OLD | NEW |
1 // | 1 // |
2 // Book: OpenGL(R) ES 2.0 Programming Guide | 2 // Book: OpenGL(R) ES 2.0 Programming Guide |
3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner | 3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
4 // ISBN-10: 0321502795 | 4 // ISBN-10: 0321502795 |
5 // ISBN-13: 9780321502797 | 5 // ISBN-13: 9780321502797 |
6 // Publisher: Addison-Wesley Professional | 6 // Publisher: Addison-Wesley Professional |
7 // URLs: http://safari.informit.com/9780321563835 | 7 // URLs: http://safari.informit.com/9780321563835 |
8 // http://www.opengles-book.com | 8 // http://www.opengles-book.com |
9 // | 9 // |
10 | 10 |
(...skipping 11 matching lines...) Expand all Loading... |
22 int stInit ( ESContext *esContext ) | 22 int stInit ( ESContext *esContext ) |
23 { | 23 { |
24 STUserData *userData = esContext->userData; | 24 STUserData *userData = esContext->userData; |
25 GLbyte vShaderStr[] = | 25 GLbyte vShaderStr[] = |
26 "attribute vec4 a_position; \n" | 26 "attribute vec4 a_position; \n" |
27 "void main() \n" | 27 "void main() \n" |
28 "{ \n" | 28 "{ \n" |
29 " gl_Position = a_position; \n" | 29 " gl_Position = a_position; \n" |
30 "} \n"; | 30 "} \n"; |
31 | 31 |
| 32 // TODO(alokp): Shaders containing "precision" do not compile. |
32 GLbyte fShaderStr[] = | 33 GLbyte fShaderStr[] = |
33 "precision mediump float; \n" | 34 "//precision mediump float; \n" |
34 "uniform vec4 u_color; \n" | 35 "uniform vec4 u_color; \n" |
35 "void main() \n" | 36 "void main() \n" |
36 "{ \n" | 37 "{ \n" |
37 " gl_FragColor = u_color; \n" | 38 " gl_FragColor = u_color; \n" |
38 "} \n"; | 39 "} \n"; |
39 | 40 |
40 GLfloat vVertices[] = { | 41 GLfloat vVertices[] = { |
41 -0.75f, 0.25f, 0.50f, // Quad #0 | 42 -0.75f, 0.25f, 0.50f, // Quad #0 |
42 -0.25f, 0.25f, 0.50f, | 43 -0.25f, 0.25f, 0.50f, |
43 -0.25f, 0.75f, 0.50f, | 44 -0.25f, 0.75f, 0.50f, |
(...skipping 199 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
243 void stShutDown ( ESContext *esContext ) | 244 void stShutDown ( ESContext *esContext ) |
244 { | 245 { |
245 STUserData *userData = esContext->userData; | 246 STUserData *userData = esContext->userData; |
246 | 247 |
247 // Delete program object | 248 // Delete program object |
248 glDeleteProgram ( userData->programObject ); | 249 glDeleteProgram ( userData->programObject ); |
249 | 250 |
250 // Delete vertex buffer objects | 251 // Delete vertex buffer objects |
251 glDeleteBuffers ( 2, userData->vboIds ); | 252 glDeleteBuffers ( 2, userData->vboIds ); |
252 } | 253 } |
OLD | NEW |