Index: base/threading/simple_thread.cc |
=================================================================== |
--- base/threading/simple_thread.cc (revision 0) |
+++ base/threading/simple_thread.cc (revision 0) |
@@ -0,0 +1,152 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/threading/simple_thread.h" |
+ |
+#include "base/logging.h" |
+#include "base/platform_thread.h" |
+#include "base/string_number_conversions.h" |
+ |
+namespace base { |
+ |
+void SimpleThread::Start() { |
+ DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times."; |
+ bool success = PlatformThread::Create(options_.stack_size(), this, &thread_); |
+ CHECK(success); |
+ event_.Wait(); // Wait for the thread to complete initialization. |
+} |
+ |
+void SimpleThread::Join() { |
+ DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread."; |
+ DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times."; |
+ PlatformThread::Join(thread_); |
+ joined_ = true; |
+} |
+ |
+void SimpleThread::ThreadMain() { |
+ tid_ = PlatformThread::CurrentId(); |
+ // Construct our full name of the form "name_prefix_/TID". |
+ name_.push_back('/'); |
+ name_.append(IntToString(tid_)); |
+ PlatformThread::SetName(name_.c_str()); |
+ |
+ // We've initialized our new thread, signal that we're done to Start(). |
+ event_.Signal(); |
+ |
+ Run(); |
+} |
+ |
+SimpleThread::SimpleThread(const std::string& name_prefix) |
+ : name_prefix_(name_prefix), name_(name_prefix), |
+ thread_(), event_(true, false), tid_(0), joined_(false) { |
+} |
+ |
+SimpleThread::SimpleThread(const std::string& name_prefix, |
+ const Options& options) |
+ : name_prefix_(name_prefix), name_(name_prefix), options_(options), |
+ thread_(), event_(true, false), tid_(0), joined_(false) { |
+} |
+ |
+SimpleThread::~SimpleThread() { |
+ DCHECK(HasBeenStarted()) << "SimpleThread was never started."; |
+ DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed."; |
+} |
+ |
+DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate, |
+ const std::string& name_prefix) |
+ : SimpleThread(name_prefix), |
+ delegate_(delegate) { |
+} |
+ |
+DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate, |
+ const std::string& name_prefix, |
+ const Options& options) |
+ : SimpleThread(name_prefix, options), |
+ delegate_(delegate) { |
+} |
+ |
+DelegateSimpleThread::~DelegateSimpleThread() { |
+} |
+ |
+void DelegateSimpleThread::Run() { |
+ DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)"; |
+ delegate_->Run(); |
+ delegate_ = NULL; |
+} |
+ |
+DelegateSimpleThreadPool::DelegateSimpleThreadPool( |
+ const std::string& name_prefix, |
+ int num_threads) |
+ : name_prefix_(name_prefix), |
+ num_threads_(num_threads), |
+ dry_(true, false) { |
+} |
+ |
+DelegateSimpleThreadPool::~DelegateSimpleThreadPool() { |
+ DCHECK(threads_.empty()); |
+ DCHECK(delegates_.empty()); |
+ DCHECK(!dry_.IsSignaled()); |
+} |
+ |
+void DelegateSimpleThreadPool::Start() { |
+ DCHECK(threads_.empty()) << "Start() called with outstanding threads."; |
+ for (int i = 0; i < num_threads_; ++i) { |
+ DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_); |
+ thread->Start(); |
+ threads_.push_back(thread); |
+ } |
+} |
+ |
+void DelegateSimpleThreadPool::JoinAll() { |
+ DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads."; |
+ |
+ // Tell all our threads to quit their worker loop. |
+ AddWork(NULL, num_threads_); |
+ |
+ // Join and destroy all the worker threads. |
+ for (int i = 0; i < num_threads_; ++i) { |
+ threads_[i]->Join(); |
+ delete threads_[i]; |
+ } |
+ threads_.clear(); |
+ DCHECK(delegates_.empty()); |
+} |
+ |
+void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) { |
+ AutoLock locked(lock_); |
+ for (int i = 0; i < repeat_count; ++i) |
+ delegates_.push(delegate); |
+ // If we were empty, signal that we have work now. |
+ if (!dry_.IsSignaled()) |
+ dry_.Signal(); |
+} |
+ |
+void DelegateSimpleThreadPool::Run() { |
+ Delegate* work = NULL; |
+ |
+ while (true) { |
+ dry_.Wait(); |
+ { |
+ AutoLock locked(lock_); |
+ if (!dry_.IsSignaled()) |
+ continue; |
+ |
+ DCHECK(!delegates_.empty()); |
+ work = delegates_.front(); |
+ delegates_.pop(); |
+ |
+ // Signal to any other threads that we're currently out of work. |
+ if (delegates_.empty()) |
+ dry_.Reset(); |
+ } |
+ |
+ // A NULL delegate pointer signals us to quit. |
+ if (!work) |
+ break; |
+ |
+ work->Run(); |
+ } |
+} |
+ |
+} // namespace base |
Property changes on: base/threading/simple_thread.cc |
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Added: svn:eol-style |
+ LF |