Index: gpu/demos/hello_triangle/main.cc |
=================================================================== |
--- gpu/demos/hello_triangle/main.cc (revision 0) |
+++ gpu/demos/hello_triangle/main.cc (revision 0) |
@@ -0,0 +1,64 @@ |
+// Copyright (c) 2009 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This is a simple example that draws a single triangle with |
+// a minimal vertex/fragment shader. The purpose of this |
+// example is to demonstrate the basic concepts of |
+// OpenGL ES 2.0 rendering. |
+ |
+#include "gpu/demos/app_framework/application.h" |
+#include "third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h" |
+ |
+namespace gpu_demos { |
+class HelloTriangle : public Application { |
+ public: |
+ HelloTriangle(); |
+ ~HelloTriangle(); |
+ |
+ bool Init(); |
+ |
+ protected: |
+ virtual void Draw(); |
+ |
+ private: |
+ ESContext context_; |
+ HTUserData user_data_; |
+}; |
+ |
+HelloTriangle::HelloTriangle() { |
+ esInitContext(&context_); |
+ |
+ memset(&user_data_, 0, sizeof(HTUserData)); |
+ context_.userData = &user_data_; |
+} |
+ |
+HelloTriangle::~HelloTriangle() { |
+ htShutDown(&context_); |
+} |
+ |
+bool HelloTriangle::Init() { |
+ if (!Application::InitRenderContext()) return false; |
+ |
+ context_.width = width(); |
+ context_.height = height(); |
+ if (!htInit(&context_)) return false; |
+ |
+ return true; |
+} |
+ |
+void HelloTriangle::Draw() { |
+ htDraw(&context_); |
+} |
+} // namespace gpu_demos |
+ |
+int main(int argc, char *argv[]) { |
+ gpu_demos::HelloTriangle app; |
+ if (!app.Init()) { |
+ printf("Could not init.\n"); |
+ return EXIT_FAILURE; |
+ } |
+ |
+ app.MainLoop(); |
+ return EXIT_SUCCESS; |
+} |
Property changes on: gpu\demos\hello_triangle\main.cc |
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Added: svn:eol-style |
+ LF |