| Index: src/liveobjectlist-inl.h
|
| ===================================================================
|
| --- src/liveobjectlist-inl.h (revision 6997)
|
| +++ src/liveobjectlist-inl.h (working copy)
|
| @@ -32,5 +32,95 @@
|
|
|
| #include "liveobjectlist.h"
|
|
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +#ifdef LIVE_OBJECT_LIST
|
| +
|
| +void LiveObjectList::GCEpilogue() {
|
| + if (!NeedLOLProcessing()) return;
|
| + GCEpiloguePrivate();
|
| +}
|
| +
|
| +
|
| +void LiveObjectList::GCPrologue() {
|
| + if (!NeedLOLProcessing()) return;
|
| +#ifdef VERIFY_LOL
|
| + if (FLAG_verify_lol) {
|
| + Verify();
|
| + }
|
| +#endif
|
| +}
|
| +
|
| +
|
| +void LiveObjectList::IterateElements(ObjectVisitor* v) {
|
| + if (!NeedLOLProcessing()) return;
|
| + IterateElementsPrivate(v);
|
| +}
|
| +
|
| +
|
| +void LiveObjectList::ProcessNonLive(HeapObject *obj) {
|
| + // Only do work if we have at least one list to process.
|
| + if (last()) DoProcessNonLive(obj);
|
| +}
|
| +
|
| +
|
| +void LiveObjectList::UpdateReferencesForScavengeGC() {
|
| + if (LiveObjectList::NeedLOLProcessing()) {
|
| + UpdateLiveObjectListVisitor update_visitor;
|
| + LiveObjectList::IterateElements(&update_visitor);
|
| + }
|
| +}
|
| +
|
| +
|
| +LiveObjectList* LiveObjectList::FindLolForId(int id,
|
| + LiveObjectList* start_lol) {
|
| + if (id != 0) {
|
| + LiveObjectList* lol = start_lol;
|
| + while (lol != NULL) {
|
| + if (lol->id() == id) {
|
| + return lol;
|
| + }
|
| + lol = lol->prev_;
|
| + }
|
| + }
|
| + return NULL;
|
| +}
|
| +
|
| +
|
| +// Iterates the elements in every lol and returns the one that matches the
|
| +// specified key. If no matching element is found, then it returns NULL.
|
| +template <typename T>
|
| +inline LiveObjectList::Element*
|
| +LiveObjectList::FindElementFor(T (*GetValue)(LiveObjectList::Element*), T key) {
|
| + LiveObjectList *lol = last();
|
| + while (lol != NULL) {
|
| + Element* elements = lol->elements_;
|
| + for (int i = 0; i < lol->obj_count_; i++) {
|
| + Element* element = &elements[i];
|
| + if (GetValue(element) == key) {
|
| + return element;
|
| + }
|
| + }
|
| + lol = lol->prev_;
|
| + }
|
| + return NULL;
|
| +}
|
| +
|
| +
|
| +inline int LiveObjectList::GetElementId(LiveObjectList::Element* element) {
|
| + return element->id_;
|
| +}
|
| +
|
| +
|
| +inline HeapObject*
|
| +LiveObjectList::GetElementObj(LiveObjectList::Element* element) {
|
| + return element->obj_;
|
| +}
|
| +
|
| +#endif // LIVE_OBJECT_LIST
|
| +
|
| +} } // namespace v8::internal
|
| +
|
| #endif // V8_LIVEOBJECTLIST_INL_H_
|
|
|
|
|