OLD | NEW |
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #if defined(ENABLE_GPU) | 5 #if defined(ENABLE_GPU) |
6 | 6 |
7 #include "chrome/renderer/webgraphicscontext3d_command_buffer_impl.h" | 7 #include "chrome/renderer/webgraphicscontext3d_command_buffer_impl.h" |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #ifndef GL_GLEXT_PROTOTYPES | 10 #ifndef GL_GLEXT_PROTOTYPES |
11 #define GL_GLEXT_PROTOTYPES 1 | 11 #define GL_GLEXT_PROTOTYPES 1 |
12 #endif | 12 #endif |
13 #include <GLES2/gl2ext.h> | 13 #include <GLES2/gl2ext.h> |
14 | 14 |
15 #include <algorithm> | 15 #include <algorithm> |
16 | 16 |
17 #include "base/string_tokenizer.h" | 17 #include "base/string_tokenizer.h" |
18 #include "base/command_line.h" | 18 #include "base/command_line.h" |
19 #include "base/logging.h" | 19 #include "base/logging.h" |
20 #include "base/metrics/histogram.h" | 20 #include "base/metrics/histogram.h" |
21 #include "chrome/common/chrome_switches.h" | 21 #include "chrome/common/chrome_switches.h" |
22 #include "chrome/renderer/gpu_channel_host.h" | 22 #include "chrome/renderer/gpu_channel_host.h" |
23 #include "chrome/renderer/render_thread.h" | 23 #include "chrome/renderer/render_thread.h" |
24 #include "chrome/renderer/render_view.h" | 24 #include "chrome/renderer/render_view.h" |
25 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" | 25 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" |
26 | 26 |
| 27 #if defined(USE_WGC3D_TYPES) |
| 28 |
27 WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl() | 29 WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl() |
28 : context_(NULL), | 30 : context_(NULL), |
29 web_view_(NULL), | 31 web_view_(NULL), |
30 cached_width_(0), | 32 cached_width_(0), |
31 cached_height_(0), | 33 cached_height_(0), |
32 bound_fbo_(0) { | 34 bound_fbo_(0) { |
33 } | 35 } |
34 | 36 |
35 WebGraphicsContext3DCommandBufferImpl:: | 37 WebGraphicsContext3DCommandBufferImpl:: |
36 ~WebGraphicsContext3DCommandBufferImpl() { | 38 ~WebGraphicsContext3DCommandBufferImpl() { |
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157 } | 159 } |
158 | 160 |
159 int WebGraphicsContext3DCommandBufferImpl::width() { | 161 int WebGraphicsContext3DCommandBufferImpl::width() { |
160 return cached_width_; | 162 return cached_width_; |
161 } | 163 } |
162 | 164 |
163 int WebGraphicsContext3DCommandBufferImpl::height() { | 165 int WebGraphicsContext3DCommandBufferImpl::height() { |
164 return cached_height_; | 166 return cached_height_; |
165 } | 167 } |
166 | 168 |
| 169 bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() { |
| 170 return true; |
| 171 } |
| 172 |
| 173 WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() { |
| 174 DCHECK(context_); |
| 175 return ggl::GetParentTextureId(context_); |
| 176 } |
| 177 |
| 178 void WebGraphicsContext3DCommandBufferImpl::prepareTexture() { |
| 179 // Copies the contents of the off-screen render target into the texture |
| 180 // used by the compositor. |
| 181 ggl::SwapBuffers(context_); |
| 182 } |
| 183 |
| 184 void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) { |
| 185 cached_width_ = width; |
| 186 cached_height_ = height; |
| 187 makeContextCurrent(); |
| 188 |
| 189 if (web_view_) { |
| 190 #if defined(OS_MACOSX) |
| 191 ggl::ResizeOnscreenContext(context_, gfx::Size(width, height)); |
| 192 #else |
| 193 glResizeCHROMIUM(width, height); |
| 194 #endif |
| 195 } else { |
| 196 ggl::ResizeOffscreenContext(context_, gfx::Size(width, height)); |
| 197 // Force a SwapBuffers to get the framebuffer to resize. |
| 198 ggl::SwapBuffers(context_); |
| 199 } |
| 200 |
| 201 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 202 scanline_.reset(new uint8[width * 4]); |
| 203 #endif // FLIP_FRAMEBUFFER_VERTICALLY |
| 204 } |
| 205 |
| 206 WebGLId WebGraphicsContext3DCommandBufferImpl::createCompositorTexture( |
| 207 WGC3Dsizei width, WGC3Dsizei height) { |
| 208 makeContextCurrent(); |
| 209 return ggl::CreateParentTexture(context_, gfx::Size(width, height)); |
| 210 } |
| 211 |
| 212 void WebGraphicsContext3DCommandBufferImpl::deleteCompositorTexture( |
| 213 WebGLId parent_texture) { |
| 214 makeContextCurrent(); |
| 215 ggl::DeleteParentTexture(context_, parent_texture); |
| 216 } |
| 217 |
| 218 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 219 void WebGraphicsContext3DCommandBufferImpl::FlipVertically( |
| 220 uint8* framebuffer, |
| 221 unsigned int width, |
| 222 unsigned int height) { |
| 223 uint8* scanline = scanline_.get(); |
| 224 if (!scanline) |
| 225 return; |
| 226 unsigned int row_bytes = width * 4; |
| 227 unsigned int count = height / 2; |
| 228 for (unsigned int i = 0; i < count; i++) { |
| 229 uint8* row_a = framebuffer + i * row_bytes; |
| 230 uint8* row_b = framebuffer + (height - i - 1) * row_bytes; |
| 231 // TODO(kbr): this is where the multiplication of the alpha |
| 232 // channel into the color buffer will need to occur if the |
| 233 // user specifies the "premultiplyAlpha" flag in the context |
| 234 // creation attributes. |
| 235 memcpy(scanline, row_b, row_bytes); |
| 236 memcpy(row_b, row_a, row_bytes); |
| 237 memcpy(row_a, scanline, row_bytes); |
| 238 } |
| 239 } |
| 240 #endif |
| 241 |
| 242 bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer( |
| 243 unsigned char* pixels, |
| 244 size_t buffer_size) { |
| 245 if (buffer_size != static_cast<size_t>(4 * width() * height())) { |
| 246 return false; |
| 247 } |
| 248 |
| 249 makeContextCurrent(); |
| 250 |
| 251 // Earlier versions of this code used the GPU to flip the |
| 252 // framebuffer vertically before reading it back for compositing |
| 253 // via software. This code was quite complicated, used a lot of |
| 254 // GPU memory, and didn't provide an obvious speedup. Since this |
| 255 // vertical flip is only a temporary solution anyway until Chrome |
| 256 // is fully GPU composited, it wasn't worth the complexity. |
| 257 |
| 258 bool mustRestoreFBO = (bound_fbo_ != 0); |
| 259 if (mustRestoreFBO) { |
| 260 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 261 } |
| 262 glReadPixels(0, 0, cached_width_, cached_height_, |
| 263 GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 264 |
| 265 // Swizzle red and blue channels |
| 266 // TODO(kbr): expose GL_BGRA as extension |
| 267 for (size_t i = 0; i < buffer_size; i += 4) { |
| 268 std::swap(pixels[i], pixels[i + 2]); |
| 269 } |
| 270 |
| 271 if (mustRestoreFBO) { |
| 272 glBindFramebuffer(GL_FRAMEBUFFER, bound_fbo_); |
| 273 } |
| 274 |
| 275 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 276 if (pixels) { |
| 277 FlipVertically(pixels, cached_width_, cached_height_); |
| 278 } |
| 279 #endif |
| 280 |
| 281 return true; |
| 282 } |
| 283 |
| 284 void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError( |
| 285 WGC3Denum error) { |
| 286 if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == |
| 287 synthetic_errors_.end()) { |
| 288 synthetic_errors_.push_back(error); |
| 289 } |
| 290 } |
| 291 |
| 292 void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM( |
| 293 WGC3Denum target, |
| 294 WGC3Dintptr offset, |
| 295 WGC3Dsizeiptr size, |
| 296 WGC3Denum access) { |
| 297 return glMapBufferSubDataCHROMIUM(target, offset, size, access); |
| 298 } |
| 299 |
| 300 void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM( |
| 301 const void* mem) { |
| 302 return glUnmapBufferSubDataCHROMIUM(mem); |
| 303 } |
| 304 |
| 305 void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM( |
| 306 WGC3Denum target, |
| 307 WGC3Dint level, |
| 308 WGC3Dint xoffset, |
| 309 WGC3Dint yoffset, |
| 310 WGC3Dsizei width, |
| 311 WGC3Dsizei height, |
| 312 WGC3Denum format, |
| 313 WGC3Denum type, |
| 314 WGC3Denum access) { |
| 315 return glMapTexSubImage2DCHROMIUM( |
| 316 target, level, xoffset, yoffset, width, height, format, type, access); |
| 317 } |
| 318 |
| 319 void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM( |
| 320 const void* mem) { |
| 321 glUnmapTexSubImage2DCHROMIUM(mem); |
| 322 } |
| 323 |
| 324 void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM( |
| 325 WebGLId texture, WebGLId parentTexture) { |
| 326 copyTextureToCompositor(texture, parentTexture); |
| 327 } |
| 328 |
| 329 WebKit::WebString WebGraphicsContext3DCommandBufferImpl:: |
| 330 getRequestableExtensionsCHROMIUM() { |
| 331 return WebKit::WebString::fromUTF8(glGetRequestableExtensionsCHROMIUM()); |
| 332 } |
| 333 |
| 334 void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM( |
| 335 const char* extension) { |
| 336 glRequestExtensionCHROMIUM(extension); |
| 337 } |
| 338 |
| 339 void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM( |
| 340 WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
| 341 WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
| 342 WGC3Dbitfield mask, WGC3Denum filter) { |
| 343 glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, |
| 344 dstX0, dstY0, dstX1, dstY1, |
| 345 mask, filter); |
| 346 } |
| 347 |
| 348 void WebGraphicsContext3DCommandBufferImpl:: |
| 349 renderbufferStorageMultisampleCHROMIUM( |
| 350 WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
| 351 WGC3Dsizei width, WGC3Dsizei height) { |
| 352 glRenderbufferStorageMultisampleEXT(target, samples, internalformat, |
| 353 width, height); |
| 354 } |
| 355 |
| 356 // Helper macros to reduce the amount of code. |
| 357 |
| 358 #define DELEGATE_TO_GL(name, glname) \ |
| 359 void WebGraphicsContext3DCommandBufferImpl::name() { \ |
| 360 makeContextCurrent(); \ |
| 361 gl##glname(); \ |
| 362 } |
| 363 |
| 364 #define DELEGATE_TO_GL_1(name, glname, t1) \ |
| 365 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
| 366 makeContextCurrent(); \ |
| 367 gl##glname(a1); \ |
| 368 } |
| 369 |
| 370 #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ |
| 371 rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
| 372 makeContextCurrent(); \ |
| 373 return gl##glname(a1); \ |
| 374 } |
| 375 |
| 376 #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ |
| 377 rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
| 378 makeContextCurrent(); \ |
| 379 return gl##glname(a1) ? true : false; \ |
| 380 } |
| 381 |
| 382 #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ |
| 383 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
| 384 makeContextCurrent(); \ |
| 385 gl##glname(a1, a2); \ |
| 386 } |
| 387 |
| 388 #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ |
| 389 rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
| 390 makeContextCurrent(); \ |
| 391 return gl##glname(a1, a2); \ |
| 392 } |
| 393 |
| 394 #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ |
| 395 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \ |
| 396 makeContextCurrent(); \ |
| 397 gl##glname(a1, a2, a3); \ |
| 398 } |
| 399 |
| 400 #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ |
| 401 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ |
| 402 makeContextCurrent(); \ |
| 403 gl##glname(a1, a2, a3, a4); \ |
| 404 } |
| 405 |
| 406 #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ |
| 407 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| 408 t4 a4, t5 a5) { \ |
| 409 makeContextCurrent(); \ |
| 410 gl##glname(a1, a2, a3, a4, a5); \ |
| 411 } |
| 412 |
| 413 #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ |
| 414 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| 415 t4 a4, t5 a5, t6 a6) { \ |
| 416 makeContextCurrent(); \ |
| 417 gl##glname(a1, a2, a3, a4, a5, a6); \ |
| 418 } |
| 419 |
| 420 #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ |
| 421 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| 422 t4 a4, t5 a5, t6 a6, t7 a7) { \ |
| 423 makeContextCurrent(); \ |
| 424 gl##glname(a1, a2, a3, a4, a5, a6, a7); \ |
| 425 } |
| 426 |
| 427 #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ |
| 428 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| 429 t4 a4, t5 a5, t6 a6, \ |
| 430 t7 a7, t8 a8) { \ |
| 431 makeContextCurrent(); \ |
| 432 gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \ |
| 433 } |
| 434 |
| 435 #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ |
| 436 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| 437 t4 a4, t5 a5, t6 a6, \ |
| 438 t7 a7, t8 a8, t9 a9) { \ |
| 439 makeContextCurrent(); \ |
| 440 gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
| 441 } |
| 442 |
| 443 DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) |
| 444 |
| 445 DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) |
| 446 |
| 447 DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, |
| 448 WGC3Duint, const WGC3Dchar*) |
| 449 |
| 450 DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) |
| 451 |
| 452 void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer( |
| 453 WGC3Denum target, |
| 454 WebGLId framebuffer) { |
| 455 makeContextCurrent(); |
| 456 glBindFramebuffer(target, framebuffer); |
| 457 bound_fbo_ = framebuffer; |
| 458 } |
| 459 |
| 460 DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) |
| 461 |
| 462 DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) |
| 463 |
| 464 DELEGATE_TO_GL_4(blendColor, BlendColor, |
| 465 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) |
| 466 |
| 467 DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) |
| 468 |
| 469 DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, |
| 470 WGC3Denum, WGC3Denum) |
| 471 |
| 472 DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) |
| 473 |
| 474 DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, |
| 475 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) |
| 476 |
| 477 DELEGATE_TO_GL_4(bufferData, BufferData, |
| 478 WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) |
| 479 |
| 480 DELEGATE_TO_GL_4(bufferSubData, BufferSubData, |
| 481 WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) |
| 482 |
| 483 DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, |
| 484 WGC3Denum, WGC3Denum) |
| 485 |
| 486 DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) |
| 487 |
| 488 DELEGATE_TO_GL_4(clearColor, ClearColor, |
| 489 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) |
| 490 |
| 491 DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) |
| 492 |
| 493 DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) |
| 494 |
| 495 DELEGATE_TO_GL_4(colorMask, ColorMask, |
| 496 WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) |
| 497 |
| 498 DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) |
| 499 |
| 500 DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, |
| 501 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, |
| 502 WGC3Dsizei, WGC3Dsizei, WGC3Dint) |
| 503 |
| 504 DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, |
| 505 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, |
| 506 WGC3Dsizei, WGC3Dsizei) |
| 507 |
| 508 DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) |
| 509 |
| 510 DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) |
| 511 |
| 512 DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) |
| 513 |
| 514 DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) |
| 515 |
| 516 DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) |
| 517 |
| 518 DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) |
| 519 |
| 520 DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, |
| 521 WGC3Duint) |
| 522 |
| 523 DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) |
| 524 |
| 525 void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode, |
| 526 WGC3Dsizei count, |
| 527 WGC3Denum type, |
| 528 WGC3Dintptr offset) { |
| 529 makeContextCurrent(); |
| 530 glDrawElements(mode, count, type, |
| 531 reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
| 532 } |
| 533 |
| 534 DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) |
| 535 |
| 536 DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, |
| 537 WGC3Duint) |
| 538 |
| 539 DELEGATE_TO_GL(finish, Finish) |
| 540 |
| 541 DELEGATE_TO_GL(flush, Flush) |
| 542 |
| 543 DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, |
| 544 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) |
| 545 |
| 546 DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, |
| 547 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) |
| 548 |
| 549 DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) |
| 550 |
| 551 DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum) |
| 552 |
| 553 bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib( |
| 554 WebGLId program, WGC3Duint index, ActiveInfo& info) { |
| 555 makeContextCurrent(); |
| 556 if (!program) { |
| 557 synthesizeGLError(GL_INVALID_VALUE); |
| 558 return false; |
| 559 } |
| 560 GLint max_name_length = -1; |
| 561 glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); |
| 562 if (max_name_length < 0) |
| 563 return false; |
| 564 scoped_array<GLchar> name(new GLchar[max_name_length]); |
| 565 if (!name.get()) { |
| 566 synthesizeGLError(GL_OUT_OF_MEMORY); |
| 567 return false; |
| 568 } |
| 569 GLsizei length = 0; |
| 570 GLint size = -1; |
| 571 GLenum type = 0; |
| 572 glGetActiveAttrib(program, index, max_name_length, |
| 573 &length, &size, &type, name.get()); |
| 574 if (size < 0) { |
| 575 return false; |
| 576 } |
| 577 info.name = WebKit::WebString::fromUTF8(name.get(), length); |
| 578 info.type = type; |
| 579 info.size = size; |
| 580 return true; |
| 581 } |
| 582 |
| 583 bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform( |
| 584 WebGLId program, WGC3Duint index, ActiveInfo& info) { |
| 585 makeContextCurrent(); |
| 586 GLint max_name_length = -1; |
| 587 glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); |
| 588 if (max_name_length < 0) |
| 589 return false; |
| 590 scoped_array<GLchar> name(new GLchar[max_name_length]); |
| 591 if (!name.get()) { |
| 592 synthesizeGLError(GL_OUT_OF_MEMORY); |
| 593 return false; |
| 594 } |
| 595 GLsizei length = 0; |
| 596 GLint size = -1; |
| 597 GLenum type = 0; |
| 598 glGetActiveUniform(program, index, max_name_length, |
| 599 &length, &size, &type, name.get()); |
| 600 if (size < 0) { |
| 601 return false; |
| 602 } |
| 603 info.name = WebKit::WebString::fromUTF8(name.get(), length); |
| 604 info.type = type; |
| 605 info.size = size; |
| 606 return true; |
| 607 } |
| 608 |
| 609 DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, |
| 610 WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) |
| 611 |
| 612 DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, |
| 613 WebGLId, const WGC3Dchar*, WGC3Dint) |
| 614 |
| 615 DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*) |
| 616 |
| 617 DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, |
| 618 WGC3Denum, WGC3Denum, WGC3Dint*) |
| 619 |
| 620 WebKit::WebGraphicsContext3D::Attributes |
| 621 WebGraphicsContext3DCommandBufferImpl::getContextAttributes() { |
| 622 return attributes_; |
| 623 } |
| 624 |
| 625 WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() { |
| 626 if (synthetic_errors_.size() > 0) { |
| 627 std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin(); |
| 628 WGC3Denum err = *iter; |
| 629 synthetic_errors_.erase(iter); |
| 630 return err; |
| 631 } |
| 632 |
| 633 makeContextCurrent(); |
| 634 return glGetError(); |
| 635 } |
| 636 |
| 637 bool WebGraphicsContext3DCommandBufferImpl::isContextLost() { |
| 638 return ggl::IsCommandBufferContextLost(context_); |
| 639 } |
| 640 |
| 641 DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) |
| 642 |
| 643 DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, |
| 644 GetFramebufferAttachmentParameteriv, |
| 645 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*) |
| 646 |
| 647 DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*) |
| 648 |
| 649 DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) |
| 650 |
| 651 WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog( |
| 652 WebGLId program) { |
| 653 makeContextCurrent(); |
| 654 GLint logLength = 0; |
| 655 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); |
| 656 if (!logLength) |
| 657 return WebKit::WebString(); |
| 658 scoped_array<GLchar> log(new GLchar[logLength]); |
| 659 if (!log.get()) |
| 660 return WebKit::WebString(); |
| 661 GLsizei returnedLogLength = 0; |
| 662 glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get()); |
| 663 DCHECK_EQ(logLength, returnedLogLength + 1); |
| 664 WebKit::WebString res = |
| 665 WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| 666 return res; |
| 667 } |
| 668 |
| 669 DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, |
| 670 WGC3Denum, WGC3Denum, WGC3Dint*) |
| 671 |
| 672 DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*) |
| 673 |
| 674 WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog( |
| 675 WebGLId shader) { |
| 676 makeContextCurrent(); |
| 677 GLint logLength = 0; |
| 678 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); |
| 679 if (!logLength) |
| 680 return WebKit::WebString(); |
| 681 scoped_array<GLchar> log(new GLchar[logLength]); |
| 682 if (!log.get()) |
| 683 return WebKit::WebString(); |
| 684 GLsizei returnedLogLength = 0; |
| 685 glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get()); |
| 686 DCHECK_EQ(logLength, returnedLogLength + 1); |
| 687 WebKit::WebString res = |
| 688 WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| 689 return res; |
| 690 } |
| 691 |
| 692 WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource( |
| 693 WebGLId shader) { |
| 694 makeContextCurrent(); |
| 695 GLint logLength = 0; |
| 696 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); |
| 697 if (!logLength) |
| 698 return WebKit::WebString(); |
| 699 scoped_array<GLchar> log(new GLchar[logLength]); |
| 700 if (!log.get()) |
| 701 return WebKit::WebString(); |
| 702 GLsizei returnedLogLength = 0; |
| 703 glGetShaderSource(shader, logLength, &returnedLogLength, log.get()); |
| 704 DCHECK_EQ(logLength, returnedLogLength + 1); |
| 705 WebKit::WebString res = |
| 706 WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| 707 return res; |
| 708 } |
| 709 |
| 710 WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString( |
| 711 WGC3Denum name) { |
| 712 makeContextCurrent(); |
| 713 return WebKit::WebString::fromUTF8( |
| 714 reinterpret_cast<const char*>(glGetString(name))); |
| 715 } |
| 716 |
| 717 DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, |
| 718 WGC3Denum, WGC3Denum, WGC3Dfloat*) |
| 719 |
| 720 DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, |
| 721 WGC3Denum, WGC3Denum, WGC3Dint*) |
| 722 |
| 723 DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) |
| 724 |
| 725 DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) |
| 726 |
| 727 DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, |
| 728 WebGLId, const WGC3Dchar*, WGC3Dint) |
| 729 |
| 730 DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, |
| 731 WGC3Duint, WGC3Denum, WGC3Dfloat*) |
| 732 |
| 733 DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, |
| 734 WGC3Duint, WGC3Denum, WGC3Dint*) |
| 735 |
| 736 WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset( |
| 737 WGC3Duint index, WGC3Denum pname) { |
| 738 makeContextCurrent(); |
| 739 GLvoid* value = NULL; |
| 740 // NOTE: If pname is ever a value that returns more then 1 element |
| 741 // this will corrupt memory. |
| 742 glGetVertexAttribPointerv(index, pname, &value); |
| 743 return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value)); |
| 744 } |
| 745 |
| 746 DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) |
| 747 |
| 748 DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) |
| 749 |
| 750 DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) |
| 751 |
| 752 DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean) |
| 753 |
| 754 DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) |
| 755 |
| 756 DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean) |
| 757 |
| 758 DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) |
| 759 |
| 760 DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) |
| 761 |
| 762 DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) |
| 763 |
| 764 DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) |
| 765 |
| 766 DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) |
| 767 |
| 768 DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) |
| 769 |
| 770 DELEGATE_TO_GL_7(readPixels, ReadPixels, |
| 771 WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, |
| 772 WGC3Denum, void*) |
| 773 |
| 774 void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() { |
| 775 } |
| 776 |
| 777 DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, |
| 778 WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei) |
| 779 |
| 780 DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean) |
| 781 |
| 782 DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) |
| 783 |
| 784 void WebGraphicsContext3DCommandBufferImpl::shaderSource( |
| 785 WebGLId shader, const WGC3Dchar* string) { |
| 786 makeContextCurrent(); |
| 787 GLint length = strlen(string); |
| 788 glShaderSource(shader, 1, &string, &length); |
| 789 } |
| 790 |
| 791 DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) |
| 792 |
| 793 DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, |
| 794 WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) |
| 795 |
| 796 DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) |
| 797 |
| 798 DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, |
| 799 WGC3Denum, WGC3Duint) |
| 800 |
| 801 DELEGATE_TO_GL_3(stencilOp, StencilOp, |
| 802 WGC3Denum, WGC3Denum, WGC3Denum) |
| 803 |
| 804 DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, |
| 805 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) |
| 806 |
| 807 DELEGATE_TO_GL_9(texImage2D, TexImage2D, |
| 808 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, |
| 809 WGC3Dint, WGC3Denum, WGC3Denum, const void*) |
| 810 |
| 811 DELEGATE_TO_GL_3(texParameterf, TexParameterf, |
| 812 WGC3Denum, WGC3Denum, WGC3Dfloat); |
| 813 |
| 814 static const unsigned int kTextureWrapR = 0x8072; |
| 815 |
| 816 void WebGraphicsContext3DCommandBufferImpl::texParameteri( |
| 817 WGC3Denum target, WGC3Denum pname, WGC3Dint param) { |
| 818 // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in |
| 819 // GraphicsContext3D.cpp is strictly necessary to avoid seams at the |
| 820 // edge of cube maps, and, if it is, push it into the GLES2 service |
| 821 // side code. |
| 822 if (pname == kTextureWrapR) { |
| 823 return; |
| 824 } |
| 825 makeContextCurrent(); |
| 826 glTexParameteri(target, pname, param); |
| 827 } |
| 828 |
| 829 DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, |
| 830 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, |
| 831 WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) |
| 832 |
| 833 DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) |
| 834 |
| 835 DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei, |
| 836 const WGC3Dfloat*) |
| 837 |
| 838 DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) |
| 839 |
| 840 DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| 841 |
| 842 DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) |
| 843 |
| 844 DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei, |
| 845 const WGC3Dfloat*) |
| 846 |
| 847 DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) |
| 848 |
| 849 DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| 850 |
| 851 DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint, |
| 852 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| 853 |
| 854 DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei, |
| 855 const WGC3Dfloat*) |
| 856 |
| 857 DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) |
| 858 |
| 859 DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| 860 |
| 861 DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, |
| 862 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| 863 |
| 864 DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei, |
| 865 const WGC3Dfloat*) |
| 866 |
| 867 DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, |
| 868 WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) |
| 869 |
| 870 DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| 871 |
| 872 DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, |
| 873 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
| 874 |
| 875 DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, |
| 876 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
| 877 |
| 878 DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, |
| 879 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
| 880 |
| 881 DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) |
| 882 |
| 883 DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) |
| 884 |
| 885 DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) |
| 886 |
| 887 DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, |
| 888 const WGC3Dfloat*) |
| 889 |
| 890 DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint, |
| 891 WGC3Dfloat, WGC3Dfloat) |
| 892 |
| 893 DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, |
| 894 const WGC3Dfloat*) |
| 895 |
| 896 DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint, |
| 897 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| 898 |
| 899 DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, |
| 900 const WGC3Dfloat*) |
| 901 |
| 902 DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint, |
| 903 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| 904 |
| 905 DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, |
| 906 const WGC3Dfloat*) |
| 907 |
| 908 void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer( |
| 909 WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, |
| 910 WGC3Dsizei stride, WGC3Dintptr offset) { |
| 911 makeContextCurrent(); |
| 912 |
| 913 glVertexAttribPointer(index, size, type, normalized, stride, |
| 914 reinterpret_cast<void*>( |
| 915 static_cast<intptr_t>(offset))); |
| 916 } |
| 917 |
| 918 DELEGATE_TO_GL_4(viewport, Viewport, |
| 919 WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) |
| 920 |
| 921 WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() { |
| 922 makeContextCurrent(); |
| 923 GLuint o; |
| 924 glGenBuffers(1, &o); |
| 925 return o; |
| 926 } |
| 927 |
| 928 WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() { |
| 929 makeContextCurrent(); |
| 930 GLuint o = 0; |
| 931 glGenFramebuffers(1, &o); |
| 932 return o; |
| 933 } |
| 934 |
| 935 WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() { |
| 936 makeContextCurrent(); |
| 937 return glCreateProgram(); |
| 938 } |
| 939 |
| 940 WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() { |
| 941 makeContextCurrent(); |
| 942 GLuint o; |
| 943 glGenRenderbuffers(1, &o); |
| 944 return o; |
| 945 } |
| 946 |
| 947 DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId); |
| 948 |
| 949 WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() { |
| 950 makeContextCurrent(); |
| 951 GLuint o; |
| 952 glGenTextures(1, &o); |
| 953 return o; |
| 954 } |
| 955 |
| 956 void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) { |
| 957 makeContextCurrent(); |
| 958 glDeleteBuffers(1, &buffer); |
| 959 } |
| 960 |
| 961 void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer( |
| 962 WebGLId framebuffer) { |
| 963 makeContextCurrent(); |
| 964 glDeleteFramebuffers(1, &framebuffer); |
| 965 } |
| 966 |
| 967 void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) { |
| 968 makeContextCurrent(); |
| 969 glDeleteProgram(program); |
| 970 } |
| 971 |
| 972 void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer( |
| 973 WebGLId renderbuffer) { |
| 974 makeContextCurrent(); |
| 975 glDeleteRenderbuffers(1, &renderbuffer); |
| 976 } |
| 977 |
| 978 void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) { |
| 979 makeContextCurrent(); |
| 980 glDeleteShader(shader); |
| 981 } |
| 982 |
| 983 void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) { |
| 984 makeContextCurrent(); |
| 985 glDeleteTextures(1, &texture); |
| 986 } |
| 987 |
| 988 void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor( |
| 989 WebGLId texture, WebGLId parentTexture) { |
| 990 makeContextCurrent(); |
| 991 glCopyTextureToParentTextureCHROMIUM(texture, parentTexture); |
| 992 glFlush(); |
| 993 } |
| 994 |
| 995 void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers() { |
| 996 // This may be called after tear-down of the RenderView. |
| 997 RenderView* renderview = |
| 998 web_view_ ? RenderView::FromWebView(web_view_) : NULL; |
| 999 if (renderview) |
| 1000 renderview->DidFlushPaint(); |
| 1001 } |
| 1002 |
| 1003 #else // USE_WGC3D_TYPES |
| 1004 |
| 1005 WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl() |
| 1006 : context_(NULL), |
| 1007 web_view_(NULL), |
| 1008 cached_width_(0), |
| 1009 cached_height_(0), |
| 1010 bound_fbo_(0) { |
| 1011 } |
| 1012 |
| 1013 WebGraphicsContext3DCommandBufferImpl:: |
| 1014 ~WebGraphicsContext3DCommandBufferImpl() { |
| 1015 if (context_) { |
| 1016 ggl::DestroyContext(context_); |
| 1017 } |
| 1018 } |
| 1019 |
| 1020 static const char* kWebGraphicsContext3DPerferredGLExtensions = |
| 1021 "GL_OES_packed_depth_stencil " |
| 1022 "GL_OES_depth24 " |
| 1023 "GL_CHROMIUM_webglsl"; |
| 1024 |
| 1025 bool WebGraphicsContext3DCommandBufferImpl::initialize( |
| 1026 WebGraphicsContext3D::Attributes attributes, |
| 1027 WebKit::WebView* web_view, |
| 1028 bool render_directly_to_web_view) { |
| 1029 RenderThread* render_thread = RenderThread::current(); |
| 1030 if (!render_thread) |
| 1031 return false; |
| 1032 GpuChannelHost* host = render_thread->EstablishGpuChannelSync(); |
| 1033 if (!host) |
| 1034 return false; |
| 1035 DCHECK(host->state() == GpuChannelHost::kConnected); |
| 1036 |
| 1037 // Convert WebGL context creation attributes into GGL/EGL size requests. |
| 1038 const int alpha_size = attributes.alpha ? 8 : 0; |
| 1039 const int depth_size = attributes.depth ? 24 : 0; |
| 1040 const int stencil_size = attributes.stencil ? 8 : 0; |
| 1041 const int samples = attributes.antialias ? 4 : 0; |
| 1042 const int sample_buffers = attributes.antialias ? 1 : 0; |
| 1043 const int32 attribs[] = { |
| 1044 ggl::GGL_ALPHA_SIZE, alpha_size, |
| 1045 ggl::GGL_DEPTH_SIZE, depth_size, |
| 1046 ggl::GGL_STENCIL_SIZE, stencil_size, |
| 1047 ggl::GGL_SAMPLES, samples, |
| 1048 ggl::GGL_SAMPLE_BUFFERS, sample_buffers, |
| 1049 ggl::GGL_NONE, |
| 1050 }; |
| 1051 |
| 1052 GPUInfo gpu_info = host->gpu_info(); |
| 1053 UMA_HISTOGRAM_ENUMERATION( |
| 1054 "GPU.WebGraphicsContext3D_Init_CanLoseContext", |
| 1055 attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context(), |
| 1056 4); |
| 1057 if (attributes.canRecoverFromContextLoss == false) { |
| 1058 if (gpu_info.can_lose_context()) |
| 1059 return false; |
| 1060 } |
| 1061 |
| 1062 if (render_directly_to_web_view) { |
| 1063 RenderView* renderview = RenderView::FromWebView(web_view); |
| 1064 if (!renderview) |
| 1065 return false; |
| 1066 |
| 1067 web_view_ = web_view; |
| 1068 context_ = ggl::CreateViewContext( |
| 1069 host, |
| 1070 renderview->routing_id(), |
| 1071 kWebGraphicsContext3DPerferredGLExtensions, |
| 1072 attribs); |
| 1073 if (context_) { |
| 1074 ggl::SetSwapBuffersCallback( |
| 1075 context_, |
| 1076 NewCallback(this, |
| 1077 &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers)); |
| 1078 } |
| 1079 } else { |
| 1080 bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch( |
| 1081 switches::kDisableAcceleratedCompositing); |
| 1082 ggl::Context* parent_context = NULL; |
| 1083 // If GPU compositing is enabled we need to create a GL context that shares |
| 1084 // resources with the compositor's context. |
| 1085 if (compositing_enabled) { |
| 1086 // Asking for the WebGraphicsContext3D on the WebView will force one to |
| 1087 // be created if it doesn't already exist. When the compositor is created |
| 1088 // for the view it will use the same context. |
| 1089 WebKit::WebGraphicsContext3D* view_context = |
| 1090 web_view->graphicsContext3D(); |
| 1091 if (view_context) { |
| 1092 WebGraphicsContext3DCommandBufferImpl* context_impl = |
| 1093 static_cast<WebGraphicsContext3DCommandBufferImpl*>(view_context); |
| 1094 parent_context = context_impl->context_; |
| 1095 } |
| 1096 } |
| 1097 context_ = ggl::CreateOffscreenContext( |
| 1098 host, |
| 1099 parent_context, |
| 1100 gfx::Size(1, 1), |
| 1101 kWebGraphicsContext3DPerferredGLExtensions, |
| 1102 attribs); |
| 1103 web_view_ = NULL; |
| 1104 } |
| 1105 if (!context_) |
| 1106 return false; |
| 1107 // TODO(gman): Remove this. |
| 1108 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); |
| 1109 if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) { |
| 1110 DisableShaderTranslation(context_); |
| 1111 } |
| 1112 |
| 1113 // Set attributes_ from created offscreen context. |
| 1114 { |
| 1115 attributes_ = attributes; |
| 1116 GLint alpha_bits = 0; |
| 1117 getIntegerv(GL_ALPHA_BITS, &alpha_bits); |
| 1118 attributes_.alpha = alpha_bits > 0; |
| 1119 GLint depth_bits = 0; |
| 1120 getIntegerv(GL_DEPTH_BITS, &depth_bits); |
| 1121 attributes_.depth = depth_bits > 0; |
| 1122 GLint stencil_bits = 0; |
| 1123 getIntegerv(GL_STENCIL_BITS, &stencil_bits); |
| 1124 attributes_.stencil = stencil_bits > 0; |
| 1125 GLint samples = 0; |
| 1126 getIntegerv(GL_SAMPLES, &samples); |
| 1127 attributes_.antialias = samples > 0; |
| 1128 } |
| 1129 |
| 1130 return true; |
| 1131 } |
| 1132 |
| 1133 bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() { |
| 1134 return ggl::MakeCurrent(context_); |
| 1135 } |
| 1136 |
| 1137 int WebGraphicsContext3DCommandBufferImpl::width() { |
| 1138 return cached_width_; |
| 1139 } |
| 1140 |
| 1141 int WebGraphicsContext3DCommandBufferImpl::height() { |
| 1142 return cached_height_; |
| 1143 } |
| 1144 |
167 int WebGraphicsContext3DCommandBufferImpl::sizeInBytes(int type) { | 1145 int WebGraphicsContext3DCommandBufferImpl::sizeInBytes(int type) { |
168 switch (type) { | 1146 switch (type) { |
169 case GL_BYTE: | 1147 case GL_BYTE: |
170 return sizeof(GLbyte); | 1148 return sizeof(GLbyte); |
171 case GL_UNSIGNED_BYTE: | 1149 case GL_UNSIGNED_BYTE: |
172 return sizeof(GLubyte); | 1150 return sizeof(GLubyte); |
173 case GL_SHORT: | 1151 case GL_SHORT: |
174 return sizeof(GLshort); | 1152 return sizeof(GLshort); |
175 case GL_UNSIGNED_SHORT: | 1153 case GL_UNSIGNED_SHORT: |
176 return sizeof(GLushort); | 1154 return sizeof(GLushort); |
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1028 } | 2006 } |
1029 | 2007 |
1030 void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers() { | 2008 void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers() { |
1031 // This may be called after tear-down of the RenderView. | 2009 // This may be called after tear-down of the RenderView. |
1032 RenderView* renderview = | 2010 RenderView* renderview = |
1033 web_view_ ? RenderView::FromWebView(web_view_) : NULL; | 2011 web_view_ ? RenderView::FromWebView(web_view_) : NULL; |
1034 if (renderview) | 2012 if (renderview) |
1035 renderview->DidFlushPaint(); | 2013 renderview->DidFlushPaint(); |
1036 } | 2014 } |
1037 | 2015 |
| 2016 #endif // USE_WGC3D_TYPES |
| 2017 |
1038 #endif // defined(ENABLE_GPU) | 2018 #endif // defined(ENABLE_GPU) |
OLD | NEW |