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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
| 6 #define CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ | 6 #define CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #if defined(ENABLE_GPU) | 9 #if defined(ENABLE_GPU) |
| 10 | 10 |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 23 | 23 |
| 24 class GpuChannelHost; | 24 class GpuChannelHost; |
| 25 class CommandBufferProxy; | 25 class CommandBufferProxy; |
| 26 | 26 |
| 27 namespace gpu { | 27 namespace gpu { |
| 28 namespace gles2 { | 28 namespace gles2 { |
| 29 class GLES2Implementation; | 29 class GLES2Implementation; |
| 30 } | 30 } |
| 31 } | 31 } |
| 32 | 32 |
| 33 using WebKit::WGC3Dchar; | |
| 34 using WebKit::WGC3Denum; | |
| 35 using WebKit::WGC3Dboolean; | |
| 36 using WebKit::WGC3Dbitfield; | |
| 37 using WebKit::WGC3Dint; | |
| 38 using WebKit::WGC3Dsizei; | |
| 39 using WebKit::WGC3Duint; | |
| 40 using WebKit::WGC3Dfloat; | |
| 41 using WebKit::WGC3Dclampf; | |
| 42 using WebKit::WGC3Dintptr; | |
| 43 using WebKit::WGC3Dsizeiptr; | |
|
Ken Russell (switch to Gerrit)
2011/01/26 23:58:02
I think this block should go inside the #if define
| |
| 33 using WebKit::WebGLId; | 44 using WebKit::WebGLId; |
| 34 | 45 |
| 46 #if defined(USE_WGC3D_TYPES) | |
| 47 | |
| 35 class WebGraphicsContext3DCommandBufferImpl | 48 class WebGraphicsContext3DCommandBufferImpl |
| 36 : public WebKit::WebGraphicsContext3D { | 49 : public WebKit::WebGraphicsContext3D { |
| 37 public: | 50 public: |
| 38 | 51 |
| 39 WebGraphicsContext3DCommandBufferImpl(); | 52 WebGraphicsContext3DCommandBufferImpl(); |
| 40 virtual ~WebGraphicsContext3DCommandBufferImpl(); | 53 virtual ~WebGraphicsContext3DCommandBufferImpl(); |
| 41 | 54 |
| 42 //---------------------------------------------------------------------- | 55 //---------------------------------------------------------------------- |
| 43 // WebGraphicsContext3D methods | 56 // WebGraphicsContext3D methods |
| 44 virtual bool initialize(WebGraphicsContext3D::Attributes attributes, | 57 virtual bool initialize(WebGraphicsContext3D::Attributes attributes, |
| 45 WebKit::WebView*, | 58 WebKit::WebView*, |
| 46 bool renderDirectlyToWebView); | 59 bool renderDirectlyToWebView); |
| 47 | 60 |
| 48 virtual bool makeContextCurrent(); | 61 virtual bool makeContextCurrent(); |
| 49 | 62 |
| 50 virtual int width(); | 63 virtual int width(); |
| 51 virtual int height(); | 64 virtual int height(); |
| 52 | 65 |
| 66 virtual bool isGLES2Compliant(); | |
| 67 | |
| 68 virtual void reshape(int width, int height); | |
| 69 | |
| 70 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); | |
| 71 | |
| 72 virtual WebGLId getPlatformTextureId(); | |
| 73 virtual void prepareTexture(); | |
| 74 | |
| 75 virtual void activeTexture(WGC3Denum texture); | |
| 76 virtual void attachShader(WebGLId program, WebGLId shader); | |
| 77 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, | |
| 78 const WGC3Dchar* name); | |
| 79 virtual void bindBuffer(WGC3Denum target, WebGLId buffer); | |
| 80 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); | |
| 81 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer); | |
| 82 virtual void bindTexture(WGC3Denum target, WebGLId texture); | |
| 83 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, | |
| 84 WGC3Dclampf blue, WGC3Dclampf alpha); | |
| 85 virtual void blendEquation(WGC3Denum mode); | |
| 86 virtual void blendEquationSeparate(WGC3Denum modeRGB, | |
| 87 WGC3Denum modeAlpha); | |
| 88 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); | |
| 89 virtual void blendFuncSeparate(WGC3Denum srcRGB, | |
| 90 WGC3Denum dstRGB, | |
| 91 WGC3Denum srcAlpha, | |
| 92 WGC3Denum dstAlpha); | |
| 93 | |
| 94 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, | |
| 95 const void* data, WGC3Denum usage); | |
| 96 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, | |
| 97 WGC3Dsizeiptr size, const void* data); | |
| 98 | |
| 99 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); | |
| 100 virtual void clear(WGC3Dbitfield mask); | |
| 101 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, | |
| 102 WGC3Dclampf blue, WGC3Dclampf alpha); | |
| 103 virtual void clearDepth(WGC3Dclampf depth); | |
| 104 virtual void clearStencil(WGC3Dint s); | |
| 105 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, | |
| 106 WGC3Dboolean blue, WGC3Dboolean alpha); | |
| 107 virtual void compileShader(WebGLId shader); | |
| 108 | |
| 109 virtual void copyTexImage2D(WGC3Denum target, | |
| 110 WGC3Dint level, | |
| 111 WGC3Denum internalformat, | |
| 112 WGC3Dint x, | |
| 113 WGC3Dint y, | |
| 114 WGC3Dsizei width, | |
| 115 WGC3Dsizei height, | |
| 116 WGC3Dint border); | |
| 117 virtual void copyTexSubImage2D(WGC3Denum target, | |
| 118 WGC3Dint level, | |
| 119 WGC3Dint xoffset, | |
| 120 WGC3Dint yoffset, | |
| 121 WGC3Dint x, | |
| 122 WGC3Dint y, | |
| 123 WGC3Dsizei width, | |
| 124 WGC3Dsizei height); | |
| 125 virtual void cullFace(WGC3Denum mode); | |
| 126 virtual void depthFunc(WGC3Denum func); | |
| 127 virtual void depthMask(WGC3Dboolean flag); | |
| 128 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); | |
| 129 virtual void detachShader(WebGLId program, WebGLId shader); | |
| 130 virtual void disable(WGC3Denum cap); | |
| 131 virtual void disableVertexAttribArray(WGC3Duint index); | |
| 132 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); | |
| 133 virtual void drawElements(WGC3Denum mode, | |
| 134 WGC3Dsizei count, | |
| 135 WGC3Denum type, | |
| 136 WGC3Dintptr offset); | |
| 137 | |
| 138 virtual void enable(WGC3Denum cap); | |
| 139 virtual void enableVertexAttribArray(WGC3Duint index); | |
| 140 virtual void finish(); | |
| 141 virtual void flush(); | |
| 142 virtual void framebufferRenderbuffer(WGC3Denum target, | |
| 143 WGC3Denum attachment, | |
| 144 WGC3Denum renderbuffertarget, | |
| 145 WebGLId renderbuffer); | |
| 146 virtual void framebufferTexture2D(WGC3Denum target, | |
| 147 WGC3Denum attachment, | |
| 148 WGC3Denum textarget, | |
| 149 WebGLId texture, | |
| 150 WGC3Dint level); | |
| 151 virtual void frontFace(WGC3Denum mode); | |
| 152 virtual void generateMipmap(WGC3Denum target); | |
| 153 | |
| 154 virtual bool getActiveAttrib(WebGLId program, | |
| 155 WGC3Duint index, | |
| 156 ActiveInfo&); | |
| 157 virtual bool getActiveUniform(WebGLId program, | |
| 158 WGC3Duint index, | |
| 159 ActiveInfo&); | |
| 160 | |
| 161 virtual void getAttachedShaders(WebGLId program, | |
| 162 WGC3Dsizei maxCount, | |
| 163 WGC3Dsizei* count, | |
| 164 WebGLId* shaders); | |
| 165 | |
| 166 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); | |
| 167 | |
| 168 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); | |
| 169 | |
| 170 virtual void getBufferParameteriv(WGC3Denum target, | |
| 171 WGC3Denum pname, | |
| 172 WGC3Dint* value); | |
| 173 | |
| 174 virtual Attributes getContextAttributes(); | |
| 175 | |
| 176 virtual WGC3Denum getError(); | |
| 177 | |
| 178 virtual bool isContextLost(); | |
| 179 | |
| 180 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); | |
| 181 | |
| 182 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, | |
| 183 WGC3Denum attachment, | |
| 184 WGC3Denum pname, | |
| 185 WGC3Dint* value); | |
| 186 | |
| 187 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); | |
| 188 | |
| 189 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value); | |
| 190 | |
| 191 virtual WebKit::WebString getProgramInfoLog(WebGLId program); | |
| 192 | |
| 193 virtual void getRenderbufferParameteriv(WGC3Denum target, | |
| 194 WGC3Denum pname, | |
| 195 WGC3Dint* value); | |
| 196 | |
| 197 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value); | |
| 198 | |
| 199 virtual WebKit::WebString getShaderInfoLog(WebGLId shader); | |
| 200 | |
| 201 // TBD | |
| 202 // void glGetShaderPrecisionFormat (GLenum shadertype, | |
| 203 // GLenum precisiontype, | |
| 204 // GLint* range, | |
| 205 // GLint* precision); | |
| 206 | |
| 207 virtual WebKit::WebString getShaderSource(WebGLId shader); | |
| 208 virtual WebKit::WebString getString(WGC3Denum name); | |
| 209 | |
| 210 virtual void getTexParameterfv(WGC3Denum target, | |
| 211 WGC3Denum pname, | |
| 212 WGC3Dfloat* value); | |
| 213 virtual void getTexParameteriv(WGC3Denum target, | |
| 214 WGC3Denum pname, | |
| 215 WGC3Dint* value); | |
| 216 | |
| 217 virtual void getUniformfv(WebGLId program, | |
| 218 WGC3Dint location, | |
| 219 WGC3Dfloat* value); | |
| 220 virtual void getUniformiv(WebGLId program, | |
| 221 WGC3Dint location, | |
| 222 WGC3Dint* value); | |
| 223 | |
| 224 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); | |
| 225 | |
| 226 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, | |
| 227 WGC3Dfloat* value); | |
| 228 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, | |
| 229 WGC3Dint* value); | |
| 230 | |
| 231 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname); | |
| 232 | |
| 233 virtual void hint(WGC3Denum target, WGC3Denum mode); | |
| 234 virtual WGC3Dboolean isBuffer(WebGLId buffer); | |
| 235 virtual WGC3Dboolean isEnabled(WGC3Denum cap); | |
| 236 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); | |
| 237 virtual WGC3Dboolean isProgram(WebGLId program); | |
| 238 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); | |
| 239 virtual WGC3Dboolean isShader(WebGLId shader); | |
| 240 virtual WGC3Dboolean isTexture(WebGLId texture); | |
| 241 virtual void lineWidth(WGC3Dfloat); | |
| 242 virtual void linkProgram(WebGLId program); | |
| 243 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); | |
| 244 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); | |
| 245 | |
| 246 virtual void readPixels(WGC3Dint x, | |
| 247 WGC3Dint y, | |
| 248 WGC3Dsizei width, | |
| 249 WGC3Dsizei height, | |
| 250 WGC3Denum format, | |
| 251 WGC3Denum type, | |
| 252 void* pixels); | |
| 253 | |
| 254 virtual void releaseShaderCompiler(); | |
| 255 virtual void renderbufferStorage(WGC3Denum target, | |
| 256 WGC3Denum internalformat, | |
| 257 WGC3Dsizei width, | |
| 258 WGC3Dsizei height); | |
| 259 virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert); | |
| 260 virtual void scissor(WGC3Dint x, WGC3Dint y, | |
| 261 WGC3Dsizei width, WGC3Dsizei height); | |
| 262 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string); | |
| 263 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); | |
| 264 virtual void stencilFuncSeparate(WGC3Denum face, | |
| 265 WGC3Denum func, | |
| 266 WGC3Dint ref, | |
| 267 WGC3Duint mask); | |
| 268 virtual void stencilMask(WGC3Duint mask); | |
| 269 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); | |
| 270 virtual void stencilOp(WGC3Denum fail, | |
| 271 WGC3Denum zfail, | |
| 272 WGC3Denum zpass); | |
| 273 virtual void stencilOpSeparate(WGC3Denum face, | |
| 274 WGC3Denum fail, | |
| 275 WGC3Denum zfail, | |
| 276 WGC3Denum zpass); | |
| 277 | |
| 278 virtual void texImage2D(WGC3Denum target, | |
| 279 WGC3Dint level, | |
| 280 WGC3Denum internalformat, | |
| 281 WGC3Dsizei width, | |
| 282 WGC3Dsizei height, | |
| 283 WGC3Dint border, | |
| 284 WGC3Denum format, | |
| 285 WGC3Denum type, | |
| 286 const void* pixels); | |
| 287 | |
| 288 virtual void texParameterf(WGC3Denum target, | |
| 289 WGC3Denum pname, | |
| 290 WGC3Dfloat param); | |
| 291 virtual void texParameteri(WGC3Denum target, | |
| 292 WGC3Denum pname, | |
| 293 WGC3Dint param); | |
| 294 | |
| 295 virtual void texSubImage2D(WGC3Denum target, | |
| 296 WGC3Dint level, | |
| 297 WGC3Dint xoffset, | |
| 298 WGC3Dint yoffset, | |
| 299 WGC3Dsizei width, | |
| 300 WGC3Dsizei height, | |
| 301 WGC3Denum format, | |
| 302 WGC3Denum type, | |
| 303 const void* pixels); | |
| 304 | |
| 305 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); | |
| 306 virtual void uniform1fv(WGC3Dint location, | |
| 307 WGC3Dsizei count, const WGC3Dfloat* v); | |
| 308 virtual void uniform1i(WGC3Dint location, WGC3Dint x); | |
| 309 virtual void uniform1iv(WGC3Dint location, | |
| 310 WGC3Dsizei count, const WGC3Dint* v); | |
| 311 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); | |
| 312 virtual void uniform2fv(WGC3Dint location, | |
| 313 WGC3Dsizei count, const WGC3Dfloat* v); | |
| 314 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); | |
| 315 virtual void uniform2iv(WGC3Dint location, | |
| 316 WGC3Dsizei count, const WGC3Dint* v); | |
| 317 virtual void uniform3f(WGC3Dint location, | |
| 318 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | |
| 319 virtual void uniform3fv(WGC3Dint location, | |
| 320 WGC3Dsizei count, const WGC3Dfloat* v); | |
| 321 virtual void uniform3i(WGC3Dint location, | |
| 322 WGC3Dint x, WGC3Dint y, WGC3Dint z); | |
| 323 virtual void uniform3iv(WGC3Dint location, | |
| 324 WGC3Dsizei count, const WGC3Dint* v); | |
| 325 virtual void uniform4f(WGC3Dint location, | |
| 326 WGC3Dfloat x, WGC3Dfloat y, | |
| 327 WGC3Dfloat z, WGC3Dfloat w); | |
| 328 virtual void uniform4fv(WGC3Dint location, | |
| 329 WGC3Dsizei count, const WGC3Dfloat* v); | |
| 330 virtual void uniform4i(WGC3Dint location, | |
| 331 WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); | |
| 332 virtual void uniform4iv(WGC3Dint location, | |
| 333 WGC3Dsizei count, const WGC3Dint* v); | |
| 334 virtual void uniformMatrix2fv(WGC3Dint location, | |
| 335 WGC3Dsizei count, | |
| 336 WGC3Dboolean transpose, | |
| 337 const WGC3Dfloat* value); | |
| 338 virtual void uniformMatrix3fv(WGC3Dint location, | |
| 339 WGC3Dsizei count, | |
| 340 WGC3Dboolean transpose, | |
| 341 const WGC3Dfloat* value); | |
| 342 virtual void uniformMatrix4fv(WGC3Dint location, | |
| 343 WGC3Dsizei count, | |
| 344 WGC3Dboolean transpose, | |
| 345 const WGC3Dfloat* value); | |
| 346 | |
| 347 virtual void useProgram(WebGLId program); | |
| 348 virtual void validateProgram(WebGLId program); | |
| 349 | |
| 350 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); | |
| 351 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); | |
| 352 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); | |
| 353 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); | |
| 354 virtual void vertexAttrib3f(WGC3Duint index, | |
| 355 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | |
| 356 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); | |
| 357 virtual void vertexAttrib4f(WGC3Duint index, | |
| 358 WGC3Dfloat x, WGC3Dfloat y, | |
| 359 WGC3Dfloat z, WGC3Dfloat w); | |
| 360 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); | |
| 361 virtual void vertexAttribPointer(WGC3Duint index, | |
| 362 WGC3Dint size, | |
| 363 WGC3Denum type, | |
| 364 WGC3Dboolean normalized, | |
| 365 WGC3Dsizei stride, | |
| 366 WGC3Dintptr offset); | |
| 367 | |
| 368 virtual void viewport(WGC3Dint x, WGC3Dint y, | |
| 369 WGC3Dsizei width, WGC3Dsizei height); | |
| 370 | |
| 371 // Support for buffer creation and deletion | |
| 372 virtual WebGLId createBuffer(); | |
| 373 virtual WebGLId createFramebuffer(); | |
| 374 virtual WebGLId createProgram(); | |
| 375 virtual WebGLId createRenderbuffer(); | |
| 376 virtual WebGLId createShader(WGC3Denum); | |
| 377 virtual WebGLId createTexture(); | |
| 378 | |
| 379 virtual void deleteBuffer(WebGLId); | |
| 380 virtual void deleteFramebuffer(WebGLId); | |
| 381 virtual void deleteProgram(WebGLId); | |
| 382 virtual void deleteRenderbuffer(WebGLId); | |
| 383 virtual void deleteShader(WebGLId); | |
| 384 virtual void deleteTexture(WebGLId); | |
| 385 | |
| 386 virtual void synthesizeGLError(WGC3Denum); | |
| 387 | |
| 388 virtual void* mapBufferSubDataCHROMIUM( | |
| 389 WGC3Denum target, WGC3Dintptr offset, | |
| 390 WGC3Dsizeiptr size, WGC3Denum access); | |
| 391 virtual void unmapBufferSubDataCHROMIUM(const void*); | |
| 392 virtual void* mapTexSubImage2DCHROMIUM( | |
| 393 WGC3Denum target, | |
| 394 WGC3Dint level, | |
| 395 WGC3Dint xoffset, | |
| 396 WGC3Dint yoffset, | |
| 397 WGC3Dsizei width, | |
| 398 WGC3Dsizei height, | |
| 399 WGC3Denum format, | |
| 400 WGC3Denum type, | |
| 401 WGC3Denum access); | |
| 402 virtual void unmapTexSubImage2DCHROMIUM(const void*); | |
| 403 | |
| 404 virtual void copyTextureToParentTextureCHROMIUM( | |
| 405 WebGLId texture, WebGLId parentTexture); | |
| 406 | |
| 407 virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); | |
| 408 virtual void requestExtensionCHROMIUM(const char*); | |
| 409 | |
| 410 virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height); | |
| 411 virtual void deleteCompositorTexture(WebGLId parent_texture); | |
| 412 virtual void copyTextureToCompositor(WebGLId texture, | |
| 413 WebGLId parent_texture); | |
| 414 | |
| 415 ggl::Context* context() { return context_; } | |
| 416 | |
| 417 private: | |
| 418 // SwapBuffers callback; | |
| 419 void OnSwapBuffers(); | |
| 420 | |
| 421 // The GGL context we use for OpenGL rendering. | |
| 422 ggl::Context* context_; | |
| 423 // If rendering directly to WebView, weak pointer to it. | |
| 424 WebKit::WebView* web_view_; | |
| 425 #if defined(OS_MACOSX) | |
| 426 // "Fake" plugin window handle in browser process for the compositor's output. | |
| 427 gfx::PluginWindowHandle plugin_handle_; | |
| 428 #endif | |
| 429 | |
| 430 WebKit::WebGraphicsContext3D::Attributes attributes_; | |
| 431 int cached_width_, cached_height_; | |
| 432 | |
| 433 // For tracking which FBO is bound. | |
| 434 WebGLId bound_fbo_; | |
| 435 | |
| 436 // Errors raised by synthesizeGLError(). | |
| 437 std::vector<WGC3Denum> synthetic_errors_; | |
| 438 | |
| 439 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 440 scoped_ptr<uint8> scanline_; | |
| 441 void FlipVertically(uint8* framebuffer, | |
| 442 unsigned int width, | |
| 443 unsigned int height); | |
| 444 #endif | |
| 445 }; | |
| 446 | |
| 447 #else // USE_WGC3D_TYPES | |
| 448 | |
| 449 class WebGraphicsContext3DCommandBufferImpl | |
| 450 : public WebKit::WebGraphicsContext3D { | |
| 451 public: | |
| 452 | |
| 453 WebGraphicsContext3DCommandBufferImpl(); | |
| 454 virtual ~WebGraphicsContext3DCommandBufferImpl(); | |
| 455 | |
| 456 //---------------------------------------------------------------------- | |
| 457 // WebGraphicsContext3D methods | |
| 458 virtual bool initialize(WebGraphicsContext3D::Attributes attributes, | |
| 459 WebKit::WebView*, | |
| 460 bool renderDirectlyToWebView); | |
| 461 | |
| 462 virtual bool makeContextCurrent(); | |
| 463 | |
| 464 virtual int width(); | |
| 465 virtual int height(); | |
| 466 | |
| 53 virtual int sizeInBytes(int type); | 467 virtual int sizeInBytes(int type); |
| 54 | 468 |
| 55 virtual bool isGLES2Compliant(); | 469 virtual bool isGLES2Compliant(); |
| 56 virtual bool isGLES2NPOTStrict(); | 470 virtual bool isGLES2NPOTStrict(); |
| 57 virtual bool isErrorGeneratedOnOutOfBoundsAccesses(); | 471 virtual bool isErrorGeneratedOnOutOfBoundsAccesses(); |
| 58 | 472 |
| 59 virtual void reshape(int width, int height); | 473 virtual void reshape(int width, int height); |
| 60 | 474 |
| 61 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); | 475 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); |
| 62 | 476 |
| (...skipping 331 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 394 std::vector<unsigned long> synthetic_errors_; | 808 std::vector<unsigned long> synthetic_errors_; |
| 395 | 809 |
| 396 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | 810 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 397 scoped_ptr<uint8> scanline_; | 811 scoped_ptr<uint8> scanline_; |
| 398 void FlipVertically(uint8* framebuffer, | 812 void FlipVertically(uint8* framebuffer, |
| 399 unsigned int width, | 813 unsigned int width, |
| 400 unsigned int height); | 814 unsigned int height); |
| 401 #endif | 815 #endif |
| 402 }; | 816 }; |
| 403 | 817 |
| 818 #endif // USE_WGC3D_TYPES | |
| 819 | |
| 404 #endif // defined(ENABLE_GPU) | 820 #endif // defined(ENABLE_GPU) |
| 405 #endif // CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ | 821 #endif // CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
| 406 | 822 |
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