OLD | NEW |
(Empty) | |
| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This is a simple example that draws a single triangle with |
| 6 // a minimal vertex/fragment shader. The purpose of this |
| 7 // example is to demonstrate the basic concepts of |
| 8 // OpenGL ES 2.0 rendering. |
| 9 |
| 10 #include "gpu/demos/app_framework/application.h" |
| 11 #include "third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle
.h" |
| 12 |
| 13 namespace gpu_demos { |
| 14 class HelloTriangle : public Application { |
| 15 public: |
| 16 HelloTriangle(); |
| 17 ~HelloTriangle(); |
| 18 |
| 19 bool Init(); |
| 20 |
| 21 protected: |
| 22 virtual void Draw(); |
| 23 |
| 24 private: |
| 25 ESContext context_; |
| 26 HTUserData user_data_; |
| 27 }; |
| 28 |
| 29 HelloTriangle::HelloTriangle() { |
| 30 esInitContext(&context_); |
| 31 |
| 32 memset(&user_data_, 0, sizeof(HTUserData)); |
| 33 context_.userData = &user_data_; |
| 34 } |
| 35 |
| 36 HelloTriangle::~HelloTriangle() { |
| 37 htShutDown(&context_); |
| 38 } |
| 39 |
| 40 bool HelloTriangle::Init() { |
| 41 if (!Application::InitRenderContext()) return false; |
| 42 |
| 43 context_.width = width(); |
| 44 context_.height = height(); |
| 45 if (!htInit(&context_)) return false; |
| 46 |
| 47 return true; |
| 48 } |
| 49 |
| 50 void HelloTriangle::Draw() { |
| 51 htDraw(&context_); |
| 52 } |
| 53 } // namespace gpu_demos |
| 54 |
| 55 int main(int argc, char *argv[]) { |
| 56 gpu_demos::HelloTriangle app; |
| 57 if (!app.Init()) { |
| 58 printf("Could not init.\n"); |
| 59 return EXIT_FAILURE; |
| 60 } |
| 61 |
| 62 app.MainLoop(); |
| 63 return EXIT_SUCCESS; |
| 64 } |
OLD | NEW |