OLD | NEW |
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
7 | 7 |
8 #include <list> | 8 #include <list> |
9 #include <set> | 9 #include <set> |
10 | 10 |
11 #include "base/hash_tables.h" | 11 #include "base/hash_tables.h" |
12 #include "base/scoped_ptr.h" | 12 #include "base/scoped_ptr.h" |
13 #include "third_party/angle/include/GLSLANG/ShaderLang.h" | 13 #include "third_party/angle/include/GLSLANG/ShaderLang.h" |
14 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.
h" | 14 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.
h" |
15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" | 15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" |
16 | 16 |
17 #if !defined(OS_MACOSX) | 17 #if !defined(OS_MACOSX) |
18 #define FLIP_FRAMEBUFFER_VERTICALLY | 18 #define FLIP_FRAMEBUFFER_VERTICALLY |
19 #endif | 19 #endif |
20 namespace gfx { | 20 namespace gfx { |
21 class GLContext; | 21 class GLContext; |
22 } | 22 } |
23 | 23 |
24 #if defined(USE_WGC3D_TYPES) | |
25 using WebKit::WGC3Dchar; | |
26 using WebKit::WGC3Denum; | |
27 using WebKit::WGC3Dboolean; | |
28 using WebKit::WGC3Dbitfield; | |
29 using WebKit::WGC3Dint; | |
30 using WebKit::WGC3Dsizei; | |
31 using WebKit::WGC3Duint; | |
32 using WebKit::WGC3Dfloat; | |
33 using WebKit::WGC3Dclampf; | |
34 using WebKit::WGC3Dintptr; | |
35 using WebKit::WGC3Dsizeiptr; | |
36 #endif | |
37 | |
38 using WebKit::WebGLId; | |
39 | |
40 using WebKit::WebString; | |
41 using WebKit::WebView; | |
42 | |
43 using WebKit::WebGraphicsContext3D; | |
44 | |
45 namespace webkit { | 24 namespace webkit { |
46 namespace gpu { | 25 namespace gpu { |
47 | 26 |
48 // The default implementation of WebGL. In Chromium, using this class | 27 // The default implementation of WebGL. In Chromium, using this class |
49 // requires the sandbox to be disabled, which is strongly discouraged. | 28 // requires the sandbox to be disabled, which is strongly discouraged. |
50 // It is provided for support of test_shell and any Chromium ports | 29 // It is provided for support of test_shell and any Chromium ports |
51 // where an in-renderer WebGL implementation would be helpful. | 30 // where an in-renderer WebGL implementation would be helpful. |
52 | 31 |
53 #if defined(USE_WGC3D_TYPES) | |
54 | |
55 class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D { | |
56 public: | |
57 WebGraphicsContext3DInProcessImpl(); | |
58 virtual ~WebGraphicsContext3DInProcessImpl(); | |
59 | |
60 //---------------------------------------------------------------------- | |
61 // WebGraphicsContext3D methods | |
62 virtual bool initialize( | |
63 WebGraphicsContext3D::Attributes attributes, WebView*, bool); | |
64 virtual bool makeContextCurrent(); | |
65 | |
66 virtual int width(); | |
67 virtual int height(); | |
68 | |
69 virtual bool isGLES2Compliant(); | |
70 | |
71 virtual void reshape(int width, int height); | |
72 | |
73 virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); | |
74 | |
75 virtual WebGLId getPlatformTextureId(); | |
76 virtual void prepareTexture(); | |
77 | |
78 virtual void synthesizeGLError(WGC3Denum error); | |
79 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, | |
80 WGC3Dsizeiptr size, WGC3Denum access); | |
81 virtual void unmapBufferSubDataCHROMIUM(const void*); | |
82 virtual void* mapTexSubImage2DCHROMIUM( | |
83 WGC3Denum target, | |
84 WGC3Dint level, | |
85 WGC3Dint xoffset, | |
86 WGC3Dint yoffset, | |
87 WGC3Dsizei width, | |
88 WGC3Dsizei height, | |
89 WGC3Denum format, | |
90 WGC3Denum type, | |
91 WGC3Denum access); | |
92 virtual void unmapTexSubImage2DCHROMIUM(const void*); | |
93 virtual void copyTextureToParentTextureCHROMIUM( | |
94 WebGLId texture, WebGLId parentTexture); | |
95 | |
96 virtual WebString getRequestableExtensionsCHROMIUM(); | |
97 virtual void requestExtensionCHROMIUM(const char*); | |
98 | |
99 virtual void blitFramebufferCHROMIUM( | |
100 WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, | |
101 WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, | |
102 WGC3Dbitfield mask, WGC3Denum filter); | |
103 virtual void renderbufferStorageMultisampleCHROMIUM( | |
104 WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, | |
105 WGC3Dsizei width, WGC3Dsizei height); | |
106 | |
107 virtual void activeTexture(WGC3Denum texture); | |
108 virtual void attachShader(WebGLId program, WebGLId shader); | |
109 virtual void bindAttribLocation( | |
110 WebGLId program, WGC3Duint index, const WGC3Dchar* name); | |
111 virtual void bindBuffer(WGC3Denum target, WebGLId buffer); | |
112 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); | |
113 virtual void bindRenderbuffer( | |
114 WGC3Denum target, WebGLId renderbuffer); | |
115 virtual void bindTexture(WGC3Denum target, WebGLId texture); | |
116 virtual void blendColor( | |
117 WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); | |
118 virtual void blendEquation(WGC3Denum mode); | |
119 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha); | |
120 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); | |
121 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, | |
122 WGC3Denum srcAlpha, WGC3Denum dstAlpha); | |
123 | |
124 virtual void bufferData( | |
125 WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage); | |
126 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, | |
127 WGC3Dsizeiptr size, const void* data); | |
128 | |
129 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); | |
130 virtual void clear(WGC3Dbitfield mask); | |
131 virtual void clearColor( | |
132 WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); | |
133 virtual void clearDepth(WGC3Dclampf depth); | |
134 virtual void clearStencil(WGC3Dint s); | |
135 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, | |
136 WGC3Dboolean blue, WGC3Dboolean alpha); | |
137 virtual void compileShader(WebGLId shader); | |
138 | |
139 virtual void copyTexImage2D( | |
140 WGC3Denum target, | |
141 WGC3Dint level, | |
142 WGC3Denum internalformat, | |
143 WGC3Dint x, | |
144 WGC3Dint y, | |
145 WGC3Dsizei width, | |
146 WGC3Dsizei height, | |
147 WGC3Dint border); | |
148 virtual void copyTexSubImage2D( | |
149 WGC3Denum target, | |
150 WGC3Dint level, | |
151 WGC3Dint xoffset, | |
152 WGC3Dint yoffset, | |
153 WGC3Dint x, | |
154 WGC3Dint y, | |
155 WGC3Dsizei width, | |
156 WGC3Dsizei height); | |
157 virtual void cullFace(WGC3Denum mode); | |
158 virtual void depthFunc(WGC3Denum func); | |
159 virtual void depthMask(WGC3Dboolean flag); | |
160 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); | |
161 virtual void detachShader(WebGLId program, WebGLId shader); | |
162 virtual void disable(WGC3Denum cap); | |
163 virtual void disableVertexAttribArray(WGC3Duint index); | |
164 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); | |
165 virtual void drawElements( | |
166 WGC3Denum mode, | |
167 WGC3Dsizei count, | |
168 WGC3Denum type, | |
169 WGC3Dintptr offset); | |
170 | |
171 virtual void enable(WGC3Denum cap); | |
172 virtual void enableVertexAttribArray(WGC3Duint index); | |
173 virtual void finish(); | |
174 virtual void flush(); | |
175 virtual void framebufferRenderbuffer( | |
176 WGC3Denum target, | |
177 WGC3Denum attachment, | |
178 WGC3Denum renderbuffertarget, | |
179 WebGLId renderbuffer); | |
180 virtual void framebufferTexture2D( | |
181 WGC3Denum target, | |
182 WGC3Denum attachment, | |
183 WGC3Denum textarget, | |
184 WebGLId texture, | |
185 WGC3Dint level); | |
186 virtual void frontFace(WGC3Denum mode); | |
187 virtual void generateMipmap(WGC3Denum target); | |
188 | |
189 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&); | |
190 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&); | |
191 | |
192 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, | |
193 WGC3Dsizei* count, WebGLId* shaders); | |
194 | |
195 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); | |
196 | |
197 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); | |
198 | |
199 virtual void getBufferParameteriv( | |
200 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | |
201 | |
202 virtual Attributes getContextAttributes(); | |
203 | |
204 virtual WGC3Denum getError(); | |
205 | |
206 virtual bool isContextLost(); | |
207 | |
208 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); | |
209 | |
210 virtual void getFramebufferAttachmentParameteriv( | |
211 WGC3Denum target, | |
212 WGC3Denum attachment, | |
213 WGC3Denum pname, | |
214 WGC3Dint* value); | |
215 | |
216 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); | |
217 | |
218 virtual void getProgramiv( | |
219 WebGLId program, WGC3Denum pname, WGC3Dint* value); | |
220 | |
221 virtual WebString getProgramInfoLog(WebGLId program); | |
222 | |
223 virtual void getRenderbufferParameteriv( | |
224 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | |
225 | |
226 virtual void getShaderiv( | |
227 WebGLId shader, WGC3Denum pname, WGC3Dint* value); | |
228 | |
229 virtual WebString getShaderInfoLog(WebGLId shader); | |
230 | |
231 // TBD | |
232 // void glGetShaderPrecisionFormat( | |
233 // GLenum shadertype, GLenum precisiontype, | |
234 // GLint* range, GLint* precision); | |
235 | |
236 virtual WebString getShaderSource(WebGLId shader); | |
237 virtual WebString getString(WGC3Denum name); | |
238 | |
239 virtual void getTexParameterfv( | |
240 WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value); | |
241 virtual void getTexParameteriv( | |
242 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | |
243 | |
244 virtual void getUniformfv( | |
245 WebGLId program, WGC3Dint location, WGC3Dfloat* value); | |
246 virtual void getUniformiv( | |
247 WebGLId program, WGC3Dint location, WGC3Dint* value); | |
248 | |
249 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); | |
250 | |
251 virtual void getVertexAttribfv( | |
252 WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value); | |
253 virtual void getVertexAttribiv( | |
254 WGC3Duint index, WGC3Denum pname, WGC3Dint* value); | |
255 | |
256 virtual WGC3Dsizeiptr getVertexAttribOffset( | |
257 WGC3Duint index, WGC3Denum pname); | |
258 | |
259 virtual void hint(WGC3Denum target, WGC3Denum mode); | |
260 virtual WGC3Dboolean isBuffer(WebGLId buffer); | |
261 virtual WGC3Dboolean isEnabled(WGC3Denum cap); | |
262 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); | |
263 virtual WGC3Dboolean isProgram(WebGLId program); | |
264 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); | |
265 virtual WGC3Dboolean isShader(WebGLId shader); | |
266 virtual WGC3Dboolean isTexture(WebGLId texture); | |
267 virtual void lineWidth(WGC3Dfloat width); | |
268 virtual void linkProgram(WebGLId program); | |
269 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); | |
270 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); | |
271 | |
272 virtual void readPixels( | |
273 WGC3Dint x, WGC3Dint y, | |
274 WGC3Dsizei width, WGC3Dsizei height, | |
275 WGC3Denum format, | |
276 WGC3Denum type, | |
277 void* pixels); | |
278 | |
279 virtual void releaseShaderCompiler(); | |
280 virtual void renderbufferStorage( | |
281 WGC3Denum target, | |
282 WGC3Denum internalformat, | |
283 WGC3Dsizei width, | |
284 WGC3Dsizei height); | |
285 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert); | |
286 virtual void scissor( | |
287 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | |
288 virtual void shaderSource(WebGLId shader, const WGC3Dchar* source); | |
289 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); | |
290 virtual void stencilFuncSeparate( | |
291 WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask); | |
292 virtual void stencilMask(WGC3Duint mask); | |
293 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); | |
294 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); | |
295 virtual void stencilOpSeparate( | |
296 WGC3Denum face, | |
297 WGC3Denum fail, | |
298 WGC3Denum zfail, | |
299 WGC3Denum zpass); | |
300 | |
301 virtual void texImage2D( | |
302 WGC3Denum target, | |
303 WGC3Dint level, | |
304 WGC3Denum internalformat, | |
305 WGC3Dsizei width, | |
306 WGC3Dsizei height, | |
307 WGC3Dint border, | |
308 WGC3Denum format, | |
309 WGC3Denum type, | |
310 const void* pixels); | |
311 | |
312 virtual void texParameterf( | |
313 WGC3Denum target, WGC3Denum pname, WGC3Dfloat param); | |
314 virtual void texParameteri( | |
315 WGC3Denum target, WGC3Denum pname, WGC3Dint param); | |
316 | |
317 virtual void texSubImage2D( | |
318 WGC3Denum target, | |
319 WGC3Dint level, | |
320 WGC3Dint xoffset, | |
321 WGC3Dint yoffset, | |
322 WGC3Dsizei width, | |
323 WGC3Dsizei height, | |
324 WGC3Denum format, | |
325 WGC3Denum type, | |
326 const void* pixels); | |
327 | |
328 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); | |
329 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, | |
330 const WGC3Dfloat* v); | |
331 virtual void uniform1i(WGC3Dint location, WGC3Dint x); | |
332 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, | |
333 const WGC3Dint* v); | |
334 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); | |
335 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, | |
336 const WGC3Dfloat* v); | |
337 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); | |
338 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, | |
339 const WGC3Dint* v); | |
340 virtual void uniform3f(WGC3Dint location, | |
341 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | |
342 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, | |
343 const WGC3Dfloat* v); | |
344 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z); | |
345 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, | |
346 const WGC3Dint* v); | |
347 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, | |
348 WGC3Dfloat z, WGC3Dfloat w); | |
349 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, | |
350 const WGC3Dfloat* v); | |
351 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, | |
352 WGC3Dint z, WGC3Dint w); | |
353 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, | |
354 const WGC3Dint* v); | |
355 virtual void uniformMatrix2fv( | |
356 WGC3Dint location, WGC3Dsizei count, | |
357 WGC3Dboolean transpose, const WGC3Dfloat* value); | |
358 virtual void uniformMatrix3fv( | |
359 WGC3Dint location, WGC3Dsizei count, | |
360 WGC3Dboolean transpose, const WGC3Dfloat* value); | |
361 virtual void uniformMatrix4fv( | |
362 WGC3Dint location, WGC3Dsizei count, | |
363 WGC3Dboolean transpose, const WGC3Dfloat* value); | |
364 | |
365 virtual void useProgram(WebGLId program); | |
366 virtual void validateProgram(WebGLId program); | |
367 | |
368 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); | |
369 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); | |
370 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); | |
371 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); | |
372 virtual void vertexAttrib3f( | |
373 WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | |
374 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); | |
375 virtual void vertexAttrib4f( | |
376 WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); | |
377 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); | |
378 virtual void vertexAttribPointer( | |
379 WGC3Duint index, | |
380 WGC3Dint size, | |
381 WGC3Denum type, | |
382 WGC3Dboolean normalized, | |
383 WGC3Dsizei stride, | |
384 WGC3Dintptr offset); | |
385 | |
386 virtual void viewport( | |
387 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | |
388 | |
389 // Support for buffer creation and deletion | |
390 virtual WebGLId createBuffer(); | |
391 virtual WebGLId createFramebuffer(); | |
392 virtual WebGLId createProgram(); | |
393 virtual WebGLId createRenderbuffer(); | |
394 virtual WebGLId createShader(WGC3Denum); | |
395 virtual WebGLId createTexture(); | |
396 | |
397 virtual void deleteBuffer(WebGLId); | |
398 virtual void deleteFramebuffer(WebGLId); | |
399 virtual void deleteProgram(WebGLId); | |
400 virtual void deleteRenderbuffer(WebGLId); | |
401 virtual void deleteShader(WebGLId); | |
402 virtual void deleteTexture(WebGLId); | |
403 | |
404 private: | |
405 // ANGLE related. | |
406 struct ShaderSourceEntry { | |
407 explicit ShaderSourceEntry(WGC3Denum shader_type) | |
408 : type(shader_type), | |
409 is_valid(false) { | |
410 } | |
411 | |
412 WGC3Denum type; | |
413 scoped_array<char> source; | |
414 scoped_array<char> log; | |
415 scoped_array<char> translated_source; | |
416 bool is_valid; | |
417 }; | |
418 | |
419 typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; | |
420 | |
421 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
422 void FlipVertically(unsigned char* framebuffer, | |
423 unsigned int width, | |
424 unsigned int height); | |
425 #endif | |
426 | |
427 // Take into account the user's requested context creation attributes, in | |
428 // particular stencil and antialias, and determine which could or could | |
429 // not be honored based on the capabilities of the OpenGL implementation. | |
430 void ValidateAttributes(); | |
431 | |
432 // Resolve the given rectangle of the multisampled framebuffer if necessary. | |
433 void ResolveMultisampledFramebuffer( | |
434 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | |
435 | |
436 bool AngleCreateCompilers(); | |
437 void AngleDestroyCompilers(); | |
438 bool AngleValidateShaderSource(ShaderSourceEntry* entry); | |
439 | |
440 WebGraphicsContext3D::Attributes attributes_; | |
441 bool initialized_; | |
442 bool render_directly_to_web_view_; | |
443 bool is_gles2_; | |
444 bool have_ext_framebuffer_object_; | |
445 bool have_ext_framebuffer_multisample_; | |
446 bool have_angle_framebuffer_multisample_; | |
447 | |
448 WebGLId texture_; | |
449 WebGLId fbo_; | |
450 WebGLId depth_stencil_buffer_; | |
451 int cached_width_, cached_height_; | |
452 | |
453 // For multisampling | |
454 WebGLId multisample_fbo_; | |
455 WebGLId multisample_depth_stencil_buffer_; | |
456 WebGLId multisample_color_buffer_; | |
457 | |
458 // For tracking which FBO is bound | |
459 WebGLId bound_fbo_; | |
460 | |
461 // For tracking which texture is bound | |
462 WebGLId bound_texture_; | |
463 | |
464 // FBO used for copying child texture to parent texture. | |
465 WebGLId copy_texture_to_parent_texture_fbo_; | |
466 | |
467 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
468 unsigned char* scanline_; | |
469 #endif | |
470 | |
471 // Errors raised by synthesizeGLError(). | |
472 std::list<WGC3Denum> synthetic_errors_list_; | |
473 std::set<WGC3Denum> synthetic_errors_set_; | |
474 | |
475 scoped_ptr<gfx::GLContext> gl_context_; | |
476 | |
477 ShaderSourceMap shader_source_map_; | |
478 | |
479 ShHandle fragment_compiler_; | |
480 ShHandle vertex_compiler_; | |
481 }; | |
482 | |
483 #else // USE_WGC3D_TYPES | |
484 | |
485 class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { | 32 class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { |
486 public: | 33 public: |
487 WebGraphicsContext3DInProcessImpl(); | 34 WebGraphicsContext3DInProcessImpl(); |
488 virtual ~WebGraphicsContext3DInProcessImpl(); | 35 virtual ~WebGraphicsContext3DInProcessImpl(); |
489 | 36 |
490 //---------------------------------------------------------------------- | 37 //---------------------------------------------------------------------- |
491 // WebGraphicsContext3D methods | 38 // WebGraphicsContext3D methods |
492 virtual bool initialize( | 39 virtual bool initialize( |
493 WebGraphicsContext3D::Attributes attributes, WebKit::WebView*, bool); | 40 WebGraphicsContext3D::Attributes attributes, WebKit::WebView*, bool); |
494 virtual bool makeContextCurrent(); | 41 virtual bool makeContextCurrent(); |
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920 std::set<unsigned long> synthetic_errors_set_; | 467 std::set<unsigned long> synthetic_errors_set_; |
921 | 468 |
922 scoped_ptr<gfx::GLContext> gl_context_; | 469 scoped_ptr<gfx::GLContext> gl_context_; |
923 | 470 |
924 ShaderSourceMap shader_source_map_; | 471 ShaderSourceMap shader_source_map_; |
925 | 472 |
926 ShHandle fragment_compiler_; | 473 ShHandle fragment_compiler_; |
927 ShHandle vertex_compiler_; | 474 ShHandle vertex_compiler_; |
928 }; | 475 }; |
929 | 476 |
930 #endif // USE_WGC3D_TYPES | |
931 | |
932 } // namespace gpu | 477 } // namespace gpu |
933 } // namespace webkit | 478 } // namespace webkit |
934 | 479 |
935 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 480 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
936 | 481 |
OLD | NEW |