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Unified Diff: net/third_party/udt/doc/doc/t-hello.htm

Issue 6708091: Remove UDT. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 9 years, 9 months ago
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Index: net/third_party/udt/doc/doc/t-hello.htm
===================================================================
--- net/third_party/udt/doc/doc/t-hello.htm (revision 78992)
+++ net/third_party/udt/doc/doc/t-hello.htm (working copy)
@@ -1,122 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml">
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
-<title>Introduction</title>
-<link rel="stylesheet" href="udtdoc.css" type="text/css" />
-</head>
-
-<body>
-<div class="ref_head">&nbsp;UDT Tutorial</div>
-
-<h3><font color="#000080">Hello World!</font></h3>
-<p>In this section we will introduce the simplest UDT program that can transfer data in high performance.</p>
-
-<p>This simple "Hello World!" example includes a server program and a client program just like any socket programming tutorial. These are the simpler version of the appserver and appclient
-examples in ./app directory.</p>
-
-<p>To compile, use <em>gcc -o server server.cpp -I
- <udt.h location>
- -L
- <libudt.so location>
--ludt -lstdc++ -lpthread</em>. For more details, please refer to the Makefile in <em>./app</em> directory.</p>
-
-<p><b>UDT server example</b></p>
-
-<div class="code">
-#include &lt;arpa/inet.h&gt;<br>
-#include &lt;udt.h&gt;<br>
-#include &lt;iostream.h&gt;<br>
-<br>
-using namespace std;<br>
-<br>
-int main()<br>
-{<br>
-UDTSOCKET serv = UDT::socket(AF_INET, SOCK_STREAM, 0);<br>
-<br>
-sockaddr_in my_addr;<br>
-my_addr.sin_family = AF_INET;<br>
-my_addr.sin_port = htons(9000);<br>
-my_addr.sin_addr.s_addr = INADDR_ANY;<br>
-memset(&(my_addr.sin_zero), '\0', 8);<br>
-<br>
-if (UDT::ERROR == UDT::bind(serv, (sockaddr*)&my_addr, sizeof(my_addr)))<br>
-{<br>
-&nbsp;&nbsp;cout << "bind: " << UDT::getlasterror().getErrorMessage();<br>
-&nbsp;&nbsp;return 0;<br>
-}<br>
-<br>
-UDT::listen(serv, 10);<br>
-<br>
-int namelen;<br>
-sockaddr_in their_addr;<br>
-<br>
-UDTSOCKET recver = UDT::accept(serv, (sockaddr*)&their_addr, &namelen);<br>
-<br>
-char ip[16];<br>
-cout << "new connection: " << inet_ntoa(their_addr.sin_addr) << ":" << ntohs(their_addr.sin_port) << endl;<br>
-<br>
-char data[100];<br>
-<br>
-if (UDT::ERROR == UDT::recv(recver, data, 100, 0))<br>
-{<br>
-&nbsp;&nbsp;cout << "recv:" << UDT::getlasterror().getErrorMessage() << endl;<br>
-&nbsp;&nbsp;return 0;<br>
-}<br>
-<br>
-cout << data << endl;<br>
-<br>
-UDT::close(recver);<br>
-UDT::close(serv);<br>
-<br>
-return 1;<br>
-}
-</div>
-
-<p>This simple server tries to bind itself at port 9000. If succeed, it listens at port 9000 and accepts a client and then reads a string.</p>
-<p><strong>UDT client example </strong></p>
-<div class="code">
-#include &lt;iostream&gt;<br>
-#include &lt;udt.h&gt;<br>
-#include &lt;arpa/inet.h&gt;<br>
-<br>
-using namespace std;<br>
-using namespace UDT;<br>
-<br>
-int main()<br>
-{<br>
-UDTSOCKET client = UDT::socket(AF_INET, SOCK_STREAM, 0);<br>
-<br>
-sockaddr_in serv_addr;<br>
-serv_addr.sin_family = AF_INET;<br>
-serv_addr.sin_port = htons(9000);<br>
-inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr);<br>
-<br>
-memset(&(serv_addr.sin_zero), '\0', 8);<br>
-<br>
-// connect to the server, implict bind<br>
-if (UDT::ERROR == UDT::connect(client, (sockaddr*)&serv_addr, sizeof(serv_addr)))<br>
-{<br>
-&nbsp;&nbsp;cout << "connect: " << UDT::getlasterror().getErrorMessage();<br>
-&nbsp;&nbsp;return 0;<br>
-}<br>
-<br>
-char* hello = "hello world!\n";<br>
-if (UDT::ERROR == UDT::send(client, hello, strlen(hello) + 1, 0))<br>
-{<br>
-&nbsp;&nbsp;cout << "send: " << UDT::getlasterror().getErrorMessage();<br>
-&nbsp;&nbsp;return 0;<br>
-}<br>
-<br>
-UDT::close(client);<br>
-<br>
-return 1;<br>
-}
-</div>
-
-<p>The client side connects to the local address (127.0.0.1) at port 9000, and sends a "hello world!" message.</p>
-<p>Note that in this "Hello World!" example the UDT::send and UDT::recv routines should use a loop to check return value. However, since the string length is very small and can be hold in one packet, we omit the loop part in order to give a simpler example.</p>
-
-<p>&nbsp;</p>
-</body>
-</html>
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