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Unified Diff: src/arm/virtual-frame-arm.h

Issue 6811012: Remove some dead code. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 8 months ago
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Index: src/arm/virtual-frame-arm.h
diff --git a/src/arm/virtual-frame-arm.h b/src/arm/virtual-frame-arm.h
deleted file mode 100644
index 6d67e70c0364ae6a0c8fe537bfac55e1b94f2c37..0000000000000000000000000000000000000000
--- a/src/arm/virtual-frame-arm.h
+++ /dev/null
@@ -1,523 +0,0 @@
-// Copyright 2009 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef V8_ARM_VIRTUAL_FRAME_ARM_H_
-#define V8_ARM_VIRTUAL_FRAME_ARM_H_
-
-#include "register-allocator.h"
-
-namespace v8 {
-namespace internal {
-
-// This dummy class is only used to create invalid virtual frames.
-extern class InvalidVirtualFrameInitializer {}* kInvalidVirtualFrameInitializer;
-
-
-// -------------------------------------------------------------------------
-// Virtual frames
-//
-// The virtual frame is an abstraction of the physical stack frame. It
-// encapsulates the parameters, frame-allocated locals, and the expression
-// stack. It supports push/pop operations on the expression stack, as well
-// as random access to the expression stack elements, locals, and
-// parameters.
-
-class VirtualFrame : public ZoneObject {
- public:
- class RegisterAllocationScope;
- // A utility class to introduce a scope where the virtual frame is
- // expected to remain spilled. The constructor spills the code
- // generator's current frame, and keeps it spilled.
- class SpilledScope BASE_EMBEDDED {
- public:
- explicit SpilledScope(VirtualFrame* frame)
- : old_is_spilled_(
- Isolate::Current()->is_virtual_frame_in_spilled_scope()) {
- if (frame != NULL) {
- if (!old_is_spilled_) {
- frame->SpillAll();
- } else {
- frame->AssertIsSpilled();
- }
- }
- Isolate::Current()->set_is_virtual_frame_in_spilled_scope(true);
- }
- ~SpilledScope() {
- Isolate::Current()->set_is_virtual_frame_in_spilled_scope(
- old_is_spilled_);
- }
- static bool is_spilled() {
- return Isolate::Current()->is_virtual_frame_in_spilled_scope();
- }
-
- private:
- int old_is_spilled_;
-
- SpilledScope() { }
-
- friend class RegisterAllocationScope;
- };
-
- class RegisterAllocationScope BASE_EMBEDDED {
- public:
- // A utility class to introduce a scope where the virtual frame
- // is not spilled, ie. where register allocation occurs. Eventually
- // when RegisterAllocationScope is ubiquitous it can be removed
- // along with the (by then unused) SpilledScope class.
- inline explicit RegisterAllocationScope(CodeGenerator* cgen);
- inline ~RegisterAllocationScope();
-
- private:
- CodeGenerator* cgen_;
- bool old_is_spilled_;
-
- RegisterAllocationScope() { }
- };
-
- // An illegal index into the virtual frame.
- static const int kIllegalIndex = -1;
-
- // Construct an initial virtual frame on entry to a JS function.
- inline VirtualFrame();
-
- // Construct an invalid virtual frame, used by JumpTargets.
- inline VirtualFrame(InvalidVirtualFrameInitializer* dummy);
-
- // Construct a virtual frame as a clone of an existing one.
- explicit inline VirtualFrame(VirtualFrame* original);
-
- inline CodeGenerator* cgen() const;
- inline MacroAssembler* masm();
-
- // The number of elements on the virtual frame.
- int element_count() const { return element_count_; }
-
- // The height of the virtual expression stack.
- inline int height() const;
-
- bool is_used(int num) {
- switch (num) {
- case 0: { // r0.
- return kR0InUse[top_of_stack_state_];
- }
- case 1: { // r1.
- return kR1InUse[top_of_stack_state_];
- }
- case 2:
- case 3:
- case 4:
- case 5:
- case 6: { // r2 to r6.
- ASSERT(num - kFirstAllocatedRegister < kNumberOfAllocatedRegisters);
- ASSERT(num >= kFirstAllocatedRegister);
- if ((register_allocation_map_ &
- (1 << (num - kFirstAllocatedRegister))) == 0) {
- return false;
- } else {
- return true;
- }
- }
- default: {
- ASSERT(num < kFirstAllocatedRegister ||
- num >= kFirstAllocatedRegister + kNumberOfAllocatedRegisters);
- return false;
- }
- }
- }
-
- // Add extra in-memory elements to the top of the frame to match an actual
- // frame (eg, the frame after an exception handler is pushed). No code is
- // emitted.
- void Adjust(int count);
-
- // Forget elements from the top of the frame to match an actual frame (eg,
- // the frame after a runtime call). No code is emitted except to bring the
- // frame to a spilled state.
- void Forget(int count);
-
- // Spill all values from the frame to memory.
- void SpillAll();
-
- void AssertIsSpilled() const {
- ASSERT(top_of_stack_state_ == NO_TOS_REGISTERS);
- ASSERT(register_allocation_map_ == 0);
- }
-
- void AssertIsNotSpilled() {
- ASSERT(!SpilledScope::is_spilled());
- }
-
- // Spill all occurrences of a specific register from the frame.
- void Spill(Register reg) {
- UNIMPLEMENTED();
- }
-
- // Spill all occurrences of an arbitrary register if possible. Return the
- // register spilled or no_reg if it was not possible to free any register
- // (ie, they all have frame-external references). Unimplemented.
- Register SpillAnyRegister();
-
- // Make this virtual frame have a state identical to an expected virtual
- // frame. As a side effect, code may be emitted to make this frame match
- // the expected one.
- void MergeTo(VirtualFrame* expected, Condition cond = al);
- void MergeTo(const VirtualFrame* expected, Condition cond = al);
-
- // Checks whether this frame can be branched to by the other frame.
- bool IsCompatibleWith(const VirtualFrame* other) const {
- return (tos_known_smi_map_ & (~other->tos_known_smi_map_)) == 0;
- }
-
- inline void ForgetTypeInfo() {
- tos_known_smi_map_ = 0;
- }
-
- // Detach a frame from its code generator, perhaps temporarily. This
- // tells the register allocator that it is free to use frame-internal
- // registers. Used when the code generator's frame is switched from this
- // one to NULL by an unconditional jump.
- void DetachFromCodeGenerator() {
- }
-
- // (Re)attach a frame to its code generator. This informs the register
- // allocator that the frame-internal register references are active again.
- // Used when a code generator's frame is switched from NULL to this one by
- // binding a label.
- void AttachToCodeGenerator() {
- }
-
- // Emit code for the physical JS entry and exit frame sequences. After
- // calling Enter, the virtual frame is ready for use; and after calling
- // Exit it should not be used. Note that Enter does not allocate space in
- // the physical frame for storing frame-allocated locals.
- void Enter();
- void Exit();
-
- // Prepare for returning from the frame by elements in the virtual frame. This
- // avoids generating unnecessary merge code when jumping to the
- // shared return site. No spill code emitted. Value to return should be in r0.
- inline void PrepareForReturn();
-
- // Number of local variables after when we use a loop for allocating.
- static const int kLocalVarBound = 5;
-
- // Allocate and initialize the frame-allocated locals.
- void AllocateStackSlots();
-
- // The current top of the expression stack as an assembly operand.
- MemOperand Top() {
- AssertIsSpilled();
- return MemOperand(sp, 0);
- }
-
- // An element of the expression stack as an assembly operand.
- MemOperand ElementAt(int index) {
- int adjusted_index = index - kVirtualElements[top_of_stack_state_];
- ASSERT(adjusted_index >= 0);
- return MemOperand(sp, adjusted_index * kPointerSize);
- }
-
- bool KnownSmiAt(int index) {
- if (index >= kTOSKnownSmiMapSize) return false;
- return (tos_known_smi_map_ & (1 << index)) != 0;
- }
-
- // A frame-allocated local as an assembly operand.
- inline MemOperand LocalAt(int index);
-
- // Push the address of the receiver slot on the frame.
- void PushReceiverSlotAddress();
-
- // The function frame slot.
- MemOperand Function() { return MemOperand(fp, kFunctionOffset); }
-
- // The context frame slot.
- MemOperand Context() { return MemOperand(fp, kContextOffset); }
-
- // A parameter as an assembly operand.
- inline MemOperand ParameterAt(int index);
-
- // The receiver frame slot.
- inline MemOperand Receiver();
-
- // Push a try-catch or try-finally handler on top of the virtual frame.
- void PushTryHandler(HandlerType type);
-
- // Call stub given the number of arguments it expects on (and
- // removes from) the stack.
- inline void CallStub(CodeStub* stub, int arg_count);
-
- // Call JS function from top of the stack with arguments
- // taken from the stack.
- void CallJSFunction(int arg_count);
-
- // Call runtime given the number of arguments expected on (and
- // removed from) the stack.
- void CallRuntime(const Runtime::Function* f, int arg_count);
- void CallRuntime(Runtime::FunctionId id, int arg_count);
-
-#ifdef ENABLE_DEBUGGER_SUPPORT
- void DebugBreak();
-#endif
-
- // Invoke builtin given the number of arguments it expects on (and
- // removes from) the stack.
- void InvokeBuiltin(Builtins::JavaScript id,
- InvokeJSFlags flag,
- int arg_count);
-
- // Call load IC. Receiver is on the stack and is consumed. Result is returned
- // in r0.
- void CallLoadIC(Handle<String> name, RelocInfo::Mode mode);
-
- // Call store IC. If the load is contextual, value is found on top of the
- // frame. If not, value and receiver are on the frame. Both are consumed.
- // Result is returned in r0.
- void CallStoreIC(Handle<String> name, bool is_contextual,
- StrictModeFlag strict_mode);
-
- // Call keyed load IC. Key and receiver are on the stack. Both are consumed.
- // Result is returned in r0.
- void CallKeyedLoadIC();
-
- // Call keyed store IC. Value, key and receiver are on the stack. All three
- // are consumed. Result is returned in r0.
- void CallKeyedStoreIC(StrictModeFlag strict_mode);
-
- // Call into an IC stub given the number of arguments it removes
- // from the stack. Register arguments to the IC stub are implicit,
- // and depend on the type of IC stub.
- void CallCodeObject(Handle<Code> ic,
- RelocInfo::Mode rmode,
- int dropped_args);
-
- // Drop a number of elements from the top of the expression stack. May
- // emit code to affect the physical frame. Does not clobber any registers
- // excepting possibly the stack pointer.
- void Drop(int count);
-
- // Drop one element.
- void Drop() { Drop(1); }
-
- // Pop an element from the top of the expression stack. Discards
- // the result.
- void Pop();
-
- // Pop an element from the top of the expression stack. The register
- // will be one normally used for the top of stack register allocation
- // so you can't hold on to it if you push on the stack.
- Register PopToRegister(Register but_not_to_this_one = no_reg);
-
- // Look at the top of the stack. The register returned is aliased and
- // must be copied to a scratch register before modification.
- Register Peek();
-
- // Look at the value beneath the top of the stack. The register returned is
- // aliased and must be copied to a scratch register before modification.
- Register Peek2();
-
- // Duplicate the top of stack.
- void Dup();
-
- // Duplicate the two elements on top of stack.
- void Dup2();
-
- // Flushes all registers, but it puts a copy of the top-of-stack in r0.
- void SpillAllButCopyTOSToR0();
-
- // Flushes all registers, but it puts a copy of the top-of-stack in r1.
- void SpillAllButCopyTOSToR1();
-
- // Flushes all registers, but it puts a copy of the top-of-stack in r1
- // and the next value on the stack in r0.
- void SpillAllButCopyTOSToR1R0();
-
- // Pop and save an element from the top of the expression stack and
- // emit a corresponding pop instruction.
- void EmitPop(Register reg);
-
- // Takes the top two elements and puts them in r0 (top element) and r1
- // (second element).
- void PopToR1R0();
-
- // Takes the top element and puts it in r1.
- void PopToR1();
-
- // Takes the top element and puts it in r0.
- void PopToR0();
-
- // Push an element on top of the expression stack and emit a
- // corresponding push instruction.
- void EmitPush(Register reg, TypeInfo type_info = TypeInfo::Unknown());
- void EmitPush(Operand operand, TypeInfo type_info = TypeInfo::Unknown());
- void EmitPush(MemOperand operand, TypeInfo type_info = TypeInfo::Unknown());
- void EmitPushRoot(Heap::RootListIndex index);
-
- // Overwrite the nth thing on the stack. If the nth position is in a
- // register then this turns into a mov, otherwise an str. Afterwards
- // you can still use the register even if it is a register that can be
- // used for TOS (r0 or r1).
- void SetElementAt(Register reg, int this_far_down);
-
- // Get a register which is free and which must be immediately used to
- // push on the top of the stack.
- Register GetTOSRegister();
-
- // Push multiple registers on the stack and the virtual frame
- // Register are selected by setting bit in src_regs and
- // are pushed in decreasing order: r15 .. r0.
- void EmitPushMultiple(int count, int src_regs);
-
- static Register scratch0() { return r7; }
- static Register scratch1() { return r9; }
-
- private:
- static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
- static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
- static const int kContextOffset = StandardFrameConstants::kContextOffset;
-
- static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
- static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots.
-
- // 5 states for the top of stack, which can be in memory or in r0 and r1.
- enum TopOfStack {
- NO_TOS_REGISTERS,
- R0_TOS,
- R1_TOS,
- R1_R0_TOS,
- R0_R1_TOS,
- TOS_STATES
- };
-
- static const int kMaxTOSRegisters = 2;
-
- static const bool kR0InUse[TOS_STATES];
- static const bool kR1InUse[TOS_STATES];
- static const int kVirtualElements[TOS_STATES];
- static const TopOfStack kStateAfterPop[TOS_STATES];
- static const TopOfStack kStateAfterPush[TOS_STATES];
- static const Register kTopRegister[TOS_STATES];
- static const Register kBottomRegister[TOS_STATES];
-
- // We allocate up to 5 locals in registers.
- static const int kNumberOfAllocatedRegisters = 5;
- // r2 to r6 are allocated to locals.
- static const int kFirstAllocatedRegister = 2;
-
- static const Register kAllocatedRegisters[kNumberOfAllocatedRegisters];
-
- static Register AllocatedRegister(int r) {
- ASSERT(r >= 0 && r < kNumberOfAllocatedRegisters);
- return kAllocatedRegisters[r];
- }
-
- // The number of elements on the stack frame.
- int element_count_;
- TopOfStack top_of_stack_state_:3;
- int register_allocation_map_:kNumberOfAllocatedRegisters;
- static const int kTOSKnownSmiMapSize = 4;
- unsigned tos_known_smi_map_:kTOSKnownSmiMapSize;
-
- // The index of the element that is at the processor's stack pointer
- // (the sp register). For now since everything is in memory it is given
- // by the number of elements on the not-very-virtual stack frame.
- int stack_pointer() { return element_count_ - 1; }
-
- // The number of frame-allocated locals and parameters respectively.
- inline int parameter_count() const;
- inline int local_count() const;
-
- // The index of the element that is at the processor's frame pointer
- // (the fp register). The parameters, receiver, function, and context
- // are below the frame pointer.
- inline int frame_pointer() const;
-
- // The index of the first parameter. The receiver lies below the first
- // parameter.
- int param0_index() { return 1; }
-
- // The index of the context slot in the frame. It is immediately
- // below the frame pointer.
- inline int context_index();
-
- // The index of the function slot in the frame. It is below the frame
- // pointer and context slot.
- inline int function_index();
-
- // The index of the first local. Between the frame pointer and the
- // locals lies the return address.
- inline int local0_index() const;
-
- // The index of the base of the expression stack.
- inline int expression_base_index() const;
-
- // Convert a frame index into a frame pointer relative offset into the
- // actual stack.
- inline int fp_relative(int index);
-
- // Spill all elements in registers. Spill the top spilled_args elements
- // on the frame. Sync all other frame elements.
- // Then drop dropped_args elements from the virtual frame, to match
- // the effect of an upcoming call that will drop them from the stack.
- void PrepareForCall(int spilled_args, int dropped_args);
-
- // If all top-of-stack registers are in use then the lowest one is pushed
- // onto the physical stack and made free.
- void EnsureOneFreeTOSRegister();
-
- // Emit instructions to get the top of stack state from where we are to where
- // we want to be.
- void MergeTOSTo(TopOfStack expected_state, Condition cond = al);
-
- inline bool Equals(const VirtualFrame* other);
-
- inline void LowerHeight(int count) {
- element_count_ -= count;
- if (count >= kTOSKnownSmiMapSize) {
- tos_known_smi_map_ = 0;
- } else {
- tos_known_smi_map_ >>= count;
- }
- }
-
- inline void RaiseHeight(int count, unsigned known_smi_map = 0) {
- ASSERT(count >= 32 || known_smi_map < (1u << count));
- element_count_ += count;
- if (count >= kTOSKnownSmiMapSize) {
- tos_known_smi_map_ = known_smi_map;
- } else {
- tos_known_smi_map_ = ((tos_known_smi_map_ << count) | known_smi_map);
- }
- }
-
- friend class JumpTarget;
-};
-
-
-} } // namespace v8::internal
-
-#endif // V8_ARM_VIRTUAL_FRAME_ARM_H_
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