Index: src/diy_fp.h |
=================================================================== |
--- src/diy_fp.h (revision 0) |
+++ src/diy_fp.h (revision 0) |
@@ -0,0 +1,136 @@ |
+// Copyright 2010 the V8 project authors. All rights reserved. |
+// Redistribution and use in source and binary forms, with or without |
+// modification, are permitted provided that the following conditions are |
+// met: |
+// |
+// * Redistributions of source code must retain the above copyright |
+// notice, this list of conditions and the following disclaimer. |
+// * Redistributions in binary form must reproduce the above |
+// copyright notice, this list of conditions and the following |
+// disclaimer in the documentation and/or other materials provided |
+// with the distribution. |
+// * Neither the name of Google Inc. nor the names of its |
+// contributors may be used to endorse or promote products derived |
+// from this software without specific prior written permission. |
+// |
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ |
+#ifndef V8_DIY_FP_H_ |
+#define V8_DIY_FP_H_ |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+// This "Do It Yourself Floating Point" class implements a floating-point number |
+// with a uint64 significand and an int exponent. Normalized DiyFp numbers will |
+// have the most significant bit of the significand set. |
+// Multiplication and Subtraction do not normalize their results. |
+// DiyFp are not designed to contain special doubles (NaN and Infinity). |
+class DiyFp { |
+ public: |
+ static const int kSignificandSize = 64; |
+ |
+ DiyFp() : f_(0), e_(0) {} |
+ DiyFp(uint64_t f, int e) : f_(f), e_(e) {} |
+ |
+ // this = this - other. |
+ // The exponents of both numbers must be the same and the significand of this |
+ // must be bigger than the significand of other. |
+ // The result will not be normalized. |
+ void Subtract(const DiyFp& other) { |
+ ASSERT(e_ == other.e_); |
+ ASSERT(f_ >= other.f_); |
+ f_ -= other.f_; |
+ } |
+ |
+ // Returns a - b. |
+ // The exponents of both numbers must be the same and this must be bigger |
+ // than other. The result will not be normalized. |
+ static DiyFp Minus(const DiyFp& a, const DiyFp& b) { |
+ DiyFp result = a; |
+ result.Subtract(b); |
+ return result; |
+ } |
+ |
+ |
+ // this = this * other. |
+ void Multiply(const DiyFp& other) { |
+ // Simply "emulates" a 128 bit multiplication. |
+ // However: the resulting number only contains 64 bits. The least |
+ // significant 64 bits are only used for rounding the most significant 64 |
+ // bits. |
+ const uint64_t kM32 = 0xFFFFFFFFu; |
+ uint64_t a = f_ >> 32; |
+ uint64_t b = f_ & kM32; |
+ uint64_t c = other.f_ >> 32; |
+ uint64_t d = other.f_ & kM32; |
+ uint64_t ac = a * c; |
+ uint64_t bc = b * c; |
+ uint64_t ad = a * d; |
+ uint64_t bd = b * d; |
+ uint64_t tmp = (bd >> 32) + (ad & kM32) + (bc & kM32); |
+ tmp += 1U << 31; // round |
+ uint64_t result_f = ac + (ad >> 32) + (bc >> 32) + (tmp >> 32); |
+ e_ += other.e_ + 64; |
+ f_ = result_f; |
+ } |
+ |
+ // returns a * b; |
+ static DiyFp Times(const DiyFp& a, const DiyFp& b) { |
+ DiyFp result = a; |
+ result.Multiply(b); |
+ return result; |
+ } |
+ |
+ void Normalize() { |
+ ASSERT(f_ != 0); |
+ uint64_t f = f_; |
+ int e = e_; |
+ |
+ // This method is mainly called for normalizing boundaries. In general |
+ // boundaries need to be shifted by 10 bits. We thus optimize for this case. |
+ const uint64_t k10MSBits = V8_2PART_UINT64_C(0xFFC00000, 00000000); |
+ while ((f & k10MSBits) == 0) { |
+ f <<= 10; |
+ e -= 10; |
+ } |
+ while ((f & kUint64MSB) == 0) { |
+ f <<= 1; |
+ e--; |
+ } |
+ f_ = f; |
+ e_ = e; |
+ } |
+ |
+ static DiyFp Normalize(const DiyFp& a) { |
+ DiyFp result = a; |
+ result.Normalize(); |
+ return result; |
+ } |
+ |
+ uint64_t f() const { return f_; } |
+ int e() const { return e_; } |
+ |
+ void set_f(uint64_t new_value) { f_ = new_value; } |
+ void set_e(int new_value) { e_ = new_value; } |
+ |
+ private: |
+ static const uint64_t kUint64MSB = V8_2PART_UINT64_C(0x80000000, 00000000); |
+ |
+ uint64_t f_; |
+ int e_; |
+}; |
+ |
+} } // namespace v8::internal |
+ |
+#endif // V8_DIY_FP_H_ |