| Index: chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc
|
| ===================================================================
|
| --- chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc (revision 72809)
|
| +++ chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc (working copy)
|
| @@ -24,6 +24,8 @@
|
| #include "chrome/renderer/render_view.h"
|
| #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
|
|
|
| +#if defined(USE_WGC3D_TYPES)
|
| +
|
| WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl()
|
| : context_(NULL),
|
| web_view_(NULL),
|
| @@ -164,6 +166,982 @@
|
| return cached_height_;
|
| }
|
|
|
| +bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() {
|
| + return true;
|
| +}
|
| +
|
| +WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() {
|
| + DCHECK(context_);
|
| + return ggl::GetParentTextureId(context_);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::prepareTexture() {
|
| + // Copies the contents of the off-screen render target into the texture
|
| + // used by the compositor.
|
| + ggl::SwapBuffers(context_);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) {
|
| + cached_width_ = width;
|
| + cached_height_ = height;
|
| + makeContextCurrent();
|
| +
|
| + if (web_view_) {
|
| +#if defined(OS_MACOSX)
|
| + ggl::ResizeOnscreenContext(context_, gfx::Size(width, height));
|
| +#else
|
| + glResizeCHROMIUM(width, height);
|
| +#endif
|
| + } else {
|
| + ggl::ResizeOffscreenContext(context_, gfx::Size(width, height));
|
| + // Force a SwapBuffers to get the framebuffer to resize.
|
| + ggl::SwapBuffers(context_);
|
| + }
|
| +
|
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| + scanline_.reset(new uint8[width * 4]);
|
| +#endif // FLIP_FRAMEBUFFER_VERTICALLY
|
| +}
|
| +
|
| +WebGLId WebGraphicsContext3DCommandBufferImpl::createCompositorTexture(
|
| + WGC3Dsizei width, WGC3Dsizei height) {
|
| + makeContextCurrent();
|
| + return ggl::CreateParentTexture(context_, gfx::Size(width, height));
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteCompositorTexture(
|
| + WebGLId parent_texture) {
|
| + makeContextCurrent();
|
| + ggl::DeleteParentTexture(context_, parent_texture);
|
| +}
|
| +
|
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| +void WebGraphicsContext3DCommandBufferImpl::FlipVertically(
|
| + uint8* framebuffer,
|
| + unsigned int width,
|
| + unsigned int height) {
|
| + uint8* scanline = scanline_.get();
|
| + if (!scanline)
|
| + return;
|
| + unsigned int row_bytes = width * 4;
|
| + unsigned int count = height / 2;
|
| + for (unsigned int i = 0; i < count; i++) {
|
| + uint8* row_a = framebuffer + i * row_bytes;
|
| + uint8* row_b = framebuffer + (height - i - 1) * row_bytes;
|
| + // TODO(kbr): this is where the multiplication of the alpha
|
| + // channel into the color buffer will need to occur if the
|
| + // user specifies the "premultiplyAlpha" flag in the context
|
| + // creation attributes.
|
| + memcpy(scanline, row_b, row_bytes);
|
| + memcpy(row_b, row_a, row_bytes);
|
| + memcpy(row_a, scanline, row_bytes);
|
| + }
|
| +}
|
| +#endif
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
|
| + unsigned char* pixels,
|
| + size_t buffer_size) {
|
| + if (buffer_size != static_cast<size_t>(4 * width() * height())) {
|
| + return false;
|
| + }
|
| +
|
| + makeContextCurrent();
|
| +
|
| + // Earlier versions of this code used the GPU to flip the
|
| + // framebuffer vertically before reading it back for compositing
|
| + // via software. This code was quite complicated, used a lot of
|
| + // GPU memory, and didn't provide an obvious speedup. Since this
|
| + // vertical flip is only a temporary solution anyway until Chrome
|
| + // is fully GPU composited, it wasn't worth the complexity.
|
| +
|
| + bool mustRestoreFBO = (bound_fbo_ != 0);
|
| + if (mustRestoreFBO) {
|
| + glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
| + }
|
| + glReadPixels(0, 0, cached_width_, cached_height_,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
| +
|
| + // Swizzle red and blue channels
|
| + // TODO(kbr): expose GL_BGRA as extension
|
| + for (size_t i = 0; i < buffer_size; i += 4) {
|
| + std::swap(pixels[i], pixels[i + 2]);
|
| + }
|
| +
|
| + if (mustRestoreFBO) {
|
| + glBindFramebuffer(GL_FRAMEBUFFER, bound_fbo_);
|
| + }
|
| +
|
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| + if (pixels) {
|
| + FlipVertically(pixels, cached_width_, cached_height_);
|
| + }
|
| +#endif
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError(
|
| + WGC3Denum error) {
|
| + if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
|
| + synthetic_errors_.end()) {
|
| + synthetic_errors_.push_back(error);
|
| + }
|
| +}
|
| +
|
| +void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM(
|
| + WGC3Denum target,
|
| + WGC3Dintptr offset,
|
| + WGC3Dsizeiptr size,
|
| + WGC3Denum access) {
|
| + return glMapBufferSubDataCHROMIUM(target, offset, size, access);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM(
|
| + const void* mem) {
|
| + return glUnmapBufferSubDataCHROMIUM(mem);
|
| +}
|
| +
|
| +void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM(
|
| + WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + WGC3Denum access) {
|
| + return glMapTexSubImage2DCHROMIUM(
|
| + target, level, xoffset, yoffset, width, height, format, type, access);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
|
| + const void* mem) {
|
| + glUnmapTexSubImage2DCHROMIUM(mem);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM(
|
| + WebGLId texture, WebGLId parentTexture) {
|
| + copyTextureToCompositor(texture, parentTexture);
|
| +}
|
| +
|
| +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::
|
| + getRequestableExtensionsCHROMIUM() {
|
| + return WebKit::WebString::fromUTF8(glGetRequestableExtensionsCHROMIUM());
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM(
|
| + const char* extension) {
|
| + glRequestExtensionCHROMIUM(extension);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM(
|
| + WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
|
| + WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
|
| + WGC3Dbitfield mask, WGC3Denum filter) {
|
| + glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
|
| + dstX0, dstY0, dstX1, dstY1,
|
| + mask, filter);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::
|
| + renderbufferStorageMultisampleCHROMIUM(
|
| + WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
|
| + WGC3Dsizei width, WGC3Dsizei height) {
|
| + glRenderbufferStorageMultisampleEXT(target, samples, internalformat,
|
| + width, height);
|
| +}
|
| +
|
| +// Helper macros to reduce the amount of code.
|
| +
|
| +#define DELEGATE_TO_GL(name, glname) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name() { \
|
| + makeContextCurrent(); \
|
| + gl##glname(); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_1(name, glname, t1) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
|
| +rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| + makeContextCurrent(); \
|
| + return gl##glname(a1); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
|
| +rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| + makeContextCurrent(); \
|
| + return gl##glname(a1) ? true : false; \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
|
| +rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
|
| + makeContextCurrent(); \
|
| + return gl##glname(a1, a2); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| + t4 a4, t5 a5) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4, a5); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| + t4 a4, t5 a5, t6 a6) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4, a5, a6); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| + t4 a4, t5 a5, t6 a6, t7 a7) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4, a5, a6, a7); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| + t4 a4, t5 a5, t6 a6, \
|
| + t7 a7, t8 a8) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| + t4 a4, t5 a5, t6 a6, \
|
| + t7 a7, t8 a8, t9 a9) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
|
| +}
|
| +
|
| +DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
|
| + WGC3Duint, const WGC3Dchar*)
|
| +
|
| +DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer(
|
| + WGC3Denum target,
|
| + WebGLId framebuffer) {
|
| + makeContextCurrent();
|
| + glBindFramebuffer(target, framebuffer);
|
| + bound_fbo_ = framebuffer;
|
| +}
|
| +
|
| +DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_4(blendColor, BlendColor,
|
| + WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
|
| +
|
| +DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
|
| + WGC3Denum, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
|
| + WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_4(bufferData, BufferData,
|
| + WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
|
| + WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
|
| +
|
| +DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
|
| + WGC3Denum, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
|
| +
|
| +DELEGATE_TO_GL_4(clearColor, ClearColor,
|
| + WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
|
| +
|
| +DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
|
| +
|
| +DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
|
| +
|
| +DELEGATE_TO_GL_4(colorMask, ColorMask,
|
| + WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
|
| +
|
| +DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
|
| + WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
|
| + WGC3Dsizei, WGC3Dsizei, WGC3Dint)
|
| +
|
| +DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
|
| + WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
|
| + WGC3Dsizei, WGC3Dsizei)
|
| +
|
| +DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
|
| +
|
| +DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
|
| +
|
| +DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
|
| + WGC3Duint)
|
| +
|
| +DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode,
|
| + WGC3Dsizei count,
|
| + WGC3Denum type,
|
| + WGC3Dintptr offset) {
|
| + makeContextCurrent();
|
| + glDrawElements(mode, count, type,
|
| + reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
|
| +}
|
| +
|
| +DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
|
| + WGC3Duint)
|
| +
|
| +DELEGATE_TO_GL(finish, Finish)
|
| +
|
| +DELEGATE_TO_GL(flush, Flush)
|
| +
|
| +DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
|
| + WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
|
| + WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
|
| +
|
| +DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib(
|
| + WebGLId program, WGC3Duint index, ActiveInfo& info) {
|
| + makeContextCurrent();
|
| + if (!program) {
|
| + synthesizeGLError(GL_INVALID_VALUE);
|
| + return false;
|
| + }
|
| + GLint max_name_length = -1;
|
| + glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
|
| + if (max_name_length < 0)
|
| + return false;
|
| + scoped_array<GLchar> name(new GLchar[max_name_length]);
|
| + if (!name.get()) {
|
| + synthesizeGLError(GL_OUT_OF_MEMORY);
|
| + return false;
|
| + }
|
| + GLsizei length = 0;
|
| + GLint size = -1;
|
| + GLenum type = 0;
|
| + glGetActiveAttrib(program, index, max_name_length,
|
| + &length, &size, &type, name.get());
|
| + if (size < 0) {
|
| + return false;
|
| + }
|
| + info.name = WebKit::WebString::fromUTF8(name.get(), length);
|
| + info.type = type;
|
| + info.size = size;
|
| + return true;
|
| +}
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform(
|
| + WebGLId program, WGC3Duint index, ActiveInfo& info) {
|
| + makeContextCurrent();
|
| + GLint max_name_length = -1;
|
| + glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
|
| + if (max_name_length < 0)
|
| + return false;
|
| + scoped_array<GLchar> name(new GLchar[max_name_length]);
|
| + if (!name.get()) {
|
| + synthesizeGLError(GL_OUT_OF_MEMORY);
|
| + return false;
|
| + }
|
| + GLsizei length = 0;
|
| + GLint size = -1;
|
| + GLenum type = 0;
|
| + glGetActiveUniform(program, index, max_name_length,
|
| + &length, &size, &type, name.get());
|
| + if (size < 0) {
|
| + return false;
|
| + }
|
| + info.name = WebKit::WebString::fromUTF8(name.get(), length);
|
| + info.type = type;
|
| + info.size = size;
|
| + return true;
|
| +}
|
| +
|
| +DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
|
| + WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
|
| +
|
| +DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
|
| + WebGLId, const WGC3Dchar*, WGC3Dint)
|
| +
|
| +DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
|
| +
|
| +DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
|
| + WGC3Denum, WGC3Denum, WGC3Dint*)
|
| +
|
| +WebKit::WebGraphicsContext3D::Attributes
|
| +WebGraphicsContext3DCommandBufferImpl::getContextAttributes() {
|
| + return attributes_;
|
| +}
|
| +
|
| +WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() {
|
| + if (synthetic_errors_.size() > 0) {
|
| + std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
|
| + WGC3Denum err = *iter;
|
| + synthetic_errors_.erase(iter);
|
| + return err;
|
| + }
|
| +
|
| + makeContextCurrent();
|
| + return glGetError();
|
| +}
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::isContextLost() {
|
| + return ggl::IsCommandBufferContextLost(context_);
|
| +}
|
| +
|
| +DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
|
| + GetFramebufferAttachmentParameteriv,
|
| + WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
|
| +
|
| +DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
|
| +
|
| +DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
|
| +
|
| +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog(
|
| + WebGLId program) {
|
| + makeContextCurrent();
|
| + GLint logLength = 0;
|
| + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
|
| + if (!logLength)
|
| + return WebKit::WebString();
|
| + scoped_array<GLchar> log(new GLchar[logLength]);
|
| + if (!log.get())
|
| + return WebKit::WebString();
|
| + GLsizei returnedLogLength = 0;
|
| + glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get());
|
| + DCHECK_EQ(logLength, returnedLogLength + 1);
|
| + WebKit::WebString res =
|
| + WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| + return res;
|
| +}
|
| +
|
| +DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
|
| + WGC3Denum, WGC3Denum, WGC3Dint*)
|
| +
|
| +DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
|
| +
|
| +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog(
|
| + WebGLId shader) {
|
| + makeContextCurrent();
|
| + GLint logLength = 0;
|
| + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
|
| + if (!logLength)
|
| + return WebKit::WebString();
|
| + scoped_array<GLchar> log(new GLchar[logLength]);
|
| + if (!log.get())
|
| + return WebKit::WebString();
|
| + GLsizei returnedLogLength = 0;
|
| + glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get());
|
| + DCHECK_EQ(logLength, returnedLogLength + 1);
|
| + WebKit::WebString res =
|
| + WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| + return res;
|
| +}
|
| +
|
| +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource(
|
| + WebGLId shader) {
|
| + makeContextCurrent();
|
| + GLint logLength = 0;
|
| + glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
|
| + if (!logLength)
|
| + return WebKit::WebString();
|
| + scoped_array<GLchar> log(new GLchar[logLength]);
|
| + if (!log.get())
|
| + return WebKit::WebString();
|
| + GLsizei returnedLogLength = 0;
|
| + glGetShaderSource(shader, logLength, &returnedLogLength, log.get());
|
| + DCHECK_EQ(logLength, returnedLogLength + 1);
|
| + WebKit::WebString res =
|
| + WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| + return res;
|
| +}
|
| +
|
| +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString(
|
| + WGC3Denum name) {
|
| + makeContextCurrent();
|
| + return WebKit::WebString::fromUTF8(
|
| + reinterpret_cast<const char*>(glGetString(name)));
|
| +}
|
| +
|
| +DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
|
| + WGC3Denum, WGC3Denum, WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
|
| + WGC3Denum, WGC3Denum, WGC3Dint*)
|
| +
|
| +DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
|
| +
|
| +DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
|
| + WebGLId, const WGC3Dchar*, WGC3Dint)
|
| +
|
| +DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
|
| + WGC3Duint, WGC3Denum, WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
|
| + WGC3Duint, WGC3Denum, WGC3Dint*)
|
| +
|
| +WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset(
|
| + WGC3Duint index, WGC3Denum pname) {
|
| + makeContextCurrent();
|
| + GLvoid* value = NULL;
|
| + // NOTE: If pname is ever a value that returns more then 1 element
|
| + // this will corrupt memory.
|
| + glGetVertexAttribPointerv(index, pname, &value);
|
| + return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
|
| +}
|
| +
|
| +DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
|
| +
|
| +DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
|
| +
|
| +DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
|
| +
|
| +DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
|
| +
|
| +DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
|
| +
|
| +DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
|
| +
|
| +DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
|
| +
|
| +DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
|
| +
|
| +DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
|
| +
|
| +DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
|
| +
|
| +DELEGATE_TO_GL_7(readPixels, ReadPixels,
|
| + WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
|
| + WGC3Denum, void*)
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() {
|
| +}
|
| +
|
| +DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
|
| + WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
|
| +
|
| +DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
|
| +
|
| +DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::shaderSource(
|
| + WebGLId shader, const WGC3Dchar* string) {
|
| + makeContextCurrent();
|
| + GLint length = strlen(string);
|
| + glShaderSource(shader, 1, &string, &length);
|
| +}
|
| +
|
| +DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
|
| +
|
| +DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
|
| + WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
|
| +
|
| +DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
|
| +
|
| +DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
|
| + WGC3Denum, WGC3Duint)
|
| +
|
| +DELEGATE_TO_GL_3(stencilOp, StencilOp,
|
| + WGC3Denum, WGC3Denum, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
|
| + WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
|
| +
|
| +DELEGATE_TO_GL_9(texImage2D, TexImage2D,
|
| + WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
|
| + WGC3Dint, WGC3Denum, WGC3Denum, const void*)
|
| +
|
| +DELEGATE_TO_GL_3(texParameterf, TexParameterf,
|
| + WGC3Denum, WGC3Denum, WGC3Dfloat);
|
| +
|
| +static const unsigned int kTextureWrapR = 0x8072;
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::texParameteri(
|
| + WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
|
| + // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
|
| + // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
|
| + // edge of cube maps, and, if it is, push it into the GLES2 service
|
| + // side code.
|
| + if (pname == kTextureWrapR) {
|
| + return;
|
| + }
|
| + makeContextCurrent();
|
| + glTexParameteri(target, pname, param);
|
| +}
|
| +
|
| +DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
|
| + WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
|
| + WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
|
| +
|
| +DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
|
| +
|
| +DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
|
| + const WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
|
| +
|
| +DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| +
|
| +DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
|
| +
|
| +DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
|
| + const WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
|
| +
|
| +DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| +
|
| +DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
|
| + WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| +
|
| +DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
|
| + const WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
|
| +
|
| +DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| +
|
| +DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
|
| + WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| +
|
| +DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
|
| + const WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
|
| + WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
|
| +
|
| +DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| +
|
| +DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
|
| + WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
|
| + WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
|
| + WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
|
| +
|
| +DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
|
| + const WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
|
| + WGC3Dfloat, WGC3Dfloat)
|
| +
|
| +DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
|
| + const WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
|
| + WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| +
|
| +DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
|
| + const WGC3Dfloat*)
|
| +
|
| +DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
|
| + WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| +
|
| +DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
|
| + const WGC3Dfloat*)
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer(
|
| + WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
|
| + WGC3Dsizei stride, WGC3Dintptr offset) {
|
| + makeContextCurrent();
|
| +
|
| + glVertexAttribPointer(index, size, type, normalized, stride,
|
| + reinterpret_cast<void*>(
|
| + static_cast<intptr_t>(offset)));
|
| +}
|
| +
|
| +DELEGATE_TO_GL_4(viewport, Viewport,
|
| + WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
|
| +
|
| +WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() {
|
| + makeContextCurrent();
|
| + GLuint o;
|
| + glGenBuffers(1, &o);
|
| + return o;
|
| +}
|
| +
|
| +WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() {
|
| + makeContextCurrent();
|
| + GLuint o = 0;
|
| + glGenFramebuffers(1, &o);
|
| + return o;
|
| +}
|
| +
|
| +WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() {
|
| + makeContextCurrent();
|
| + return glCreateProgram();
|
| +}
|
| +
|
| +WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() {
|
| + makeContextCurrent();
|
| + GLuint o;
|
| + glGenRenderbuffers(1, &o);
|
| + return o;
|
| +}
|
| +
|
| +DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
|
| +
|
| +WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() {
|
| + makeContextCurrent();
|
| + GLuint o;
|
| + glGenTextures(1, &o);
|
| + return o;
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) {
|
| + makeContextCurrent();
|
| + glDeleteBuffers(1, &buffer);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer(
|
| + WebGLId framebuffer) {
|
| + makeContextCurrent();
|
| + glDeleteFramebuffers(1, &framebuffer);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) {
|
| + makeContextCurrent();
|
| + glDeleteProgram(program);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer(
|
| + WebGLId renderbuffer) {
|
| + makeContextCurrent();
|
| + glDeleteRenderbuffers(1, &renderbuffer);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) {
|
| + makeContextCurrent();
|
| + glDeleteShader(shader);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) {
|
| + makeContextCurrent();
|
| + glDeleteTextures(1, &texture);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor(
|
| + WebGLId texture, WebGLId parentTexture) {
|
| + makeContextCurrent();
|
| + glCopyTextureToParentTextureCHROMIUM(texture, parentTexture);
|
| + glFlush();
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers() {
|
| + // This may be called after tear-down of the RenderView.
|
| + RenderView* renderview =
|
| + web_view_ ? RenderView::FromWebView(web_view_) : NULL;
|
| + if (renderview)
|
| + renderview->DidFlushPaint();
|
| +}
|
| +
|
| +#else // USE_WGC3D_TYPES
|
| +
|
| +WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl()
|
| + : context_(NULL),
|
| + web_view_(NULL),
|
| + cached_width_(0),
|
| + cached_height_(0),
|
| + bound_fbo_(0) {
|
| +}
|
| +
|
| +WebGraphicsContext3DCommandBufferImpl::
|
| + ~WebGraphicsContext3DCommandBufferImpl() {
|
| + if (context_) {
|
| + ggl::DestroyContext(context_);
|
| + }
|
| +}
|
| +
|
| +static const char* kWebGraphicsContext3DPerferredGLExtensions =
|
| + "GL_OES_packed_depth_stencil "
|
| + "GL_OES_depth24 "
|
| + "GL_CHROMIUM_webglsl";
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::initialize(
|
| + WebGraphicsContext3D::Attributes attributes,
|
| + WebKit::WebView* web_view,
|
| + bool render_directly_to_web_view) {
|
| + RenderThread* render_thread = RenderThread::current();
|
| + if (!render_thread)
|
| + return false;
|
| + GpuChannelHost* host = render_thread->EstablishGpuChannelSync();
|
| + if (!host)
|
| + return false;
|
| + DCHECK(host->state() == GpuChannelHost::kConnected);
|
| +
|
| + // Convert WebGL context creation attributes into GGL/EGL size requests.
|
| + const int alpha_size = attributes.alpha ? 8 : 0;
|
| + const int depth_size = attributes.depth ? 24 : 0;
|
| + const int stencil_size = attributes.stencil ? 8 : 0;
|
| + const int samples = attributes.antialias ? 4 : 0;
|
| + const int sample_buffers = attributes.antialias ? 1 : 0;
|
| + const int32 attribs[] = {
|
| + ggl::GGL_ALPHA_SIZE, alpha_size,
|
| + ggl::GGL_DEPTH_SIZE, depth_size,
|
| + ggl::GGL_STENCIL_SIZE, stencil_size,
|
| + ggl::GGL_SAMPLES, samples,
|
| + ggl::GGL_SAMPLE_BUFFERS, sample_buffers,
|
| + ggl::GGL_NONE,
|
| + };
|
| +
|
| + GPUInfo gpu_info = host->gpu_info();
|
| + UMA_HISTOGRAM_ENUMERATION(
|
| + "GPU.WebGraphicsContext3D_Init_CanLoseContext",
|
| + attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context(),
|
| + 4);
|
| + if (attributes.canRecoverFromContextLoss == false) {
|
| + if (gpu_info.can_lose_context())
|
| + return false;
|
| + }
|
| +
|
| + if (render_directly_to_web_view) {
|
| + RenderView* renderview = RenderView::FromWebView(web_view);
|
| + if (!renderview)
|
| + return false;
|
| +
|
| + web_view_ = web_view;
|
| + context_ = ggl::CreateViewContext(
|
| + host,
|
| + renderview->routing_id(),
|
| + kWebGraphicsContext3DPerferredGLExtensions,
|
| + attribs);
|
| + if (context_) {
|
| + ggl::SetSwapBuffersCallback(
|
| + context_,
|
| + NewCallback(this,
|
| + &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers));
|
| + }
|
| + } else {
|
| + bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch(
|
| + switches::kDisableAcceleratedCompositing);
|
| + ggl::Context* parent_context = NULL;
|
| + // If GPU compositing is enabled we need to create a GL context that shares
|
| + // resources with the compositor's context.
|
| + if (compositing_enabled) {
|
| + // Asking for the WebGraphicsContext3D on the WebView will force one to
|
| + // be created if it doesn't already exist. When the compositor is created
|
| + // for the view it will use the same context.
|
| + WebKit::WebGraphicsContext3D* view_context =
|
| + web_view->graphicsContext3D();
|
| + if (view_context) {
|
| + WebGraphicsContext3DCommandBufferImpl* context_impl =
|
| + static_cast<WebGraphicsContext3DCommandBufferImpl*>(view_context);
|
| + parent_context = context_impl->context_;
|
| + }
|
| + }
|
| + context_ = ggl::CreateOffscreenContext(
|
| + host,
|
| + parent_context,
|
| + gfx::Size(1, 1),
|
| + kWebGraphicsContext3DPerferredGLExtensions,
|
| + attribs);
|
| + web_view_ = NULL;
|
| + }
|
| + if (!context_)
|
| + return false;
|
| + // TODO(gman): Remove this.
|
| + const CommandLine& command_line = *CommandLine::ForCurrentProcess();
|
| + if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) {
|
| + DisableShaderTranslation(context_);
|
| + }
|
| +
|
| + // Set attributes_ from created offscreen context.
|
| + {
|
| + attributes_ = attributes;
|
| + GLint alpha_bits = 0;
|
| + getIntegerv(GL_ALPHA_BITS, &alpha_bits);
|
| + attributes_.alpha = alpha_bits > 0;
|
| + GLint depth_bits = 0;
|
| + getIntegerv(GL_DEPTH_BITS, &depth_bits);
|
| + attributes_.depth = depth_bits > 0;
|
| + GLint stencil_bits = 0;
|
| + getIntegerv(GL_STENCIL_BITS, &stencil_bits);
|
| + attributes_.stencil = stencil_bits > 0;
|
| + GLint samples = 0;
|
| + getIntegerv(GL_SAMPLES, &samples);
|
| + attributes_.antialias = samples > 0;
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() {
|
| + return ggl::MakeCurrent(context_);
|
| +}
|
| +
|
| +int WebGraphicsContext3DCommandBufferImpl::width() {
|
| + return cached_width_;
|
| +}
|
| +
|
| +int WebGraphicsContext3DCommandBufferImpl::height() {
|
| + return cached_height_;
|
| +}
|
| +
|
| int WebGraphicsContext3DCommandBufferImpl::sizeInBytes(int type) {
|
| switch (type) {
|
| case GL_BYTE:
|
| @@ -1035,4 +2013,6 @@
|
| renderview->DidFlushPaint();
|
| }
|
|
|
| +#endif // USE_WGC3D_TYPES
|
| +
|
| #endif // defined(ENABLE_GPU)
|
|
|