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Unified Diff: src/liveobjectlist.cc

Issue 6357005: Adding files for LiveObjectList implementation. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 9 years, 10 months ago
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Index: src/liveobjectlist.cc
===================================================================
--- src/liveobjectlist.cc (revision 6997)
+++ src/liveobjectlist.cc (working copy)
@@ -37,7 +37,7 @@
#include "heap.h"
#include "inspector.h"
#include "list-inl.h"
-#include "liveobjectlist.h"
+#include "liveobjectlist-inl.h"
#include "string-stream.h"
#include "top.h"
#include "v8utils.h"
@@ -46,7 +46,2481 @@
namespace internal {
+typedef int (*RawComparer)(const void*, const void*);
+
+#ifdef CHECK_ALL_OBJECT_TYPES
+
+#define DEBUG_LIVE_OBJECT_TYPES(v) \
+ v(Smi, "unexpected: Smi") \
+ \
+ v(CodeCache, "unexpected: CodeCache") \
+ v(BreakPointInfo, "unexpected: BreakPointInfo") \
+ v(DebugInfo, "unexpected: DebugInfo") \
+ v(TypeSwitchInfo, "unexpected: TypeSwitchInfo") \
+ v(SignatureInfo, "unexpected: SignatureInfo") \
+ v(Script, "unexpected: Script") \
+ v(ObjectTemplateInfo, "unexpected: ObjectTemplateInfo") \
+ v(FunctionTemplateInfo, "unexpected: FunctionTemplateInfo") \
+ v(CallHandlerInfo, "unexpected: CallHandlerInfo") \
+ v(InterceptorInfo, "unexpected: InterceptorInfo") \
+ v(AccessCheckInfo, "unexpected: AccessCheckInfo") \
+ v(AccessorInfo, "unexpected: AccessorInfo") \
+ v(ExternalTwoByteString, "unexpected: ExternalTwoByteString") \
+ v(ExternalAsciiString, "unexpected: ExternalAsciiString") \
+ v(ExternalString, "unexpected: ExternalString") \
+ v(SeqTwoByteString, "unexpected: SeqTwoByteString") \
+ v(SeqAsciiString, "unexpected: SeqAsciiString") \
+ v(SeqString, "unexpected: SeqString") \
+ v(JSFunctionResultCache, "unexpected: JSFunctionResultCache") \
+ v(GlobalContext, "unexpected: GlobalContext") \
+ v(MapCache, "unexpected: MapCache") \
+ v(CodeCacheHashTable, "unexpected: CodeCacheHashTable") \
+ v(CompilationCacheTable, "unexpected: CompilationCacheTable") \
+ v(SymbolTable, "unexpected: SymbolTable") \
+ v(Dictionary, "unexpected: Dictionary") \
+ v(HashTable, "unexpected: HashTable") \
+ v(DescriptorArray, "unexpected: DescriptorArray") \
+ v(ExternalFloatArray, "unexpected: ExternalFloatArray") \
+ v(ExternalUnsignedIntArray, "unexpected: ExternalUnsignedIntArray") \
+ v(ExternalIntArray, "unexpected: ExternalIntArray") \
+ v(ExternalUnsignedShortArray, "unexpected: ExternalUnsignedShortArray") \
+ v(ExternalShortArray, "unexpected: ExternalShortArray") \
+ v(ExternalUnsignedByteArray, "unexpected: ExternalUnsignedByteArray") \
+ v(ExternalByteArray, "unexpected: ExternalByteArray") \
+ v(JSValue, "unexpected: JSValue")
+
+#else
+#define DEBUG_LIVE_OBJECT_TYPES(v)
+#endif
+
+
+#define FOR_EACH_LIVE_OBJECT_TYPE(v) \
+ DEBUG_LIVE_OBJECT_TYPES(v) \
+ \
+ v(JSArray, "JSArray") \
+ v(JSRegExp, "JSRegExp") \
+ v(JSFunction, "JSFunction") \
+ v(JSGlobalObject, "JSGlobal") \
+ v(JSBuiltinsObject, "JSBuiltins") \
+ v(GlobalObject, "Global") \
+ v(JSGlobalProxy, "JSGlobalProxy") \
+ v(JSObject, "JSObject") \
+ \
+ v(Context, "meta: Context") \
+ v(ByteArray, "meta: ByteArray") \
+ v(PixelArray, "meta: PixelArray") \
+ v(ExternalArray, "meta: ExternalArray") \
+ v(FixedArray, "meta: FixedArray") \
+ v(String, "String") \
+ v(HeapNumber, "HeapNumber") \
+ \
+ v(Code, "meta: Code") \
+ v(Map, "meta: Map") \
+ v(Oddball, "Oddball") \
+ v(Proxy, "meta: Proxy") \
+ v(SharedFunctionInfo, "meta: SharedFunctionInfo") \
+ v(Struct, "meta: Struct") \
+ \
+ v(HeapObject, "HeapObject")
+
+
+enum /* LiveObjectType */ {
+#define DECLARE_OBJECT_TYPE_ENUM(type, name) kType##type,
+ FOR_EACH_LIVE_OBJECT_TYPE(DECLARE_OBJECT_TYPE_ENUM)
+ kInvalidLiveObjType,
+ kNumberOfTypes
+#undef DECLARE_OBJECT_TYPE_ENUM
+};
+
+
+LiveObjectType GetObjectType(HeapObject* heap_obj) {
+ // TODO(mlam): investigate usint Map::instance_type() instead.
+#define CHECK_FOR_OBJECT_TYPE(type, name) \
+ if (heap_obj->Is##type()) return kType##type;
+ FOR_EACH_LIVE_OBJECT_TYPE(CHECK_FOR_OBJECT_TYPE)
+#undef CHECK_FOR_OBJECT_TYPE
+
+ UNREACHABLE();
+ return kInvalidLiveObjType;
+}
+
+
+inline const char* GetObjectTypeDesc(LiveObjectType type) {
+ static const char* const name[kNumberOfTypes] = {
+ #define DEFINE_OBJECT_TYPE_NAME(type, name) name,
+ FOR_EACH_LIVE_OBJECT_TYPE(DEFINE_OBJECT_TYPE_NAME)
+ "invalid"
+ #undef DEFINE_OBJECT_TYPE_NAME
+ };
+ ASSERT(type < kNumberOfTypes);
+ return name[type];
+}
+
+
+const char* GetObjectTypeDesc(HeapObject* heap_obj) {
+ LiveObjectType type = GetObjectType(heap_obj);
+ return GetObjectTypeDesc(type);
+}
+
+
+bool IsOfType(LiveObjectType type, HeapObject *obj) {
+ // Note: there are types that are more general (e.g. JSObject) that would
+ // have passed the Is##type_() test for more specialized types (e.g.
+ // JSFunction). If we find a more specialized match but we're looking for
+ // the general type, then we should reject the ones that matches the
+ // specialized type.
+#define CHECK_OBJECT_TYPE(type_, name) \
+ if (obj->Is##type_()) return (type == kType##type_);
+
+ FOR_EACH_LIVE_OBJECT_TYPE(CHECK_OBJECT_TYPE)
+#undef CHECK_OBJECT_TYPE
+
+ return false;
+}
+
+
+const AllocationSpace kInvalidSpace = static_cast<AllocationSpace>(-1);
+
+static AllocationSpace FindSpaceFor(String* space_str) {
+ SmartPointer<char> s =
+ space_str->ToCString(DISALLOW_NULLS, ROBUST_STRING_TRAVERSAL);
+
+ const char* key_str = *s;
+ switch (key_str[0]) {
+ case 'c':
+ if (strcmp(key_str, "cell") == 0) return CELL_SPACE;
+ if (strcmp(key_str, "code") == 0) return CODE_SPACE;
+ break;
+ case 'l':
+ if (strcmp(key_str, "lo") == 0) return LO_SPACE;
+ break;
+ case 'm':
+ if (strcmp(key_str, "map") == 0) return MAP_SPACE;
+ break;
+ case 'n':
+ if (strcmp(key_str, "new") == 0) return NEW_SPACE;
+ break;
+ case 'o':
+ if (strcmp(key_str, "old-pointer") == 0) return OLD_POINTER_SPACE;
+ if (strcmp(key_str, "old-data") == 0) return OLD_DATA_SPACE;
+ break;
+ }
+ return kInvalidSpace;
+}
+
+
+static bool InSpace(AllocationSpace space, HeapObject *heap_obj) {
+ if (space != LO_SPACE) {
+ return Heap::InSpace(heap_obj, space);
+ }
+
+ // This is an optimization to speed up the check for an object in the LO
+ // space by exclusion because we know that all object pointers passed in
+ // here are guaranteed to be in the heap. Hence, it is safe to infer
+ // using an exclusion test.
+ // Note: calling Heap::InSpace(heap_obj, LO_SPACE) is too slow for our
+ // filters.
+ int first_space = static_cast<int>(FIRST_SPACE);
+ int last_space = static_cast<int>(LO_SPACE);
+ for (int sp = first_space; sp < last_space; sp++) {
+ if (Heap::InSpace(heap_obj, static_cast<AllocationSpace>(sp))) {
+ return false;
+ }
+ }
+ SLOW_ASSERT(Heap::InSpace(heap_obj, LO_SPACE));
+ return true;
+}
+
+
+static LiveObjectType FindTypeFor(String* type_str) {
+ SmartPointer<char> s =
+ type_str->ToCString(DISALLOW_NULLS, ROBUST_STRING_TRAVERSAL);
+
+#define CHECK_OBJECT_TYPE(type_, name) { \
+ const char* type_desc = GetObjectTypeDesc(kType##type_); \
+ const char* key_str = *s; \
+ if (strstr(type_desc, key_str) != NULL) return kType##type_; \
+ }
+ FOR_EACH_LIVE_OBJECT_TYPE(CHECK_OBJECT_TYPE)
+#undef CHECK_OBJECT_TYPE
+
+ return kInvalidLiveObjType;
+}
+
+
+class LolFilter {
+ public:
+ explicit LolFilter(Handle<JSObject> filter_obj);
+
+ inline bool is_active() const { return is_active_; }
+ inline bool Matches(HeapObject* obj) {
+ return !is_active() || MatchesSlow(obj);
+ }
+
+ private:
+ void InitTypeFilter(Handle<JSObject> filter_obj);
+ void InitSpaceFilter(Handle<JSObject> filter_obj);
+ void InitPropertyFilter(Handle<JSObject> filter_obj);
+ bool MatchesSlow(HeapObject* obj);
+
+ bool is_active_;
+ LiveObjectType type_;
+ AllocationSpace space_;
+ Handle<String> prop_;
+};
+
+
+LolFilter::LolFilter(Handle<JSObject> filter_obj)
+ : is_active_(false),
+ type_(kInvalidLiveObjType),
+ space_(kInvalidSpace),
+ prop_() {
+ if (filter_obj.is_null()) return;
+
+ InitTypeFilter(filter_obj);
+ InitSpaceFilter(filter_obj);
+ InitPropertyFilter(filter_obj);
+}
+
+
+void LolFilter::InitTypeFilter(Handle<JSObject> filter_obj) {
+ Handle<String> type_sym = Factory::LookupAsciiSymbol("type");
+ MaybeObject* maybe_result = filter_obj->GetProperty(*type_sym);
+ Object* type_obj;
+ if (maybe_result->ToObject(&type_obj)) {
+ if (type_obj->IsString()) {
+ String* type_str = String::cast(type_obj);
+ type_ = FindTypeFor(type_str);
+ if (type_ != kInvalidLiveObjType) {
+ is_active_ = true;
+ }
+ }
+ }
+}
+
+
+void LolFilter::InitSpaceFilter(Handle<JSObject> filter_obj) {
+ Handle<String> space_sym = Factory::LookupAsciiSymbol("space");
+ MaybeObject* maybe_result = filter_obj->GetProperty(*space_sym);
+ Object* space_obj;
+ if (maybe_result->ToObject(&space_obj)) {
+ if (space_obj->IsString()) {
+ String* space_str = String::cast(space_obj);
+ space_ = FindSpaceFor(space_str);
+ if (space_ != kInvalidSpace) {
+ is_active_ = true;
+ }
+ }
+ }
+}
+
+
+void LolFilter::InitPropertyFilter(Handle<JSObject> filter_obj) {
+ Handle<String> prop_sym = Factory::LookupAsciiSymbol("prop");
+ MaybeObject* maybe_result = filter_obj->GetProperty(*prop_sym);
+ Object* prop_obj;
+ if (maybe_result->ToObject(&prop_obj)) {
+ if (prop_obj->IsString()) {
+ prop_ = Handle<String>(String::cast(prop_obj));
+ is_active_ = true;
+ }
+ }
+}
+
+
+bool LolFilter::MatchesSlow(HeapObject* obj) {
+ if ((type_ != kInvalidLiveObjType) && !IsOfType(type_, obj)) {
+ return false; // Fail because obj is not of the type of interest.
+ }
+ if ((space_ != kInvalidSpace) && !InSpace(space_, obj)) {
+ return false; // Fail because obj is not in the space of interest.
+ }
+ if (!prop_.is_null() && obj->IsJSObject()) {
+ LookupResult result;
+ obj->Lookup(*prop_, &result);
+ if (!result.IsProperty()) {
+ return false; // Fail because obj does not have the property of interest.
+ }
+ }
+ return true;
+}
+
+
+class LolIterator {
+ public:
+ LolIterator(LiveObjectList* older, LiveObjectList* newer)
+ : older_(older),
+ newer_(newer),
+ curr_(0),
+ elements_(0),
+ count_(0),
+ index_(0) { }
+
+ inline void Init() {
+ SetCurrent(newer_);
+ // If the elements_ list is empty, then move on to the next list as long
+ // as we're not at the last list (indicated by done()).
+ while ((elements_ == NULL) && !Done()) {
+ SetCurrent(curr_->prev_);
+ }
+ }
+
+ inline bool Done() const {
+ return (curr_ == older_);
+ }
+
+ // Object level iteration.
+ inline void Next() {
+ index_++;
+ if (index_ >= count_) {
+ // Iterate backwards until we get to the oldest list.
+ while (!Done()) {
+ SetCurrent(curr_->prev_);
+ // If we have elements to process, we're good to go.
+ if (elements_ != NULL) break;
+
+ // Else, we should advance to the next older list.
+ }
+ }
+ }
+
+ inline int Id() const {
+ return elements_[index_].id_;
+ }
+ inline HeapObject* Obj() const {
+ return elements_[index_].obj_;
+ }
+
+ inline int LolObjCount() const {
+ if (curr_ != NULL) return curr_->obj_count_;
+ return 0;
+ }
+
+ protected:
+ inline void SetCurrent(LiveObjectList* new_curr) {
+ curr_ = new_curr;
+ if (curr_ != NULL) {
+ elements_ = curr_->elements_;
+ count_ = curr_->obj_count_;
+ index_ = 0;
+ }
+ }
+
+ LiveObjectList* older_;
+ LiveObjectList* newer_;
+ LiveObjectList* curr_;
+ LiveObjectList::Element* elements_;
+ int count_;
+ int index_;
+};
+
+
+class LolForwardIterator : public LolIterator {
+ public:
+ LolForwardIterator(LiveObjectList* first, LiveObjectList* last)
+ : LolIterator(first, last) {
+ }
+
+ inline void Init() {
+ SetCurrent(older_);
+ // If the elements_ list is empty, then move on to the next list as long
+ // as we're not at the last list (indicated by Done()).
+ while ((elements_ == NULL) && !Done()) {
+ SetCurrent(curr_->next_);
+ }
+ }
+
+ inline bool Done() const {
+ return (curr_ == newer_);
+ }
+
+ // Object level iteration.
+ inline void Next() {
+ index_++;
+ if (index_ >= count_) {
+ // Done with current list. Move on to the next.
+ while (!Done()) { // If not at the last list already, ...
+ SetCurrent(curr_->next_);
+ // If we have elements to process, we're good to go.
+ if (elements_ != NULL) break;
+
+ // Else, we should advance to the next list.
+ }
+ }
+ }
+};
+
+
+// Minimizes the white space in a string. Tabs and newlines are replaced
+// with a space where appropriate.
+static int CompactString(char* str) {
+ char* src = str;
+ char* dst = str;
+ char prev_ch = 0;
+ while (*dst != '\0') {
+ char ch = *src++;
+ // We will treat non-ascii chars as '?'.
+ if ((ch & 0x80) != 0) {
+ ch = '?';
+ }
+ // Compact contiguous whitespace chars into a single ' '.
+ if (isspace(ch)) {
+ if (prev_ch != ' ') *dst++ = ' ';
+ prev_ch = ' ';
+ continue;
+ }
+ *dst++ = ch;
+ prev_ch = ch;
+ }
+ return (dst - str);
+}
+
+
+// Generates a custom description based on the specific type of
+// object we're looking at. We only generate specialized
+// descriptions where we can. In all other cases, we emit the
+// generic info.
+static void GenerateObjectDesc(HeapObject* obj,
+ char* buffer,
+ int buffer_size) {
+ Vector<char> buffer_v(buffer, buffer_size);
+ ASSERT(obj != NULL);
+ if (obj->IsJSArray()) {
+ JSArray* jsarray = JSArray::cast(obj);
+ double length = jsarray->length()->Number();
+ OS::SNPrintF(buffer_v,
+ "%p <%s> len %g",
+ reinterpret_cast<void*>(obj),
+ GetObjectTypeDesc(obj),
+ length);
+
+ } else if (obj->IsString()) {
+ String *str = String::cast(obj);
+ // Only grab up to 160 chars in case they are double byte.
+ // We'll only dump 80 of them after we compact them.
+ const int kMaxCharToDump = 80;
+ const int kMaxBufferSize = kMaxCharToDump * 2;
+ SmartPointer<char> str_sp = str->ToCString(DISALLOW_NULLS,
+ ROBUST_STRING_TRAVERSAL,
+ 0,
+ kMaxBufferSize);
+ char* str_cstr = *str_sp;
+ int length = CompactString(str_cstr);
+ OS::SNPrintF(buffer_v,
+ "%p <%s> '%.80s%s'",
+ reinterpret_cast<void*>(obj),
+ GetObjectTypeDesc(obj),
+ str_cstr,
+ (length > kMaxCharToDump) ? "..." : "");
+
+ } else if (obj->IsJSFunction() || obj->IsSharedFunctionInfo()) {
+ SharedFunctionInfo* sinfo;
+ if (obj->IsJSFunction()) {
+ JSFunction* func = JSFunction::cast(obj);
+ sinfo = func->shared();
+ } else {
+ sinfo = SharedFunctionInfo::cast(obj);
+ }
+
+ String* name = sinfo->DebugName();
+ SmartPointer<char> name_sp =
+ name->ToCString(DISALLOW_NULLS, ROBUST_STRING_TRAVERSAL);
+ char* name_cstr = *name_sp;
+
+ HeapStringAllocator string_allocator;
+ StringStream stream(&string_allocator);
+ sinfo->SourceCodePrint(&stream, 50);
+ SmartPointer<const char> source_sp = stream.ToCString();
+ const char* source_cstr = *source_sp;
+
+ OS::SNPrintF(buffer_v,
+ "%p <%s> '%s' %s",
+ reinterpret_cast<void*>(obj),
+ GetObjectTypeDesc(obj),
+ name_cstr,
+ source_cstr);
+
+ } else if (obj->IsFixedArray()) {
+ FixedArray* fixed = FixedArray::cast(obj);
+
+ OS::SNPrintF(buffer_v,
+ "%p <%s> len %d",
+ reinterpret_cast<void*>(obj),
+ GetObjectTypeDesc(obj),
+ fixed->length());
+
+ } else {
+ OS::SNPrintF(buffer_v,
+ "%p <%s>",
+ reinterpret_cast<void*>(obj),
+ GetObjectTypeDesc(obj));
+ }
+}
+
+
+// Utility function for filling in a line of detail in a verbose dump.
+static bool AddObjDetail(Handle<FixedArray> arr,
+ int index,
+ int obj_id,
+ Handle<HeapObject> target,
+ const char* desc_str,
+ Handle<String> id_sym,
+ Handle<String> desc_sym,
+ Handle<String> size_sym,
+ Handle<JSObject> detail,
+ Handle<String> desc,
+ Handle<Object> error) {
+ detail = Factory::NewJSObject(Top::object_function());
+ if (detail->IsFailure()) {
+ error = detail;
+ return false;
+ }
+
+ int size = 0;
+ char buffer[512];
+ if (desc_str == NULL) {
+ ASSERT(!target.is_null());
+ HeapObject* obj = *target;
+ GenerateObjectDesc(obj, buffer, sizeof(buffer));
+ desc_str = buffer;
+ size = obj->Size();
+ }
+ desc = Factory::NewStringFromAscii(CStrVector(desc_str));
+ if (desc->IsFailure()) {
+ error = desc;
+ return false;
+ }
+
+ { MaybeObject* maybe_result =
+ detail->SetProperty(*id_sym, Smi::FromInt(obj_id), NONE);
+ if (maybe_result->IsFailure()) return false;
+ }
+ { MaybeObject* maybe_result =
+ detail->SetProperty(*desc_sym, *desc, NONE);
+ if (maybe_result->IsFailure()) return false;
+ }
+ { MaybeObject* maybe_result =
+ detail->SetProperty(*size_sym, Smi::FromInt(size), NONE);
+ if (maybe_result->IsFailure()) return false;
+ }
+
+ arr->set(index, *detail);
+ return true;
+}
+
+
+class DumpWriter {
+ public:
+ virtual ~DumpWriter() {}
+
+ virtual void ComputeTotalCountAndSize(LolFilter* filter,
+ int* count,
+ int* size) = 0;
+ virtual bool Write(Handle<FixedArray> elements_arr,
+ int start,
+ int dump_limit,
+ LolFilter* filter,
+ Handle<Object> error) = 0;
+};
+
+
+class LolDumpWriter: public DumpWriter {
+ public:
+ LolDumpWriter(LiveObjectList* older, LiveObjectList* newer)
+ : older_(older), newer_(newer) {
+ }
+
+ void ComputeTotalCountAndSize(LolFilter* filter, int* count, int* size) {
+ *count = 0;
+ *size = 0;
+
+ LolIterator it(older_, newer_);
+ for (it.Init(); !it.Done(); it.Next()) {
+ HeapObject* heap_obj = it.Obj();
+ if (!filter->Matches(heap_obj)) {
+ continue;
+ }
+
+ *size += heap_obj->Size();
+ (*count)++;
+ }
+ }
+
+ bool Write(Handle<FixedArray> elements_arr,
+ int start,
+ int dump_limit,
+ LolFilter* filter,
+ Handle<Object> error) {
+ // The lols are listed in latest to earliest. We want to dump from
+ // earliest to latest. So, compute the last element to start with.
+ int index = 0;
+ int count = 0;
+
+ // Prefetch some needed symbols.
+ Handle<String> id_sym = Factory::LookupAsciiSymbol("id");
+ Handle<String> desc_sym = Factory::LookupAsciiSymbol("desc");
+ Handle<String> size_sym = Factory::LookupAsciiSymbol("size");
+
+ // Fill the array with the lol object details.
+ Handle<JSObject> detail;
+ Handle<String> desc;
+ Handle<HeapObject> target;
+
+ LiveObjectList* first_lol = (older_ != NULL) ?
+ older_->next_ : LiveObjectList::first_;
+ LiveObjectList* last_lol = (newer_ != NULL) ? newer_->next_ : NULL;
+
+ LolForwardIterator it(first_lol, last_lol);
+ for (it.Init(); !it.Done() && (index < dump_limit); it.Next()) {
+ HeapObject* heap_obj = it.Obj();
+
+ // Skip objects that have been filtered out.
+ if (!filter->Matches(heap_obj)) {
+ continue;
+ }
+
+ // Only report objects that are in the section of interest.
+ if (count >= start) {
+ target = Handle<HeapObject>(heap_obj);
+ bool success = AddObjDetail(elements_arr,
+ index++,
+ it.Id(),
+ target,
+ NULL,
+ id_sym,
+ desc_sym,
+ size_sym,
+ detail,
+ desc,
+ error);
+ if (!success) return false;
+ }
+ count++;
+ }
+ return true;
+ }
+
+ private:
+ LiveObjectList* older_;
+ LiveObjectList* newer_;
+};
+
+
+class RetainersDumpWriter: public DumpWriter {
+ public:
+ RetainersDumpWriter(Handle<HeapObject> target,
+ Handle<JSObject> instance_filter,
+ Handle<JSFunction> args_function)
+ : target_(target),
+ instance_filter_(instance_filter),
+ args_function_(args_function) {
+ }
+
+ void ComputeTotalCountAndSize(LolFilter* filter, int* count, int* size) {
+ Handle<FixedArray> retainers_arr;
+ Handle<Object> error;
+
+ *size = -1;
+ LiveObjectList::GetRetainers(target_,
+ instance_filter_,
+ retainers_arr,
+ 0,
+ Smi::kMaxValue,
+ count,
+ filter,
+ NULL,
+ *args_function_,
+ error);
+ }
+
+ bool Write(Handle<FixedArray> elements_arr,
+ int start,
+ int dump_limit,
+ LolFilter* filter,
+ Handle<Object> error) {
+ int dummy;
+ int count;
+
+ // Fill the retainer objects.
+ count = LiveObjectList::GetRetainers(target_,
+ instance_filter_,
+ elements_arr,
+ start,
+ dump_limit,
+ &dummy,
+ filter,
+ NULL,
+ *args_function_,
+ error);
+ if (count < 0) {
+ return false;
+ }
+ return true;
+ }
+
+ private:
+ Handle<HeapObject> target_;
+ Handle<JSObject> instance_filter_;
+ Handle<JSFunction> args_function_;
+};
+
+
+class LiveObjectSummary {
+ public:
+ explicit LiveObjectSummary(LolFilter* filter)
+ : total_count_(0),
+ total_size_(0),
+ found_root_(false),
+ found_weak_root_(false),
+ filter_(filter) {
+ memset(counts_, 0, sizeof(counts_[0]) * kNumberOfEntries);
+ memset(sizes_, 0, sizeof(sizes_[0]) * kNumberOfEntries);
+ }
+
+ void Add(HeapObject* heap_obj) {
+ int size = heap_obj->Size();
+ LiveObjectType type = GetObjectType(heap_obj);
+ ASSERT(type != kInvalidLiveObjType);
+ counts_[type]++;
+ sizes_[type] += size;
+ total_count_++;
+ total_size_ += size;
+ }
+
+ void set_found_root() { found_root_ = true; }
+ void set_found_weak_root() { found_weak_root_ = true; }
+
+ inline int Count(LiveObjectType type) {
+ return counts_[type];
+ }
+ inline int Size(LiveObjectType type) {
+ return sizes_[type];
+ }
+ inline int total_count() {
+ return total_count_;
+ }
+ inline int total_size() {
+ return total_size_;
+ }
+ inline bool found_root() {
+ return found_root_;
+ }
+ inline bool found_weak_root() {
+ return found_weak_root_;
+ }
+ int GetNumberOfEntries() {
+ int entries = 0;
+ for (int i = 0; i < kNumberOfEntries; i++) {
+ if (counts_[i]) entries++;
+ }
+ return entries;
+ }
+
+ inline LolFilter* filter() { return filter_; }
+
+ static const int kNumberOfEntries = kNumberOfTypes;
+
+ private:
+ int counts_[kNumberOfEntries];
+ int sizes_[kNumberOfEntries];
+ int total_count_;
+ int total_size_;
+ bool found_root_;
+ bool found_weak_root_;
+
+ LolFilter *filter_;
+};
+
+
+// Abstraction for a summary writer.
+class SummaryWriter {
+ public:
+ virtual ~SummaryWriter() {}
+ virtual void Write(LiveObjectSummary* summary) = 0;
+};
+
+
+// A summary writer for filling in a summary of lol lists and diffs.
+class LolSummaryWriter: public SummaryWriter {
+ public:
+ LolSummaryWriter(LiveObjectList *older_lol,
+ LiveObjectList *newer_lol)
+ : older_(older_lol), newer_(newer_lol) {
+ }
+
+ void Write(LiveObjectSummary* summary) {
+ LolFilter* filter = summary->filter();
+
+ // Fill the summary with the lol object details.
+ LolIterator it(older_, newer_);
+ for (it.Init(); !it.Done(); it.Next()) {
+ HeapObject* heap_obj = it.Obj();
+ if (!filter->Matches(heap_obj)) {
+ continue;
+ }
+ summary->Add(heap_obj);
+ }
+ }
+
+ private:
+ LiveObjectList* older_;
+ LiveObjectList* newer_;
+};
+
+
+// A summary writer for filling in a retainers list.
+class RetainersSummaryWriter: public SummaryWriter {
+ public:
+ RetainersSummaryWriter(Handle<HeapObject> target,
+ Handle<JSObject> instance_filter,
+ Handle<JSFunction> args_function)
+ : target_(target),
+ instance_filter_(instance_filter),
+ args_function_(args_function) {
+ }
+
+ void Write(LiveObjectSummary* summary) {
+ Handle<FixedArray> retainers_arr;
+ Handle<Object> error;
+ int dummy_total_count;
+ LiveObjectList::GetRetainers(target_,
+ instance_filter_,
+ retainers_arr,
+ 0,
+ Smi::kMaxValue,
+ &dummy_total_count,
+ summary->filter(),
+ summary,
+ *args_function_,
+ error);
+ }
+
+ private:
+ Handle<HeapObject> target_;
+ Handle<JSObject> instance_filter_;
+ Handle<JSFunction> args_function_;
+};
+
+
+uint32_t LiveObjectList::next_element_id_ = 1;
+int LiveObjectList::list_count_ = 0;
+int LiveObjectList::last_id_ = 0;
+LiveObjectList* LiveObjectList::first_ = NULL;
+LiveObjectList* LiveObjectList::last_ = NULL;
+
+
+LiveObjectList::LiveObjectList(LiveObjectList* prev, int capacity)
+ : prev_(prev),
+ next_(NULL),
+ capacity_(capacity),
+ obj_count_(0) {
+ elements_ = NewArray<Element>(capacity);
+ id_ = ++last_id_;
+
+ list_count_++;
+}
+
+
+LiveObjectList::~LiveObjectList() {
+ DeleteArray<Element>(elements_);
+ delete prev_;
+}
+
+
+int LiveObjectList::GetTotalObjCountAndSize(int* size_p) {
+ int size = 0;
+ int count = 0;
+ LiveObjectList *lol = this;
+ do {
+ // Only compute total size if requested i.e. when size_p is not null.
+ if (size_p != NULL) {
+ Element* elements = lol->elements_;
+ for (int i = 0; i < lol->obj_count_; i++) {
+ HeapObject* heap_obj = elements[i].obj_;
+ size += heap_obj->Size();
+ }
+ }
+ count += lol->obj_count_;
+ lol = lol->prev_;
+ } while (lol != NULL);
+
+ if (size_p != NULL) {
+ *size_p = size;
+ }
+ return count;
+}
+
+
+// Adds an object to the lol.
+// Returns true if successful, else returns false.
+bool LiveObjectList::Add(HeapObject* obj) {
+ // If the object is already accounted for in the prev list which we inherit
+ // from, then no need to add it to this list.
+ if ((prev() != NULL) && (prev()->Find(obj) != NULL)) {
+ return true;
+ }
+ ASSERT(obj_count_ <= capacity_);
+ if (obj_count_ == capacity_) {
+ // The heap must have grown and we have more objects than capacity to store
+ // them.
+ return false; // Fail this addition.
+ }
+ Element& element = elements_[obj_count_++];
+ element.id_ = next_element_id_++;
+ element.obj_ = obj;
+ return true;
+}
+
+
+// Comparator used for sorting and searching the lol.
+int LiveObjectList::CompareElement(const Element* a, const Element* b) {
+ const HeapObject* obj1 = a->obj_;
+ const HeapObject* obj2 = b->obj_;
+ // For lol elements, it doesn't matter which comes first if 2 elements point
+ // to the same object (which gets culled later). Hence, we only care about
+ // the the greater than / less than relationships.
+ return (obj1 > obj2) ? 1 : (obj1 == obj2) ? 0 : -1;
+}
+
+
+// Looks for the specified object in the lol, and returns its element if found.
+LiveObjectList::Element* LiveObjectList::Find(HeapObject* obj) {
+ LiveObjectList* lol = this;
+ Element key;
+ Element* result = NULL;
+
+ key.obj_ = obj;
+ // Iterate through the chain of lol's to look for the object.
+ while ((result == NULL) && (lol != NULL)) {
+ result = reinterpret_cast<Element*>(
+ bsearch(&key, lol->elements_, lol->obj_count_,
+ sizeof(Element),
+ reinterpret_cast<RawComparer>(CompareElement)));
+ lol = lol->prev_;
+ }
+ return result;
+}
+
+
+// "Nullifies" (convert the HeapObject* into an SMI) so that it will get cleaned
+// up in the GCEpilogue, while preserving the sort order of the lol.
+// NOTE: the lols need to be already sorted before NullifyMostRecent() is
+// called.
+void LiveObjectList::NullifyMostRecent(HeapObject* obj) {
+ LiveObjectList* lol = last();
+ Element key;
+ Element* result = NULL;
+
+ key.obj_ = obj;
+ // Iterate through the chain of lol's to look for the object.
+ while (lol != NULL) {
+ result = reinterpret_cast<Element*>(
+ bsearch(&key, lol->elements_, lol->obj_count_,
+ sizeof(Element),
+ reinterpret_cast<RawComparer>(CompareElement)));
+ if (result != NULL) {
+ // Since there may be more than one (we are nullifying dup's after all),
+ // find the first in the current lol, and nullify that. The lol should
+ // be sorted already to make this easy (see the use of SortAll()).
+ int i = result - lol->elements_;
+
+ // NOTE: we sort the lol in increasing order. So, if an object has been
+ // "nullified" (its lowest bit will be cleared to make it look like an
+ // SMI), it would/should show up before the equivalent dups that have not
+ // yet been "nullified". Hence, we should be searching backwards for the
+ // first occurence of a matching object and nullify that instance. This
+ // will ensure that we preserve the expected sorting order.
+ for (i--; i > 0; i--) {
+ Element* element = &lol->elements_[i];
+ HeapObject* curr_obj = element->obj_;
+ if (curr_obj != obj) {
+ break; // No more matches. Let's move on.
+ }
+ result = element; // Let this earlier match be the result.
+ }
+
+ // Nullify the object.
+ NullifyNonLivePointer(&result->obj_);
+ return;
+ }
+ lol = lol->prev_;
+ }
+}
+
+
+// Sorts the lol.
+void LiveObjectList::Sort() {
+ if (obj_count_ > 0) {
+ Vector<Element> elements_v(elements_, obj_count_);
+ elements_v.Sort(CompareElement);
+ }
+}
+
+
+// Sorts all captured lols starting from the latest.
+void LiveObjectList::SortAll() {
+ LiveObjectList* lol = last();
+ while (lol != NULL) {
+ lol->Sort();
+ lol = lol->prev_;
+ }
+}
+
+
+// Counts the number of objects in the heap.
+static int CountHeapObjects() {
+ int count = 0;
+ // Iterate over all the heap spaces and count the number of objects.
+ HeapIterator iterator(HeapIterator::kFilterFreeListNodes);
+ HeapObject* heap_obj = NULL;
+ while ((heap_obj = iterator.next()) != NULL) {
+ count++;
+ }
+ return count;
+}
+
+
+// Captures a current snapshot of all objects in the heap.
+MaybeObject* LiveObjectList::Capture() {
+ HandleScope scope;
+
+ // Count the number of objects in the heap.
+ int total_count = CountHeapObjects();
+ int count = total_count;
+ int size = 0;
+
+ LiveObjectList* last_lol = last();
+ if (last_lol != NULL) {
+ count -= last_lol->TotalObjCount();
+ }
+
+ LiveObjectList* lol;
+
+ // Create a lol large enough to track all the objects.
+ lol = new LiveObjectList(last_lol, count);
+ if (lol == NULL) {
+ return NULL; // No memory to proceed.
+ }
+
+ // The HeapIterator needs to be in its own scope because it disables
+ // allocation, and we need allocate below.
+ {
+ // Iterate over all the heap spaces and add the objects.
+ HeapIterator iterator(HeapIterator::kFilterFreeListNodes);
+ HeapObject* heap_obj = NULL;
+ bool failed = false;
+ while (!failed && (heap_obj = iterator.next()) != NULL) {
+ failed = !lol->Add(heap_obj);
+ size += heap_obj->Size();
+ }
+ ASSERT(!failed);
+
+ lol->Sort();
+
+ // Add the current lol to the list of lols.
+ if (last_ != NULL) {
+ last_->next_ = lol;
+ } else {
+ first_ = lol;
+ }
+ last_ = lol;
+
+#ifdef VERIFY_LOL
+ if (FLAG_verify_lol) {
+ Verify(true);
+ }
+#endif
+ }
+
+ Handle<String> id_sym = Factory::LookupAsciiSymbol("id");
+ Handle<String> count_sym = Factory::LookupAsciiSymbol("count");
+ Handle<String> size_sym = Factory::LookupAsciiSymbol("size");
+
+ Handle<JSObject> result = Factory::NewJSObject(Top::object_function());
+ if (result->IsFailure()) return Object::cast(*result);
+
+ { MaybeObject* maybe_result =
+ result->SetProperty(*id_sym, Smi::FromInt(lol->id()), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ }
+ { MaybeObject* maybe_result =
+ result->SetProperty(*count_sym, Smi::FromInt(total_count), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ }
+ { MaybeObject* maybe_result =
+ result->SetProperty(*size_sym, Smi::FromInt(size), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ }
+
+ return *result;
+}
+
+
+// Delete doesn't actually deletes an lol. It just marks it as invisible since
+// its contents are considered to be part of subsequent lists as well. The
+// only time we'll actually delete the lol is when we Reset() or if the lol is
+// invisible, and its element count reaches 0.
+bool LiveObjectList::Delete(int id) {
+ LiveObjectList *lol = last();
+ while (lol != NULL) {
+ if (lol->id() == id) {
+ break;
+ }
+ lol = lol->prev_;
+ }
+
+ // If no lol is found for this id, then we fail to delete.
+ if (lol == NULL) return false;
+
+ // Else, mark the lol as invisible i.e. id == 0.
+ lol->id_ = 0;
+ list_count_--;
+ ASSERT(list_count_ >= 0);
+ if (lol->obj_count_ == 0) {
+ // Point the next lol's prev to this lol's prev.
+ LiveObjectList* next = lol->next_;
+ LiveObjectList* prev = lol->prev_;
+ // Point next's prev to prev.
+ if (next != NULL) {
+ next->prev_ = lol->prev_;
+ } else {
+ last_ = lol->prev_;
+ }
+ // Point prev's next to next.
+ if (prev != NULL) {
+ prev->next_ = lol->next_;
+ } else {
+ first_ = lol->next_;
+ }
+
+ lol->prev_ = NULL;
+ lol->next_ = NULL;
+
+ // Delete this now empty and invisible lol.
+ delete lol;
+ }
+
+ // Just in case we've marked everything invisible, then clean up completely.
+ if (list_count_ == 0) {
+ Reset();
+ }
+
+ return true;
+}
+
+
+MaybeObject* LiveObjectList::Dump(int older_id,
+ int newer_id,
+ int start_idx,
+ int dump_limit,
+ Handle<JSObject> filter_obj) {
+ if ((older_id < 0) || (newer_id < 0) || (last() == NULL)) {
+ return Failure::Exception(); // Fail: 0 is not a valid lol id.
+ }
+ if (newer_id < older_id) {
+ // They are not in the expected order. Swap them.
+ int temp = older_id;
+ older_id = newer_id;
+ newer_id = temp;
+ }
+
+ LiveObjectList *newer_lol = FindLolForId(newer_id, last());
+ LiveObjectList *older_lol = FindLolForId(older_id, newer_lol);
+
+ // If the id is defined, and we can't find a LOL for it, then we have an
+ // invalid id.
+ if ((newer_id != 0) && (newer_lol == NULL)) {
+ return Failure::Exception(); // Fail: the newer lol id is invalid.
+ }
+ if ((older_id != 0) && (older_lol == NULL)) {
+ return Failure::Exception(); // Fail: the older lol id is invalid.
+ }
+
+ LolFilter filter(filter_obj);
+ LolDumpWriter writer(older_lol, newer_lol);
+ return DumpPrivate(&writer, start_idx, dump_limit, &filter);
+}
+
+
+MaybeObject* LiveObjectList::DumpPrivate(DumpWriter* writer,
+ int start,
+ int dump_limit,
+ LolFilter* filter) {
+ HandleScope scope;
+
+ // Calculate the number of entries of the dump.
+ int count = -1;
+ int size = -1;
+ writer->ComputeTotalCountAndSize(filter, &count, &size);
+
+ // Adjust for where to start the dump.
+ if ((start < 0) || (start >= count)) {
+ return Failure::Exception(); // invalid start.
+ }
+
+ int remaining_count = count - start;
+ if (dump_limit > remaining_count) {
+ dump_limit = remaining_count;
+ }
+
+ // Allocate an array to hold the result.
+ Handle<FixedArray> elements_arr = Factory::NewFixedArray(dump_limit);
+ if (elements_arr->IsFailure()) return Object::cast(*elements_arr);
+
+ // Fill in the dump.
+ Handle<Object> error;
+ bool success = writer->Write(elements_arr,
+ start,
+ dump_limit,
+ filter,
+ error);
+ if (!success) return Object::cast(*error);
+
+ MaybeObject* maybe_result;
+
+ // Allocate the result body.
+ Handle<JSObject> body = Factory::NewJSObject(Top::object_function());
+ if (body->IsFailure()) return Object::cast(*body);
+
+ // Set the updated body.count.
+ Handle<String> count_sym = Factory::LookupAsciiSymbol("count");
+ maybe_result = body->SetProperty(*count_sym, Smi::FromInt(count), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ // Set the updated body.size if appropriate.
+ if (size >= 0) {
+ Handle<String> size_sym = Factory::LookupAsciiSymbol("size");
+ maybe_result = body->SetProperty(*size_sym, Smi::FromInt(size), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ }
+
+ // Set body.first_index.
+ Handle<String> first_sym = Factory::LookupAsciiSymbol("first_index");
+ maybe_result = body->SetProperty(*first_sym, Smi::FromInt(start), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ // Allocate the JSArray of the elements.
+ Handle<JSObject> elements = Factory::NewJSObject(Top::array_function());
+ if (elements->IsFailure()) return Object::cast(*elements);
+ Handle<JSArray>::cast(elements)->SetContent(*elements_arr);
+
+ // Set body.elements.
+ Handle<String> elements_sym = Factory::LookupAsciiSymbol("elements");
+ maybe_result = body->SetProperty(*elements_sym, *elements, NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ return *body;
+}
+
+
+MaybeObject* LiveObjectList::Summarize(int older_id,
+ int newer_id,
+ Handle<JSObject> filter_obj) {
+ if ((older_id < 0) || (newer_id < 0) || (last() == NULL)) {
+ return Failure::Exception(); // Fail: 0 is not a valid lol id.
+ }
+ if (newer_id < older_id) {
+ // They are not in the expected order. Swap them.
+ int temp = older_id;
+ older_id = newer_id;
+ newer_id = temp;
+ }
+
+ LiveObjectList *newer_lol = FindLolForId(newer_id, last());
+ LiveObjectList *older_lol = FindLolForId(older_id, newer_lol);
+
+ // If the id is defined, and we can't find a LOL for it, then we have an
+ // invalid id.
+ if ((newer_id != 0) && (newer_lol == NULL)) {
+ return Failure::Exception(); // Fail: the newer lol id is invalid.
+ }
+ if ((older_id != 0) && (older_lol == NULL)) {
+ return Failure::Exception(); // Fail: the older lol id is invalid.
+ }
+
+ LolFilter filter(filter_obj);
+ LolSummaryWriter writer(older_lol, newer_lol);
+ return SummarizePrivate(&writer, &filter, false);
+}
+
+
+// Creates a summary report for the debugger.
+// Note: the SummaryWriter takes care of iterating over objects and filling in
+// the summary.
+MaybeObject* LiveObjectList::SummarizePrivate(SummaryWriter* writer,
+ LolFilter* filter,
+ bool is_tracking_roots) {
+ HandleScope scope;
+ MaybeObject* maybe_result;
+
+ LiveObjectSummary summary(filter);
+ writer->Write(&summary);
+
+ // The result body will look like this:
+ // body: {
+ // count: <total_count>,
+ // size: <total_size>,
+ // found_root: <boolean>, // optional.
+ // found_weak_root: <boolean>, // optional.
+ // summary: [
+ // {
+ // desc: "<object type name>",
+ // count: <count>,
+ // size: size
+ // },
+ // ...
+ // ]
+ // }
+
+ // Prefetch some needed symbols.
+ Handle<String> desc_sym = Factory::LookupAsciiSymbol("desc");
+ Handle<String> count_sym = Factory::LookupAsciiSymbol("count");
+ Handle<String> size_sym = Factory::LookupAsciiSymbol("size");
+ Handle<String> summary_sym = Factory::LookupAsciiSymbol("summary");
+
+ // Allocate the summary array.
+ int entries_count = summary.GetNumberOfEntries();
+ Handle<FixedArray> summary_arr =
+ Factory::NewFixedArray(entries_count);
+ if (summary_arr->IsFailure()) return Object::cast(*summary_arr);
+
+ int idx = 0;
+ for (int i = 0; i < LiveObjectSummary::kNumberOfEntries; i++) {
+ // Allocate the summary record.
+ Handle<JSObject> detail = Factory::NewJSObject(Top::object_function());
+ if (detail->IsFailure()) return Object::cast(*detail);
+
+ // Fill in the summary record.
+ LiveObjectType type = static_cast<LiveObjectType>(i);
+ int count = summary.Count(type);
+ if (count) {
+ const char* desc_cstr = GetObjectTypeDesc(type);
+ Handle<String> desc = Factory::LookupAsciiSymbol(desc_cstr);
+ int size = summary.Size(type);
+
+ maybe_result = detail->SetProperty(*desc_sym, *desc, NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ maybe_result = detail->SetProperty(*count_sym, Smi::FromInt(count), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ maybe_result = detail->SetProperty(*size_sym, Smi::FromInt(size), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ summary_arr->set(idx++, *detail);
+ }
+ }
+
+ // Wrap the summary fixed array in a JS array.
+ Handle<JSObject> summary_obj = Factory::NewJSObject(Top::array_function());
+ if (summary_obj->IsFailure()) return Object::cast(*summary_obj);
+ Handle<JSArray>::cast(summary_obj)->SetContent(*summary_arr);
+
+ // Create the body object.
+ Handle<JSObject> body = Factory::NewJSObject(Top::object_function());
+ if (body->IsFailure()) return Object::cast(*body);
+
+ // Fill out the body object.
+ int total_count = summary.total_count();
+ int total_size = summary.total_size();
+ maybe_result =
+ body->SetProperty(*count_sym, Smi::FromInt(total_count), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ maybe_result = body->SetProperty(*size_sym, Smi::FromInt(total_size), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ if (is_tracking_roots) {
+ int found_root = summary.found_root();
+ int found_weak_root = summary.found_weak_root();
+ Handle<String> root_sym = Factory::LookupAsciiSymbol("found_root");
+ Handle<String> weak_root_sym =
+ Factory::LookupAsciiSymbol("found_weak_root");
+ maybe_result =
+ body->SetProperty(*root_sym, Smi::FromInt(found_root), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ maybe_result =
+ body->SetProperty(*weak_root_sym, Smi::FromInt(found_weak_root), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ }
+
+ maybe_result = body->SetProperty(*summary_sym, *summary_obj, NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ return *body;
+}
+
+
+// Returns an array listing the captured lols.
+// Note: only dumps the section starting at start_idx and only up to
+// dump_limit entries.
+MaybeObject* LiveObjectList::Info(int start_idx, int dump_limit) {
+ HandleScope scope;
+ MaybeObject* maybe_result;
+
+ int total_count = LiveObjectList::list_count();
+ int dump_count = total_count;
+
+ // Adjust for where to start the dump.
+ if (total_count == 0) {
+ start_idx = 0; // Ensure this to get an empty list.
+ } else if ((start_idx < 0) || (start_idx >= total_count)) {
+ return Failure::Exception(); // invalid start.
+ }
+ dump_count -= start_idx;
+
+ // Adjust for the dump limit.
+ if (dump_count > dump_limit) {
+ dump_count = dump_limit;
+ }
+
+ // Allocate an array to hold the result.
+ Handle<FixedArray> list = Factory::NewFixedArray(dump_count);
+ if (list->IsFailure()) return Object::cast(*list);
+
+ // Prefetch some needed symbols.
+ Handle<String> id_sym = Factory::LookupAsciiSymbol("id");
+ Handle<String> count_sym = Factory::LookupAsciiSymbol("count");
+ Handle<String> size_sym = Factory::LookupAsciiSymbol("size");
+
+ // Fill the array with the lol details.
+ int idx = 0;
+ LiveObjectList* lol = first_;
+ while ((lol != NULL) && (idx < start_idx)) { // Skip tail entries.
+ if (lol->id() != 0) {
+ idx++;
+ }
+ lol = lol->next();
+ }
+ idx = 0;
+ while ((lol != NULL) && (dump_limit != 0)) {
+ if (lol->id() != 0) {
+ int count;
+ int size;
+ count = lol->GetTotalObjCountAndSize(&size);
+
+ Handle<JSObject> detail = Factory::NewJSObject(Top::object_function());
+ if (detail->IsFailure()) return Object::cast(*detail);
+
+ maybe_result =
+ detail->SetProperty(*id_sym, Smi::FromInt(lol->id()), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ maybe_result =
+ detail->SetProperty(*count_sym, Smi::FromInt(count), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ maybe_result = detail->SetProperty(*size_sym, Smi::FromInt(size), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+ list->set(idx++, *detail);
+ dump_limit--;
+ }
+ lol = lol->next();
+ }
+
+ // Return the result as a JS array.
+ Handle<JSObject> lols = Factory::NewJSObject(Top::array_function());
+ Handle<JSArray>::cast(lols)->SetContent(*list);
+
+ Handle<JSObject> result = Factory::NewJSObject(Top::object_function());
+ if (result->IsFailure()) return Object::cast(*result);
+
+ maybe_result =
+ result->SetProperty(*count_sym, Smi::FromInt(total_count), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ Handle<String> first_sym = Factory::LookupAsciiSymbol("first_index");
+ maybe_result =
+ result->SetProperty(*first_sym, Smi::FromInt(start_idx), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ Handle<String> lists_sym = Factory::LookupAsciiSymbol("lists");
+ maybe_result = result->SetProperty(*lists_sym, *lols, NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ return *result;
+}
+
+
+// Deletes all captured lols.
+void LiveObjectList::Reset() {
+ LiveObjectList *lol = last();
+ // Just delete the last. Each lol will delete it's prev automatically.
+ delete lol;
+
+ next_element_id_ = 1;
+ list_count_ = 0;
+ last_id_ = 0;
+ first_ = NULL;
+ last_ = NULL;
+}
+
+
+// Gets the object for the specified obj id.
+Object* LiveObjectList::GetObj(int obj_id) {
+ Element* element = FindElementFor<int>(GetElementId, obj_id);
+ if (element != NULL) {
+ return Object::cast(element->obj_);
+ }
+ return Heap::undefined_value();
+}
+
+
+// Gets the obj id for the specified address if valid.
+int LiveObjectList::GetObjId(Object* obj) {
+ // Make a heap object pointer from the address.
+ HeapObject* hobj = HeapObject::cast(obj);
+ Element* element = FindElementFor<HeapObject*>(GetElementObj, hobj);
+ if (element != NULL) {
+ return element->id_;
+ }
+ return 0; // Invalid address.
+}
+
+
+// Gets the obj id for the specified address if valid.
+Object* LiveObjectList::GetObjId(Handle<String> address) {
+ SmartPointer<char> addr_str =
+ address->ToCString(DISALLOW_NULLS, ROBUST_STRING_TRAVERSAL);
+
+ // Extract the address value from the string.
+ int value = static_cast<int>(StringToInt(*address, 16));
+ Object* obj = reinterpret_cast<Object*>(value);
+ return Smi::FromInt(GetObjId(obj));
+}
+
+
+// Helper class for copying HeapObjects.
+class LolVisitor: public ObjectVisitor {
+ public:
+
+ LolVisitor(HeapObject* target, Handle<HeapObject> handle_to_skip)
+ : target_(target), handle_to_skip_(handle_to_skip), found_(false) {}
+
+ void VisitPointer(Object** p) { CheckPointer(p); }
+
+ void VisitPointers(Object** start, Object** end) {
+ // Check all HeapObject pointers in [start, end).
+ for (Object** p = start; !found() && p < end; p++) CheckPointer(p);
+ }
+
+ inline bool found() const { return found_; }
+ inline bool reset() { return found_ = false; }
+
+ private:
+ inline void CheckPointer(Object** p) {
+ Object* object = *p;
+ if (HeapObject::cast(object) == target_) {
+ // We may want to skip this handle because the handle may be a local
+ // handle in a handle scope in one of our callers. Once we return,
+ // that handle will be popped. Hence, we don't want to count it as
+ // a root that would have kept the target object alive.
+ if (!handle_to_skip_.is_null() &&
+ handle_to_skip_.location() == reinterpret_cast<HeapObject**>(p)) {
+ return; // Skip this handle.
+ }
+ found_ = true;
+ }
+ }
+
+ HeapObject* target_;
+ Handle<HeapObject> handle_to_skip_;
+ bool found_;
+};
+
+
+inline bool AddRootRetainerIfFound(const LolVisitor& visitor,
+ LolFilter* filter,
+ LiveObjectSummary *summary,
+ void (*SetRootFound)(LiveObjectSummary *s),
+ int start,
+ int dump_limit,
+ int* total_count,
+ Handle<FixedArray> retainers_arr,
+ int* count,
+ int* index,
+ const char* root_name,
+ Handle<String> id_sym,
+ Handle<String> desc_sym,
+ Handle<String> size_sym,
+ Handle<Object> error) {
+ HandleScope scope;
+
+ // Scratch handles.
+ Handle<JSObject> detail;
+ Handle<String> desc;
+ Handle<HeapObject> retainer;
+
+ if (visitor.found()) {
+ if (!filter->is_active()) {
+ (*total_count)++;
+ if (summary) {
+ SetRootFound(summary);
+ } else if ((*total_count > start) && ((*index) < dump_limit)) {
+ (*count)++;
+ if (!retainers_arr.is_null()) {
+ return AddObjDetail(retainers_arr,
+ (*index)++,
+ 0,
+ retainer,
+ root_name,
+ id_sym,
+ desc_sym,
+ size_sym,
+ detail,
+ desc,
+ error);
+ }
+ }
+ }
+ }
+ return true;
+}
+
+
+inline void SetFoundRoot(LiveObjectSummary *summary) {
+ summary->set_found_root();
+}
+
+
+inline void SetFoundWeakRoot(LiveObjectSummary *summary) {
+ summary->set_found_weak_root();
+}
+
+
+int LiveObjectList::GetRetainers(Handle<HeapObject> target,
+ Handle<JSObject> instance_filter,
+ Handle<FixedArray> retainers_arr,
+ int start,
+ int dump_limit,
+ int* total_count,
+ LolFilter* filter,
+ LiveObjectSummary *summary,
+ JSFunction* arguments_function,
+ Handle<Object> error) {
+ HandleScope scope;
+
+ // Scratch handles.
+ Handle<JSObject> detail;
+ Handle<String> desc;
+ Handle<HeapObject> retainer;
+
+ // Prefetch some needed symbols.
+ Handle<String> id_sym = Factory::LookupAsciiSymbol("id");
+ Handle<String> desc_sym = Factory::LookupAsciiSymbol("desc");
+ Handle<String> size_sym = Factory::LookupAsciiSymbol("size");
+
+ NoHandleAllocation ha;
+ int count = 0;
+ int index = 0;
+ Handle<JSObject> last_obj;
+
+ *total_count = 0;
+
+ // Iterate roots.
+ LolVisitor lol_visitor(*target, target);
+ Heap::IterateStrongRoots(&lol_visitor, VISIT_ALL);
+ if (!AddRootRetainerIfFound(lol_visitor,
+ filter,
+ summary,
+ SetFoundRoot,
+ start,
+ dump_limit,
+ total_count,
+ retainers_arr,
+ &count,
+ &index,
+ "<root>",
+ id_sym,
+ desc_sym,
+ size_sym,
+ error)) {
+ return -1;
+ }
+
+ lol_visitor.reset();
+ Heap::IterateWeakRoots(&lol_visitor, VISIT_ALL);
+ if (!AddRootRetainerIfFound(lol_visitor,
+ filter,
+ summary,
+ SetFoundWeakRoot,
+ start,
+ dump_limit,
+ total_count,
+ retainers_arr,
+ &count,
+ &index,
+ "<weak root>",
+ id_sym,
+ desc_sym,
+ size_sym,
+ error)) {
+ return -1;
+ }
+
+ // Iterate the live object lists.
+ LolIterator it(NULL, last());
+ for (it.Init(); !it.Done() && (index < dump_limit); it.Next()) {
+ HeapObject* heap_obj = it.Obj();
+
+ // Only look at all JSObjects.
+ if (heap_obj->IsJSObject()) {
+ // Skip context extension objects and argument arrays as these are
+ // checked in the context of functions using them.
+ JSObject* obj = JSObject::cast(heap_obj);
+ if (obj->IsJSContextExtensionObject() ||
+ obj->map()->constructor() == arguments_function) {
+ continue;
+ }
+
+ // Check if the JS object has a reference to the object looked for.
+ if (obj->ReferencesObject(*target)) {
+ // Check instance filter if supplied. This is normally used to avoid
+ // references from mirror objects (see Runtime_IsInPrototypeChain).
+ if (!instance_filter->IsUndefined()) {
+ Object* V = obj;
+ while (true) {
+ Object* prototype = V->GetPrototype();
+ if (prototype->IsNull()) {
+ break;
+ }
+ if (*instance_filter == prototype) {
+ obj = NULL; // Don't add this object.
+ break;
+ }
+ V = prototype;
+ }
+ }
+
+ if (obj != NULL) {
+ // Skip objects that have been filtered out.
+ if (filter->Matches(heap_obj)) {
+ continue;
+ }
+
+ // Valid reference found add to instance array if supplied an update
+ // count.
+ last_obj = Handle<JSObject>(obj);
+ (*total_count)++;
+
+ if (summary != NULL) {
+ summary->Add(heap_obj);
+ } else if ((*total_count > start) && (index < dump_limit)) {
+ count++;
+ if (!retainers_arr.is_null()) {
+ retainer = Handle<HeapObject>(heap_obj);
+ bool success = AddObjDetail(retainers_arr,
+ index++,
+ it.Id(),
+ retainer,
+ NULL,
+ id_sym,
+ desc_sym,
+ size_sym,
+ detail,
+ desc,
+ error);
+ if (!success) return -1;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Check for circular reference only. This can happen when the object is only
+ // referenced from mirrors and has a circular reference in which case the
+ // object is not really alive and would have been garbage collected if not
+ // referenced from the mirror.
+
+ if (*total_count == 1 && !last_obj.is_null() && *last_obj == *target) {
+ count = 0;
+ *total_count = 0;
+ }
+
+ return count;
+}
+
+
+MaybeObject* LiveObjectList::GetObjRetainers(int obj_id,
+ Handle<JSObject> instance_filter,
+ bool verbose,
+ int start,
+ int dump_limit,
+ Handle<JSObject> filter_obj) {
+ HandleScope scope;
+
+ // Get the target object.
+ HeapObject* heap_obj = HeapObject::cast(GetObj(obj_id));
+ if (heap_obj == Heap::undefined_value()) {
+ return heap_obj;
+ }
+
+ Handle<HeapObject> target = Handle<HeapObject>(heap_obj);
+
+ // Get the constructor function for context extension and arguments array.
+ JSObject* arguments_boilerplate =
+ Top::context()->global_context()->arguments_boilerplate();
+ JSFunction* arguments_function =
+ JSFunction::cast(arguments_boilerplate->map()->constructor());
+
+ Handle<JSFunction> args_function = Handle<JSFunction>(arguments_function);
+ LolFilter filter(filter_obj);
+
+ if (!verbose) {
+ RetainersSummaryWriter writer(target, instance_filter, args_function);
+ return SummarizePrivate(&writer, &filter, true);
+
+ } else {
+ RetainersDumpWriter writer(target, instance_filter, args_function);
+ Object* body_obj;
+ MaybeObject* maybe_result =
+ DumpPrivate(&writer, start, dump_limit, &filter);
+ if (!maybe_result->ToObject(&body_obj)) {
+ return maybe_result;
+ }
+
+ // Set body.id.
+ Handle<JSObject> body = Handle<JSObject>(JSObject::cast(body_obj));
+ Handle<String> id_sym = Factory::LookupAsciiSymbol("id");
+ maybe_result = body->SetProperty(*id_sym, Smi::FromInt(obj_id), NONE);
+ if (maybe_result->IsFailure()) return maybe_result;
+
+ return *body;
+ }
+}
+
+
+Object* LiveObjectList::PrintObj(int obj_id) {
+ Object* obj = GetObj(obj_id);
+ if (!obj) {
+ return Heap::undefined_value();
+ }
+
+ EmbeddedVector<char, 128> temp_filename;
+ static int temp_count = 0;
+ const char* path_prefix = ".";
+
+ if (FLAG_lol_workdir) {
+ path_prefix = FLAG_lol_workdir;
+ }
+ OS::SNPrintF(temp_filename, "%s/lol-print-%d", path_prefix, ++temp_count);
+
+ FILE* f = OS::FOpen(temp_filename.start(), "w+");
+
+ PrintF(f, "@%d ", LiveObjectList::GetObjId(obj));
+#ifdef OBJECT_PRINT
+#ifdef INSPECTOR
+ Inspector::DumpObjectType(f, obj);
+#endif // INSPECTOR
+ PrintF(f, "\n");
+ obj->Print(f);
+#else // !OBJECT_PRINT
+ obj->ShortPrint(f);
+#endif // !OBJECT_PRINT
+ PrintF(f, "\n");
+ Flush(f);
+ fclose(f);
+
+ // Create a string from the temp_file.
+ // Note: the mmapped resource will take care of closing the file.
+ MemoryMappedExternalResource* resource =
+ new MemoryMappedExternalResource(temp_filename.start(), true);
+ if (resource->exists() && !resource->is_empty()) {
+ ASSERT(resource->IsAscii());
+ Handle<String> dump_string =
+ Factory::NewExternalStringFromAscii(resource);
+ ExternalStringTable::AddString(*dump_string);
+ return *dump_string;
+ } else {
+ delete resource;
+ }
+ return Heap::undefined_value();
+}
+
+
+class LolPathTracer: public PathTracer {
+ public:
+ LolPathTracer(FILE* out,
+ Object* search_target,
+ WhatToFind what_to_find)
+ : PathTracer(search_target, what_to_find, VISIT_ONLY_STRONG), out_(out) {}
+
+ private:
+ void ProcessResults();
+
+ FILE* out_;
+};
+
+
+void LolPathTracer::ProcessResults() {
+ if (found_target_) {
+ PrintF(out_, "=====================================\n");
+ PrintF(out_, "==== Path to object ====\n");
+ PrintF(out_, "=====================================\n\n");
+
+ ASSERT(!object_stack_.is_empty());
+ Object* prev = NULL;
+ for (int i = 0, index = 0; i < object_stack_.length(); i++) {
+ Object* obj = object_stack_[i];
+
+ // Skip this object if it is basically the internals of the
+ // previous object (which would have dumped its details already).
+ if (prev && prev->IsJSObject() &&
+ (obj != search_target_)) {
+ JSObject* jsobj = JSObject::cast(prev);
+ if (obj->IsFixedArray() &&
+ jsobj->properties() == FixedArray::cast(obj)) {
+ // Skip this one because it would have been printed as the
+ // properties of the last object already.
+ continue;
+ } else if (obj->IsHeapObject() &&
+ jsobj->elements() == HeapObject::cast(obj)) {
+ // Skip this one because it would have been printed as the
+ // elements of the last object already.
+ continue;
+ }
+ }
+
+ // Print a connecting arrow.
+ if (i > 0) PrintF(out_, "\n |\n |\n V\n\n");
+
+ // Print the object index.
+ PrintF(out_, "[%d] ", ++index);
+
+ // Print the LOL object ID:
+ int id = LiveObjectList::GetObjId(obj);
+ if (id > 0) PrintF(out_, "@%d ", id);
+
+#ifdef OBJECT_PRINT
+#ifdef INSPECTOR
+ Inspector::DumpObjectType(out_, obj);
+#endif // INSPECTOR
+ PrintF(out_, "\n");
+ obj->Print(out_);
+#else // !OBJECT_PRINT
+ obj->ShortPrint(out_);
+ PrintF(out_, "\n");
+#endif // !OBJECT_PRINT
+ Flush(out_);
+ }
+ PrintF(out_, "\n");
+ PrintF(out_, "=====================================\n\n");
+ Flush(out_);
+ }
+}
+
+
+Object* LiveObjectList::GetPathPrivate(HeapObject* obj1, HeapObject* obj2) {
+ EmbeddedVector<char, 128> temp_filename;
+ static int temp_count = 0;
+ const char* path_prefix = ".";
+
+ if (FLAG_lol_workdir) {
+ path_prefix = FLAG_lol_workdir;
+ }
+ OS::SNPrintF(temp_filename, "%s/lol-getpath-%d", path_prefix, ++temp_count);
+
+ FILE* f = OS::FOpen(temp_filename.start(), "w+");
+
+ // Save the previous verbosity.
+ bool prev_verbosity = FLAG_use_verbose_printer;
+ FLAG_use_verbose_printer = false;
+
+ // Dump the paths.
+ {
+ // The tracer needs to be scoped because its usage asserts no allocation,
+ // and we need to allocate the result string below.
+ LolPathTracer tracer(f, obj2, LolPathTracer::FIND_FIRST);
+
+ bool found = false;
+ if (obj1 == NULL) {
+ // Check for ObjectGroups that references this object.
+ // TODO(mlam): refactor this to be more modular.
+ {
+ List<ObjectGroup*>* groups = GlobalHandles::ObjectGroups();
+ for (int i = 0; i < groups->length(); i++) {
+ ObjectGroup* group = groups->at(i);
+ if (group == NULL) continue;
+
+ bool found_group = false;
+ List<Object**>& objects = group->objects_;
+ for (int j = 0; j < objects.length(); j++) {
+ Object* object = *objects[j];
+ HeapObject* hobj = HeapObject::cast(object);
+ if (obj2 == hobj) {
+ found_group = true;
+ break;
+ }
+ }
+
+ if (found_group) {
+ PrintF(f,
+ "obj %p is a member of object group %p {\n",
+ reinterpret_cast<void*>(obj2),
+ reinterpret_cast<void*>(group));
+ for (int j = 0; j < objects.length(); j++) {
+ Object* object = *objects[j];
+ if (!object->IsHeapObject()) continue;
+
+ HeapObject* hobj = HeapObject::cast(object);
+ int id = GetObjId(hobj);
+ if (id != 0) {
+ PrintF(f, " @%d:", id);
+ } else {
+ PrintF(f, " <no id>:");
+ }
+
+ char buffer[512];
+ GenerateObjectDesc(hobj, buffer, sizeof(buffer));
+ PrintF(f, " %s", buffer);
+ if (hobj == obj2) {
+ PrintF(f, " <===");
+ }
+ PrintF(f, "\n");
+ }
+ PrintF(f, "}\n");
+ }
+ }
+ }
+
+ PrintF(f, "path from roots to obj %p\n", reinterpret_cast<void*>(obj2));
+ Heap::IterateRoots(&tracer, VISIT_ONLY_STRONG);
+ found = tracer.found();
+
+ if (!found) {
+ PrintF(f, " No paths found. Checking symbol tables ...\n");
+ SymbolTable* symbol_table = Heap::raw_unchecked_symbol_table();
+ tracer.VisitPointers(reinterpret_cast<Object**>(&symbol_table),
+ reinterpret_cast<Object**>(&symbol_table)+1);
+ found = tracer.found();
+ if (!found) {
+ symbol_table->IteratePrefix(&tracer);
+ found = tracer.found();
+ }
+ }
+
+ if (!found) {
+ PrintF(f, " No paths found. Checking weak roots ...\n");
+ // Check weak refs next.
+ GlobalHandles::IterateWeakRoots(&tracer);
+ found = tracer.found();
+ }
+
+ } else {
+ PrintF(f, "path from obj %p to obj %p:\n",
+ reinterpret_cast<void*>(obj1), reinterpret_cast<void*>(obj2));
+ tracer.TracePathFrom(reinterpret_cast<Object**>(&obj1));
+ found = tracer.found();
+ }
+
+ if (!found) {
+ PrintF(f, " No paths found\n\n");
+ }
+ }
+
+ // Flush and clean up the dumped file.
+ Flush(f);
+ fclose(f);
+
+ // Restore the previous verbosity.
+ FLAG_use_verbose_printer = prev_verbosity;
+
+ // Create a string from the temp_file.
+ // Note: the mmapped resource will take care of closing the file.
+ MemoryMappedExternalResource* resource =
+ new MemoryMappedExternalResource(temp_filename.start(), true);
+ if (resource->exists() && !resource->is_empty()) {
+ ASSERT(resource->IsAscii());
+ Handle<String> path_string =
+ Factory::NewExternalStringFromAscii(resource);
+ ExternalStringTable::AddString(*path_string);
+ return *path_string;
+ } else {
+ delete resource;
+ }
+ return Heap::undefined_value();
+}
+
+
+Object* LiveObjectList::GetPath(int obj_id1,
+ int obj_id2,
+ Handle<JSObject> instance_filter) {
+ HandleScope scope;
+
+ // Get the target object.
+ HeapObject* obj1 = NULL;
+ if (obj_id1 != 0) {
+ obj1 = HeapObject::cast(GetObj(obj_id1));
+ if (obj1 == Heap::undefined_value()) {
+ return obj1;
+ }
+ }
+
+ HeapObject* obj2 = HeapObject::cast(GetObj(obj_id2));
+ if (obj2 == Heap::undefined_value()) {
+ return obj2;
+ }
+
+ return GetPathPrivate(obj1, obj2);
+}
+
+
+void LiveObjectList::DoProcessNonLive(HeapObject *obj) {
+ // We should only be called if we have at least one lol to search.
+ ASSERT(last() != NULL);
+ Element* element = last()->Find(obj);
+ if (element != NULL) {
+ NullifyNonLivePointer(&element->obj_);
+ }
+}
+
+
+void LiveObjectList::IterateElementsPrivate(ObjectVisitor* v) {
+ LiveObjectList* lol = last();
+ while (lol != NULL) {
+ Element* elements = lol->elements_;
+ int count = lol->obj_count_;
+ for (int i = 0; i < count; i++) {
+ HeapObject** p = &elements[i].obj_;
+ v->VisitPointer(reinterpret_cast<Object **>(p));
+ }
+ lol = lol->prev_;
+ }
+}
+
+
+// Purpose: Called by GCEpilogue to purge duplicates. Not to be called by
+// anyone else.
+void LiveObjectList::PurgeDuplicates() {
+ bool is_sorted = false;
+ LiveObjectList* lol = last();
+ if (!lol) {
+ return; // Nothing to purge.
+ }
+
+ int total_count = lol->TotalObjCount();
+ if (!total_count) {
+ return; // Nothing to purge.
+ }
+
+ Element* elements = NewArray<Element>(total_count);
+ int count = 0;
+
+ // Copy all the object elements into a consecutive array.
+ while (lol) {
+ memcpy(&elements[count], lol->elements_, lol->obj_count_ * sizeof(Element));
+ count += lol->obj_count_;
+ lol = lol->prev_;
+ }
+ qsort(elements, total_count, sizeof(Element),
+ reinterpret_cast<RawComparer>(CompareElement));
+
+ ASSERT(count == total_count);
+
+ // Iterate over all objects in the consolidated list and check for dups.
+ total_count--;
+ for (int i = 0; i < total_count; ) {
+ Element* curr = &elements[i];
+ HeapObject* curr_obj = curr->obj_;
+ int j = i+1;
+ bool done = false;
+
+ while (!done && (j < total_count)) {
+ // Process if the element's object is still live after the current GC.
+ // Non-live objects will be converted to SMIs i.e. not HeapObjects.
+ if (curr_obj->IsHeapObject()) {
+ Element* next = &elements[j];
+ HeapObject* next_obj = next->obj_;
+ if (next_obj->IsHeapObject()) {
+ if (curr_obj != next_obj) {
+ done = true;
+ continue; // Live object but no match. Move on.
+ }
+
+ // NOTE: we've just GCed the LOLs. Hence, they are no longer sorted.
+ // Since we detected at least one need to search for entries, we'll
+ // sort it to enable the use of NullifyMostRecent() below. We only
+ // need to sort it once (except for one exception ... see below).
+ if (!is_sorted) {
+ SortAll();
+ is_sorted = true;
+ }
+
+ // We have a match. Need to nullify the most recent ref to this
+ // object. We'll keep the oldest ref:
+ // Note: we will nullify the element record in the LOL
+ // database, not in the local sorted copy of the elements.
+ NullifyMostRecent(curr_obj);
+ }
+ }
+ // Either the object was already marked for purging, or we just marked
+ // it. Either way, if there's more than one dup, then we need to check
+ // the next element for another possible dup against the current as well
+ // before we move on. So, here we go.
+ j++;
+ }
+
+ // We can move on to checking the match on the next element.
+ i = j;
+ }
+
+ DeleteArray<Element>(elements);
+}
+
+
+// Purpose: Purges dead objects and resorts the LOLs.
+void LiveObjectList::GCEpiloguePrivate() {
+ // Note: During the GC, ConsStrings may be collected and pointers may be
+ // forwarded to its constituent string. As a result, we may find dupes of
+ // objects references in the LOL list.
+ // Another common way we get dups is that free chunks that have been swept
+ // in the oldGen heap may be kept as ByteArray objects in a free list.
+ //
+ // When we promote live objects from the youngGen, the object may be moved
+ // to the start of these free chunks. Since there is no free or move event
+ // for the free chunks, their addresses will show up 2 times: once for their
+ // original free ByteArray selves, and once for the newly promoted youngGen
+ // object. Hence, we can get a duplicate address in the LOL again.
+ //
+ // We need to eliminate these dups because the LOL implementation expects to
+ // only have at most one unique LOL reference to any object at any time.
+ PurgeDuplicates();
+
+ // After the GC, sweep away all free'd Elements and compact.
+ LiveObjectList *prev = NULL;
+ LiveObjectList *next = NULL;
+
+ // Iterating from the youngest lol to the oldest lol.
+ for (LiveObjectList *lol = last(); lol; lol = prev) {
+ Element* elements = lol->elements_;
+ prev = lol->prev(); // Save the prev.
+
+ // Remove any references to collected objects.
+ int i = 0;
+ while (i < lol->obj_count_) {
+ Element& element = elements[i];
+ if (!element.obj_->IsHeapObject()) {
+ // If the HeapObject address was converted into a SMI, then this
+ // is a dead object. Copy the last element over this one.
+ element = elements[lol->obj_count_ - 1];
+ lol->obj_count_--;
+ // We've just moved the last element into this index. We'll revisit
+ // this index again. Hence, no need to increment the iterator.
+ } else {
+ i++; // Look at the next element next.
+ }
+ }
+
+ int new_count = lol->obj_count_;
+
+ // Check if there are any more elements to keep after purging the dead ones.
+ if (new_count == 0) {
+ DeleteArray<Element>(elements);
+ lol->elements_ = NULL;
+ lol->capacity_ = 0;
+ ASSERT(lol->obj_count_ == 0);
+
+ // If the list is also invisible, the clean up the list as well.
+ if (lol->id_ == 0) {
+ // Point the next lol's prev to this lol's prev.
+ if (next) {
+ next->prev_ = lol->prev_;
+ } else {
+ last_ = lol->prev_;
+ }
+
+ // Delete this now empty and invisible lol.
+ delete lol;
+
+ // Don't point the next to this lol since it is now deleted.
+ // Leave the next pointer pointing to the current lol.
+ continue;
+ }
+
+ } else {
+ // If the obj_count_ is less than the capacity and the difference is
+ // greater than a specified threshold, then we should shrink the list.
+ int diff = lol->capacity_ - new_count;
+ const int kMaxUnusedSpace = 64;
+ if (diff > kMaxUnusedSpace) { // Threshold for shrinking.
+ // Shrink the list.
+ Element *new_elements = NewArray<Element>(new_count);
+ memcpy(new_elements, elements, new_count * sizeof(Element));
+
+ DeleteArray<Element>(elements);
+ lol->elements_ = new_elements;
+ lol->capacity_ = new_count;
+ }
+ ASSERT(lol->obj_count_ == new_count);
+
+ lol->Sort(); // We've moved objects. Re-sort in case.
+ }
+
+ // Save the next (for the previous link) in case we need it later.
+ next = lol;
+ }
+
+#ifdef VERIFY_LOL
+ if (FLAG_verify_lol) {
+ Verify();
+ }
+#endif
+}
+
+
+#ifdef VERIFY_LOL
+void LiveObjectList::Verify(bool match_heap_exactly) {
+ OS::Print("Verifying the LiveObjectList database:\n");
+
+ LiveObjectList* lol = last();
+ if (lol == NULL) {
+ OS::Print(" No lol database to verify\n");
+ return;
+ }
+
+ OS::Print(" Preparing the lol database ...\n");
+ int total_count = lol->TotalObjCount();
+
+ Element* elements = NewArray<Element>(total_count);
+ int count = 0;
+
+ // Copy all the object elements into a consecutive array.
+ OS::Print(" Copying the lol database ...\n");
+ while (lol != NULL) {
+ memcpy(&elements[count], lol->elements_, lol->obj_count_ * sizeof(Element));
+ count += lol->obj_count_;
+ lol = lol->prev_;
+ }
+ qsort(elements, total_count, sizeof(Element),
+ reinterpret_cast<RawComparer>(CompareElement));
+
+ ASSERT(count == total_count);
+
+ // Iterate over all objects in the heap and check for:
+ // 1. object in LOL but not in heap i.e. error.
+ // 2. object in heap but not in LOL (possibly not an error). Usually
+ // just means that we don't have the a capture of the latest heap.
+ // That is unless we did this verify immediately after a capture,
+ // and specified match_heap_exactly = true.
+
+ int number_of_heap_objects = 0;
+ int number_of_matches = 0;
+ int number_not_in_heap = total_count;
+ int number_not_in_lol = 0;
+
+ OS::Print(" Start verify ...\n");
+ OS::Print(" Verifying ...");
+ Flush();
+ HeapIterator iterator(HeapIterator::kFilterFreeListNodes);
+ HeapObject* heap_obj = NULL;
+ while ((heap_obj = iterator.next()) != NULL) {
+ number_of_heap_objects++;
+
+ // Check if the heap_obj is in the lol.
+ Element key;
+ key.obj_ = heap_obj;
+
+ Element* result = reinterpret_cast<Element*>(
+ bsearch(&key, elements, total_count, sizeof(Element),
+ reinterpret_cast<RawComparer>(CompareElement)));
+
+ if (result != NULL) {
+ number_of_matches++;
+ number_not_in_heap--;
+ // Mark it as found by changing it into a SMI (mask off low bit).
+ // Note: we cannot use HeapObject::cast() here because it asserts that
+ // the HeapObject bit is set on the address, but we're unsetting it on
+ // purpose here for our marking.
+ result->obj_ = reinterpret_cast<HeapObject*>(heap_obj->address());
+
+ } else {
+ number_not_in_lol++;
+ if (match_heap_exactly) {
+ OS::Print("heap object %p NOT in lol database\n", heap_obj);
+ }
+ }
+ // Show some sign of life.
+ if (number_of_heap_objects % 1000 == 0) {
+ OS::Print(".");
+ fflush(stdout);
+ }
+ }
+ OS::Print("\n");
+
+ // Reporting lol objects not found in the heap.
+ if (number_not_in_heap) {
+ int found = 0;
+ for (int i = 0; (i < total_count) && (found < number_not_in_heap); i++) {
+ Element& element = elements[i];
+ if (element.obj_->IsHeapObject()) {
+ OS::Print("lol database object [%d of %d] %p NOT in heap\n",
+ i, total_count, element.obj_);
+ found++;
+ }
+ }
+ }
+
+ DeleteArray<Element>(elements);
+
+ OS::Print("number of objects in lol database %d\n", total_count);
+ OS::Print("number of heap objects .......... %d\n", number_of_heap_objects);
+ OS::Print("number of matches ............... %d\n", number_of_matches);
+ OS::Print("number NOT in heap .............. %d\n", number_not_in_heap);
+ OS::Print("number NOT in lol database ...... %d\n", number_not_in_lol);
+
+ if (number_of_matches != total_count) {
+ OS::Print(" *** ERROR: "
+ "NOT all lol database objects match heap objects.\n");
+ }
+ if (number_not_in_heap != 0) {
+ OS::Print(" *** ERROR: %d lol database objects not found in heap.\n",
+ number_not_in_heap);
+ }
+ if (match_heap_exactly) {
+ if (!(number_not_in_lol == 0)) {
+ OS::Print(" *** ERROR: %d heap objects NOT found in lol database.\n",
+ number_not_in_lol);
+ }
+ }
+
+ ASSERT(number_of_matches == total_count);
+ ASSERT(number_not_in_heap == 0);
+ ASSERT(number_not_in_lol == (number_of_heap_objects - total_count));
+ if (match_heap_exactly) {
+ ASSERT(total_count == number_of_heap_objects);
+ ASSERT(number_not_in_lol == 0);
+ }
+
+ OS::Print(" Verify the lol database is sorted ...\n");
+ lol = last();
+ while (lol != NULL) {
+ Element* elements = lol->elements_;
+ for (int i = 0; i < lol->obj_count_ - 1; i++) {
+ if (elements[i].obj_ >= elements[i+1].obj_) {
+ OS::Print(" *** ERROR: lol %p obj[%d] %p > obj[%d] %p\n",
+ lol, i, elements[i].obj_, i+1, elements[i+1].obj_);
+ }
+ }
+ lol = lol->prev_;
+ }
+
+ OS::Print(" DONE verifying.\n\n\n");
+}
+
+
+void LiveObjectList::VerifyNotInFromSpace() {
+ OS::Print("VerifyNotInFromSpace() ...\n");
+ LolIterator it(NULL, last());
+ int i = 0;
+ for (it.Init(); !it.Done(); it.Next()) {
+ HeapObject* heap_obj = it.Obj();
+ if (Heap::InFromSpace(heap_obj)) {
+ OS::Print(" ERROR: VerifyNotInFromSpace: [%d] obj %p in From space %p\n",
+ i++, heap_obj, Heap::new_space()->FromSpaceLow());
+ }
+ }
+}
+#endif // VERIFY_LOL
+
+
} } // namespace v8::internal
#endif // LIVE_OBJECT_LIST
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