Index: webkit/gpu/webgraphicscontext3d_in_process_impl.cc |
=================================================================== |
--- webkit/gpu/webgraphicscontext3d_in_process_impl.cc (revision 72807) |
+++ webkit/gpu/webgraphicscontext3d_in_process_impl.cc (working copy) |
@@ -16,6 +16,11 @@ |
#include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" |
#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" |
+using WebKit::WebGLId; |
+using WebKit::WebGraphicsContext3D; |
+using WebKit::WebString; |
+using WebKit::WebView; |
+ |
namespace webkit { |
namespace gpu { |
@@ -25,1563 +30,6 @@ |
MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD |
}; |
-#if defined(USE_WGC3D_TYPES) |
- |
-WebGraphicsContext3DInProcessImpl::WebGraphicsContext3DInProcessImpl() |
- : initialized_(false), |
- render_directly_to_web_view_(false), |
- is_gles2_(false), |
- have_ext_framebuffer_object_(false), |
- have_ext_framebuffer_multisample_(false), |
- have_angle_framebuffer_multisample_(false), |
- texture_(0), |
- fbo_(0), |
- depth_stencil_buffer_(0), |
- cached_width_(0), |
- cached_height_(0), |
- multisample_fbo_(0), |
- multisample_depth_stencil_buffer_(0), |
- multisample_color_buffer_(0), |
- bound_fbo_(0), |
- bound_texture_(0), |
- copy_texture_to_parent_texture_fbo_(0), |
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
- scanline_(0), |
-#endif |
- fragment_compiler_(0), |
- vertex_compiler_(0) { |
-} |
- |
-WebGraphicsContext3DInProcessImpl::~WebGraphicsContext3DInProcessImpl() { |
- if (!initialized_) |
- return; |
- |
- makeContextCurrent(); |
- |
- if (attributes_.antialias) { |
- glDeleteRenderbuffersEXT(1, &multisample_color_buffer_); |
- if (attributes_.depth || attributes_.stencil) |
- glDeleteRenderbuffersEXT(1, &multisample_depth_stencil_buffer_); |
- glDeleteFramebuffersEXT(1, &multisample_fbo_); |
- } else { |
- if (attributes_.depth || attributes_.stencil) |
- glDeleteRenderbuffersEXT(1, &depth_stencil_buffer_); |
- } |
- glDeleteTextures(1, &texture_); |
- glDeleteFramebuffersEXT(1, ©_texture_to_parent_texture_fbo_); |
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
- if (scanline_) |
- delete[] scanline_; |
-#endif |
- glDeleteFramebuffersEXT(1, &fbo_); |
- |
- gl_context_->Destroy(); |
- |
- for (ShaderSourceMap::iterator ii = shader_source_map_.begin(); |
- ii != shader_source_map_.end(); ++ii) { |
- if (ii->second) |
- delete ii->second; |
- } |
- AngleDestroyCompilers(); |
-} |
- |
-bool WebGraphicsContext3DInProcessImpl::initialize( |
- WebGraphicsContext3D::Attributes attributes, |
- WebView* webView, |
- bool render_directly_to_web_view) { |
- if (!gfx::GLContext::InitializeOneOff()) |
- return false; |
- |
- render_directly_to_web_view_ = render_directly_to_web_view; |
- gfx::GLContext* share_context = 0; |
- |
- if (!render_directly_to_web_view) { |
- // Pick up the compositor's context to share resources with. |
- WebGraphicsContext3D* view_context = webView->graphicsContext3D(); |
- if (view_context) { |
- WebGraphicsContext3DInProcessImpl* contextImpl = |
- static_cast<WebGraphicsContext3DInProcessImpl*>(view_context); |
- share_context = contextImpl->gl_context_.get(); |
- } else { |
- // The compositor's context didn't get created |
- // successfully, so conceptually there is no way we can |
- // render successfully to the WebView. |
- render_directly_to_web_view_ = false; |
- } |
- } |
- |
- // This implementation always renders offscreen regardless of |
- // whether render_directly_to_web_view is true. Both DumpRenderTree |
- // and test_shell paint first to an intermediate offscreen buffer |
- // and from there to the window, and WebViewImpl::paint already |
- // correctly handles the case where the compositor is active but |
- // the output needs to go to a WebCanvas. |
- gl_context_.reset(gfx::GLContext::CreateOffscreenGLContext(share_context)); |
- if (!gl_context_.get()) |
- return false; |
- |
- attributes_ = attributes; |
- |
- // FIXME: for the moment we disable multisampling for the compositor. |
- // It actually works in this implementation, but there are a few |
- // considerations. First, we likely want to reduce the fuzziness in |
- // these tests as much as possible because we want to run pixel tests. |
- // Second, Mesa's multisampling doesn't seem to antialias straight |
- // edges in some CSS 3D samples. Third, we don't have multisampling |
- // support for the compositor in the normal case at the time of this |
- // writing. |
- if (render_directly_to_web_view) |
- attributes_.antialias = false; |
- |
- is_gles2_ = gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2; |
- const char* extensions = |
- reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); |
- have_ext_framebuffer_object_ = |
- strstr(extensions, "GL_EXT_framebuffer_object") != NULL; |
- have_ext_framebuffer_multisample_ = |
- strstr(extensions, "GL_EXT_framebuffer_multisample") != NULL; |
- have_angle_framebuffer_multisample_ = |
- strstr(extensions, "GL_ANGLE_framebuffer_multisample") != NULL; |
- |
- ValidateAttributes(); |
- |
- if (!is_gles2_) { |
- glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
- glEnable(GL_POINT_SPRITE); |
- } |
- |
- if (!AngleCreateCompilers()) { |
- AngleDestroyCompilers(); |
- return false; |
- } |
- |
- glGenFramebuffersEXT(1, ©_texture_to_parent_texture_fbo_); |
- |
- initialized_ = true; |
- return true; |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::ValidateAttributes() { |
- const char* extensions = |
- reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); |
- |
- if (attributes_.stencil) { |
- if (strstr(extensions, "GL_OES_packed_depth_stencil") || |
- strstr(extensions, "GL_EXT_packed_depth_stencil")) { |
- if (!attributes_.depth) { |
- attributes_.depth = true; |
- } |
- } else { |
- attributes_.stencil = false; |
- } |
- } |
- if (attributes_.antialias) { |
- bool isValidVendor = true; |
-#if defined(OS_MACOSX) |
- // Currently in Mac we only turn on antialias if vendor is NVIDIA. |
- const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); |
- if (!strstr(vendor, "NVIDIA")) |
- isValidVendor = false; |
-#endif |
- if (!(isValidVendor && |
- (have_ext_framebuffer_multisample_ || |
- (have_angle_framebuffer_multisample_ && |
- strstr(extensions, "GL_OES_rgb8_rgba8"))))) |
- attributes_.antialias = false; |
- |
- // Don't antialias when using Mesa to ensure more reliable testing and |
- // because it doesn't appear to multisample straight lines correctly. |
- const char* renderer = |
- reinterpret_cast<const char*>(glGetString(GL_RENDERER)); |
- if (!strncmp(renderer, "Mesa", 4)) { |
- attributes_.antialias = false; |
- } |
- } |
- // FIXME: instead of enforcing premultipliedAlpha = true, implement the |
- // correct behavior when premultipliedAlpha = false is requested. |
- attributes_.premultipliedAlpha = true; |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::ResolveMultisampledFramebuffer( |
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { |
- if (attributes_.antialias) { |
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, multisample_fbo_); |
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo_); |
- if (have_ext_framebuffer_multisample_) { |
- glBlitFramebufferEXT(x, y, |
- x + width, y + height, |
- x, y, |
- x + width, y + height, |
- GL_COLOR_BUFFER_BIT, GL_NEAREST); |
- } else { |
- DCHECK(have_angle_framebuffer_multisample_); |
- glBlitFramebufferANGLE(x, y, |
- x + width, y + height, |
- x, y, |
- x + width, y + height, |
- GL_COLOR_BUFFER_BIT, GL_NEAREST); |
- } |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
- } |
-} |
- |
-bool WebGraphicsContext3DInProcessImpl::makeContextCurrent() { |
- return gl_context_->MakeCurrent(); |
-} |
- |
-int WebGraphicsContext3DInProcessImpl::width() { |
- return cached_width_; |
-} |
- |
-int WebGraphicsContext3DInProcessImpl::height() { |
- return cached_height_; |
-} |
- |
-bool WebGraphicsContext3DInProcessImpl::isGLES2Compliant() { |
- return is_gles2_; |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessImpl::getPlatformTextureId() { |
- return texture_; |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::prepareTexture() { |
- if (!render_directly_to_web_view_) { |
- // We need to prepare our rendering results for the compositor. |
- makeContextCurrent(); |
- ResolveMultisampledFramebuffer(0, 0, cached_width_, cached_height_); |
- } |
-} |
- |
-namespace { |
- |
-int CreateTextureObject(GLenum target) { |
- GLuint texture = 0; |
- glGenTextures(1, &texture); |
- glBindTexture(target, texture); |
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- return texture; |
-} |
- |
-} // anonymous namespace |
- |
-void WebGraphicsContext3DInProcessImpl::reshape(int width, int height) { |
- cached_width_ = width; |
- cached_height_ = height; |
- makeContextCurrent(); |
- |
- GLenum target = GL_TEXTURE_2D; |
- |
- if (!texture_) { |
- // Generate the texture object |
- texture_ = CreateTextureObject(target); |
- // Generate the framebuffer object |
- glGenFramebuffersEXT(1, &fbo_); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
- bound_fbo_ = fbo_; |
- if (attributes_.depth || attributes_.stencil) |
- glGenRenderbuffersEXT(1, &depth_stencil_buffer_); |
- // Generate the multisample framebuffer object |
- if (attributes_.antialias) { |
- glGenFramebuffersEXT(1, &multisample_fbo_); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_); |
- bound_fbo_ = multisample_fbo_; |
- glGenRenderbuffersEXT(1, &multisample_color_buffer_); |
- if (attributes_.depth || attributes_.stencil) |
- glGenRenderbuffersEXT(1, &multisample_depth_stencil_buffer_); |
- } |
- } |
- |
- GLint internal_multisampled_color_format = 0; |
- GLint internal_color_format = 0; |
- GLint color_format = 0; |
- GLint internal_depth_stencil_format = 0; |
- if (attributes_.alpha) { |
- // GL_RGBA8_OES == GL_RGBA8 |
- internal_multisampled_color_format = GL_RGBA8; |
- internal_color_format = is_gles2_ ? GL_RGBA : GL_RGBA8; |
- color_format = GL_RGBA; |
- } else { |
- // GL_RGB8_OES == GL_RGB8 |
- internal_multisampled_color_format = GL_RGB8; |
- internal_color_format = is_gles2_ ? GL_RGB : GL_RGB8; |
- color_format = GL_RGB; |
- } |
- if (attributes_.stencil || attributes_.depth) { |
- // We don't allow the logic where stencil is required and depth is not. |
- // See GraphicsContext3DInternal constructor. |
- if (attributes_.stencil && attributes_.depth) { |
- internal_depth_stencil_format = GL_DEPTH24_STENCIL8_EXT; |
- } else { |
- if (is_gles2_) |
- internal_depth_stencil_format = GL_DEPTH_COMPONENT16; |
- else |
- internal_depth_stencil_format = GL_DEPTH_COMPONENT; |
- } |
- } |
- |
- bool must_restore_fbo = false; |
- |
- // Resize multisampling FBO |
- if (attributes_.antialias) { |
- GLint max_sample_count; |
- glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_sample_count); |
- GLint sample_count = std::min(8, max_sample_count); |
- if (bound_fbo_ != multisample_fbo_) { |
- must_restore_fbo = true; |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_); |
- } |
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, multisample_color_buffer_); |
- if (have_ext_framebuffer_multisample_) { |
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, |
- sample_count, |
- internal_multisampled_color_format, |
- width, |
- height); |
- } else { |
- DCHECK(have_angle_framebuffer_multisample_); |
- glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER_EXT, |
- sample_count, |
- internal_multisampled_color_format, |
- width, |
- height); |
- } |
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
- GL_COLOR_ATTACHMENT0_EXT, |
- GL_RENDERBUFFER_EXT, |
- multisample_color_buffer_); |
- if (attributes_.stencil || attributes_.depth) { |
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, |
- multisample_depth_stencil_buffer_); |
- if (have_ext_framebuffer_multisample_) { |
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, |
- sample_count, |
- internal_depth_stencil_format, |
- width, |
- height); |
- } else { |
- DCHECK(have_angle_framebuffer_multisample_); |
- glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER_EXT, |
- sample_count, |
- internal_depth_stencil_format, |
- width, |
- height); |
- } |
- if (attributes_.stencil) |
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
- GL_STENCIL_ATTACHMENT_EXT, |
- GL_RENDERBUFFER_EXT, |
- multisample_depth_stencil_buffer_); |
- if (attributes_.depth) |
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
- GL_DEPTH_ATTACHMENT_EXT, |
- GL_RENDERBUFFER_EXT, |
- multisample_depth_stencil_buffer_); |
- } |
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); |
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
- LOG(ERROR) << "Multisampling framebuffer was incomplete"; |
- |
- // FIXME: cleanup. |
- NOTIMPLEMENTED(); |
- } |
- } |
- |
- // Resize regular FBO |
- if (bound_fbo_ != fbo_) { |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
- must_restore_fbo = true; |
- } |
- glBindTexture(target, texture_); |
- glTexImage2D(target, 0, internal_color_format, |
- width, height, |
- 0, color_format, GL_UNSIGNED_BYTE, 0); |
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, |
- GL_COLOR_ATTACHMENT0_EXT, |
- target, |
- texture_, |
- 0); |
- glBindTexture(target, 0); |
- if (!attributes_.antialias && (attributes_.stencil || attributes_.depth)) { |
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer_); |
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, |
- internal_depth_stencil_format, |
- width, height); |
- if (attributes_.stencil) |
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
- GL_STENCIL_ATTACHMENT_EXT, |
- GL_RENDERBUFFER_EXT, |
- depth_stencil_buffer_); |
- if (attributes_.depth) |
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
- GL_DEPTH_ATTACHMENT_EXT, |
- GL_RENDERBUFFER_EXT, |
- depth_stencil_buffer_); |
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); |
- } |
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
- LOG(ERROR) << "Framebuffer was incomplete"; |
- |
- // FIXME: cleanup. |
- NOTIMPLEMENTED(); |
- } |
- |
- if (attributes_.antialias) { |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_); |
- if (bound_fbo_ == multisample_fbo_) |
- must_restore_fbo = false; |
- } |
- |
- // Initialize renderbuffers to 0. |
- GLfloat clearColor[] = {0, 0, 0, 0}, clearDepth = 0; |
- GLint clearStencil = 0; |
- GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}; |
- GLboolean depthMask = GL_TRUE; |
- GLuint stencilMask = 0xffffffff; |
- GLboolean isScissorEnabled = GL_FALSE; |
- GLboolean isDitherEnabled = GL_FALSE; |
- GLbitfield clearMask = GL_COLOR_BUFFER_BIT; |
- glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor); |
- glClearColor(0, 0, 0, 0); |
- glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); |
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
- if (attributes_.depth) { |
- glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth); |
- glClearDepth(1); |
- glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); |
- glDepthMask(GL_TRUE); |
- clearMask |= GL_DEPTH_BUFFER_BIT; |
- } |
- if (attributes_.stencil) { |
- glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &clearStencil); |
- glClearStencil(0); |
- glGetIntegerv(GL_STENCIL_WRITEMASK, |
- reinterpret_cast<GLint*>(&stencilMask)); |
- glStencilMaskSeparate(GL_FRONT, 0xffffffff); |
- clearMask |= GL_STENCIL_BUFFER_BIT; |
- } |
- isScissorEnabled = glIsEnabled(GL_SCISSOR_TEST); |
- glDisable(GL_SCISSOR_TEST); |
- isDitherEnabled = glIsEnabled(GL_DITHER); |
- glDisable(GL_DITHER); |
- |
- glClear(clearMask); |
- |
- glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); |
- glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); |
- if (attributes_.depth) { |
- glClearDepth(clearDepth); |
- glDepthMask(depthMask); |
- } |
- if (attributes_.stencil) { |
- glClearStencil(clearStencil); |
- glStencilMaskSeparate(GL_FRONT, stencilMask); |
- } |
- if (isScissorEnabled) |
- glEnable(GL_SCISSOR_TEST); |
- else |
- glDisable(GL_SCISSOR_TEST); |
- if (isDitherEnabled) |
- glEnable(GL_DITHER); |
- else |
- glDisable(GL_DITHER); |
- |
- if (must_restore_fbo) |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
- |
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
- if (scanline_) { |
- delete[] scanline_; |
- scanline_ = 0; |
- } |
- scanline_ = new unsigned char[width * 4]; |
-#endif // FLIP_FRAMEBUFFER_VERTICALLY |
-} |
- |
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
-void WebGraphicsContext3DInProcessImpl::FlipVertically( |
- unsigned char* framebuffer, unsigned int width, unsigned int height) { |
- unsigned char* scanline = scanline_; |
- if (!scanline) |
- return; |
- unsigned int row_bytes = width * 4; |
- unsigned int count = height / 2; |
- for (unsigned int i = 0; i < count; i++) { |
- unsigned char* row_a = framebuffer + i * row_bytes; |
- unsigned char* row_b = framebuffer + (height - i - 1) * row_bytes; |
- // FIXME: this is where the multiplication of the alpha |
- // channel into the color buffer will need to occur if the |
- // user specifies the "premultiplyAlpha" flag in the context |
- // creation attributes. |
- memcpy(scanline, row_b, row_bytes); |
- memcpy(row_b, row_a, row_bytes); |
- memcpy(row_a, scanline, row_bytes); |
- } |
-} |
-#endif |
- |
-bool WebGraphicsContext3DInProcessImpl::readBackFramebuffer( |
- unsigned char* pixels, size_t bufferSize) { |
- if (bufferSize != static_cast<size_t>(4 * width() * height())) |
- return false; |
- |
- makeContextCurrent(); |
- |
- // Earlier versions of this code used the GPU to flip the |
- // framebuffer vertically before reading it back for compositing |
- // via software. This code was quite complicated, used a lot of |
- // GPU memory, and didn't provide an obvious speedup. Since this |
- // vertical flip is only a temporary solution anyway until Chrome |
- // is fully GPU composited, it wasn't worth the complexity. |
- |
- ResolveMultisampledFramebuffer(0, 0, cached_width_, cached_height_); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
- |
- GLint pack_alignment = 4; |
- bool must_restore_pack_alignment = false; |
- glGetIntegerv(GL_PACK_ALIGNMENT, &pack_alignment); |
- if (pack_alignment > 4) { |
- glPixelStorei(GL_PACK_ALIGNMENT, 4); |
- must_restore_pack_alignment = true; |
- } |
- |
- if (is_gles2_) { |
- // FIXME: consider testing for presence of GL_OES_read_format |
- // and GL_EXT_read_format_bgra, and using GL_BGRA_EXT here |
- // directly. |
- glReadPixels(0, 0, cached_width_, cached_height_, |
- GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
- for (size_t i = 0; i < bufferSize; i += 4) { |
- std::swap(pixels[i], pixels[i + 2]); |
- } |
- } else { |
- glReadPixels(0, 0, cached_width_, cached_height_, |
- GL_BGRA, GL_UNSIGNED_BYTE, pixels); |
- } |
- |
- if (must_restore_pack_alignment) |
- glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); |
- |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
- |
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
- if (pixels) |
- FlipVertically(pixels, cached_width_, cached_height_); |
-#endif |
- |
- return true; |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::synthesizeGLError(WGC3Denum error) { |
- if (synthetic_errors_set_.find(error) == synthetic_errors_set_.end()) { |
- synthetic_errors_set_.insert(error); |
- synthetic_errors_list_.push_back(error); |
- } |
-} |
- |
-void* WebGraphicsContext3DInProcessImpl::mapBufferSubDataCHROMIUM( |
- WGC3Denum target, WGC3Dintptr offset, |
- WGC3Dsizeiptr size, WGC3Denum access) { |
- return 0; |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::unmapBufferSubDataCHROMIUM( |
- const void* mem) { |
-} |
- |
-void* WebGraphicsContext3DInProcessImpl::mapTexSubImage2DCHROMIUM( |
- WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, |
- WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, |
- WGC3Denum access) { |
- return 0; |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::unmapTexSubImage2DCHROMIUM( |
- const void* mem) { |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::copyTextureToParentTextureCHROMIUM( |
- WebGLId id, WebGLId id2) { |
- if (!glGetTexLevelParameteriv) |
- return; |
- |
- makeContextCurrent(); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, copy_texture_to_parent_texture_fbo_); |
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER, |
- GL_COLOR_ATTACHMENT0, |
- GL_TEXTURE_2D, |
- id, |
- 0); // level |
- glBindTexture(GL_TEXTURE_2D, id2); |
- GLsizei width, height; |
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); |
- glCopyTexImage2D(GL_TEXTURE_2D, |
- 0, // level |
- GL_RGBA, |
- 0, 0, // x, y |
- width, |
- height, |
- 0); // border |
- glBindTexture(GL_TEXTURE_2D, bound_texture_); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
-} |
- |
-WebString WebGraphicsContext3DInProcessImpl:: |
- getRequestableExtensionsCHROMIUM() { |
- return WebString(); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::requestExtensionCHROMIUM(const char*) { |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::blitFramebufferCHROMIUM( |
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
- WGC3Dbitfield mask, WGC3Denum filter) { |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::renderbufferStorageMultisampleCHROMIUM( |
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
- WGC3Dsizei width, WGC3Dsizei height) { |
-} |
- |
-// Helper macros to reduce the amount of code. |
- |
-#define DELEGATE_TO_GL(name, glname) \ |
-void WebGraphicsContext3DInProcessImpl::name() { \ |
- makeContextCurrent(); \ |
- gl##glname(); \ |
-} |
- |
-#define DELEGATE_TO_GL_1(name, glname, t1) \ |
-void WebGraphicsContext3DInProcessImpl::name(t1 a1) { \ |
- makeContextCurrent(); \ |
- gl##glname(a1); \ |
-} |
- |
-#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ |
-rt WebGraphicsContext3DInProcessImpl::name(t1 a1) { \ |
- makeContextCurrent(); \ |
- return gl##glname(a1); \ |
-} |
- |
-#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ |
-rt WebGraphicsContext3DInProcessImpl::name(t1 a1) { \ |
- makeContextCurrent(); \ |
- return gl##glname(a1) ? true : false; \ |
-} |
- |
-#define DELEGATE_TO_GL_2(name, glname, t1, t2) \ |
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \ |
- makeContextCurrent(); \ |
- gl##glname(a1, a2); \ |
-} |
- |
-#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ |
-rt WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \ |
- makeContextCurrent(); \ |
- return gl##glname(a1, a2); \ |
-} |
- |
-#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ |
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3) { \ |
- makeContextCurrent(); \ |
- gl##glname(a1, a2, a3); \ |
-} |
- |
-#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ |
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ |
- makeContextCurrent(); \ |
- gl##glname(a1, a2, a3, a4); \ |
-} |
- |
-#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ |
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ |
- t5 a5) { \ |
- makeContextCurrent(); \ |
- gl##glname(a1, a2, a3, a4, a5); \ |
-} |
- |
-#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ |
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ |
- t5 a5, t6 a6) { \ |
- makeContextCurrent(); \ |
- gl##glname(a1, a2, a3, a4, a5, a6); \ |
-} |
- |
-#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ |
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ |
- t5 a5, t6 a6, t7 a7) { \ |
- makeContextCurrent(); \ |
- gl##glname(a1, a2, a3, a4, a5, a6, a7); \ |
-} |
- |
-#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ |
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ |
- t5 a5, t6 a6, t7 a7, t8 a8) { \ |
- makeContextCurrent(); \ |
- gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \ |
-} |
- |
-#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ |
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ |
- t5 a5, t6 a6, t7 a7, t8 a8, \ |
- t9 a9) { \ |
- makeContextCurrent(); \ |
- gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::activeTexture(WGC3Denum texture) { |
- // FIXME: query number of textures available. |
- if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0+32) |
- // FIXME: raise exception. |
- return; |
- |
- makeContextCurrent(); |
- glActiveTexture(texture); |
-} |
- |
-DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) |
- |
-DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, |
- WebGLId, WGC3Duint, const WGC3Dchar*) |
- |
-DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId); |
- |
-void WebGraphicsContext3DInProcessImpl::bindFramebuffer( |
- WGC3Denum target, WebGLId framebuffer) { |
- makeContextCurrent(); |
- if (!framebuffer) |
- framebuffer = (attributes_.antialias ? multisample_fbo_ : fbo_); |
- if (framebuffer != bound_fbo_) { |
- glBindFramebufferEXT(target, framebuffer); |
- bound_fbo_ = framebuffer; |
- } |
-} |
- |
-DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbufferEXT, WGC3Denum, WebGLId) |
- |
-void WebGraphicsContext3DInProcessImpl::bindTexture( |
- WGC3Denum target, WebGLId texture) { |
- makeContextCurrent(); |
- glBindTexture(target, texture); |
- bound_texture_ = texture; |
-} |
- |
-DELEGATE_TO_GL_4(blendColor, BlendColor, |
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) |
- |
-DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, |
- WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, |
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_4(bufferData, BufferData, |
- WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) |
- |
-DELEGATE_TO_GL_4(bufferSubData, BufferSubData, |
- WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) |
- |
-DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatusEXT, |
- WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) |
- |
-DELEGATE_TO_GL_4(clearColor, ClearColor, |
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) |
- |
-DELEGATE_TO_GL_1(clearDepth, ClearDepth, WGC3Dclampf) |
- |
-DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) |
- |
-DELEGATE_TO_GL_4(colorMask, ColorMask, |
- WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) |
- |
-void WebGraphicsContext3DInProcessImpl::compileShader(WebGLId shader) { |
- makeContextCurrent(); |
- |
- ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
- if (result == shader_source_map_.end()) { |
- // Passing down to gl driver to generate the correct error; or the case |
- // where the shader deletion is delayed when it's attached to a program. |
- glCompileShader(shader); |
- return; |
- } |
- ShaderSourceEntry* entry = result->second; |
- DCHECK(entry); |
- |
- if (!AngleValidateShaderSource(entry)) { |
- // Shader didn't validate; don't move forward with compiling |
- // translated source. |
- return; |
- } |
- |
- const char* translated_source = entry->translated_source.get(); |
- int shader_length = translated_source ? strlen(translated_source) : 0; |
- glShaderSource( |
- shader, 1, const_cast<const char**>(&translated_source), &shader_length); |
- glCompileShader(shader); |
- |
-#ifndef NDEBUG |
- int compileStatus; |
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); |
- // DCHECK that ANGLE generated GLSL will be accepted by OpenGL |
- DCHECK(compileStatus == GL_TRUE); |
-#endif |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::copyTexImage2D( |
- WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, |
- WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) { |
- makeContextCurrent(); |
- |
- bool needsResolve = (attributes_.antialias && bound_fbo_ == multisample_fbo_); |
- if (needsResolve) { |
- ResolveMultisampledFramebuffer(x, y, width, height); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
- } |
- |
- glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
- |
- if (needsResolve) |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::copyTexSubImage2D( |
- WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, |
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { |
- makeContextCurrent(); |
- |
- bool needsResolve = (attributes_.antialias && bound_fbo_ == multisample_fbo_); |
- if (needsResolve) { |
- ResolveMultisampledFramebuffer(x, y, width, height); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
- } |
- |
- glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
- |
- if (needsResolve) |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
-} |
- |
-DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_2(depthRange, DepthRange, WGC3Dclampf, WGC3Dclampf) |
- |
-DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) |
- |
-DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, WGC3Duint) |
- |
-DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) |
- |
-void WebGraphicsContext3DInProcessImpl::drawElements( |
- WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { |
- makeContextCurrent(); |
- glDrawElements(mode, count, type, |
- reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
-} |
- |
-DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, WGC3Duint) |
- |
-DELEGATE_TO_GL(finish, Finish) |
- |
-DELEGATE_TO_GL(flush, Flush) |
- |
-DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbufferEXT, |
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) |
- |
-DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2DEXT, |
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) |
- |
-DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) |
- |
-void WebGraphicsContext3DInProcessImpl::generateMipmap(WGC3Denum target) { |
- makeContextCurrent(); |
- if (is_gles2_ || have_ext_framebuffer_object_) |
- glGenerateMipmapEXT(target); |
- // FIXME: provide alternative code path? This will be unpleasant |
- // to implement if glGenerateMipmapEXT is not available -- it will |
- // require a texture readback and re-upload. |
-} |
- |
-bool WebGraphicsContext3DInProcessImpl::getActiveAttrib( |
- WebGLId program, WGC3Duint index, ActiveInfo& info) { |
- makeContextCurrent(); |
- if (!program) { |
- synthesizeGLError(GL_INVALID_VALUE); |
- return false; |
- } |
- GLint max_name_length = -1; |
- glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); |
- if (max_name_length < 0) |
- return false; |
- scoped_array<GLchar> name(new GLchar[max_name_length]); |
- GLsizei length = 0; |
- GLint size = -1; |
- GLenum type = 0; |
- glGetActiveAttrib(program, index, max_name_length, |
- &length, &size, &type, name.get()); |
- if (size < 0) { |
- return false; |
- } |
- info.name = WebString::fromUTF8(name.get(), length); |
- info.type = type; |
- info.size = size; |
- return true; |
-} |
- |
-bool WebGraphicsContext3DInProcessImpl::getActiveUniform( |
- WebGLId program, WGC3Duint index, ActiveInfo& info) { |
- makeContextCurrent(); |
- GLint max_name_length = -1; |
- glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); |
- if (max_name_length < 0) |
- return false; |
- scoped_array<GLchar> name(new GLchar[max_name_length]); |
- GLsizei length = 0; |
- GLint size = -1; |
- GLenum type = 0; |
- glGetActiveUniform(program, index, max_name_length, |
- &length, &size, &type, name.get()); |
- if (size < 0) { |
- return false; |
- } |
- info.name = WebString::fromUTF8(name.get(), length); |
- info.type = type; |
- info.size = size; |
- return true; |
-} |
- |
-DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, |
- WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) |
- |
-DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, |
- WebGLId, const WGC3Dchar*, WGC3Dint) |
- |
-DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, |
- WGC3Denum, WGC3Dboolean*) |
- |
-DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, |
- WGC3Denum, WGC3Denum, WGC3Dint*) |
- |
-WebGraphicsContext3D::Attributes WebGraphicsContext3DInProcessImpl:: |
- getContextAttributes() { |
- return attributes_; |
-} |
- |
-WGC3Denum WebGraphicsContext3DInProcessImpl::getError() { |
- DCHECK(synthetic_errors_list_.size() == synthetic_errors_set_.size()); |
- if (synthetic_errors_set_.size() > 0) { |
- WGC3Denum error = synthetic_errors_list_.front(); |
- synthetic_errors_list_.pop_front(); |
- synthetic_errors_set_.erase(error); |
- return error; |
- } |
- |
- makeContextCurrent(); |
- return glGetError(); |
-} |
- |
-bool WebGraphicsContext3DInProcessImpl::isContextLost() { |
- return false; |
-} |
- |
-DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) |
- |
-void WebGraphicsContext3DInProcessImpl::getFramebufferAttachmentParameteriv( |
- WGC3Denum target, WGC3Denum attachment, |
- WGC3Denum pname, WGC3Dint* value) { |
- makeContextCurrent(); |
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) |
- attachment = GL_DEPTH_ATTACHMENT; // Or GL_STENCIL_ATTACHMENT; |
- // either works. |
- glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, value); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::getIntegerv( |
- WGC3Denum pname, WGC3Dint* value) { |
- makeContextCurrent(); |
- if (is_gles2_) { |
- glGetIntegerv(pname, value); |
- return; |
- } |
- // Need to emulate MAX_FRAGMENT/VERTEX_UNIFORM_VECTORS and |
- // MAX_VARYING_VECTORS because desktop GL's corresponding queries |
- // return the number of components whereas GLES2 return the number |
- // of vectors (each vector has 4 components). Therefore, the value |
- // returned by desktop GL needs to be divided by 4. |
- switch (pname) { |
- case MAX_FRAGMENT_UNIFORM_VECTORS: |
- glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, value); |
- *value /= 4; |
- break; |
- case MAX_VERTEX_UNIFORM_VECTORS: |
- glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, value); |
- *value /= 4; |
- break; |
- case MAX_VARYING_VECTORS: |
- glGetIntegerv(GL_MAX_VARYING_FLOATS, value); |
- *value /= 4; |
- break; |
- default: |
- glGetIntegerv(pname, value); |
- } |
-} |
- |
-DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) |
- |
-WebString WebGraphicsContext3DInProcessImpl::getProgramInfoLog( |
- WebGLId program) { |
- makeContextCurrent(); |
- GLint log_length; |
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); |
- if (!log_length) |
- return WebString(); |
- scoped_array<GLchar> log(new GLchar[log_length]); |
- GLsizei returned_log_length; |
- glGetProgramInfoLog(program, log_length, &returned_log_length, log.get()); |
- DCHECK(log_length == returned_log_length + 1); |
- WebString res = WebString::fromUTF8(log.get(), returned_log_length); |
- return res; |
-} |
- |
-DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameterivEXT, |
- WGC3Denum, WGC3Denum, WGC3Dint*) |
- |
-void WebGraphicsContext3DInProcessImpl::getShaderiv( |
- WebGLId shader, WGC3Denum pname, WGC3Dint* value) { |
- makeContextCurrent(); |
- |
- ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
- if (result != shader_source_map_.end()) { |
- ShaderSourceEntry* entry = result->second; |
- DCHECK(entry); |
- switch (pname) { |
- case GL_COMPILE_STATUS: |
- if (!entry->is_valid) { |
- *value = 0; |
- return; |
- } |
- break; |
- case GL_INFO_LOG_LENGTH: |
- if (!entry->is_valid) { |
- *value = entry->log.get() ? strlen(entry->log.get()) : 0; |
- if (*value) |
- (*value)++; |
- return; |
- } |
- break; |
- case GL_SHADER_SOURCE_LENGTH: |
- *value = entry->source.get() ? strlen(entry->source.get()) : 0; |
- if (*value) |
- (*value)++; |
- return; |
- } |
- } |
- |
- glGetShaderiv(shader, pname, value); |
-} |
- |
-WebString WebGraphicsContext3DInProcessImpl::getShaderInfoLog(WebGLId shader) { |
- makeContextCurrent(); |
- |
- ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
- if (result != shader_source_map_.end()) { |
- ShaderSourceEntry* entry = result->second; |
- DCHECK(entry); |
- if (!entry->is_valid) { |
- if (!entry->log.get()) |
- return WebString(); |
- WebString res = WebString::fromUTF8( |
- entry->log.get(), strlen(entry->log.get())); |
- return res; |
- } |
- } |
- |
- GLint log_length = 0; |
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); |
- if (log_length <= 1) |
- return WebString(); |
- scoped_array<GLchar> log(new GLchar[log_length]); |
- GLsizei returned_log_length; |
- glGetShaderInfoLog(shader, log_length, &returned_log_length, log.get()); |
- DCHECK(log_length == returned_log_length + 1); |
- WebString res = WebString::fromUTF8(log.get(), returned_log_length); |
- return res; |
-} |
- |
-WebString WebGraphicsContext3DInProcessImpl::getShaderSource(WebGLId shader) { |
- makeContextCurrent(); |
- |
- ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
- if (result != shader_source_map_.end()) { |
- ShaderSourceEntry* entry = result->second; |
- DCHECK(entry); |
- if (!entry->source.get()) |
- return WebString(); |
- WebString res = WebString::fromUTF8( |
- entry->source.get(), strlen(entry->source.get())); |
- return res; |
- } |
- |
- GLint log_length = 0; |
- glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &log_length); |
- if (log_length <= 1) |
- return WebString(); |
- scoped_array<GLchar> log(new GLchar[log_length]); |
- GLsizei returned_log_length; |
- glGetShaderSource(shader, log_length, &returned_log_length, log.get()); |
- DCHECK(log_length == returned_log_length + 1); |
- WebString res = WebString::fromUTF8(log.get(), returned_log_length); |
- return res; |
-} |
- |
-WebString WebGraphicsContext3DInProcessImpl::getString(WGC3Denum name) { |
- makeContextCurrent(); |
- std::string result(reinterpret_cast<const char*>(glGetString(name))); |
- if (name == GL_EXTENSIONS) { |
- // GL_CHROMIUM_copy_texture_to_parent_texture requires the |
- // desktopGL-only function glGetTexLevelParameteriv (GLES2 |
- // doesn't support it). |
- if (!is_gles2_) |
- result += " GL_CHROMIUM_copy_texture_to_parent_texture"; |
- } |
- return WebString::fromUTF8(result.c_str()); |
-} |
- |
-DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, |
- WGC3Denum, WGC3Denum, WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, |
- WGC3Denum, WGC3Denum, WGC3Dint*) |
- |
-DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) |
- |
-DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, |
- WebGLId, const WGC3Dchar*, WGC3Dint) |
- |
-DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, |
- WGC3Duint, WGC3Denum, WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, |
- WGC3Duint, WGC3Denum, WGC3Dint*) |
- |
-WGC3Dsizeiptr WebGraphicsContext3DInProcessImpl::getVertexAttribOffset( |
- WGC3Duint index, WGC3Denum pname) { |
- makeContextCurrent(); |
- void* pointer; |
- glGetVertexAttribPointerv(index, pname, &pointer); |
- return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(pointer)); |
-} |
- |
-DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebufferEXT, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbufferEXT, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) |
- |
-DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) |
- |
-DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) |
- |
-void WebGraphicsContext3DInProcessImpl::readPixels( |
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, |
- WGC3Denum format, WGC3Denum type, void* pixels) { |
- makeContextCurrent(); |
- // FIXME: remove the two glFlush calls when the driver bug is fixed, i.e., |
- // all previous rendering calls should be done before reading pixels. |
- glFlush(); |
- bool needs_resolve = |
- (attributes_.antialias && bound_fbo_ == multisample_fbo_); |
- if (needs_resolve) { |
- ResolveMultisampledFramebuffer(x, y, width, height); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
- glFlush(); |
- } |
- |
- glReadPixels(x, y, width, height, format, type, pixels); |
- |
- if (needs_resolve) |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::releaseShaderCompiler() { |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::renderbufferStorage( |
- WGC3Denum target, |
- WGC3Denum internalformat, |
- WGC3Dsizei width, |
- WGC3Dsizei height) { |
- makeContextCurrent(); |
- if (!is_gles2_) { |
- switch (internalformat) { |
- case GL_DEPTH_STENCIL: |
- internalformat = GL_DEPTH24_STENCIL8_EXT; |
- break; |
- case GL_DEPTH_COMPONENT16: |
- internalformat = GL_DEPTH_COMPONENT; |
- break; |
- case GL_RGBA4: |
- case GL_RGB5_A1: |
- internalformat = GL_RGBA; |
- break; |
- case 0x8D62: // GL_RGB565 |
- internalformat = GL_RGB; |
- break; |
- } |
- } |
- glRenderbufferStorageEXT(target, internalformat, width, height); |
-} |
- |
-DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dclampf, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) |
- |
-void WebGraphicsContext3DInProcessImpl::texImage2D( |
- WGC3Denum target, WGC3Dint level, WGC3Denum internalFormat, |
- WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, |
- WGC3Denum format, WGC3Denum type, const void* pixels) { |
- if (width && height && !pixels) { |
- synthesizeGLError(GL_INVALID_VALUE); |
- return; |
- } |
- makeContextCurrent(); |
- glTexImage2D(target, level, internalFormat, |
- width, height, border, format, type, pixels); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::shaderSource( |
- WebGLId shader, const WGC3Dchar* source) { |
- makeContextCurrent(); |
- GLint length = source ? strlen(source) : 0; |
- ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
- if (result != shader_source_map_.end()) { |
- ShaderSourceEntry* entry = result->second; |
- DCHECK(entry); |
- entry->source.reset(new char[length + 1]); |
- memcpy(entry->source.get(), source, (length + 1) * sizeof(char)); |
- } else { |
- glShaderSource(shader, 1, &source, &length); |
- } |
-} |
- |
-DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) |
- |
-DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, |
- WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) |
- |
-DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) |
- |
-DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, |
- WGC3Denum, WGC3Duint) |
- |
-DELEGATE_TO_GL_3(stencilOp, StencilOp, |
- WGC3Denum, WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, |
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_3(texParameterf, TexParameterf, WGC3Denum, WGC3Denum, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_3(texParameteri, TexParameteri, WGC3Denum, WGC3Denum, WGC3Dint) |
- |
-DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, |
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, |
- WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) |
- |
-DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, |
- WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) |
- |
-DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
- |
-DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, |
- WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) |
- |
-DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
- |
-DELEGATE_TO_GL_4(uniform3f, Uniform3f, |
- WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, |
- WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) |
- |
-DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
- |
-DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, |
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, |
- WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, |
- WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) |
- |
-DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
- |
-DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, |
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, |
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, |
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) |
- |
-DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) |
- |
-DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, |
- WGC3Duint, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, |
- WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, |
- WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, const WGC3Dfloat*) |
- |
-void WebGraphicsContext3DInProcessImpl::vertexAttribPointer( |
- WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, |
- WGC3Dsizei stride, WGC3Dintptr offset) { |
- makeContextCurrent(); |
- glVertexAttribPointer(index, size, type, normalized, stride, |
- reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
-} |
- |
-DELEGATE_TO_GL_4(viewport, Viewport, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) |
- |
-WebGLId WebGraphicsContext3DInProcessImpl::createBuffer() { |
- makeContextCurrent(); |
- GLuint o; |
- glGenBuffersARB(1, &o); |
- return o; |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessImpl::createFramebuffer() { |
- makeContextCurrent(); |
- GLuint o = 0; |
- glGenFramebuffersEXT(1, &o); |
- return o; |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessImpl::createProgram() { |
- makeContextCurrent(); |
- return glCreateProgram(); |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessImpl::createRenderbuffer() { |
- makeContextCurrent(); |
- GLuint o; |
- glGenRenderbuffersEXT(1, &o); |
- return o; |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessImpl::createShader( |
- WGC3Denum shaderType) { |
- makeContextCurrent(); |
- DCHECK(shaderType == GL_VERTEX_SHADER || shaderType == GL_FRAGMENT_SHADER); |
- GLuint shader = glCreateShader(shaderType); |
- if (shader) { |
- ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
- if (result != shader_source_map_.end()) { |
- delete result->second; |
- shader_source_map_.erase(result); |
- } |
- shader_source_map_.insert( |
- ShaderSourceMap::value_type(shader, new ShaderSourceEntry(shaderType))); |
- } |
- |
- return shader; |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessImpl::createTexture() { |
- makeContextCurrent(); |
- GLuint o; |
- glGenTextures(1, &o); |
- return o; |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::deleteBuffer(WebGLId buffer) { |
- makeContextCurrent(); |
- glDeleteBuffersARB(1, &buffer); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::deleteFramebuffer( |
- WebGLId framebuffer) { |
- makeContextCurrent(); |
- glDeleteFramebuffersEXT(1, &framebuffer); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::deleteProgram(WebGLId program) { |
- makeContextCurrent(); |
- glDeleteProgram(program); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::deleteRenderbuffer( |
- WebGLId renderbuffer) { |
- makeContextCurrent(); |
- glDeleteRenderbuffersEXT(1, &renderbuffer); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::deleteShader(WebGLId shader) { |
- makeContextCurrent(); |
- |
- ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
- if (result != shader_source_map_.end()) { |
- delete result->second; |
- shader_source_map_.erase(result); |
- } |
- glDeleteShader(shader); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::deleteTexture(WebGLId texture) { |
- makeContextCurrent(); |
- glDeleteTextures(1, &texture); |
-} |
- |
-bool WebGraphicsContext3DInProcessImpl::AngleCreateCompilers() { |
- if (!ShInitialize()) |
- return false; |
- |
- ShBuiltInResources resources; |
- ShInitBuiltInResources(&resources); |
- getIntegerv(GL_MAX_VERTEX_ATTRIBS, &resources.MaxVertexAttribs); |
- getIntegerv(MAX_VERTEX_UNIFORM_VECTORS, &resources.MaxVertexUniformVectors); |
- getIntegerv(MAX_VARYING_VECTORS, &resources.MaxVaryingVectors); |
- getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, |
- &resources.MaxVertexTextureImageUnits); |
- getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, |
- &resources.MaxCombinedTextureImageUnits); |
- getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &resources.MaxTextureImageUnits); |
- getIntegerv(MAX_FRAGMENT_UNIFORM_VECTORS, |
- &resources.MaxFragmentUniformVectors); |
- // Always set to 1 for OpenGL ES. |
- resources.MaxDrawBuffers = 1; |
- |
- fragment_compiler_ = ShConstructCompiler( |
- SH_FRAGMENT_SHADER, SH_WEBGL_SPEC, &resources); |
- vertex_compiler_ = ShConstructCompiler( |
- SH_VERTEX_SHADER, SH_WEBGL_SPEC, &resources); |
- return (fragment_compiler_ && vertex_compiler_); |
-} |
- |
-void WebGraphicsContext3DInProcessImpl::AngleDestroyCompilers() { |
- if (fragment_compiler_) { |
- ShDestruct(fragment_compiler_); |
- fragment_compiler_ = 0; |
- } |
- if (vertex_compiler_) { |
- ShDestruct(vertex_compiler_); |
- vertex_compiler_ = 0; |
- } |
-} |
- |
-bool WebGraphicsContext3DInProcessImpl::AngleValidateShaderSource( |
- ShaderSourceEntry* entry) { |
- entry->is_valid = false; |
- entry->translated_source.reset(); |
- entry->log.reset(); |
- |
- ShHandle compiler = 0; |
- switch (entry->type) { |
- case GL_FRAGMENT_SHADER: |
- compiler = fragment_compiler_; |
- break; |
- case GL_VERTEX_SHADER: |
- compiler = vertex_compiler_; |
- break; |
- } |
- if (!compiler) |
- return false; |
- |
- char* source = entry->source.get(); |
- if (!ShCompile(compiler, &source, 1, SH_OBJECT_CODE)) { |
- int logSize = 0; |
- ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &logSize); |
- if (logSize > 1) { |
- entry->log.reset(new char[logSize]); |
- ShGetInfoLog(compiler, entry->log.get()); |
- } |
- return false; |
- } |
- |
- int length = 0; |
- if (is_gles2_) { |
- // ANGLE does not yet have a GLSL ES backend. Therefore if the |
- // compile succeeds we send the original source down. |
- length = strlen(entry->source.get()); |
- if (length > 0) |
- ++length; // Add null terminator |
- } else { |
- ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &length); |
- } |
- if (length > 1) { |
- entry->translated_source.reset(new char[length]); |
- if (is_gles2_) |
- strncpy(entry->translated_source.get(), entry->source.get(), length); |
- else |
- ShGetObjectCode(compiler, entry->translated_source.get()); |
- } |
- entry->is_valid = true; |
- return true; |
-} |
- |
-#else // USE_WGC3D_TYPES |
- |
WebGraphicsContext3DInProcessImpl:: |
VertexAttribPointerState::VertexAttribPointerState() |
: enabled(false), |
@@ -2873,20 +1321,22 @@ |
unsigned long width, |
unsigned long height) { |
makeContextCurrent(); |
- switch (internalformat) { |
- case GL_DEPTH_STENCIL: |
- internalformat = GL_DEPTH24_STENCIL8_EXT; |
- break; |
- case GL_DEPTH_COMPONENT16: |
- internalformat = GL_DEPTH_COMPONENT; |
- break; |
- case GL_RGBA4: |
- case GL_RGB5_A1: |
- internalformat = GL_RGBA; |
- break; |
- case 0x8D62: // GL_RGB565 |
- internalformat = GL_RGB; |
- break; |
+ if (!is_gles2_) { |
+ switch (internalformat) { |
+ case GL_DEPTH_STENCIL: |
+ internalformat = GL_DEPTH24_STENCIL8_EXT; |
+ break; |
+ case GL_DEPTH_COMPONENT16: |
+ internalformat = GL_DEPTH_COMPONENT; |
+ break; |
+ case GL_RGBA4: |
+ case GL_RGB5_A1: |
+ internalformat = GL_RGBA; |
+ break; |
+ case 0x8D62: // GL_RGB565 |
+ internalformat = GL_RGB; |
+ break; |
+ } |
} |
glRenderbufferStorageEXT(target, internalformat, width, height); |
} |
@@ -3214,8 +1664,6 @@ |
return true; |
} |
-#endif // USE_WGC3D_TYPES |
- |
} // namespace gpu |
} // namespace webkit |