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-<head> |
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> |
-<title>Introduction</title> |
-<link rel="stylesheet" href="udtdoc.css" type="text/css" /> |
-</head> |
- |
-<body> |
-<div class="ref_head"> UDT Tutorial</div> |
- |
-<h3><font color="#000080">Introduction to Programming with UDT</font></h3> |
-<p>The prerequisite knowledge for using UDT is sound experience on C++ and socket programing. This is enough to use UDT in distributed applications. If you are familiar with computer |
-networking, you may find UDT more powerful.</p> |
- |
-<p>UDT is a C++ library, which has almost identical routines as the BSD socket APIs. Using UDT in a C++ program is very straightforward. In fact, you may easily modify your existing code |
-from TCP to UDT.</p> |
- |
-<p>Because of the similarity between UDT API and BSD socket API, UDT defines its own namespace UDT to differentiate the UDT APIs from the regular socket APIs. A qualifier of UDT:: should be |
-put before the UDT socket call. UDTSOCKET is a data type to describe a UDT socket. For a complete UDT structures and constant definitions, please see Reference:UDT Structures. For a complete |
-description of UDT socket APIs, please see Reference:UDT Functions.</p> |
- |
-<p>For those socket APIs that does not involve with a socket descriptor, e.g., inet_pton, they are not wrapped by UDT API, and the applications should continue to use the original functions. |
-For those socket APIs or options not appropriate to UDT, e.g., certain TCP options, they are simply not available in UDT API.</p> |
- |
-<p>For example, using BSD socket, you write:</p> |
- |
-<div class="code"> |
-int s = socket(AF_INET, SOCK_STREAM, 0); |
-</div> |
- |
-<p>Its counterpart in UDT is like this:</p> |
- |
-<div class="code"> |
-UDTSOCKET u = UDT::socket(AF_INET, SOCK_STREAM, 0); |
-</div> |
- |
-<p>UDT API is thread-safe. UDT sockets can be shared by multiple threads and UDT API on the same socket can be made concurrently. However, because of its application level nature, UDT |
-sockets cannot be shared among processes. That is, a UDT socket created in one process cannot be used in another process.</p> |
- |
-<p>If you use a programming language other than C++, you may need to write certain wrapper for the UDT C++ API. For example, you may use "extern C" to wrap UDT API in C; there are also |
-ways to call C++ API in Java.</p> |
- |
-<p>To use UDT in a C++ application:</p> |
- |
-<p><b>Header</b></p> |
-<p>#include <udt.h></p> |
- |
-<p><b>Library (depending on platforms)</b></p> |
-<p>libudt.so<br>libudt.a<br>udt.dll<br>udt.lib<br>udt.dylib</p> |
- |
-<p><b>Namespace</b></p> |
-<p>UDT</p> |
- |
-<p> </p> |
-</body> |
-</html> |