
| 140 { (PGLFunctionPointer)(&glGetError), | |
| 141 "glGetError", }, | |
| 142 { (PGLFunctionPointer)(&glGetFloatv), | |
| 143 "glGetFloatv", }, | |
| 144 { (PGLFunctionPointer)(&glGetFramebufferAttachmentParameteriv), | |
| 145 "glGetFramebufferAttachmentParameteriv", }, | |
| 146 { (PGLFunctionPointer)(&glGetIntegerv), | |
| 147 "glGetIntegerv", }, | |
| 148 { (PGLFunctionPointer)(&glGetProgramiv), | |
| 149 "glGetProgramiv", }, | |
| 150 { (PGLFunctionPointer)(&glGetProgramInfoLog), | |
| 151 "glGetProgramInfoLog", }, | |
| 152 { (PGLFunctionPointer)(&glGetRenderbufferParameteriv), | |
| 153 "glGetRenderbufferParameteriv", }, | |
| 154 { (PGLFunctionPointer)(&glGetShaderiv), | |
| 155 "glGetShaderiv", }, | |
| 156 { (PGLFunctionPointer)(&glGetShaderInfoLog), | |
| 157 "glGetShaderInfoLog", }, | |
| 158 { (PGLFunctionPointer)(&glGetShaderPrecisionFormat), | |
| 159 "glGetShaderPrecisionFormat", }, | |
| 160 { (PGLFunctionPointer)(&glGetShaderSource), | |
| 161 "glGetShaderSource", }, | |
| 162 { (PGLFunctionPointer)(&glGetString), | |
| 163 "glGetString", }, | |
| 164 { (PGLFunctionPointer)(&glGetTexParameterfv), | |
| 165 "glGetTexParameterfv", }, | |
| 166 { (PGLFunctionPointer)(&glGetTexParameteriv), | |
| 167 "glGetTexParameteriv", }, | |
| 168 { (PGLFunctionPointer)(&glGetUniformfv), | |
| 169 "glGetUniformfv", }, | |
| 170 { (PGLFunctionPointer)(&glGetUniformiv), | |
| 171 "glGetUniformiv", }, | |
| 172 { (PGLFunctionPointer)(&glGetUniformLocation), | |
| 173 "glGetUniformLocation", }, | |
| 174 { (PGLFunctionPointer)(&glGetVertexAttribfv), | |
| 175 "glGetVertexAttribfv", }, | |
| 176 { (PGLFunctionPointer)(&glGetVertexAttribiv), | |
| 177 "glGetVertexAttribiv", }, | |
| 178 { (PGLFunctionPointer)(&glGetVertexAttribPointerv), | |
| 179 "glGetVertexAttribPointerv", }, | |
| 180 { (PGLFunctionPointer)(&glHint), | |
| 181 "glHint", }, | |
| 182 { (PGLFunctionPointer)(&glIsBuffer), | |
| 183 "glIsBuffer", }, | |
| 184 { (PGLFunctionPointer)(&glIsEnabled), | |
| 185 "glIsEnabled", }, | |
| 186 { (PGLFunctionPointer)(&glIsFramebuffer), | |
| 187 "glIsFramebuffer", }, | |
| 188 { (PGLFunctionPointer)(&glIsProgram), | |
| 189 "glIsProgram", }, | |
| 190 { (PGLFunctionPointer)(&glIsRenderbuffer), | |
| 191 "glIsRenderbuffer", }, | |
| 192 { (PGLFunctionPointer)(&glIsShader), | |
| 193 "glIsShader", }, | |
| 194 { (PGLFunctionPointer)(&glIsTexture), | |
| 195 "glIsTexture", }, | |
| 196 { (PGLFunctionPointer)(&glLineWidth), | |
| 197 "glLineWidth", }, | |
| 198 { (PGLFunctionPointer)(&glLinkProgram), | |
| 199 "glLinkProgram", }, | |
| 200 { (PGLFunctionPointer)(&glPixelStorei), | |
| 201 "glPixelStorei", }, | |
| 202 { (PGLFunctionPointer)(&glPolygonOffset), | |
| 203 "glPolygonOffset", }, | |
| 204 { (PGLFunctionPointer)(&glReadPixels), | |
| 205 "glReadPixels", }, | |
| 206 { (PGLFunctionPointer)(&glReleaseShaderCompiler), | |
| 207 "glReleaseShaderCompiler", }, | |
| 208 { (PGLFunctionPointer)(&glRenderbufferStorage), | |
| 209 "glRenderbufferStorage", }, | |
| 210 { (PGLFunctionPointer)(&glSampleCoverage), | |
| 211 "glSampleCoverage", }, | |
| 212 { (PGLFunctionPointer)(&glScissor), | |
| 213 "glScissor", }, | |
| 214 { (PGLFunctionPointer)(&glShaderBinary), | |
| 215 "glShaderBinary", }, | |
| 216 { (PGLFunctionPointer)(&glShaderSource), | |
| 217 "glShaderSource", }, | |
| 218 { (PGLFunctionPointer)(&glStencilFunc), | |
| 219 "glStencilFunc", }, | |
| 220 { (PGLFunctionPointer)(&glStencilFuncSeparate), | |
| 221 "glStencilFuncSeparate", }, | |
| 222 { (PGLFunctionPointer)(&glStencilMask), | |
| 223 "glStencilMask", }, | |
| 224 { (PGLFunctionPointer)(&glStencilMaskSeparate), | |
| 225 "glStencilMaskSeparate", }, | |
| 226 { (PGLFunctionPointer)(&glStencilOp), | |
| 227 "glStencilOp", }, | |
| 228 { (PGLFunctionPointer)(&glStencilOpSeparate), | |
| 229 "glStencilOpSeparate", }, | |
| 230 { (PGLFunctionPointer)(&glTexImage2D), | |
| 231 "glTexImage2D", }, | |
| 232 { (PGLFunctionPointer)(&glTexParameterf), | |
| 233 "glTexParameterf", }, | |
| 234 { (PGLFunctionPointer)(&glTexParameterfv), | |
| 235 "glTexParameterfv", }, | |
| 236 { (PGLFunctionPointer)(&glTexParameteri), | |
| 237 "glTexParameteri", }, | |
| 238 { (PGLFunctionPointer)(&glTexParameteriv), | |
| 239 "glTexParameteriv", }, | |
| 240 { (PGLFunctionPointer)(&glTexSubImage2D), | |
| 241 "glTexSubImage2D", }, | |
| 242 { (PGLFunctionPointer)(&glUniform1f), | |
| 243 "glUniform1f", }, | |
| 244 { (PGLFunctionPointer)(&glUniform1fv), | |
| 245 "glUniform1fv", }, | |
| 246 { (PGLFunctionPointer)(&glUniform1i), | |
| 247 "glUniform1i", }, | |
| 248 { (PGLFunctionPointer)(&glUniform1iv), | |
| 249 "glUniform1iv", }, | |
| 250 { (PGLFunctionPointer)(&glUniform2f), | |
| 251 "glUniform2f", }, | |
| 252 { (PGLFunctionPointer)(&glUniform2fv), | |
| 253 "glUniform2fv", }, | |
| 254 { (PGLFunctionPointer)(&glUniform2i), | |
| 255 "glUniform2i", }, | |
| 256 { (PGLFunctionPointer)(&glUniform2iv), | |
| 257 "glUniform2iv", }, | |
| 258 { (PGLFunctionPointer)(&glUniform3f), | |
| 259 "glUniform3f", }, | |
| 260 { (PGLFunctionPointer)(&glUniform3fv), | |
| 261 "glUniform3fv", }, | |
| 262 { (PGLFunctionPointer)(&glUniform3i), | |
| 263 "glUniform3i", }, | |
| 264 { (PGLFunctionPointer)(&glUniform3iv), | |
| 265 "glUniform3iv", }, | |
| 266 { (PGLFunctionPointer)(&glUniform4f), | |
| 267 "glUniform4f", }, | |
| 268 { (PGLFunctionPointer)(&glUniform4fv), | |
| 269 "glUniform4fv", }, | |
| 270 { (PGLFunctionPointer)(&glUniform4i), | |
| 271 "glUniform4i", }, | |
| 272 { (PGLFunctionPointer)(&glUniform4iv), | |
| 273 "glUniform4iv", }, | |
| 274 { (PGLFunctionPointer)(&glUniformMatrix2fv), | |
| 275 "glUniformMatrix2fv", }, | |
| 276 { (PGLFunctionPointer)(&glUniformMatrix3fv), | |
| 277 "glUniformMatrix3fv", }, | |
| 278 { (PGLFunctionPointer)(&glUniformMatrix4fv), | |
| 279 "glUniformMatrix4fv", }, | |
| 280 { (PGLFunctionPointer)(&glUseProgram), | |
| 281 "glUseProgram", }, | |
| 282 { (PGLFunctionPointer)(&glValidateProgram), | |
| 283 "glValidateProgram", }, | |
| 284 { (PGLFunctionPointer)(&glVertexAttrib1f), | |
| 285 "glVertexAttrib1f", }, | |
| 286 { (PGLFunctionPointer)(&glVertexAttrib1fv), | |
| 287 "glVertexAttrib1fv", }, | |
| 288 { (PGLFunctionPointer)(&glVertexAttrib2f), | |
| 289 "glVertexAttrib2f", }, | |
| 290 { (PGLFunctionPointer)(&glVertexAttrib2fv), | |
| 291 "glVertexAttrib2fv", }, | |
| 292 { (PGLFunctionPointer)(&glVertexAttrib3f), | |
| 293 "glVertexAttrib3f", }, | |
| 294 { (PGLFunctionPointer)(&glVertexAttrib3fv), | |
| 295 "glVertexAttrib3fv", }, | |
| 296 { (PGLFunctionPointer)(&glVertexAttrib4f), | |
| 297 "glVertexAttrib4f", }, | |
| 298 { (PGLFunctionPointer)(&glVertexAttrib4fv), | |
| 299 "glVertexAttrib4fv", }, | |
| 300 { (PGLFunctionPointer)(&glVertexAttribPointer), | |
| 301 "glVertexAttribPointer", }, | |
| 302 { (PGLFunctionPointer)(&glViewport), | |
| 303 "glViewport", }, | |
| 304 }; | |
| 305 | |
| 306 unsigned int num_functions = sizeof(gl_functions) / sizeof(gl_functions[0]); | |
| 307 for (unsigned int ii = 0; ii < num_functions; ++ii) { | |
| 308 if (strcmp(gl_functions[ii].name, procname) == 0) { | |
| 309 return gl_functions[ii].func; | |
| 310 } | |
| 311 } | |
| 312 return NULL; | |
| 313 } | |
| 314 } // extern "C" | |
| 315 | |
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