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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
7 | 7 |
8 #include <list> | 8 #include <list> |
9 #include <set> | 9 #include <set> |
10 | 10 |
11 #include "base/hash_tables.h" | 11 #include "base/hash_tables.h" |
12 #include "base/scoped_ptr.h" | 12 #include "base/scoped_ptr.h" |
13 #include "third_party/angle/include/GLSLANG/ShaderLang.h" | 13 #include "third_party/angle/include/GLSLANG/ShaderLang.h" |
14 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D. h" | 14 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D. h" |
15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" | 15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" |
16 | 16 |
17 #if !defined(OS_MACOSX) | 17 #if !defined(OS_MACOSX) |
18 #define FLIP_FRAMEBUFFER_VERTICALLY | 18 #define FLIP_FRAMEBUFFER_VERTICALLY |
19 #endif | 19 #endif |
20 namespace gfx { | 20 namespace gfx { |
21 class GLContext; | 21 class GLContext; |
22 } | 22 } |
23 | 23 |
24 using WebKit::WGC3Dchar; | |
25 using WebKit::WGC3Denum; | |
26 using WebKit::WGC3Dboolean; | |
27 using WebKit::WGC3Dbitfield; | |
28 using WebKit::WGC3Dint; | |
29 using WebKit::WGC3Dsizei; | |
30 using WebKit::WGC3Duint; | |
31 using WebKit::WGC3Dfloat; | |
32 using WebKit::WGC3Dclampf; | |
33 using WebKit::WGC3Dintptr; | |
34 using WebKit::WGC3Dsizeiptr; | |
Ken Russell (switch to Gerrit)
2011/01/26 23:58:02
The block above should I think be guarded by #if d
| |
35 using WebKit::WebGLId; | |
36 | |
37 using WebKit::WebString; | |
38 using WebKit::WebView; | |
39 | |
40 using WebKit::WebGraphicsContext3D; | |
41 | |
24 namespace webkit { | 42 namespace webkit { |
25 namespace gpu { | 43 namespace gpu { |
26 | 44 |
27 // The default implementation of WebGL. In Chromium, using this class | 45 // The default implementation of WebGL. In Chromium, using this class |
28 // requires the sandbox to be disabled, which is strongly discouraged. | 46 // requires the sandbox to be disabled, which is strongly discouraged. |
29 // It is provided for support of test_shell and any Chromium ports | 47 // It is provided for support of test_shell and any Chromium ports |
30 // where an in-renderer WebGL implementation would be helpful. | 48 // where an in-renderer WebGL implementation would be helpful. |
31 | 49 |
50 #if defined(USE_WGC3D_TYPES) | |
51 | |
52 class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D { | |
53 public: | |
54 WebGraphicsContext3DInProcessImpl(); | |
55 virtual ~WebGraphicsContext3DInProcessImpl(); | |
56 | |
57 //---------------------------------------------------------------------- | |
58 // WebGraphicsContext3D methods | |
59 virtual bool initialize( | |
60 WebGraphicsContext3D::Attributes attributes, WebView*, bool); | |
61 virtual bool makeContextCurrent(); | |
62 | |
63 virtual int width(); | |
64 virtual int height(); | |
65 | |
66 virtual bool isGLES2Compliant(); | |
67 | |
68 virtual void reshape(int width, int height); | |
69 | |
70 virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); | |
71 | |
72 virtual WebGLId getPlatformTextureId(); | |
73 virtual void prepareTexture(); | |
74 | |
75 virtual void synthesizeGLError(WGC3Denum error); | |
76 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, | |
77 WGC3Dsizeiptr size, WGC3Denum access); | |
78 virtual void unmapBufferSubDataCHROMIUM(const void*); | |
79 virtual void* mapTexSubImage2DCHROMIUM( | |
80 WGC3Denum target, | |
81 WGC3Dint level, | |
82 WGC3Dint xoffset, | |
83 WGC3Dint yoffset, | |
84 WGC3Dsizei width, | |
85 WGC3Dsizei height, | |
86 WGC3Denum format, | |
87 WGC3Denum type, | |
88 WGC3Denum access); | |
89 virtual void unmapTexSubImage2DCHROMIUM(const void*); | |
90 virtual void copyTextureToParentTextureCHROMIUM( | |
91 WebGLId texture, WebGLId parentTexture); | |
92 | |
93 virtual WebString getRequestableExtensionsCHROMIUM(); | |
94 virtual void requestExtensionCHROMIUM(const char*); | |
95 | |
96 virtual void activeTexture(WGC3Denum texture); | |
97 virtual void attachShader(WebGLId program, WebGLId shader); | |
98 virtual void bindAttribLocation( | |
99 WebGLId program, WGC3Duint index, const WGC3Dchar* name); | |
100 virtual void bindBuffer(WGC3Denum target, WebGLId buffer); | |
101 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); | |
102 virtual void bindRenderbuffer( | |
103 WGC3Denum target, WebGLId renderbuffer); | |
104 virtual void bindTexture(WGC3Denum target, WebGLId texture); | |
105 virtual void blendColor( | |
106 WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); | |
107 virtual void blendEquation(WGC3Denum mode); | |
108 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha); | |
109 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); | |
110 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, | |
111 WGC3Denum srcAlpha, WGC3Denum dstAlpha); | |
112 | |
113 virtual void bufferData( | |
114 WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage); | |
115 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, | |
116 WGC3Dsizeiptr size, const void* data); | |
117 | |
118 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); | |
119 virtual void clear(WGC3Dbitfield mask); | |
120 virtual void clearColor( | |
121 WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); | |
122 virtual void clearDepth(WGC3Dclampf depth); | |
123 virtual void clearStencil(WGC3Dint s); | |
124 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, | |
125 WGC3Dboolean blue, WGC3Dboolean alpha); | |
126 virtual void compileShader(WebGLId shader); | |
127 | |
128 virtual void copyTexImage2D( | |
129 WGC3Denum target, | |
130 WGC3Dint level, | |
131 WGC3Denum internalformat, | |
132 WGC3Dint x, | |
133 WGC3Dint y, | |
134 WGC3Dsizei width, | |
135 WGC3Dsizei height, | |
136 WGC3Dint border); | |
137 virtual void copyTexSubImage2D( | |
138 WGC3Denum target, | |
139 WGC3Dint level, | |
140 WGC3Dint xoffset, | |
141 WGC3Dint yoffset, | |
142 WGC3Dint x, | |
143 WGC3Dint y, | |
144 WGC3Dsizei width, | |
145 WGC3Dsizei height); | |
146 virtual void cullFace(WGC3Denum mode); | |
147 virtual void depthFunc(WGC3Denum func); | |
148 virtual void depthMask(WGC3Dboolean flag); | |
149 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); | |
150 virtual void detachShader(WebGLId program, WebGLId shader); | |
151 virtual void disable(WGC3Denum cap); | |
152 virtual void disableVertexAttribArray(WGC3Duint index); | |
153 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); | |
154 virtual void drawElements( | |
155 WGC3Denum mode, | |
156 WGC3Dsizei count, | |
157 WGC3Denum type, | |
158 WGC3Dintptr offset); | |
159 | |
160 virtual void enable(WGC3Denum cap); | |
161 virtual void enableVertexAttribArray(WGC3Duint index); | |
162 virtual void finish(); | |
163 virtual void flush(); | |
164 virtual void framebufferRenderbuffer( | |
165 WGC3Denum target, | |
166 WGC3Denum attachment, | |
167 WGC3Denum renderbuffertarget, | |
168 WebGLId renderbuffer); | |
169 virtual void framebufferTexture2D( | |
170 WGC3Denum target, | |
171 WGC3Denum attachment, | |
172 WGC3Denum textarget, | |
173 WebGLId texture, | |
174 WGC3Dint level); | |
175 virtual void frontFace(WGC3Denum mode); | |
176 virtual void generateMipmap(WGC3Denum target); | |
177 | |
178 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&); | |
179 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&); | |
180 | |
181 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, | |
182 WGC3Dsizei* count, WebGLId* shaders); | |
183 | |
184 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); | |
185 | |
186 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); | |
187 | |
188 virtual void getBufferParameteriv( | |
189 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | |
190 | |
191 virtual Attributes getContextAttributes(); | |
192 | |
193 virtual WGC3Denum getError(); | |
194 | |
195 virtual bool isContextLost(); | |
196 | |
197 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); | |
198 | |
199 virtual void getFramebufferAttachmentParameteriv( | |
200 WGC3Denum target, | |
201 WGC3Denum attachment, | |
202 WGC3Denum pname, | |
203 WGC3Dint* value); | |
204 | |
205 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); | |
206 | |
207 virtual void getProgramiv( | |
208 WebGLId program, WGC3Denum pname, WGC3Dint* value); | |
209 | |
210 virtual WebString getProgramInfoLog(WebGLId program); | |
211 | |
212 virtual void getRenderbufferParameteriv( | |
213 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | |
214 | |
215 virtual void getShaderiv( | |
216 WebGLId shader, WGC3Denum pname, WGC3Dint* value); | |
217 | |
218 virtual WebString getShaderInfoLog(WebGLId shader); | |
219 | |
220 // TBD | |
221 // void glGetShaderPrecisionFormat( | |
222 // GLenum shadertype, GLenum precisiontype, | |
223 // GLint* range, GLint* precision); | |
224 | |
225 virtual WebString getShaderSource(WebGLId shader); | |
226 virtual WebString getString(WGC3Denum name); | |
227 | |
228 virtual void getTexParameterfv( | |
229 WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value); | |
230 virtual void getTexParameteriv( | |
231 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | |
232 | |
233 virtual void getUniformfv( | |
234 WebGLId program, WGC3Dint location, WGC3Dfloat* value); | |
235 virtual void getUniformiv( | |
236 WebGLId program, WGC3Dint location, WGC3Dint* value); | |
237 | |
238 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); | |
239 | |
240 virtual void getVertexAttribfv( | |
241 WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value); | |
242 virtual void getVertexAttribiv( | |
243 WGC3Duint index, WGC3Denum pname, WGC3Dint* value); | |
244 | |
245 virtual WGC3Dsizeiptr getVertexAttribOffset( | |
246 WGC3Duint index, WGC3Denum pname); | |
247 | |
248 virtual void hint(WGC3Denum target, WGC3Denum mode); | |
249 virtual WGC3Dboolean isBuffer(WebGLId buffer); | |
250 virtual WGC3Dboolean isEnabled(WGC3Denum cap); | |
251 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); | |
252 virtual WGC3Dboolean isProgram(WebGLId program); | |
253 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); | |
254 virtual WGC3Dboolean isShader(WebGLId shader); | |
255 virtual WGC3Dboolean isTexture(WebGLId texture); | |
256 virtual void lineWidth(WGC3Dfloat width); | |
257 virtual void linkProgram(WebGLId program); | |
258 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); | |
259 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); | |
260 | |
261 virtual void readPixels( | |
262 WGC3Dint x, WGC3Dint y, | |
263 WGC3Dsizei width, WGC3Dsizei height, | |
264 WGC3Denum format, | |
265 WGC3Denum type, | |
266 void* pixels); | |
267 | |
268 virtual void releaseShaderCompiler(); | |
269 virtual void renderbufferStorage( | |
270 WGC3Denum target, | |
271 WGC3Denum internalformat, | |
272 WGC3Dsizei width, | |
273 WGC3Dsizei height); | |
274 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert); | |
275 virtual void scissor( | |
276 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | |
277 virtual void shaderSource(WebGLId shader, const WGC3Dchar* source); | |
278 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); | |
279 virtual void stencilFuncSeparate( | |
280 WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask); | |
281 virtual void stencilMask(WGC3Duint mask); | |
282 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); | |
283 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); | |
284 virtual void stencilOpSeparate( | |
285 WGC3Denum face, | |
286 WGC3Denum fail, | |
287 WGC3Denum zfail, | |
288 WGC3Denum zpass); | |
289 | |
290 virtual void texImage2D( | |
291 WGC3Denum target, | |
292 WGC3Dint level, | |
293 WGC3Denum internalformat, | |
294 WGC3Dsizei width, | |
295 WGC3Dsizei height, | |
296 WGC3Dint border, | |
297 WGC3Denum format, | |
298 WGC3Denum type, | |
299 const void* pixels); | |
300 | |
301 virtual void texParameterf( | |
302 WGC3Denum target, WGC3Denum pname, WGC3Dfloat param); | |
303 virtual void texParameteri( | |
304 WGC3Denum target, WGC3Denum pname, WGC3Dint param); | |
305 | |
306 virtual void texSubImage2D( | |
307 WGC3Denum target, | |
308 WGC3Dint level, | |
309 WGC3Dint xoffset, | |
310 WGC3Dint yoffset, | |
311 WGC3Dsizei width, | |
312 WGC3Dsizei height, | |
313 WGC3Denum format, | |
314 WGC3Denum type, | |
315 const void* pixels); | |
316 | |
317 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); | |
318 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, | |
319 const WGC3Dfloat* v); | |
320 virtual void uniform1i(WGC3Dint location, WGC3Dint x); | |
321 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, | |
322 const WGC3Dint* v); | |
323 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); | |
324 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, | |
325 const WGC3Dfloat* v); | |
326 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); | |
327 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, | |
328 const WGC3Dint* v); | |
329 virtual void uniform3f(WGC3Dint location, | |
330 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | |
331 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, | |
332 const WGC3Dfloat* v); | |
333 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z); | |
334 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, | |
335 const WGC3Dint* v); | |
336 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, | |
337 WGC3Dfloat z, WGC3Dfloat w); | |
338 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, | |
339 const WGC3Dfloat* v); | |
340 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, | |
341 WGC3Dint z, WGC3Dint w); | |
342 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, | |
343 const WGC3Dint* v); | |
344 virtual void uniformMatrix2fv( | |
345 WGC3Dint location, WGC3Dsizei count, | |
346 WGC3Dboolean transpose, const WGC3Dfloat* value); | |
347 virtual void uniformMatrix3fv( | |
348 WGC3Dint location, WGC3Dsizei count, | |
349 WGC3Dboolean transpose, const WGC3Dfloat* value); | |
350 virtual void uniformMatrix4fv( | |
351 WGC3Dint location, WGC3Dsizei count, | |
352 WGC3Dboolean transpose, const WGC3Dfloat* value); | |
353 | |
354 virtual void useProgram(WebGLId program); | |
355 virtual void validateProgram(WebGLId program); | |
356 | |
357 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); | |
358 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); | |
359 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); | |
360 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); | |
361 virtual void vertexAttrib3f( | |
362 WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | |
363 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); | |
364 virtual void vertexAttrib4f( | |
365 WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); | |
366 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); | |
367 virtual void vertexAttribPointer( | |
368 WGC3Duint index, | |
369 WGC3Dint size, | |
370 WGC3Denum type, | |
371 WGC3Dboolean normalized, | |
372 WGC3Dsizei stride, | |
373 WGC3Dintptr offset); | |
374 | |
375 virtual void viewport( | |
376 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | |
377 | |
378 // Support for buffer creation and deletion | |
379 virtual WebGLId createBuffer(); | |
380 virtual WebGLId createFramebuffer(); | |
381 virtual WebGLId createProgram(); | |
382 virtual WebGLId createRenderbuffer(); | |
383 virtual WebGLId createShader(WGC3Denum); | |
384 virtual WebGLId createTexture(); | |
385 | |
386 virtual void deleteBuffer(WebGLId); | |
387 virtual void deleteFramebuffer(WebGLId); | |
388 virtual void deleteProgram(WebGLId); | |
389 virtual void deleteRenderbuffer(WebGLId); | |
390 virtual void deleteShader(WebGLId); | |
391 virtual void deleteTexture(WebGLId); | |
392 | |
393 private: | |
394 // ANGLE related. | |
395 struct ShaderSourceEntry { | |
396 explicit ShaderSourceEntry(WGC3Denum shader_type) | |
397 : type(shader_type), | |
398 is_valid(false) { | |
399 } | |
400 | |
401 WGC3Denum type; | |
402 scoped_array<char> source; | |
403 scoped_array<char> log; | |
404 scoped_array<char> translated_source; | |
405 bool is_valid; | |
406 }; | |
407 | |
408 typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; | |
409 | |
410 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
411 void FlipVertically(unsigned char* framebuffer, | |
412 unsigned int width, | |
413 unsigned int height); | |
414 #endif | |
415 | |
416 // Take into account the user's requested context creation attributes, in | |
417 // particular stencil and antialias, and determine which could or could | |
418 // not be honored based on the capabilities of the OpenGL implementation. | |
419 void ValidateAttributes(); | |
420 | |
421 // Resolve the given rectangle of the multisampled framebuffer if necessary. | |
422 void ResolveMultisampledFramebuffer( | |
423 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | |
424 | |
425 bool AngleCreateCompilers(); | |
426 void AngleDestroyCompilers(); | |
427 bool AngleValidateShaderSource(ShaderSourceEntry* entry); | |
428 | |
429 WebGraphicsContext3D::Attributes attributes_; | |
430 bool initialized_; | |
431 bool render_directly_to_web_view_; | |
432 bool is_gles2_; | |
433 bool have_ext_framebuffer_object_; | |
434 bool have_ext_framebuffer_multisample_; | |
435 bool have_angle_framebuffer_multisample_; | |
436 | |
437 WebGLId texture_; | |
438 WebGLId fbo_; | |
439 WebGLId depth_stencil_buffer_; | |
440 int cached_width_, cached_height_; | |
441 | |
442 // For multisampling | |
443 WebGLId multisample_fbo_; | |
444 WebGLId multisample_depth_stencil_buffer_; | |
445 WebGLId multisample_color_buffer_; | |
446 | |
447 // For tracking which FBO is bound | |
448 WebGLId bound_fbo_; | |
449 | |
450 // For tracking which texture is bound | |
451 WebGLId bound_texture_; | |
452 | |
453 // FBO used for copying child texture to parent texture. | |
454 WebGLId copy_texture_to_parent_texture_fbo_; | |
455 | |
456 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
457 unsigned char* scanline_; | |
458 #endif | |
459 | |
460 // Errors raised by synthesizeGLError(). | |
461 std::list<WGC3Denum> synthetic_errors_list_; | |
462 std::set<WGC3Denum> synthetic_errors_set_; | |
463 | |
464 scoped_ptr<gfx::GLContext> gl_context_; | |
465 | |
466 ShaderSourceMap shader_source_map_; | |
467 | |
468 ShHandle fragment_compiler_; | |
469 ShHandle vertex_compiler_; | |
470 }; | |
471 | |
472 #else // USE_WGC3D_TYPES | |
473 | |
32 class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { | 474 class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { |
33 public: | 475 public: |
34 WebGraphicsContext3DInProcessImpl(); | 476 WebGraphicsContext3DInProcessImpl(); |
35 virtual ~WebGraphicsContext3DInProcessImpl(); | 477 virtual ~WebGraphicsContext3DInProcessImpl(); |
36 | 478 |
37 //---------------------------------------------------------------------- | 479 //---------------------------------------------------------------------- |
38 // WebGraphicsContext3D methods | 480 // WebGraphicsContext3D methods |
39 virtual bool initialize( | 481 virtual bool initialize( |
40 WebGraphicsContext3D::Attributes attributes, WebKit::WebView*, bool); | 482 WebGraphicsContext3D::Attributes attributes, WebKit::WebView*, bool); |
41 virtual bool makeContextCurrent(); | 483 virtual bool makeContextCurrent(); |
(...skipping 417 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
459 std::set<unsigned long> synthetic_errors_set_; | 901 std::set<unsigned long> synthetic_errors_set_; |
460 | 902 |
461 scoped_ptr<gfx::GLContext> gl_context_; | 903 scoped_ptr<gfx::GLContext> gl_context_; |
462 | 904 |
463 ShaderSourceMap shader_source_map_; | 905 ShaderSourceMap shader_source_map_; |
464 | 906 |
465 ShHandle fragment_compiler_; | 907 ShHandle fragment_compiler_; |
466 ShHandle vertex_compiler_; | 908 ShHandle vertex_compiler_; |
467 }; | 909 }; |
468 | 910 |
911 #endif // USE_WGC3D_TYPES | |
912 | |
469 } // namespace gpu | 913 } // namespace gpu |
470 } // namespace webkit | 914 } // namespace webkit |
471 | 915 |
472 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 916 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
473 | 917 |
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