| Index: net/udp/udp_socket.h
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| diff --git a/net/udp/udp_socket.h b/net/udp/udp_socket.h
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| index 9e5f826ce42a95ec25e576deddcb13e2ca969397..15ba76c2bdf8830be9b5a2ac9c2f5d3b40becb0f 100644
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| --- a/net/udp/udp_socket.h
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| +++ b/net/udp/udp_socket.h
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| @@ -16,7 +16,24 @@
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|  
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|  namespace net {
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|  
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| -// A client socket that uses UDP as the transport layer.
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| +// UDPSocket
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| +// Accessor API for a UDP socket in either client or server form.
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| +//
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| +// Client form:
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| +// In this case, we're connecting to a specific server, so the client will
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| +// usually use:
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| +//       Connect(address)    // Connect to a UDP server
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| +//       Read/Write          // Reads/Writes all go to a single destination
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| +//
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| +// Server form:
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| +// In this case, we want to read/write to many clients which are connecting
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| +// to this server.  First the server 'binds' to an addres, then we read from
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| +// clients and write responses to them.
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| +// Example:
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| +//       Bind(address/port)  // Binds to port for reading from clients
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| +//       RecvFrom/SendTo     // Each read can come from a different client
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| +//                           // Writes need to be directed to a specific
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| +//                           // address.
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|  #if defined(OS_WIN)
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|  typedef UDPSocketWin UDPSocket;
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|  #elif defined(OS_POSIX)
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| 
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