Index: chrome/renderer/webgraphicscontext3d_command_buffer_impl.h |
=================================================================== |
--- chrome/renderer/webgraphicscontext3d_command_buffer_impl.h (revision 72509) |
+++ chrome/renderer/webgraphicscontext3d_command_buffer_impl.h (working copy) |
@@ -30,8 +30,21 @@ |
} |
} |
+using WebKit::WGC3Dchar; |
+using WebKit::WGC3Denum; |
+using WebKit::WGC3Dboolean; |
+using WebKit::WGC3Dbitfield; |
+using WebKit::WGC3Dint; |
+using WebKit::WGC3Dsizei; |
+using WebKit::WGC3Duint; |
+using WebKit::WGC3Dfloat; |
+using WebKit::WGC3Dclampf; |
+using WebKit::WGC3Dintptr; |
+using WebKit::WGC3Dsizeiptr; |
Ken Russell (switch to Gerrit)
2011/01/26 23:58:02
I think this block should go inside the #if define
|
using WebKit::WebGLId; |
+#if defined(USE_WGC3D_TYPES) |
+ |
class WebGraphicsContext3DCommandBufferImpl |
: public WebKit::WebGraphicsContext3D { |
public: |
@@ -50,6 +63,407 @@ |
virtual int width(); |
virtual int height(); |
+ virtual bool isGLES2Compliant(); |
+ |
+ virtual void reshape(int width, int height); |
+ |
+ virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); |
+ |
+ virtual WebGLId getPlatformTextureId(); |
+ virtual void prepareTexture(); |
+ |
+ virtual void activeTexture(WGC3Denum texture); |
+ virtual void attachShader(WebGLId program, WebGLId shader); |
+ virtual void bindAttribLocation(WebGLId program, WGC3Duint index, |
+ const WGC3Dchar* name); |
+ virtual void bindBuffer(WGC3Denum target, WebGLId buffer); |
+ virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); |
+ virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer); |
+ virtual void bindTexture(WGC3Denum target, WebGLId texture); |
+ virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, |
+ WGC3Dclampf blue, WGC3Dclampf alpha); |
+ virtual void blendEquation(WGC3Denum mode); |
+ virtual void blendEquationSeparate(WGC3Denum modeRGB, |
+ WGC3Denum modeAlpha); |
+ virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); |
+ virtual void blendFuncSeparate(WGC3Denum srcRGB, |
+ WGC3Denum dstRGB, |
+ WGC3Denum srcAlpha, |
+ WGC3Denum dstAlpha); |
+ |
+ virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, |
+ const void* data, WGC3Denum usage); |
+ virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, |
+ WGC3Dsizeiptr size, const void* data); |
+ |
+ virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); |
+ virtual void clear(WGC3Dbitfield mask); |
+ virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, |
+ WGC3Dclampf blue, WGC3Dclampf alpha); |
+ virtual void clearDepth(WGC3Dclampf depth); |
+ virtual void clearStencil(WGC3Dint s); |
+ virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, |
+ WGC3Dboolean blue, WGC3Dboolean alpha); |
+ virtual void compileShader(WebGLId shader); |
+ |
+ virtual void copyTexImage2D(WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Denum internalformat, |
+ WGC3Dint x, |
+ WGC3Dint y, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Dint border); |
+ virtual void copyTexSubImage2D(WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dint x, |
+ WGC3Dint y, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height); |
+ virtual void cullFace(WGC3Denum mode); |
+ virtual void depthFunc(WGC3Denum func); |
+ virtual void depthMask(WGC3Dboolean flag); |
+ virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); |
+ virtual void detachShader(WebGLId program, WebGLId shader); |
+ virtual void disable(WGC3Denum cap); |
+ virtual void disableVertexAttribArray(WGC3Duint index); |
+ virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); |
+ virtual void drawElements(WGC3Denum mode, |
+ WGC3Dsizei count, |
+ WGC3Denum type, |
+ WGC3Dintptr offset); |
+ |
+ virtual void enable(WGC3Denum cap); |
+ virtual void enableVertexAttribArray(WGC3Duint index); |
+ virtual void finish(); |
+ virtual void flush(); |
+ virtual void framebufferRenderbuffer(WGC3Denum target, |
+ WGC3Denum attachment, |
+ WGC3Denum renderbuffertarget, |
+ WebGLId renderbuffer); |
+ virtual void framebufferTexture2D(WGC3Denum target, |
+ WGC3Denum attachment, |
+ WGC3Denum textarget, |
+ WebGLId texture, |
+ WGC3Dint level); |
+ virtual void frontFace(WGC3Denum mode); |
+ virtual void generateMipmap(WGC3Denum target); |
+ |
+ virtual bool getActiveAttrib(WebGLId program, |
+ WGC3Duint index, |
+ ActiveInfo&); |
+ virtual bool getActiveUniform(WebGLId program, |
+ WGC3Duint index, |
+ ActiveInfo&); |
+ |
+ virtual void getAttachedShaders(WebGLId program, |
+ WGC3Dsizei maxCount, |
+ WGC3Dsizei* count, |
+ WebGLId* shaders); |
+ |
+ virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); |
+ |
+ virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); |
+ |
+ virtual void getBufferParameteriv(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual Attributes getContextAttributes(); |
+ |
+ virtual WGC3Denum getError(); |
+ |
+ virtual bool isContextLost(); |
+ |
+ virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); |
+ |
+ virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, |
+ WGC3Denum attachment, |
+ WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual WebKit::WebString getProgramInfoLog(WebGLId program); |
+ |
+ virtual void getRenderbufferParameteriv(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual WebKit::WebString getShaderInfoLog(WebGLId shader); |
+ |
+ // TBD |
+ // void glGetShaderPrecisionFormat (GLenum shadertype, |
+ // GLenum precisiontype, |
+ // GLint* range, |
+ // GLint* precision); |
+ |
+ virtual WebKit::WebString getShaderSource(WebGLId shader); |
+ virtual WebKit::WebString getString(WGC3Denum name); |
+ |
+ virtual void getTexParameterfv(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dfloat* value); |
+ virtual void getTexParameteriv(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual void getUniformfv(WebGLId program, |
+ WGC3Dint location, |
+ WGC3Dfloat* value); |
+ virtual void getUniformiv(WebGLId program, |
+ WGC3Dint location, |
+ WGC3Dint* value); |
+ |
+ virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); |
+ |
+ virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, |
+ WGC3Dfloat* value); |
+ virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname); |
+ |
+ virtual void hint(WGC3Denum target, WGC3Denum mode); |
+ virtual WGC3Dboolean isBuffer(WebGLId buffer); |
+ virtual WGC3Dboolean isEnabled(WGC3Denum cap); |
+ virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); |
+ virtual WGC3Dboolean isProgram(WebGLId program); |
+ virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); |
+ virtual WGC3Dboolean isShader(WebGLId shader); |
+ virtual WGC3Dboolean isTexture(WebGLId texture); |
+ virtual void lineWidth(WGC3Dfloat); |
+ virtual void linkProgram(WebGLId program); |
+ virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); |
+ virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); |
+ |
+ virtual void readPixels(WGC3Dint x, |
+ WGC3Dint y, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ void* pixels); |
+ |
+ virtual void releaseShaderCompiler(); |
+ virtual void renderbufferStorage(WGC3Denum target, |
+ WGC3Denum internalformat, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height); |
+ virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert); |
+ virtual void scissor(WGC3Dint x, WGC3Dint y, |
+ WGC3Dsizei width, WGC3Dsizei height); |
+ virtual void shaderSource(WebGLId shader, const WGC3Dchar* string); |
+ virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
+ virtual void stencilFuncSeparate(WGC3Denum face, |
+ WGC3Denum func, |
+ WGC3Dint ref, |
+ WGC3Duint mask); |
+ virtual void stencilMask(WGC3Duint mask); |
+ virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); |
+ virtual void stencilOp(WGC3Denum fail, |
+ WGC3Denum zfail, |
+ WGC3Denum zpass); |
+ virtual void stencilOpSeparate(WGC3Denum face, |
+ WGC3Denum fail, |
+ WGC3Denum zfail, |
+ WGC3Denum zpass); |
+ |
+ virtual void texImage2D(WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Denum internalformat, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Dint border, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ const void* pixels); |
+ |
+ virtual void texParameterf(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dfloat param); |
+ virtual void texParameteri(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dint param); |
+ |
+ virtual void texSubImage2D(WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ const void* pixels); |
+ |
+ virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); |
+ virtual void uniform1fv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dfloat* v); |
+ virtual void uniform1i(WGC3Dint location, WGC3Dint x); |
+ virtual void uniform1iv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dint* v); |
+ virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); |
+ virtual void uniform2fv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dfloat* v); |
+ virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); |
+ virtual void uniform2iv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dint* v); |
+ virtual void uniform3f(WGC3Dint location, |
+ WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
+ virtual void uniform3fv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dfloat* v); |
+ virtual void uniform3i(WGC3Dint location, |
+ WGC3Dint x, WGC3Dint y, WGC3Dint z); |
+ virtual void uniform3iv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dint* v); |
+ virtual void uniform4f(WGC3Dint location, |
+ WGC3Dfloat x, WGC3Dfloat y, |
+ WGC3Dfloat z, WGC3Dfloat w); |
+ virtual void uniform4fv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dfloat* v); |
+ virtual void uniform4i(WGC3Dint location, |
+ WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); |
+ virtual void uniform4iv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dint* v); |
+ virtual void uniformMatrix2fv(WGC3Dint location, |
+ WGC3Dsizei count, |
+ WGC3Dboolean transpose, |
+ const WGC3Dfloat* value); |
+ virtual void uniformMatrix3fv(WGC3Dint location, |
+ WGC3Dsizei count, |
+ WGC3Dboolean transpose, |
+ const WGC3Dfloat* value); |
+ virtual void uniformMatrix4fv(WGC3Dint location, |
+ WGC3Dsizei count, |
+ WGC3Dboolean transpose, |
+ const WGC3Dfloat* value); |
+ |
+ virtual void useProgram(WebGLId program); |
+ virtual void validateProgram(WebGLId program); |
+ |
+ virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); |
+ virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); |
+ virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttrib3f(WGC3Duint index, |
+ WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
+ virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttrib4f(WGC3Duint index, |
+ WGC3Dfloat x, WGC3Dfloat y, |
+ WGC3Dfloat z, WGC3Dfloat w); |
+ virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttribPointer(WGC3Duint index, |
+ WGC3Dint size, |
+ WGC3Denum type, |
+ WGC3Dboolean normalized, |
+ WGC3Dsizei stride, |
+ WGC3Dintptr offset); |
+ |
+ virtual void viewport(WGC3Dint x, WGC3Dint y, |
+ WGC3Dsizei width, WGC3Dsizei height); |
+ |
+ // Support for buffer creation and deletion |
+ virtual WebGLId createBuffer(); |
+ virtual WebGLId createFramebuffer(); |
+ virtual WebGLId createProgram(); |
+ virtual WebGLId createRenderbuffer(); |
+ virtual WebGLId createShader(WGC3Denum); |
+ virtual WebGLId createTexture(); |
+ |
+ virtual void deleteBuffer(WebGLId); |
+ virtual void deleteFramebuffer(WebGLId); |
+ virtual void deleteProgram(WebGLId); |
+ virtual void deleteRenderbuffer(WebGLId); |
+ virtual void deleteShader(WebGLId); |
+ virtual void deleteTexture(WebGLId); |
+ |
+ virtual void synthesizeGLError(WGC3Denum); |
+ |
+ virtual void* mapBufferSubDataCHROMIUM( |
+ WGC3Denum target, WGC3Dintptr offset, |
+ WGC3Dsizeiptr size, WGC3Denum access); |
+ virtual void unmapBufferSubDataCHROMIUM(const void*); |
+ virtual void* mapTexSubImage2DCHROMIUM( |
+ WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ WGC3Denum access); |
+ virtual void unmapTexSubImage2DCHROMIUM(const void*); |
+ |
+ virtual void copyTextureToParentTextureCHROMIUM( |
+ WebGLId texture, WebGLId parentTexture); |
+ |
+ virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); |
+ virtual void requestExtensionCHROMIUM(const char*); |
+ |
+ virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height); |
+ virtual void deleteCompositorTexture(WebGLId parent_texture); |
+ virtual void copyTextureToCompositor(WebGLId texture, |
+ WebGLId parent_texture); |
+ |
+ ggl::Context* context() { return context_; } |
+ |
+ private: |
+ // SwapBuffers callback; |
+ void OnSwapBuffers(); |
+ |
+ // The GGL context we use for OpenGL rendering. |
+ ggl::Context* context_; |
+ // If rendering directly to WebView, weak pointer to it. |
+ WebKit::WebView* web_view_; |
+#if defined(OS_MACOSX) |
+ // "Fake" plugin window handle in browser process for the compositor's output. |
+ gfx::PluginWindowHandle plugin_handle_; |
+#endif |
+ |
+ WebKit::WebGraphicsContext3D::Attributes attributes_; |
+ int cached_width_, cached_height_; |
+ |
+ // For tracking which FBO is bound. |
+ WebGLId bound_fbo_; |
+ |
+ // Errors raised by synthesizeGLError(). |
+ std::vector<WGC3Denum> synthetic_errors_; |
+ |
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
+ scoped_ptr<uint8> scanline_; |
+ void FlipVertically(uint8* framebuffer, |
+ unsigned int width, |
+ unsigned int height); |
+#endif |
+}; |
+ |
+#else // USE_WGC3D_TYPES |
+ |
+class WebGraphicsContext3DCommandBufferImpl |
+ : public WebKit::WebGraphicsContext3D { |
+ public: |
+ |
+ WebGraphicsContext3DCommandBufferImpl(); |
+ virtual ~WebGraphicsContext3DCommandBufferImpl(); |
+ |
+ //---------------------------------------------------------------------- |
+ // WebGraphicsContext3D methods |
+ virtual bool initialize(WebGraphicsContext3D::Attributes attributes, |
+ WebKit::WebView*, |
+ bool renderDirectlyToWebView); |
+ |
+ virtual bool makeContextCurrent(); |
+ |
+ virtual int width(); |
+ virtual int height(); |
+ |
virtual int sizeInBytes(int type); |
virtual bool isGLES2Compliant(); |
@@ -401,6 +815,8 @@ |
#endif |
}; |
+#endif // USE_WGC3D_TYPES |
+ |
#endif // defined(ENABLE_GPU) |
#endif // CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |