| Index: third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c
|
| ===================================================================
|
| --- third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c (revision 36460)
|
| +++ third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c (working copy)
|
| @@ -29,8 +29,9 @@
|
| " gl_Position = a_position; \n"
|
| "} \n";
|
|
|
| + // TODO(alokp): Shaders containing "precision" do not compile.
|
| GLbyte fShaderStr[] =
|
| - "precision mediump float; \n"
|
| + "//precision mediump float; \n"
|
| "uniform vec4 u_color; \n"
|
| "void main() \n"
|
| "{ \n"
|
|
|