| Index: base/threading/simple_thread.cc
|
| ===================================================================
|
| --- base/threading/simple_thread.cc (revision 0)
|
| +++ base/threading/simple_thread.cc (revision 0)
|
| @@ -0,0 +1,152 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "base/threading/simple_thread.h"
|
| +
|
| +#include "base/logging.h"
|
| +#include "base/platform_thread.h"
|
| +#include "base/string_number_conversions.h"
|
| +
|
| +namespace base {
|
| +
|
| +void SimpleThread::Start() {
|
| + DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times.";
|
| + bool success = PlatformThread::Create(options_.stack_size(), this, &thread_);
|
| + CHECK(success);
|
| + event_.Wait(); // Wait for the thread to complete initialization.
|
| +}
|
| +
|
| +void SimpleThread::Join() {
|
| + DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread.";
|
| + DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
|
| + PlatformThread::Join(thread_);
|
| + joined_ = true;
|
| +}
|
| +
|
| +void SimpleThread::ThreadMain() {
|
| + tid_ = PlatformThread::CurrentId();
|
| + // Construct our full name of the form "name_prefix_/TID".
|
| + name_.push_back('/');
|
| + name_.append(IntToString(tid_));
|
| + PlatformThread::SetName(name_.c_str());
|
| +
|
| + // We've initialized our new thread, signal that we're done to Start().
|
| + event_.Signal();
|
| +
|
| + Run();
|
| +}
|
| +
|
| +SimpleThread::SimpleThread(const std::string& name_prefix)
|
| + : name_prefix_(name_prefix), name_(name_prefix),
|
| + thread_(), event_(true, false), tid_(0), joined_(false) {
|
| +}
|
| +
|
| +SimpleThread::SimpleThread(const std::string& name_prefix,
|
| + const Options& options)
|
| + : name_prefix_(name_prefix), name_(name_prefix), options_(options),
|
| + thread_(), event_(true, false), tid_(0), joined_(false) {
|
| +}
|
| +
|
| +SimpleThread::~SimpleThread() {
|
| + DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
|
| + DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed.";
|
| +}
|
| +
|
| +DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
|
| + const std::string& name_prefix)
|
| + : SimpleThread(name_prefix),
|
| + delegate_(delegate) {
|
| +}
|
| +
|
| +DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
|
| + const std::string& name_prefix,
|
| + const Options& options)
|
| + : SimpleThread(name_prefix, options),
|
| + delegate_(delegate) {
|
| +}
|
| +
|
| +DelegateSimpleThread::~DelegateSimpleThread() {
|
| +}
|
| +
|
| +void DelegateSimpleThread::Run() {
|
| + DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
|
| + delegate_->Run();
|
| + delegate_ = NULL;
|
| +}
|
| +
|
| +DelegateSimpleThreadPool::DelegateSimpleThreadPool(
|
| + const std::string& name_prefix,
|
| + int num_threads)
|
| + : name_prefix_(name_prefix),
|
| + num_threads_(num_threads),
|
| + dry_(true, false) {
|
| +}
|
| +
|
| +DelegateSimpleThreadPool::~DelegateSimpleThreadPool() {
|
| + DCHECK(threads_.empty());
|
| + DCHECK(delegates_.empty());
|
| + DCHECK(!dry_.IsSignaled());
|
| +}
|
| +
|
| +void DelegateSimpleThreadPool::Start() {
|
| + DCHECK(threads_.empty()) << "Start() called with outstanding threads.";
|
| + for (int i = 0; i < num_threads_; ++i) {
|
| + DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_);
|
| + thread->Start();
|
| + threads_.push_back(thread);
|
| + }
|
| +}
|
| +
|
| +void DelegateSimpleThreadPool::JoinAll() {
|
| + DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads.";
|
| +
|
| + // Tell all our threads to quit their worker loop.
|
| + AddWork(NULL, num_threads_);
|
| +
|
| + // Join and destroy all the worker threads.
|
| + for (int i = 0; i < num_threads_; ++i) {
|
| + threads_[i]->Join();
|
| + delete threads_[i];
|
| + }
|
| + threads_.clear();
|
| + DCHECK(delegates_.empty());
|
| +}
|
| +
|
| +void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) {
|
| + AutoLock locked(lock_);
|
| + for (int i = 0; i < repeat_count; ++i)
|
| + delegates_.push(delegate);
|
| + // If we were empty, signal that we have work now.
|
| + if (!dry_.IsSignaled())
|
| + dry_.Signal();
|
| +}
|
| +
|
| +void DelegateSimpleThreadPool::Run() {
|
| + Delegate* work = NULL;
|
| +
|
| + while (true) {
|
| + dry_.Wait();
|
| + {
|
| + AutoLock locked(lock_);
|
| + if (!dry_.IsSignaled())
|
| + continue;
|
| +
|
| + DCHECK(!delegates_.empty());
|
| + work = delegates_.front();
|
| + delegates_.pop();
|
| +
|
| + // Signal to any other threads that we're currently out of work.
|
| + if (delegates_.empty())
|
| + dry_.Reset();
|
| + }
|
| +
|
| + // A NULL delegate pointer signals us to quit.
|
| + if (!work)
|
| + break;
|
| +
|
| + work->Run();
|
| + }
|
| +}
|
| +
|
| +} // namespace base
|
|
|
| Property changes on: base/threading/simple_thread.cc
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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