| Index: base/threading/simple_thread.h
|
| ===================================================================
|
| --- base/threading/simple_thread.h (revision 0)
|
| +++ base/threading/simple_thread.h (revision 0)
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| @@ -0,0 +1,182 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// WARNING: You should probably be using Thread (thread.h) instead. Thread is
|
| +// Chrome's message-loop based Thread abstraction, and if you are a
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| +// thread running in the browser, there will likely be assumptions
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| +// that your thread will have an associated message loop.
|
| +//
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| +// This is a simple thread interface that backs to a native operating system
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| +// thread. You should use this only when you want a thread that does not have
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| +// an associated MessageLoop. Unittesting is the best example of this.
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| +//
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| +// The simplest interface to use is DelegateSimpleThread, which will create
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| +// a new thread, and execute the Delegate's virtual Run() in this new thread
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| +// until it has completed, exiting the thread.
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| +//
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| +// NOTE: You *MUST* call Join on the thread to clean up the underlying thread
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| +// resources. You are also responsible for destructing the SimpleThread object.
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| +// It is invalid to destroy a SimpleThread while it is running, or without
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| +// Start() having been called (and a thread never created). The Delegate
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| +// object should live as long as a DelegateSimpleThread.
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| +//
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| +// Thread Safety: A SimpleThread is not completely thread safe. It is safe to
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| +// access it from the creating thread or from the newly created thread. This
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| +// implies that the creator thread should be the thread that calls Join.
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| +//
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| +// Example:
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| +// class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
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| +// MyThreadRunner runner;
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| +// DelegateSimpleThread thread(&runner, "good_name_here");
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| +// thread.Start();
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| +// // Start will return after the Thread has been successfully started and
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| +// // initialized. The newly created thread will invoke runner->Run(), and
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| +// // run until it returns.
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| +// thread.Join(); // Wait until the thread has exited. You *MUST* Join!
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| +// // The SimpleThread object is still valid, however you may not call Join
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| +// // or Start again.
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| +
|
| +#ifndef BASE_THREADING_SIMPLE_THREAD_H_
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| +#define BASE_THREADING_SIMPLE_THREAD_H_
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| +#pragma once
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| +
|
| +#include <string>
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| +#include <queue>
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| +#include <vector>
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| +
|
| +#include "base/basictypes.h"
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| +#include "base/lock.h"
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| +#include "base/waitable_event.h"
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| +#include "base/platform_thread.h"
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| +
|
| +namespace base {
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| +
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| +// This is the base SimpleThread. You can derive from it and implement the
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| +// virtual Run method, or you can use the DelegateSimpleThread interface.
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| +class SimpleThread : public PlatformThread::Delegate {
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| + public:
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| + class Options {
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| + public:
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| + Options() : stack_size_(0) { }
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| + ~Options() { }
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| +
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| + // We use the standard compiler-supplied copy constructor.
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| +
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| + // A custom stack size, or 0 for the system default.
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| + void set_stack_size(size_t size) { stack_size_ = size; }
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| + size_t stack_size() const { return stack_size_; }
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| + private:
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| + size_t stack_size_;
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| + };
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| +
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| + // Create a SimpleThread. |options| should be used to manage any specific
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| + // configuration involving the thread creation and management.
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| + // Every thread has a name, in the form of |name_prefix|/TID, for example
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| + // "my_thread/321". The thread will not be created until Start() is called.
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| + explicit SimpleThread(const std::string& name_prefix);
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| + SimpleThread(const std::string& name_prefix, const Options& options);
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| +
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| + virtual ~SimpleThread();
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| +
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| + virtual void Start();
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| + virtual void Join();
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| +
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| + // We follow the PlatformThread Delegate interface.
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| + virtual void ThreadMain();
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| +
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| + // Subclasses should override the Run method.
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| + virtual void Run() = 0;
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| +
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| + // Return the thread name prefix, or "unnamed" if none was supplied.
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| + std::string name_prefix() { return name_prefix_; }
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| +
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| + // Return the completed name including TID, only valid after Start().
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| + std::string name() { return name_; }
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| +
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| + // Return the thread id, only valid after Start().
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| + PlatformThreadId tid() { return tid_; }
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| +
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| + // Return True if Start() has ever been called.
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| + bool HasBeenStarted() { return event_.IsSignaled(); }
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| +
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| + // Return True if Join() has evern been called.
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| + bool HasBeenJoined() { return joined_; }
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| +
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| + private:
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| + const std::string name_prefix_;
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| + std::string name_;
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| + const Options options_;
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| + PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join!
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| + WaitableEvent event_; // Signaled if Start() was ever called.
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| + PlatformThreadId tid_; // The backing thread's id.
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| + bool joined_; // True if Join has been called.
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| +};
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| +
|
| +class DelegateSimpleThread : public SimpleThread {
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| + public:
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| + class Delegate {
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| + public:
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| + Delegate() { }
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| + virtual ~Delegate() { }
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| + virtual void Run() = 0;
|
| + };
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| +
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| + DelegateSimpleThread(Delegate* delegate,
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| + const std::string& name_prefix);
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| + DelegateSimpleThread(Delegate* delegate,
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| + const std::string& name_prefix,
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| + const Options& options);
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| +
|
| + virtual ~DelegateSimpleThread();
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| + virtual void Run();
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| + private:
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| + Delegate* delegate_;
|
| +};
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| +
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| +// DelegateSimpleThreadPool allows you to start up a fixed number of threads,
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| +// and then add jobs which will be dispatched to the threads. This is
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| +// convenient when you have a lot of small work that you want done
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| +// multi-threaded, but don't want to spawn a thread for each small bit of work.
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| +//
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| +// You just call AddWork() to add a delegate to the list of work to be done.
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| +// JoinAll() will make sure that all outstanding work is processed, and wait
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| +// for everything to finish. You can reuse a pool, so you can call Start()
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| +// again after you've called JoinAll().
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| +class DelegateSimpleThreadPool : public DelegateSimpleThread::Delegate {
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| + public:
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| + typedef DelegateSimpleThread::Delegate Delegate;
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| +
|
| + DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads);
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| + virtual ~DelegateSimpleThreadPool();
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| +
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| + // Start up all of the underlying threads, and start processing work if we
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| + // have any.
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| + void Start();
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| +
|
| + // Make sure all outstanding work is finished, and wait for and destroy all
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| + // of the underlying threads in the pool.
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| + void JoinAll();
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| +
|
| + // It is safe to AddWork() any time, before or after Start().
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| + // Delegate* should always be a valid pointer, NULL is reserved internally.
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| + void AddWork(Delegate* work, int repeat_count);
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| + void AddWork(Delegate* work) {
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| + AddWork(work, 1);
|
| + }
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| +
|
| + // We implement the Delegate interface, for running our internal threads.
|
| + virtual void Run();
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| +
|
| + private:
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| + const std::string name_prefix_;
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| + int num_threads_;
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| + std::vector<DelegateSimpleThread*> threads_;
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| + std::queue<Delegate*> delegates_;
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| + Lock lock_; // Locks delegates_
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| + WaitableEvent dry_; // Not signaled when there is no work to do.
|
| +};
|
| +
|
| +} // namespace base
|
| +
|
| +#endif // BASE_THREADING_SIMPLE_THREAD_H_
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|
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| Property changes on: base/threading/simple_thread.h
|
| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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