Index: webkit/gpu/webgraphicscontext3d_in_process_impl.h |
=================================================================== |
--- webkit/gpu/webgraphicscontext3d_in_process_impl.h (revision 72807) |
+++ webkit/gpu/webgraphicscontext3d_in_process_impl.h (working copy) |
@@ -21,27 +21,6 @@ |
class GLContext; |
} |
-#if defined(USE_WGC3D_TYPES) |
-using WebKit::WGC3Dchar; |
-using WebKit::WGC3Denum; |
-using WebKit::WGC3Dboolean; |
-using WebKit::WGC3Dbitfield; |
-using WebKit::WGC3Dint; |
-using WebKit::WGC3Dsizei; |
-using WebKit::WGC3Duint; |
-using WebKit::WGC3Dfloat; |
-using WebKit::WGC3Dclampf; |
-using WebKit::WGC3Dintptr; |
-using WebKit::WGC3Dsizeiptr; |
-#endif |
- |
-using WebKit::WebGLId; |
- |
-using WebKit::WebString; |
-using WebKit::WebView; |
- |
-using WebKit::WebGraphicsContext3D; |
- |
namespace webkit { |
namespace gpu { |
@@ -50,438 +29,6 @@ |
// It is provided for support of test_shell and any Chromium ports |
// where an in-renderer WebGL implementation would be helpful. |
-#if defined(USE_WGC3D_TYPES) |
- |
-class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D { |
- public: |
- WebGraphicsContext3DInProcessImpl(); |
- virtual ~WebGraphicsContext3DInProcessImpl(); |
- |
- //---------------------------------------------------------------------- |
- // WebGraphicsContext3D methods |
- virtual bool initialize( |
- WebGraphicsContext3D::Attributes attributes, WebView*, bool); |
- virtual bool makeContextCurrent(); |
- |
- virtual int width(); |
- virtual int height(); |
- |
- virtual bool isGLES2Compliant(); |
- |
- virtual void reshape(int width, int height); |
- |
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); |
- |
- virtual WebGLId getPlatformTextureId(); |
- virtual void prepareTexture(); |
- |
- virtual void synthesizeGLError(WGC3Denum error); |
- virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, |
- WGC3Dsizeiptr size, WGC3Denum access); |
- virtual void unmapBufferSubDataCHROMIUM(const void*); |
- virtual void* mapTexSubImage2DCHROMIUM( |
- WGC3Denum target, |
- WGC3Dint level, |
- WGC3Dint xoffset, |
- WGC3Dint yoffset, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Denum format, |
- WGC3Denum type, |
- WGC3Denum access); |
- virtual void unmapTexSubImage2DCHROMIUM(const void*); |
- virtual void copyTextureToParentTextureCHROMIUM( |
- WebGLId texture, WebGLId parentTexture); |
- |
- virtual WebString getRequestableExtensionsCHROMIUM(); |
- virtual void requestExtensionCHROMIUM(const char*); |
- |
- virtual void blitFramebufferCHROMIUM( |
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
- WGC3Dbitfield mask, WGC3Denum filter); |
- virtual void renderbufferStorageMultisampleCHROMIUM( |
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
- WGC3Dsizei width, WGC3Dsizei height); |
- |
- virtual void activeTexture(WGC3Denum texture); |
- virtual void attachShader(WebGLId program, WebGLId shader); |
- virtual void bindAttribLocation( |
- WebGLId program, WGC3Duint index, const WGC3Dchar* name); |
- virtual void bindBuffer(WGC3Denum target, WebGLId buffer); |
- virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); |
- virtual void bindRenderbuffer( |
- WGC3Denum target, WebGLId renderbuffer); |
- virtual void bindTexture(WGC3Denum target, WebGLId texture); |
- virtual void blendColor( |
- WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); |
- virtual void blendEquation(WGC3Denum mode); |
- virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha); |
- virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); |
- virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, |
- WGC3Denum srcAlpha, WGC3Denum dstAlpha); |
- |
- virtual void bufferData( |
- WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage); |
- virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, |
- WGC3Dsizeiptr size, const void* data); |
- |
- virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); |
- virtual void clear(WGC3Dbitfield mask); |
- virtual void clearColor( |
- WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); |
- virtual void clearDepth(WGC3Dclampf depth); |
- virtual void clearStencil(WGC3Dint s); |
- virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, |
- WGC3Dboolean blue, WGC3Dboolean alpha); |
- virtual void compileShader(WebGLId shader); |
- |
- virtual void copyTexImage2D( |
- WGC3Denum target, |
- WGC3Dint level, |
- WGC3Denum internalformat, |
- WGC3Dint x, |
- WGC3Dint y, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Dint border); |
- virtual void copyTexSubImage2D( |
- WGC3Denum target, |
- WGC3Dint level, |
- WGC3Dint xoffset, |
- WGC3Dint yoffset, |
- WGC3Dint x, |
- WGC3Dint y, |
- WGC3Dsizei width, |
- WGC3Dsizei height); |
- virtual void cullFace(WGC3Denum mode); |
- virtual void depthFunc(WGC3Denum func); |
- virtual void depthMask(WGC3Dboolean flag); |
- virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); |
- virtual void detachShader(WebGLId program, WebGLId shader); |
- virtual void disable(WGC3Denum cap); |
- virtual void disableVertexAttribArray(WGC3Duint index); |
- virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); |
- virtual void drawElements( |
- WGC3Denum mode, |
- WGC3Dsizei count, |
- WGC3Denum type, |
- WGC3Dintptr offset); |
- |
- virtual void enable(WGC3Denum cap); |
- virtual void enableVertexAttribArray(WGC3Duint index); |
- virtual void finish(); |
- virtual void flush(); |
- virtual void framebufferRenderbuffer( |
- WGC3Denum target, |
- WGC3Denum attachment, |
- WGC3Denum renderbuffertarget, |
- WebGLId renderbuffer); |
- virtual void framebufferTexture2D( |
- WGC3Denum target, |
- WGC3Denum attachment, |
- WGC3Denum textarget, |
- WebGLId texture, |
- WGC3Dint level); |
- virtual void frontFace(WGC3Denum mode); |
- virtual void generateMipmap(WGC3Denum target); |
- |
- virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&); |
- virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&); |
- |
- virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, |
- WGC3Dsizei* count, WebGLId* shaders); |
- |
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); |
- |
- virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); |
- |
- virtual void getBufferParameteriv( |
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
- |
- virtual Attributes getContextAttributes(); |
- |
- virtual WGC3Denum getError(); |
- |
- virtual bool isContextLost(); |
- |
- virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); |
- |
- virtual void getFramebufferAttachmentParameteriv( |
- WGC3Denum target, |
- WGC3Denum attachment, |
- WGC3Denum pname, |
- WGC3Dint* value); |
- |
- virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); |
- |
- virtual void getProgramiv( |
- WebGLId program, WGC3Denum pname, WGC3Dint* value); |
- |
- virtual WebString getProgramInfoLog(WebGLId program); |
- |
- virtual void getRenderbufferParameteriv( |
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
- |
- virtual void getShaderiv( |
- WebGLId shader, WGC3Denum pname, WGC3Dint* value); |
- |
- virtual WebString getShaderInfoLog(WebGLId shader); |
- |
- // TBD |
- // void glGetShaderPrecisionFormat( |
- // GLenum shadertype, GLenum precisiontype, |
- // GLint* range, GLint* precision); |
- |
- virtual WebString getShaderSource(WebGLId shader); |
- virtual WebString getString(WGC3Denum name); |
- |
- virtual void getTexParameterfv( |
- WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value); |
- virtual void getTexParameteriv( |
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
- |
- virtual void getUniformfv( |
- WebGLId program, WGC3Dint location, WGC3Dfloat* value); |
- virtual void getUniformiv( |
- WebGLId program, WGC3Dint location, WGC3Dint* value); |
- |
- virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); |
- |
- virtual void getVertexAttribfv( |
- WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value); |
- virtual void getVertexAttribiv( |
- WGC3Duint index, WGC3Denum pname, WGC3Dint* value); |
- |
- virtual WGC3Dsizeiptr getVertexAttribOffset( |
- WGC3Duint index, WGC3Denum pname); |
- |
- virtual void hint(WGC3Denum target, WGC3Denum mode); |
- virtual WGC3Dboolean isBuffer(WebGLId buffer); |
- virtual WGC3Dboolean isEnabled(WGC3Denum cap); |
- virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); |
- virtual WGC3Dboolean isProgram(WebGLId program); |
- virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); |
- virtual WGC3Dboolean isShader(WebGLId shader); |
- virtual WGC3Dboolean isTexture(WebGLId texture); |
- virtual void lineWidth(WGC3Dfloat width); |
- virtual void linkProgram(WebGLId program); |
- virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); |
- virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); |
- |
- virtual void readPixels( |
- WGC3Dint x, WGC3Dint y, |
- WGC3Dsizei width, WGC3Dsizei height, |
- WGC3Denum format, |
- WGC3Denum type, |
- void* pixels); |
- |
- virtual void releaseShaderCompiler(); |
- virtual void renderbufferStorage( |
- WGC3Denum target, |
- WGC3Denum internalformat, |
- WGC3Dsizei width, |
- WGC3Dsizei height); |
- virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert); |
- virtual void scissor( |
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
- virtual void shaderSource(WebGLId shader, const WGC3Dchar* source); |
- virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
- virtual void stencilFuncSeparate( |
- WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
- virtual void stencilMask(WGC3Duint mask); |
- virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); |
- virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); |
- virtual void stencilOpSeparate( |
- WGC3Denum face, |
- WGC3Denum fail, |
- WGC3Denum zfail, |
- WGC3Denum zpass); |
- |
- virtual void texImage2D( |
- WGC3Denum target, |
- WGC3Dint level, |
- WGC3Denum internalformat, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Dint border, |
- WGC3Denum format, |
- WGC3Denum type, |
- const void* pixels); |
- |
- virtual void texParameterf( |
- WGC3Denum target, WGC3Denum pname, WGC3Dfloat param); |
- virtual void texParameteri( |
- WGC3Denum target, WGC3Denum pname, WGC3Dint param); |
- |
- virtual void texSubImage2D( |
- WGC3Denum target, |
- WGC3Dint level, |
- WGC3Dint xoffset, |
- WGC3Dint yoffset, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Denum format, |
- WGC3Denum type, |
- const void* pixels); |
- |
- virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); |
- virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, |
- const WGC3Dfloat* v); |
- virtual void uniform1i(WGC3Dint location, WGC3Dint x); |
- virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, |
- const WGC3Dint* v); |
- virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); |
- virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, |
- const WGC3Dfloat* v); |
- virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); |
- virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, |
- const WGC3Dint* v); |
- virtual void uniform3f(WGC3Dint location, |
- WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
- virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, |
- const WGC3Dfloat* v); |
- virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z); |
- virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, |
- const WGC3Dint* v); |
- virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, |
- WGC3Dfloat z, WGC3Dfloat w); |
- virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, |
- const WGC3Dfloat* v); |
- virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, |
- WGC3Dint z, WGC3Dint w); |
- virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, |
- const WGC3Dint* v); |
- virtual void uniformMatrix2fv( |
- WGC3Dint location, WGC3Dsizei count, |
- WGC3Dboolean transpose, const WGC3Dfloat* value); |
- virtual void uniformMatrix3fv( |
- WGC3Dint location, WGC3Dsizei count, |
- WGC3Dboolean transpose, const WGC3Dfloat* value); |
- virtual void uniformMatrix4fv( |
- WGC3Dint location, WGC3Dsizei count, |
- WGC3Dboolean transpose, const WGC3Dfloat* value); |
- |
- virtual void useProgram(WebGLId program); |
- virtual void validateProgram(WebGLId program); |
- |
- virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); |
- virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); |
- virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); |
- virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); |
- virtual void vertexAttrib3f( |
- WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
- virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); |
- virtual void vertexAttrib4f( |
- WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); |
- virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); |
- virtual void vertexAttribPointer( |
- WGC3Duint index, |
- WGC3Dint size, |
- WGC3Denum type, |
- WGC3Dboolean normalized, |
- WGC3Dsizei stride, |
- WGC3Dintptr offset); |
- |
- virtual void viewport( |
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
- |
- // Support for buffer creation and deletion |
- virtual WebGLId createBuffer(); |
- virtual WebGLId createFramebuffer(); |
- virtual WebGLId createProgram(); |
- virtual WebGLId createRenderbuffer(); |
- virtual WebGLId createShader(WGC3Denum); |
- virtual WebGLId createTexture(); |
- |
- virtual void deleteBuffer(WebGLId); |
- virtual void deleteFramebuffer(WebGLId); |
- virtual void deleteProgram(WebGLId); |
- virtual void deleteRenderbuffer(WebGLId); |
- virtual void deleteShader(WebGLId); |
- virtual void deleteTexture(WebGLId); |
- |
- private: |
- // ANGLE related. |
- struct ShaderSourceEntry { |
- explicit ShaderSourceEntry(WGC3Denum shader_type) |
- : type(shader_type), |
- is_valid(false) { |
- } |
- |
- WGC3Denum type; |
- scoped_array<char> source; |
- scoped_array<char> log; |
- scoped_array<char> translated_source; |
- bool is_valid; |
- }; |
- |
- typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; |
- |
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
- void FlipVertically(unsigned char* framebuffer, |
- unsigned int width, |
- unsigned int height); |
-#endif |
- |
- // Take into account the user's requested context creation attributes, in |
- // particular stencil and antialias, and determine which could or could |
- // not be honored based on the capabilities of the OpenGL implementation. |
- void ValidateAttributes(); |
- |
- // Resolve the given rectangle of the multisampled framebuffer if necessary. |
- void ResolveMultisampledFramebuffer( |
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
- |
- bool AngleCreateCompilers(); |
- void AngleDestroyCompilers(); |
- bool AngleValidateShaderSource(ShaderSourceEntry* entry); |
- |
- WebGraphicsContext3D::Attributes attributes_; |
- bool initialized_; |
- bool render_directly_to_web_view_; |
- bool is_gles2_; |
- bool have_ext_framebuffer_object_; |
- bool have_ext_framebuffer_multisample_; |
- bool have_angle_framebuffer_multisample_; |
- |
- WebGLId texture_; |
- WebGLId fbo_; |
- WebGLId depth_stencil_buffer_; |
- int cached_width_, cached_height_; |
- |
- // For multisampling |
- WebGLId multisample_fbo_; |
- WebGLId multisample_depth_stencil_buffer_; |
- WebGLId multisample_color_buffer_; |
- |
- // For tracking which FBO is bound |
- WebGLId bound_fbo_; |
- |
- // For tracking which texture is bound |
- WebGLId bound_texture_; |
- |
- // FBO used for copying child texture to parent texture. |
- WebGLId copy_texture_to_parent_texture_fbo_; |
- |
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
- unsigned char* scanline_; |
-#endif |
- |
- // Errors raised by synthesizeGLError(). |
- std::list<WGC3Denum> synthetic_errors_list_; |
- std::set<WGC3Denum> synthetic_errors_set_; |
- |
- scoped_ptr<gfx::GLContext> gl_context_; |
- |
- ShaderSourceMap shader_source_map_; |
- |
- ShHandle fragment_compiler_; |
- ShHandle vertex_compiler_; |
-}; |
- |
-#else // USE_WGC3D_TYPES |
- |
class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { |
public: |
WebGraphicsContext3DInProcessImpl(); |
@@ -927,8 +474,6 @@ |
ShHandle vertex_compiler_; |
}; |
-#endif // USE_WGC3D_TYPES |
- |
} // namespace gpu |
} // namespace webkit |