| Index: webkit/gpu/webgraphicscontext3d_in_process_impl.h
|
| ===================================================================
|
| --- webkit/gpu/webgraphicscontext3d_in_process_impl.h (revision 72809)
|
| +++ webkit/gpu/webgraphicscontext3d_in_process_impl.h (working copy)
|
| @@ -21,6 +21,27 @@
|
| class GLContext;
|
| }
|
|
|
| +#if defined(USE_WGC3D_TYPES)
|
| +using WebKit::WGC3Dchar;
|
| +using WebKit::WGC3Denum;
|
| +using WebKit::WGC3Dboolean;
|
| +using WebKit::WGC3Dbitfield;
|
| +using WebKit::WGC3Dint;
|
| +using WebKit::WGC3Dsizei;
|
| +using WebKit::WGC3Duint;
|
| +using WebKit::WGC3Dfloat;
|
| +using WebKit::WGC3Dclampf;
|
| +using WebKit::WGC3Dintptr;
|
| +using WebKit::WGC3Dsizeiptr;
|
| +#endif
|
| +
|
| +using WebKit::WebGLId;
|
| +
|
| +using WebKit::WebString;
|
| +using WebKit::WebView;
|
| +
|
| +using WebKit::WebGraphicsContext3D;
|
| +
|
| namespace webkit {
|
| namespace gpu {
|
|
|
| @@ -29,6 +50,438 @@
|
| // It is provided for support of test_shell and any Chromium ports
|
| // where an in-renderer WebGL implementation would be helpful.
|
|
|
| +#if defined(USE_WGC3D_TYPES)
|
| +
|
| +class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D {
|
| + public:
|
| + WebGraphicsContext3DInProcessImpl();
|
| + virtual ~WebGraphicsContext3DInProcessImpl();
|
| +
|
| + //----------------------------------------------------------------------
|
| + // WebGraphicsContext3D methods
|
| + virtual bool initialize(
|
| + WebGraphicsContext3D::Attributes attributes, WebView*, bool);
|
| + virtual bool makeContextCurrent();
|
| +
|
| + virtual int width();
|
| + virtual int height();
|
| +
|
| + virtual bool isGLES2Compliant();
|
| +
|
| + virtual void reshape(int width, int height);
|
| +
|
| + virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize);
|
| +
|
| + virtual WebGLId getPlatformTextureId();
|
| + virtual void prepareTexture();
|
| +
|
| + virtual void synthesizeGLError(WGC3Denum error);
|
| + virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset,
|
| + WGC3Dsizeiptr size, WGC3Denum access);
|
| + virtual void unmapBufferSubDataCHROMIUM(const void*);
|
| + virtual void* mapTexSubImage2DCHROMIUM(
|
| + WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + WGC3Denum access);
|
| + virtual void unmapTexSubImage2DCHROMIUM(const void*);
|
| + virtual void copyTextureToParentTextureCHROMIUM(
|
| + WebGLId texture, WebGLId parentTexture);
|
| +
|
| + virtual WebString getRequestableExtensionsCHROMIUM();
|
| + virtual void requestExtensionCHROMIUM(const char*);
|
| +
|
| + virtual void blitFramebufferCHROMIUM(
|
| + WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
|
| + WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
|
| + WGC3Dbitfield mask, WGC3Denum filter);
|
| + virtual void renderbufferStorageMultisampleCHROMIUM(
|
| + WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
|
| + WGC3Dsizei width, WGC3Dsizei height);
|
| +
|
| + virtual void activeTexture(WGC3Denum texture);
|
| + virtual void attachShader(WebGLId program, WebGLId shader);
|
| + virtual void bindAttribLocation(
|
| + WebGLId program, WGC3Duint index, const WGC3Dchar* name);
|
| + virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
|
| + virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
|
| + virtual void bindRenderbuffer(
|
| + WGC3Denum target, WebGLId renderbuffer);
|
| + virtual void bindTexture(WGC3Denum target, WebGLId texture);
|
| + virtual void blendColor(
|
| + WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
|
| + virtual void blendEquation(WGC3Denum mode);
|
| + virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha);
|
| + virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
|
| + virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB,
|
| + WGC3Denum srcAlpha, WGC3Denum dstAlpha);
|
| +
|
| + virtual void bufferData(
|
| + WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage);
|
| + virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
|
| + WGC3Dsizeiptr size, const void* data);
|
| +
|
| + virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
|
| + virtual void clear(WGC3Dbitfield mask);
|
| + virtual void clearColor(
|
| + WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
|
| + virtual void clearDepth(WGC3Dclampf depth);
|
| + virtual void clearStencil(WGC3Dint s);
|
| + virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
|
| + WGC3Dboolean blue, WGC3Dboolean alpha);
|
| + virtual void compileShader(WebGLId shader);
|
| +
|
| + virtual void copyTexImage2D(
|
| + WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Denum internalformat,
|
| + WGC3Dint x,
|
| + WGC3Dint y,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Dint border);
|
| + virtual void copyTexSubImage2D(
|
| + WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dint x,
|
| + WGC3Dint y,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height);
|
| + virtual void cullFace(WGC3Denum mode);
|
| + virtual void depthFunc(WGC3Denum func);
|
| + virtual void depthMask(WGC3Dboolean flag);
|
| + virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
|
| + virtual void detachShader(WebGLId program, WebGLId shader);
|
| + virtual void disable(WGC3Denum cap);
|
| + virtual void disableVertexAttribArray(WGC3Duint index);
|
| + virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
|
| + virtual void drawElements(
|
| + WGC3Denum mode,
|
| + WGC3Dsizei count,
|
| + WGC3Denum type,
|
| + WGC3Dintptr offset);
|
| +
|
| + virtual void enable(WGC3Denum cap);
|
| + virtual void enableVertexAttribArray(WGC3Duint index);
|
| + virtual void finish();
|
| + virtual void flush();
|
| + virtual void framebufferRenderbuffer(
|
| + WGC3Denum target,
|
| + WGC3Denum attachment,
|
| + WGC3Denum renderbuffertarget,
|
| + WebGLId renderbuffer);
|
| + virtual void framebufferTexture2D(
|
| + WGC3Denum target,
|
| + WGC3Denum attachment,
|
| + WGC3Denum textarget,
|
| + WebGLId texture,
|
| + WGC3Dint level);
|
| + virtual void frontFace(WGC3Denum mode);
|
| + virtual void generateMipmap(WGC3Denum target);
|
| +
|
| + virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&);
|
| + virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&);
|
| +
|
| + virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount,
|
| + WGC3Dsizei* count, WebGLId* shaders);
|
| +
|
| + virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
|
| +
|
| + virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
|
| +
|
| + virtual void getBufferParameteriv(
|
| + WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
|
| +
|
| + virtual Attributes getContextAttributes();
|
| +
|
| + virtual WGC3Denum getError();
|
| +
|
| + virtual bool isContextLost();
|
| +
|
| + virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
|
| +
|
| + virtual void getFramebufferAttachmentParameteriv(
|
| + WGC3Denum target,
|
| + WGC3Denum attachment,
|
| + WGC3Denum pname,
|
| + WGC3Dint* value);
|
| +
|
| + virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
|
| +
|
| + virtual void getProgramiv(
|
| + WebGLId program, WGC3Denum pname, WGC3Dint* value);
|
| +
|
| + virtual WebString getProgramInfoLog(WebGLId program);
|
| +
|
| + virtual void getRenderbufferParameteriv(
|
| + WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
|
| +
|
| + virtual void getShaderiv(
|
| + WebGLId shader, WGC3Denum pname, WGC3Dint* value);
|
| +
|
| + virtual WebString getShaderInfoLog(WebGLId shader);
|
| +
|
| + // TBD
|
| + // void glGetShaderPrecisionFormat(
|
| + // GLenum shadertype, GLenum precisiontype,
|
| + // GLint* range, GLint* precision);
|
| +
|
| + virtual WebString getShaderSource(WebGLId shader);
|
| + virtual WebString getString(WGC3Denum name);
|
| +
|
| + virtual void getTexParameterfv(
|
| + WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value);
|
| + virtual void getTexParameteriv(
|
| + WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
|
| +
|
| + virtual void getUniformfv(
|
| + WebGLId program, WGC3Dint location, WGC3Dfloat* value);
|
| + virtual void getUniformiv(
|
| + WebGLId program, WGC3Dint location, WGC3Dint* value);
|
| +
|
| + virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
|
| +
|
| + virtual void getVertexAttribfv(
|
| + WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value);
|
| + virtual void getVertexAttribiv(
|
| + WGC3Duint index, WGC3Denum pname, WGC3Dint* value);
|
| +
|
| + virtual WGC3Dsizeiptr getVertexAttribOffset(
|
| + WGC3Duint index, WGC3Denum pname);
|
| +
|
| + virtual void hint(WGC3Denum target, WGC3Denum mode);
|
| + virtual WGC3Dboolean isBuffer(WebGLId buffer);
|
| + virtual WGC3Dboolean isEnabled(WGC3Denum cap);
|
| + virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer);
|
| + virtual WGC3Dboolean isProgram(WebGLId program);
|
| + virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
|
| + virtual WGC3Dboolean isShader(WebGLId shader);
|
| + virtual WGC3Dboolean isTexture(WebGLId texture);
|
| + virtual void lineWidth(WGC3Dfloat width);
|
| + virtual void linkProgram(WebGLId program);
|
| + virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
|
| + virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
|
| +
|
| + virtual void readPixels(
|
| + WGC3Dint x, WGC3Dint y,
|
| + WGC3Dsizei width, WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + void* pixels);
|
| +
|
| + virtual void releaseShaderCompiler();
|
| + virtual void renderbufferStorage(
|
| + WGC3Denum target,
|
| + WGC3Denum internalformat,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height);
|
| + virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert);
|
| + virtual void scissor(
|
| + WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
|
| + virtual void shaderSource(WebGLId shader, const WGC3Dchar* source);
|
| + virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
|
| + virtual void stencilFuncSeparate(
|
| + WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
|
| + virtual void stencilMask(WGC3Duint mask);
|
| + virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
|
| + virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass);
|
| + virtual void stencilOpSeparate(
|
| + WGC3Denum face,
|
| + WGC3Denum fail,
|
| + WGC3Denum zfail,
|
| + WGC3Denum zpass);
|
| +
|
| + virtual void texImage2D(
|
| + WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Denum internalformat,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Dint border,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + const void* pixels);
|
| +
|
| + virtual void texParameterf(
|
| + WGC3Denum target, WGC3Denum pname, WGC3Dfloat param);
|
| + virtual void texParameteri(
|
| + WGC3Denum target, WGC3Denum pname, WGC3Dint param);
|
| +
|
| + virtual void texSubImage2D(
|
| + WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + const void* pixels);
|
| +
|
| + virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
|
| + virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count,
|
| + const WGC3Dfloat* v);
|
| + virtual void uniform1i(WGC3Dint location, WGC3Dint x);
|
| + virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count,
|
| + const WGC3Dint* v);
|
| + virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
|
| + virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count,
|
| + const WGC3Dfloat* v);
|
| + virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
|
| + virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count,
|
| + const WGC3Dint* v);
|
| + virtual void uniform3f(WGC3Dint location,
|
| + WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
|
| + virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count,
|
| + const WGC3Dfloat* v);
|
| + virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z);
|
| + virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count,
|
| + const WGC3Dint* v);
|
| + virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y,
|
| + WGC3Dfloat z, WGC3Dfloat w);
|
| + virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count,
|
| + const WGC3Dfloat* v);
|
| + virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y,
|
| + WGC3Dint z, WGC3Dint w);
|
| + virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count,
|
| + const WGC3Dint* v);
|
| + virtual void uniformMatrix2fv(
|
| + WGC3Dint location, WGC3Dsizei count,
|
| + WGC3Dboolean transpose, const WGC3Dfloat* value);
|
| + virtual void uniformMatrix3fv(
|
| + WGC3Dint location, WGC3Dsizei count,
|
| + WGC3Dboolean transpose, const WGC3Dfloat* value);
|
| + virtual void uniformMatrix4fv(
|
| + WGC3Dint location, WGC3Dsizei count,
|
| + WGC3Dboolean transpose, const WGC3Dfloat* value);
|
| +
|
| + virtual void useProgram(WebGLId program);
|
| + virtual void validateProgram(WebGLId program);
|
| +
|
| + virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x);
|
| + virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
|
| + virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
|
| + virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
|
| + virtual void vertexAttrib3f(
|
| + WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
|
| + virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
|
| + virtual void vertexAttrib4f(
|
| + WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w);
|
| + virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
|
| + virtual void vertexAttribPointer(
|
| + WGC3Duint index,
|
| + WGC3Dint size,
|
| + WGC3Denum type,
|
| + WGC3Dboolean normalized,
|
| + WGC3Dsizei stride,
|
| + WGC3Dintptr offset);
|
| +
|
| + virtual void viewport(
|
| + WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
|
| +
|
| + // Support for buffer creation and deletion
|
| + virtual WebGLId createBuffer();
|
| + virtual WebGLId createFramebuffer();
|
| + virtual WebGLId createProgram();
|
| + virtual WebGLId createRenderbuffer();
|
| + virtual WebGLId createShader(WGC3Denum);
|
| + virtual WebGLId createTexture();
|
| +
|
| + virtual void deleteBuffer(WebGLId);
|
| + virtual void deleteFramebuffer(WebGLId);
|
| + virtual void deleteProgram(WebGLId);
|
| + virtual void deleteRenderbuffer(WebGLId);
|
| + virtual void deleteShader(WebGLId);
|
| + virtual void deleteTexture(WebGLId);
|
| +
|
| + private:
|
| + // ANGLE related.
|
| + struct ShaderSourceEntry {
|
| + explicit ShaderSourceEntry(WGC3Denum shader_type)
|
| + : type(shader_type),
|
| + is_valid(false) {
|
| + }
|
| +
|
| + WGC3Denum type;
|
| + scoped_array<char> source;
|
| + scoped_array<char> log;
|
| + scoped_array<char> translated_source;
|
| + bool is_valid;
|
| + };
|
| +
|
| + typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap;
|
| +
|
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| + void FlipVertically(unsigned char* framebuffer,
|
| + unsigned int width,
|
| + unsigned int height);
|
| +#endif
|
| +
|
| + // Take into account the user's requested context creation attributes, in
|
| + // particular stencil and antialias, and determine which could or could
|
| + // not be honored based on the capabilities of the OpenGL implementation.
|
| + void ValidateAttributes();
|
| +
|
| + // Resolve the given rectangle of the multisampled framebuffer if necessary.
|
| + void ResolveMultisampledFramebuffer(
|
| + WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
|
| +
|
| + bool AngleCreateCompilers();
|
| + void AngleDestroyCompilers();
|
| + bool AngleValidateShaderSource(ShaderSourceEntry* entry);
|
| +
|
| + WebGraphicsContext3D::Attributes attributes_;
|
| + bool initialized_;
|
| + bool render_directly_to_web_view_;
|
| + bool is_gles2_;
|
| + bool have_ext_framebuffer_object_;
|
| + bool have_ext_framebuffer_multisample_;
|
| + bool have_angle_framebuffer_multisample_;
|
| +
|
| + WebGLId texture_;
|
| + WebGLId fbo_;
|
| + WebGLId depth_stencil_buffer_;
|
| + int cached_width_, cached_height_;
|
| +
|
| + // For multisampling
|
| + WebGLId multisample_fbo_;
|
| + WebGLId multisample_depth_stencil_buffer_;
|
| + WebGLId multisample_color_buffer_;
|
| +
|
| + // For tracking which FBO is bound
|
| + WebGLId bound_fbo_;
|
| +
|
| + // For tracking which texture is bound
|
| + WebGLId bound_texture_;
|
| +
|
| + // FBO used for copying child texture to parent texture.
|
| + WebGLId copy_texture_to_parent_texture_fbo_;
|
| +
|
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| + unsigned char* scanline_;
|
| +#endif
|
| +
|
| + // Errors raised by synthesizeGLError().
|
| + std::list<WGC3Denum> synthetic_errors_list_;
|
| + std::set<WGC3Denum> synthetic_errors_set_;
|
| +
|
| + scoped_ptr<gfx::GLContext> gl_context_;
|
| +
|
| + ShaderSourceMap shader_source_map_;
|
| +
|
| + ShHandle fragment_compiler_;
|
| + ShHandle vertex_compiler_;
|
| +};
|
| +
|
| +#else // USE_WGC3D_TYPES
|
| +
|
| class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D {
|
| public:
|
| WebGraphicsContext3DInProcessImpl();
|
| @@ -474,6 +927,8 @@
|
| ShHandle vertex_compiler_;
|
| };
|
|
|
| +#endif // USE_WGC3D_TYPES
|
| +
|
| } // namespace gpu
|
| } // namespace webkit
|
|
|
|
|