Chromium Code Reviews| Index: webkit/gpu/webgraphicscontext3d_in_process_impl.h |
| =================================================================== |
| --- webkit/gpu/webgraphicscontext3d_in_process_impl.h (revision 72509) |
| +++ webkit/gpu/webgraphicscontext3d_in_process_impl.h (working copy) |
| @@ -21,6 +21,24 @@ |
| class GLContext; |
| } |
| +using WebKit::WGC3Dchar; |
| +using WebKit::WGC3Denum; |
| +using WebKit::WGC3Dboolean; |
| +using WebKit::WGC3Dbitfield; |
| +using WebKit::WGC3Dint; |
| +using WebKit::WGC3Dsizei; |
| +using WebKit::WGC3Duint; |
| +using WebKit::WGC3Dfloat; |
| +using WebKit::WGC3Dclampf; |
| +using WebKit::WGC3Dintptr; |
| +using WebKit::WGC3Dsizeiptr; |
|
Ken Russell (switch to Gerrit)
2011/01/26 23:58:02
The block above should I think be guarded by #if d
|
| +using WebKit::WebGLId; |
| + |
| +using WebKit::WebString; |
| +using WebKit::WebView; |
| + |
| +using WebKit::WebGraphicsContext3D; |
| + |
| namespace webkit { |
| namespace gpu { |
| @@ -29,6 +47,430 @@ |
| // It is provided for support of test_shell and any Chromium ports |
| // where an in-renderer WebGL implementation would be helpful. |
| +#if defined(USE_WGC3D_TYPES) |
| + |
| +class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D { |
| + public: |
| + WebGraphicsContext3DInProcessImpl(); |
| + virtual ~WebGraphicsContext3DInProcessImpl(); |
| + |
| + //---------------------------------------------------------------------- |
| + // WebGraphicsContext3D methods |
| + virtual bool initialize( |
| + WebGraphicsContext3D::Attributes attributes, WebView*, bool); |
| + virtual bool makeContextCurrent(); |
| + |
| + virtual int width(); |
| + virtual int height(); |
| + |
| + virtual bool isGLES2Compliant(); |
| + |
| + virtual void reshape(int width, int height); |
| + |
| + virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); |
| + |
| + virtual WebGLId getPlatformTextureId(); |
| + virtual void prepareTexture(); |
| + |
| + virtual void synthesizeGLError(WGC3Denum error); |
| + virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, |
| + WGC3Dsizeiptr size, WGC3Denum access); |
| + virtual void unmapBufferSubDataCHROMIUM(const void*); |
| + virtual void* mapTexSubImage2DCHROMIUM( |
| + WGC3Denum target, |
| + WGC3Dint level, |
| + WGC3Dint xoffset, |
| + WGC3Dint yoffset, |
| + WGC3Dsizei width, |
| + WGC3Dsizei height, |
| + WGC3Denum format, |
| + WGC3Denum type, |
| + WGC3Denum access); |
| + virtual void unmapTexSubImage2DCHROMIUM(const void*); |
| + virtual void copyTextureToParentTextureCHROMIUM( |
| + WebGLId texture, WebGLId parentTexture); |
| + |
| + virtual WebString getRequestableExtensionsCHROMIUM(); |
| + virtual void requestExtensionCHROMIUM(const char*); |
| + |
| + virtual void activeTexture(WGC3Denum texture); |
| + virtual void attachShader(WebGLId program, WebGLId shader); |
| + virtual void bindAttribLocation( |
| + WebGLId program, WGC3Duint index, const WGC3Dchar* name); |
| + virtual void bindBuffer(WGC3Denum target, WebGLId buffer); |
| + virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); |
| + virtual void bindRenderbuffer( |
| + WGC3Denum target, WebGLId renderbuffer); |
| + virtual void bindTexture(WGC3Denum target, WebGLId texture); |
| + virtual void blendColor( |
| + WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); |
| + virtual void blendEquation(WGC3Denum mode); |
| + virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha); |
| + virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); |
| + virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, |
| + WGC3Denum srcAlpha, WGC3Denum dstAlpha); |
| + |
| + virtual void bufferData( |
| + WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage); |
| + virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, |
| + WGC3Dsizeiptr size, const void* data); |
| + |
| + virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); |
| + virtual void clear(WGC3Dbitfield mask); |
| + virtual void clearColor( |
| + WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); |
| + virtual void clearDepth(WGC3Dclampf depth); |
| + virtual void clearStencil(WGC3Dint s); |
| + virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, |
| + WGC3Dboolean blue, WGC3Dboolean alpha); |
| + virtual void compileShader(WebGLId shader); |
| + |
| + virtual void copyTexImage2D( |
| + WGC3Denum target, |
| + WGC3Dint level, |
| + WGC3Denum internalformat, |
| + WGC3Dint x, |
| + WGC3Dint y, |
| + WGC3Dsizei width, |
| + WGC3Dsizei height, |
| + WGC3Dint border); |
| + virtual void copyTexSubImage2D( |
| + WGC3Denum target, |
| + WGC3Dint level, |
| + WGC3Dint xoffset, |
| + WGC3Dint yoffset, |
| + WGC3Dint x, |
| + WGC3Dint y, |
| + WGC3Dsizei width, |
| + WGC3Dsizei height); |
| + virtual void cullFace(WGC3Denum mode); |
| + virtual void depthFunc(WGC3Denum func); |
| + virtual void depthMask(WGC3Dboolean flag); |
| + virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); |
| + virtual void detachShader(WebGLId program, WebGLId shader); |
| + virtual void disable(WGC3Denum cap); |
| + virtual void disableVertexAttribArray(WGC3Duint index); |
| + virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); |
| + virtual void drawElements( |
| + WGC3Denum mode, |
| + WGC3Dsizei count, |
| + WGC3Denum type, |
| + WGC3Dintptr offset); |
| + |
| + virtual void enable(WGC3Denum cap); |
| + virtual void enableVertexAttribArray(WGC3Duint index); |
| + virtual void finish(); |
| + virtual void flush(); |
| + virtual void framebufferRenderbuffer( |
| + WGC3Denum target, |
| + WGC3Denum attachment, |
| + WGC3Denum renderbuffertarget, |
| + WebGLId renderbuffer); |
| + virtual void framebufferTexture2D( |
| + WGC3Denum target, |
| + WGC3Denum attachment, |
| + WGC3Denum textarget, |
| + WebGLId texture, |
| + WGC3Dint level); |
| + virtual void frontFace(WGC3Denum mode); |
| + virtual void generateMipmap(WGC3Denum target); |
| + |
| + virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&); |
| + virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&); |
| + |
| + virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, |
| + WGC3Dsizei* count, WebGLId* shaders); |
| + |
| + virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); |
| + |
| + virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); |
| + |
| + virtual void getBufferParameteriv( |
| + WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
| + |
| + virtual Attributes getContextAttributes(); |
| + |
| + virtual WGC3Denum getError(); |
| + |
| + virtual bool isContextLost(); |
| + |
| + virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); |
| + |
| + virtual void getFramebufferAttachmentParameteriv( |
| + WGC3Denum target, |
| + WGC3Denum attachment, |
| + WGC3Denum pname, |
| + WGC3Dint* value); |
| + |
| + virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); |
| + |
| + virtual void getProgramiv( |
| + WebGLId program, WGC3Denum pname, WGC3Dint* value); |
| + |
| + virtual WebString getProgramInfoLog(WebGLId program); |
| + |
| + virtual void getRenderbufferParameteriv( |
| + WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
| + |
| + virtual void getShaderiv( |
| + WebGLId shader, WGC3Denum pname, WGC3Dint* value); |
| + |
| + virtual WebString getShaderInfoLog(WebGLId shader); |
| + |
| + // TBD |
| + // void glGetShaderPrecisionFormat( |
| + // GLenum shadertype, GLenum precisiontype, |
| + // GLint* range, GLint* precision); |
| + |
| + virtual WebString getShaderSource(WebGLId shader); |
| + virtual WebString getString(WGC3Denum name); |
| + |
| + virtual void getTexParameterfv( |
| + WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value); |
| + virtual void getTexParameteriv( |
| + WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
| + |
| + virtual void getUniformfv( |
| + WebGLId program, WGC3Dint location, WGC3Dfloat* value); |
| + virtual void getUniformiv( |
| + WebGLId program, WGC3Dint location, WGC3Dint* value); |
| + |
| + virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); |
| + |
| + virtual void getVertexAttribfv( |
| + WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value); |
| + virtual void getVertexAttribiv( |
| + WGC3Duint index, WGC3Denum pname, WGC3Dint* value); |
| + |
| + virtual WGC3Dsizeiptr getVertexAttribOffset( |
| + WGC3Duint index, WGC3Denum pname); |
| + |
| + virtual void hint(WGC3Denum target, WGC3Denum mode); |
| + virtual WGC3Dboolean isBuffer(WebGLId buffer); |
| + virtual WGC3Dboolean isEnabled(WGC3Denum cap); |
| + virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); |
| + virtual WGC3Dboolean isProgram(WebGLId program); |
| + virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); |
| + virtual WGC3Dboolean isShader(WebGLId shader); |
| + virtual WGC3Dboolean isTexture(WebGLId texture); |
| + virtual void lineWidth(WGC3Dfloat width); |
| + virtual void linkProgram(WebGLId program); |
| + virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); |
| + virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); |
| + |
| + virtual void readPixels( |
| + WGC3Dint x, WGC3Dint y, |
| + WGC3Dsizei width, WGC3Dsizei height, |
| + WGC3Denum format, |
| + WGC3Denum type, |
| + void* pixels); |
| + |
| + virtual void releaseShaderCompiler(); |
| + virtual void renderbufferStorage( |
| + WGC3Denum target, |
| + WGC3Denum internalformat, |
| + WGC3Dsizei width, |
| + WGC3Dsizei height); |
| + virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert); |
| + virtual void scissor( |
| + WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
| + virtual void shaderSource(WebGLId shader, const WGC3Dchar* source); |
| + virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
| + virtual void stencilFuncSeparate( |
| + WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
| + virtual void stencilMask(WGC3Duint mask); |
| + virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); |
| + virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); |
| + virtual void stencilOpSeparate( |
| + WGC3Denum face, |
| + WGC3Denum fail, |
| + WGC3Denum zfail, |
| + WGC3Denum zpass); |
| + |
| + virtual void texImage2D( |
| + WGC3Denum target, |
| + WGC3Dint level, |
| + WGC3Denum internalformat, |
| + WGC3Dsizei width, |
| + WGC3Dsizei height, |
| + WGC3Dint border, |
| + WGC3Denum format, |
| + WGC3Denum type, |
| + const void* pixels); |
| + |
| + virtual void texParameterf( |
| + WGC3Denum target, WGC3Denum pname, WGC3Dfloat param); |
| + virtual void texParameteri( |
| + WGC3Denum target, WGC3Denum pname, WGC3Dint param); |
| + |
| + virtual void texSubImage2D( |
| + WGC3Denum target, |
| + WGC3Dint level, |
| + WGC3Dint xoffset, |
| + WGC3Dint yoffset, |
| + WGC3Dsizei width, |
| + WGC3Dsizei height, |
| + WGC3Denum format, |
| + WGC3Denum type, |
| + const void* pixels); |
| + |
| + virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); |
| + virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, |
| + const WGC3Dfloat* v); |
| + virtual void uniform1i(WGC3Dint location, WGC3Dint x); |
| + virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, |
| + const WGC3Dint* v); |
| + virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); |
| + virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, |
| + const WGC3Dfloat* v); |
| + virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); |
| + virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, |
| + const WGC3Dint* v); |
| + virtual void uniform3f(WGC3Dint location, |
| + WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
| + virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, |
| + const WGC3Dfloat* v); |
| + virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z); |
| + virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, |
| + const WGC3Dint* v); |
| + virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, |
| + WGC3Dfloat z, WGC3Dfloat w); |
| + virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, |
| + const WGC3Dfloat* v); |
| + virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, |
| + WGC3Dint z, WGC3Dint w); |
| + virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, |
| + const WGC3Dint* v); |
| + virtual void uniformMatrix2fv( |
| + WGC3Dint location, WGC3Dsizei count, |
| + WGC3Dboolean transpose, const WGC3Dfloat* value); |
| + virtual void uniformMatrix3fv( |
| + WGC3Dint location, WGC3Dsizei count, |
| + WGC3Dboolean transpose, const WGC3Dfloat* value); |
| + virtual void uniformMatrix4fv( |
| + WGC3Dint location, WGC3Dsizei count, |
| + WGC3Dboolean transpose, const WGC3Dfloat* value); |
| + |
| + virtual void useProgram(WebGLId program); |
| + virtual void validateProgram(WebGLId program); |
| + |
| + virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); |
| + virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); |
| + virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); |
| + virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); |
| + virtual void vertexAttrib3f( |
| + WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
| + virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); |
| + virtual void vertexAttrib4f( |
| + WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); |
| + virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); |
| + virtual void vertexAttribPointer( |
| + WGC3Duint index, |
| + WGC3Dint size, |
| + WGC3Denum type, |
| + WGC3Dboolean normalized, |
| + WGC3Dsizei stride, |
| + WGC3Dintptr offset); |
| + |
| + virtual void viewport( |
| + WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
| + |
| + // Support for buffer creation and deletion |
| + virtual WebGLId createBuffer(); |
| + virtual WebGLId createFramebuffer(); |
| + virtual WebGLId createProgram(); |
| + virtual WebGLId createRenderbuffer(); |
| + virtual WebGLId createShader(WGC3Denum); |
| + virtual WebGLId createTexture(); |
| + |
| + virtual void deleteBuffer(WebGLId); |
| + virtual void deleteFramebuffer(WebGLId); |
| + virtual void deleteProgram(WebGLId); |
| + virtual void deleteRenderbuffer(WebGLId); |
| + virtual void deleteShader(WebGLId); |
| + virtual void deleteTexture(WebGLId); |
| + |
| + private: |
| + // ANGLE related. |
| + struct ShaderSourceEntry { |
| + explicit ShaderSourceEntry(WGC3Denum shader_type) |
| + : type(shader_type), |
| + is_valid(false) { |
| + } |
| + |
| + WGC3Denum type; |
| + scoped_array<char> source; |
| + scoped_array<char> log; |
| + scoped_array<char> translated_source; |
| + bool is_valid; |
| + }; |
| + |
| + typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; |
| + |
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| + void FlipVertically(unsigned char* framebuffer, |
| + unsigned int width, |
| + unsigned int height); |
| +#endif |
| + |
| + // Take into account the user's requested context creation attributes, in |
| + // particular stencil and antialias, and determine which could or could |
| + // not be honored based on the capabilities of the OpenGL implementation. |
| + void ValidateAttributes(); |
| + |
| + // Resolve the given rectangle of the multisampled framebuffer if necessary. |
| + void ResolveMultisampledFramebuffer( |
| + WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
| + |
| + bool AngleCreateCompilers(); |
| + void AngleDestroyCompilers(); |
| + bool AngleValidateShaderSource(ShaderSourceEntry* entry); |
| + |
| + WebGraphicsContext3D::Attributes attributes_; |
| + bool initialized_; |
| + bool render_directly_to_web_view_; |
| + bool is_gles2_; |
| + bool have_ext_framebuffer_object_; |
| + bool have_ext_framebuffer_multisample_; |
| + bool have_angle_framebuffer_multisample_; |
| + |
| + WebGLId texture_; |
| + WebGLId fbo_; |
| + WebGLId depth_stencil_buffer_; |
| + int cached_width_, cached_height_; |
| + |
| + // For multisampling |
| + WebGLId multisample_fbo_; |
| + WebGLId multisample_depth_stencil_buffer_; |
| + WebGLId multisample_color_buffer_; |
| + |
| + // For tracking which FBO is bound |
| + WebGLId bound_fbo_; |
| + |
| + // For tracking which texture is bound |
| + WebGLId bound_texture_; |
| + |
| + // FBO used for copying child texture to parent texture. |
| + WebGLId copy_texture_to_parent_texture_fbo_; |
| + |
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| + unsigned char* scanline_; |
| +#endif |
| + |
| + // Errors raised by synthesizeGLError(). |
| + std::list<WGC3Denum> synthetic_errors_list_; |
| + std::set<WGC3Denum> synthetic_errors_set_; |
| + |
| + scoped_ptr<gfx::GLContext> gl_context_; |
| + |
| + ShaderSourceMap shader_source_map_; |
| + |
| + ShHandle fragment_compiler_; |
| + ShHandle vertex_compiler_; |
| +}; |
| + |
| +#else // USE_WGC3D_TYPES |
| + |
| class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { |
| public: |
| WebGraphicsContext3DInProcessImpl(); |
| @@ -466,6 +908,8 @@ |
| ShHandle vertex_compiler_; |
| }; |
| +#endif // USE_WGC3D_TYPES |
| + |
| } // namespace gpu |
| } // namespace webkit |