OLD | NEW |
---|---|
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
6 #define CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ | 6 #define CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #if defined(ENABLE_GPU) | 9 #if defined(ENABLE_GPU) |
10 | 10 |
(...skipping 12 matching lines...) Expand all Loading... | |
23 | 23 |
24 class GpuChannelHost; | 24 class GpuChannelHost; |
25 class CommandBufferProxy; | 25 class CommandBufferProxy; |
26 | 26 |
27 namespace gpu { | 27 namespace gpu { |
28 namespace gles2 { | 28 namespace gles2 { |
29 class GLES2Implementation; | 29 class GLES2Implementation; |
30 } | 30 } |
31 } | 31 } |
32 | 32 |
33 using WebKit::WGC3Dchar; | |
34 using WebKit::WGC3Denum; | |
35 using WebKit::WGC3Dboolean; | |
36 using WebKit::WGC3Dbitfield; | |
37 using WebKit::WGC3Dint; | |
38 using WebKit::WGC3Dsizei; | |
39 using WebKit::WGC3Duint; | |
40 using WebKit::WGC3Dfloat; | |
41 using WebKit::WGC3Dclampf; | |
42 using WebKit::WGC3Dintptr; | |
43 using WebKit::WGC3Dsizeiptr; | |
Ken Russell (switch to Gerrit)
2011/01/26 23:58:02
I think this block should go inside the #if define
| |
33 using WebKit::WebGLId; | 44 using WebKit::WebGLId; |
34 | 45 |
46 #if defined(USE_WGC3D_TYPES) | |
47 | |
35 class WebGraphicsContext3DCommandBufferImpl | 48 class WebGraphicsContext3DCommandBufferImpl |
36 : public WebKit::WebGraphicsContext3D { | 49 : public WebKit::WebGraphicsContext3D { |
37 public: | 50 public: |
38 | 51 |
39 WebGraphicsContext3DCommandBufferImpl(); | 52 WebGraphicsContext3DCommandBufferImpl(); |
40 virtual ~WebGraphicsContext3DCommandBufferImpl(); | 53 virtual ~WebGraphicsContext3DCommandBufferImpl(); |
41 | 54 |
42 //---------------------------------------------------------------------- | 55 //---------------------------------------------------------------------- |
43 // WebGraphicsContext3D methods | 56 // WebGraphicsContext3D methods |
44 virtual bool initialize(WebGraphicsContext3D::Attributes attributes, | 57 virtual bool initialize(WebGraphicsContext3D::Attributes attributes, |
45 WebKit::WebView*, | 58 WebKit::WebView*, |
46 bool renderDirectlyToWebView); | 59 bool renderDirectlyToWebView); |
47 | 60 |
48 virtual bool makeContextCurrent(); | 61 virtual bool makeContextCurrent(); |
49 | 62 |
50 virtual int width(); | 63 virtual int width(); |
51 virtual int height(); | 64 virtual int height(); |
52 | 65 |
66 virtual bool isGLES2Compliant(); | |
67 | |
68 virtual void reshape(int width, int height); | |
69 | |
70 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); | |
71 | |
72 virtual WebGLId getPlatformTextureId(); | |
73 virtual void prepareTexture(); | |
74 | |
75 virtual void activeTexture(WGC3Denum texture); | |
76 virtual void attachShader(WebGLId program, WebGLId shader); | |
77 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, | |
78 const WGC3Dchar* name); | |
79 virtual void bindBuffer(WGC3Denum target, WebGLId buffer); | |
80 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); | |
81 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer); | |
82 virtual void bindTexture(WGC3Denum target, WebGLId texture); | |
83 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, | |
84 WGC3Dclampf blue, WGC3Dclampf alpha); | |
85 virtual void blendEquation(WGC3Denum mode); | |
86 virtual void blendEquationSeparate(WGC3Denum modeRGB, | |
87 WGC3Denum modeAlpha); | |
88 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); | |
89 virtual void blendFuncSeparate(WGC3Denum srcRGB, | |
90 WGC3Denum dstRGB, | |
91 WGC3Denum srcAlpha, | |
92 WGC3Denum dstAlpha); | |
93 | |
94 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, | |
95 const void* data, WGC3Denum usage); | |
96 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, | |
97 WGC3Dsizeiptr size, const void* data); | |
98 | |
99 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); | |
100 virtual void clear(WGC3Dbitfield mask); | |
101 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, | |
102 WGC3Dclampf blue, WGC3Dclampf alpha); | |
103 virtual void clearDepth(WGC3Dclampf depth); | |
104 virtual void clearStencil(WGC3Dint s); | |
105 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, | |
106 WGC3Dboolean blue, WGC3Dboolean alpha); | |
107 virtual void compileShader(WebGLId shader); | |
108 | |
109 virtual void copyTexImage2D(WGC3Denum target, | |
110 WGC3Dint level, | |
111 WGC3Denum internalformat, | |
112 WGC3Dint x, | |
113 WGC3Dint y, | |
114 WGC3Dsizei width, | |
115 WGC3Dsizei height, | |
116 WGC3Dint border); | |
117 virtual void copyTexSubImage2D(WGC3Denum target, | |
118 WGC3Dint level, | |
119 WGC3Dint xoffset, | |
120 WGC3Dint yoffset, | |
121 WGC3Dint x, | |
122 WGC3Dint y, | |
123 WGC3Dsizei width, | |
124 WGC3Dsizei height); | |
125 virtual void cullFace(WGC3Denum mode); | |
126 virtual void depthFunc(WGC3Denum func); | |
127 virtual void depthMask(WGC3Dboolean flag); | |
128 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); | |
129 virtual void detachShader(WebGLId program, WebGLId shader); | |
130 virtual void disable(WGC3Denum cap); | |
131 virtual void disableVertexAttribArray(WGC3Duint index); | |
132 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); | |
133 virtual void drawElements(WGC3Denum mode, | |
134 WGC3Dsizei count, | |
135 WGC3Denum type, | |
136 WGC3Dintptr offset); | |
137 | |
138 virtual void enable(WGC3Denum cap); | |
139 virtual void enableVertexAttribArray(WGC3Duint index); | |
140 virtual void finish(); | |
141 virtual void flush(); | |
142 virtual void framebufferRenderbuffer(WGC3Denum target, | |
143 WGC3Denum attachment, | |
144 WGC3Denum renderbuffertarget, | |
145 WebGLId renderbuffer); | |
146 virtual void framebufferTexture2D(WGC3Denum target, | |
147 WGC3Denum attachment, | |
148 WGC3Denum textarget, | |
149 WebGLId texture, | |
150 WGC3Dint level); | |
151 virtual void frontFace(WGC3Denum mode); | |
152 virtual void generateMipmap(WGC3Denum target); | |
153 | |
154 virtual bool getActiveAttrib(WebGLId program, | |
155 WGC3Duint index, | |
156 ActiveInfo&); | |
157 virtual bool getActiveUniform(WebGLId program, | |
158 WGC3Duint index, | |
159 ActiveInfo&); | |
160 | |
161 virtual void getAttachedShaders(WebGLId program, | |
162 WGC3Dsizei maxCount, | |
163 WGC3Dsizei* count, | |
164 WebGLId* shaders); | |
165 | |
166 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); | |
167 | |
168 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); | |
169 | |
170 virtual void getBufferParameteriv(WGC3Denum target, | |
171 WGC3Denum pname, | |
172 WGC3Dint* value); | |
173 | |
174 virtual Attributes getContextAttributes(); | |
175 | |
176 virtual WGC3Denum getError(); | |
177 | |
178 virtual bool isContextLost(); | |
179 | |
180 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); | |
181 | |
182 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, | |
183 WGC3Denum attachment, | |
184 WGC3Denum pname, | |
185 WGC3Dint* value); | |
186 | |
187 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); | |
188 | |
189 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value); | |
190 | |
191 virtual WebKit::WebString getProgramInfoLog(WebGLId program); | |
192 | |
193 virtual void getRenderbufferParameteriv(WGC3Denum target, | |
194 WGC3Denum pname, | |
195 WGC3Dint* value); | |
196 | |
197 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value); | |
198 | |
199 virtual WebKit::WebString getShaderInfoLog(WebGLId shader); | |
200 | |
201 // TBD | |
202 // void glGetShaderPrecisionFormat (GLenum shadertype, | |
203 // GLenum precisiontype, | |
204 // GLint* range, | |
205 // GLint* precision); | |
206 | |
207 virtual WebKit::WebString getShaderSource(WebGLId shader); | |
208 virtual WebKit::WebString getString(WGC3Denum name); | |
209 | |
210 virtual void getTexParameterfv(WGC3Denum target, | |
211 WGC3Denum pname, | |
212 WGC3Dfloat* value); | |
213 virtual void getTexParameteriv(WGC3Denum target, | |
214 WGC3Denum pname, | |
215 WGC3Dint* value); | |
216 | |
217 virtual void getUniformfv(WebGLId program, | |
218 WGC3Dint location, | |
219 WGC3Dfloat* value); | |
220 virtual void getUniformiv(WebGLId program, | |
221 WGC3Dint location, | |
222 WGC3Dint* value); | |
223 | |
224 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); | |
225 | |
226 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, | |
227 WGC3Dfloat* value); | |
228 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, | |
229 WGC3Dint* value); | |
230 | |
231 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname); | |
232 | |
233 virtual void hint(WGC3Denum target, WGC3Denum mode); | |
234 virtual WGC3Dboolean isBuffer(WebGLId buffer); | |
235 virtual WGC3Dboolean isEnabled(WGC3Denum cap); | |
236 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); | |
237 virtual WGC3Dboolean isProgram(WebGLId program); | |
238 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); | |
239 virtual WGC3Dboolean isShader(WebGLId shader); | |
240 virtual WGC3Dboolean isTexture(WebGLId texture); | |
241 virtual void lineWidth(WGC3Dfloat); | |
242 virtual void linkProgram(WebGLId program); | |
243 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); | |
244 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); | |
245 | |
246 virtual void readPixels(WGC3Dint x, | |
247 WGC3Dint y, | |
248 WGC3Dsizei width, | |
249 WGC3Dsizei height, | |
250 WGC3Denum format, | |
251 WGC3Denum type, | |
252 void* pixels); | |
253 | |
254 virtual void releaseShaderCompiler(); | |
255 virtual void renderbufferStorage(WGC3Denum target, | |
256 WGC3Denum internalformat, | |
257 WGC3Dsizei width, | |
258 WGC3Dsizei height); | |
259 virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert); | |
260 virtual void scissor(WGC3Dint x, WGC3Dint y, | |
261 WGC3Dsizei width, WGC3Dsizei height); | |
262 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string); | |
263 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); | |
264 virtual void stencilFuncSeparate(WGC3Denum face, | |
265 WGC3Denum func, | |
266 WGC3Dint ref, | |
267 WGC3Duint mask); | |
268 virtual void stencilMask(WGC3Duint mask); | |
269 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); | |
270 virtual void stencilOp(WGC3Denum fail, | |
271 WGC3Denum zfail, | |
272 WGC3Denum zpass); | |
273 virtual void stencilOpSeparate(WGC3Denum face, | |
274 WGC3Denum fail, | |
275 WGC3Denum zfail, | |
276 WGC3Denum zpass); | |
277 | |
278 virtual void texImage2D(WGC3Denum target, | |
279 WGC3Dint level, | |
280 WGC3Denum internalformat, | |
281 WGC3Dsizei width, | |
282 WGC3Dsizei height, | |
283 WGC3Dint border, | |
284 WGC3Denum format, | |
285 WGC3Denum type, | |
286 const void* pixels); | |
287 | |
288 virtual void texParameterf(WGC3Denum target, | |
289 WGC3Denum pname, | |
290 WGC3Dfloat param); | |
291 virtual void texParameteri(WGC3Denum target, | |
292 WGC3Denum pname, | |
293 WGC3Dint param); | |
294 | |
295 virtual void texSubImage2D(WGC3Denum target, | |
296 WGC3Dint level, | |
297 WGC3Dint xoffset, | |
298 WGC3Dint yoffset, | |
299 WGC3Dsizei width, | |
300 WGC3Dsizei height, | |
301 WGC3Denum format, | |
302 WGC3Denum type, | |
303 const void* pixels); | |
304 | |
305 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); | |
306 virtual void uniform1fv(WGC3Dint location, | |
307 WGC3Dsizei count, const WGC3Dfloat* v); | |
308 virtual void uniform1i(WGC3Dint location, WGC3Dint x); | |
309 virtual void uniform1iv(WGC3Dint location, | |
310 WGC3Dsizei count, const WGC3Dint* v); | |
311 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); | |
312 virtual void uniform2fv(WGC3Dint location, | |
313 WGC3Dsizei count, const WGC3Dfloat* v); | |
314 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); | |
315 virtual void uniform2iv(WGC3Dint location, | |
316 WGC3Dsizei count, const WGC3Dint* v); | |
317 virtual void uniform3f(WGC3Dint location, | |
318 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | |
319 virtual void uniform3fv(WGC3Dint location, | |
320 WGC3Dsizei count, const WGC3Dfloat* v); | |
321 virtual void uniform3i(WGC3Dint location, | |
322 WGC3Dint x, WGC3Dint y, WGC3Dint z); | |
323 virtual void uniform3iv(WGC3Dint location, | |
324 WGC3Dsizei count, const WGC3Dint* v); | |
325 virtual void uniform4f(WGC3Dint location, | |
326 WGC3Dfloat x, WGC3Dfloat y, | |
327 WGC3Dfloat z, WGC3Dfloat w); | |
328 virtual void uniform4fv(WGC3Dint location, | |
329 WGC3Dsizei count, const WGC3Dfloat* v); | |
330 virtual void uniform4i(WGC3Dint location, | |
331 WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); | |
332 virtual void uniform4iv(WGC3Dint location, | |
333 WGC3Dsizei count, const WGC3Dint* v); | |
334 virtual void uniformMatrix2fv(WGC3Dint location, | |
335 WGC3Dsizei count, | |
336 WGC3Dboolean transpose, | |
337 const WGC3Dfloat* value); | |
338 virtual void uniformMatrix3fv(WGC3Dint location, | |
339 WGC3Dsizei count, | |
340 WGC3Dboolean transpose, | |
341 const WGC3Dfloat* value); | |
342 virtual void uniformMatrix4fv(WGC3Dint location, | |
343 WGC3Dsizei count, | |
344 WGC3Dboolean transpose, | |
345 const WGC3Dfloat* value); | |
346 | |
347 virtual void useProgram(WebGLId program); | |
348 virtual void validateProgram(WebGLId program); | |
349 | |
350 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); | |
351 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); | |
352 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); | |
353 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); | |
354 virtual void vertexAttrib3f(WGC3Duint index, | |
355 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | |
356 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); | |
357 virtual void vertexAttrib4f(WGC3Duint index, | |
358 WGC3Dfloat x, WGC3Dfloat y, | |
359 WGC3Dfloat z, WGC3Dfloat w); | |
360 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); | |
361 virtual void vertexAttribPointer(WGC3Duint index, | |
362 WGC3Dint size, | |
363 WGC3Denum type, | |
364 WGC3Dboolean normalized, | |
365 WGC3Dsizei stride, | |
366 WGC3Dintptr offset); | |
367 | |
368 virtual void viewport(WGC3Dint x, WGC3Dint y, | |
369 WGC3Dsizei width, WGC3Dsizei height); | |
370 | |
371 // Support for buffer creation and deletion | |
372 virtual WebGLId createBuffer(); | |
373 virtual WebGLId createFramebuffer(); | |
374 virtual WebGLId createProgram(); | |
375 virtual WebGLId createRenderbuffer(); | |
376 virtual WebGLId createShader(WGC3Denum); | |
377 virtual WebGLId createTexture(); | |
378 | |
379 virtual void deleteBuffer(WebGLId); | |
380 virtual void deleteFramebuffer(WebGLId); | |
381 virtual void deleteProgram(WebGLId); | |
382 virtual void deleteRenderbuffer(WebGLId); | |
383 virtual void deleteShader(WebGLId); | |
384 virtual void deleteTexture(WebGLId); | |
385 | |
386 virtual void synthesizeGLError(WGC3Denum); | |
387 | |
388 virtual void* mapBufferSubDataCHROMIUM( | |
389 WGC3Denum target, WGC3Dintptr offset, | |
390 WGC3Dsizeiptr size, WGC3Denum access); | |
391 virtual void unmapBufferSubDataCHROMIUM(const void*); | |
392 virtual void* mapTexSubImage2DCHROMIUM( | |
393 WGC3Denum target, | |
394 WGC3Dint level, | |
395 WGC3Dint xoffset, | |
396 WGC3Dint yoffset, | |
397 WGC3Dsizei width, | |
398 WGC3Dsizei height, | |
399 WGC3Denum format, | |
400 WGC3Denum type, | |
401 WGC3Denum access); | |
402 virtual void unmapTexSubImage2DCHROMIUM(const void*); | |
403 | |
404 virtual void copyTextureToParentTextureCHROMIUM( | |
405 WebGLId texture, WebGLId parentTexture); | |
406 | |
407 virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); | |
408 virtual void requestExtensionCHROMIUM(const char*); | |
409 | |
410 virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height); | |
411 virtual void deleteCompositorTexture(WebGLId parent_texture); | |
412 virtual void copyTextureToCompositor(WebGLId texture, | |
413 WebGLId parent_texture); | |
414 | |
415 ggl::Context* context() { return context_; } | |
416 | |
417 private: | |
418 // SwapBuffers callback; | |
419 void OnSwapBuffers(); | |
420 | |
421 // The GGL context we use for OpenGL rendering. | |
422 ggl::Context* context_; | |
423 // If rendering directly to WebView, weak pointer to it. | |
424 WebKit::WebView* web_view_; | |
425 #if defined(OS_MACOSX) | |
426 // "Fake" plugin window handle in browser process for the compositor's output. | |
427 gfx::PluginWindowHandle plugin_handle_; | |
428 #endif | |
429 | |
430 WebKit::WebGraphicsContext3D::Attributes attributes_; | |
431 int cached_width_, cached_height_; | |
432 | |
433 // For tracking which FBO is bound. | |
434 WebGLId bound_fbo_; | |
435 | |
436 // Errors raised by synthesizeGLError(). | |
437 std::vector<WGC3Denum> synthetic_errors_; | |
438 | |
439 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
440 scoped_ptr<uint8> scanline_; | |
441 void FlipVertically(uint8* framebuffer, | |
442 unsigned int width, | |
443 unsigned int height); | |
444 #endif | |
445 }; | |
446 | |
447 #else // USE_WGC3D_TYPES | |
448 | |
449 class WebGraphicsContext3DCommandBufferImpl | |
450 : public WebKit::WebGraphicsContext3D { | |
451 public: | |
452 | |
453 WebGraphicsContext3DCommandBufferImpl(); | |
454 virtual ~WebGraphicsContext3DCommandBufferImpl(); | |
455 | |
456 //---------------------------------------------------------------------- | |
457 // WebGraphicsContext3D methods | |
458 virtual bool initialize(WebGraphicsContext3D::Attributes attributes, | |
459 WebKit::WebView*, | |
460 bool renderDirectlyToWebView); | |
461 | |
462 virtual bool makeContextCurrent(); | |
463 | |
464 virtual int width(); | |
465 virtual int height(); | |
466 | |
53 virtual int sizeInBytes(int type); | 467 virtual int sizeInBytes(int type); |
54 | 468 |
55 virtual bool isGLES2Compliant(); | 469 virtual bool isGLES2Compliant(); |
56 virtual bool isGLES2NPOTStrict(); | 470 virtual bool isGLES2NPOTStrict(); |
57 virtual bool isErrorGeneratedOnOutOfBoundsAccesses(); | 471 virtual bool isErrorGeneratedOnOutOfBoundsAccesses(); |
58 | 472 |
59 virtual void reshape(int width, int height); | 473 virtual void reshape(int width, int height); |
60 | 474 |
61 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); | 475 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); |
62 | 476 |
(...skipping 331 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
394 std::vector<unsigned long> synthetic_errors_; | 808 std::vector<unsigned long> synthetic_errors_; |
395 | 809 |
396 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | 810 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
397 scoped_ptr<uint8> scanline_; | 811 scoped_ptr<uint8> scanline_; |
398 void FlipVertically(uint8* framebuffer, | 812 void FlipVertically(uint8* framebuffer, |
399 unsigned int width, | 813 unsigned int width, |
400 unsigned int height); | 814 unsigned int height); |
401 #endif | 815 #endif |
402 }; | 816 }; |
403 | 817 |
818 #endif // USE_WGC3D_TYPES | |
819 | |
404 #endif // defined(ENABLE_GPU) | 820 #endif // defined(ENABLE_GPU) |
405 #endif // CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ | 821 #endif // CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
406 | 822 |
OLD | NEW |