| Index: net/udp/udp_socket_libevent.h
|
| diff --git a/net/udp/udp_socket_libevent.h b/net/udp/udp_socket_libevent.h
|
| index ebe01b2baf0c293fe8f4be5a678143350f269546..1a9fd6e03a3abda904f617f1dd7c1392266a597c 100644
|
| --- a/net/udp/udp_socket_libevent.h
|
| +++ b/net/udp/udp_socket_libevent.h
|
| @@ -6,25 +6,6 @@
|
| #define NET_UDP_UDP_SOCKET_LIBEVENT_H_
|
| #pragma once
|
|
|
| -// UDPSocketLibevent
|
| -// Accessor API for a UDP socket in either client or server form.
|
| -//
|
| -// Client form:
|
| -// In this case, we're connecting to a specific server, so the client will
|
| -// usually use:
|
| -// Connect(address) // Connect to a UDP server
|
| -// Read/Write // Reads/Writes all go to a single destination
|
| -//
|
| -// Server form:
|
| -// In this case, we want to read/write to many clients which are connecting
|
| -// to this server. First the server 'binds' to an addres, then we read from
|
| -// clients and write responses to them.
|
| -// Example:
|
| -// Bind(address/port) // Binds to port for reading from clients
|
| -// RecvFrom/SendTo // Each read can come from a different client
|
| -// // Writes need to be directed to a specific
|
| -// // address.
|
| -
|
| #include "base/message_loop.h"
|
| #include "base/ref_counted.h"
|
| #include "base/scoped_ptr.h"
|
| @@ -33,7 +14,6 @@
|
| #include "net/base/ip_endpoint.h"
|
| #include "net/base/net_log.h"
|
| #include "net/socket/client_socket.h"
|
| -#include "net/udp/datagram_socket.h"
|
|
|
| namespace net {
|
|
|
| @@ -113,8 +93,6 @@ class UDPSocketLibevent : public base::NonThreadSafe {
|
| // Returns true if the socket is already connected or bound.
|
| bool is_connected() const { return socket_ != kInvalidSocket; }
|
|
|
| - IPEndPoint* local_address() { return local_address_.get(); }
|
| -
|
| private:
|
| static const int kInvalidSocket = -1;
|
|
|
| @@ -164,7 +142,7 @@ class UDPSocketLibevent : public base::NonThreadSafe {
|
| // Returns the OS error code (or 0 on success).
|
| int CreateSocket(const IPEndPoint& address);
|
|
|
| - int InternalRead();
|
| + int InternalRead(IOBuffer* buf, int buf_len);
|
| int InternalWrite(IOBuffer* buf, int buf_len);
|
|
|
| int socket_;
|
|
|