Chromium Code Reviews| Index: net/udp/udp_socket_win.h |
| diff --git a/net/udp/udp_socket_win.h b/net/udp/udp_socket_win.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..b5789202275f3c84c1b54d5da06a313b4723a473 |
| --- /dev/null |
| +++ b/net/udp/udp_socket_win.h |
| @@ -0,0 +1,185 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef NET_UDP_UDP_SOCKET_WIN_H_ |
| +#define NET_UDP_UDP_SOCKET_WIN_H_ |
| +#pragma once |
| + |
| +#include <winsock2.h> |
| + |
| +#include "base/message_loop.h" |
| +#include "base/ref_counted.h" |
| +#include "base/scoped_ptr.h" |
| +#include "base/threading/non_thread_safe.h" |
| +#include "base/win/object_watcher.h" |
| +#include "net/base/completion_callback.h" |
| +#include "net/base/ip_endpoint.h" |
| +#include "net/base/net_log.h" |
| +#include "net/socket/client_socket.h" |
|
Mike Belshe
2011/03/10 06:53:38
nit: do you need client_socket.h?
Sergey Ulanov
2011/03/11 00:54:37
Done.
|
| + |
| +namespace net { |
| + |
| +class BoundNetLog; |
| + |
| +class UDPSocketWin : public base::NonThreadSafe { |
| + public: |
| + UDPSocketWin(net::NetLog* net_log, |
| + const net::NetLog::Source& source); |
|
Mike Belshe
2011/03/10 06:53:38
nit: spacing
Sergey Ulanov
2011/03/11 00:54:37
Done.
|
| + virtual ~UDPSocketWin(); |
| + |
| + // Connect the socket to connect with a certain |address|. |
| + // Returns a net error code. |
| + int Connect(const IPEndPoint& address); |
| + |
| + // Bind the address/port for this socket to |address|. This is generally |
| + // only used on a server. |
| + // Returns a net error code. |
| + int Bind(const IPEndPoint& address); |
| + |
| + // Close the socket. |
| + void Close(); |
| + |
| + // Copy the remote udp address into |address| and return a network error code. |
| + int GetPeerAddress(IPEndPoint* address) const; |
| + |
| + // Copy the local udp address into |address| and return a network error code. |
| + // (similar to getsockname) |
| + int GetLocalAddress(IPEndPoint* address) const; |
| + |
| + // IO: |
| + // Multiple outstanding read requests are not supported. |
| + // Full duplex mode (reading and writing at the same time) is supported |
| + |
| + // Read from the socket. |
| + // Only usable from the client-side of a UDP socket, after the socket |
| + // has been connected. |
| + int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); |
| + |
| + // Write to the socket. |
| + // Only usable from the client-side of a UDP socket, after the socket |
| + // has been connected. |
| + int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); |
| + |
| + // Read from a socket and receive sender address information. |
| + // |buf| is the buffer to read data into. |
| + // |buf_len| is the maximum amount of data to read. |
| + // |address| is a buffer provided by the caller for receiving the sender |
| + // address information about the received data. This buffer must be kept |
| + // alive by the caller until the callback is placed. |
| + // |address_length| is a ptr to the length of the |address| buffer. This |
| + // is an input parameter containing the maximum size |address| can hold |
| + // and also an output parameter for the size of |address| upon completion. |
| + // |callback| the callback on completion of the Recv. |
| + // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| + // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|, |
| + // and |address_length| alive until the callback is called. |
| + int RecvFrom(IOBuffer* buf, |
| + int buf_len, |
| + IPEndPoint* address, |
| + CompletionCallback* callback); |
| + |
| + // Send to a socket with a particular destination. |
| + // |buf| is the buffer to send |
| + // |buf_len| is the number of bytes to send |
| + // |address| is the recipient address. |
| + // |address_length| is the size of the recipient address |
| + // |callback| is the user callback function to call on complete. |
| + // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| + // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| |
| + // alive until the callback is called. |
| + int SendTo(IOBuffer* buf, |
| + int buf_len, |
| + const IPEndPoint& address, |
| + CompletionCallback* callback); |
| + |
| + // Returns true if the socket is already connected or bound. |
| + bool is_connected() const { return socket_ != kInvalidSocket; } |
| + |
| + private: |
| + static const int kInvalidSocket = -1; |
|
Mike Belshe
2011/03/10 06:53:38
For windows, I'd get rid of kInvalidSocket, and ju
Sergey Ulanov
2011/03/11 00:54:37
Done.
|
| + |
| + class ReadDelegate : public base::win::ObjectWatcher::Delegate { |
| + public: |
| + explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {} |
| + virtual ~ReadDelegate() {} |
| + |
| + // base::ObjectWatcher::Delegate methods: |
| + virtual void OnObjectSignaled(HANDLE object); |
| + |
| + private: |
| + UDPSocketWin* const socket_; |
| + }; |
| + |
| + class WriteDelegate : public base::win::ObjectWatcher::Delegate { |
| + public: |
| + explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {} |
| + virtual ~WriteDelegate() {} |
| + |
| + // base::ObjectWatcher::Delegate methods: |
| + virtual void OnObjectSignaled(HANDLE object); |
| + |
| + private: |
| + UDPSocketWin* const socket_; |
| + }; |
| + |
| + void DoReadCallback(int rv); |
| + void DoWriteCallback(int rv); |
| + void DidCompleteRead(); |
| + void DidCompleteWrite(); |
| + bool ProcessSuccessfulRead(int num_bytes); |
| + void ProcessSuccessfulWrite(int num_bytes); |
| + |
| + // Returns the OS error code (or 0 on success). |
| + int CreateSocket(const IPEndPoint& address); |
| + |
| + int InternalRead(); |
| + int InternalWrite(); |
| + |
| + SOCKET socket_; |
| + |
| + // These are mutable since they're just cached copies to make |
| + // GetPeerAddress/GetLocalAddress smarter. |
| + mutable scoped_ptr<IPEndPoint> local_address_; |
| + mutable scoped_ptr<IPEndPoint> remote_address_; |
| + |
| + // The socket's win wrappers |
| + ReadDelegate read_delegate_; |
| + WriteDelegate write_delegate_; |
| + |
| + // Watchers to watch for events from Read() and Write(). |
| + base::win::ObjectWatcher read_watcher_; |
| + base::win::ObjectWatcher write_watcher_; |
| + |
| + // OVERLAPPED for pending read and write operations. |
| + OVERLAPPED read_overlapped_; |
| + OVERLAPPED write_overlapped_; |
| + |
| + // The buffer used by InternalRead() to retry Read requests |
| + WSABUF read_buffer_; |
| + scoped_refptr<IOBuffer> read_iobuffer_; |
| + int read_buf_len_; |
|
Mike Belshe
2011/03/10 06:53:38
I think we can get rid of read_iobuffer_ and read_
Sergey Ulanov
2011/03/11 00:54:37
We do need read_iobuffer_ to keep the buffer alive
|
| + struct sockaddr_storage recv_addr_storage_; |
| + socklen_t recv_addr_len_; |
| + IPEndPoint* recv_from_address_; |
| + |
| + // The buffer used by InternalWrite() to retry Write requests |
| + WSABUF write_buffer_; |
| + scoped_refptr<IOBuffer> write_iobuffer_; |
| + int write_buf_len_; |
|
Mike Belshe
2011/03/10 06:53:38
Same comments - nix write_iobuffer_ and write_buf_
Sergey Ulanov
2011/03/11 00:54:37
Done.
|
| + scoped_ptr<IPEndPoint> send_to_address_; |
| + |
| + // External callback; called when read is complete. |
| + CompletionCallback* read_callback_; |
| + |
| + // External callback; called when write is complete. |
| + CompletionCallback* write_callback_; |
| + |
| + BoundNetLog net_log_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); |
| +}; |
| + |
| +} // namespace net |
| + |
| +#endif // NET_UDP_UDP_SOCKET_WIN_H_ |