| Index: third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h
|
| ===================================================================
|
| --- third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h (revision 0)
|
| +++ third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h (revision 0)
|
| @@ -0,0 +1,46 @@
|
| +//
|
| +// Book: OpenGL(R) ES 2.0 Programming Guide
|
| +// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
|
| +// ISBN-10: 0321502795
|
| +// ISBN-13: 9780321502797
|
| +// Publisher: Addison-Wesley Professional
|
| +// URLs: http://safari.informit.com/9780321563835
|
| +// http://www.opengles-book.com
|
| +//
|
| +
|
| +//
|
| +// Hello_Triangle.h
|
| +//
|
| +// This is a simple example that draws a single triangle with
|
| +// a minimal vertex/fragment shader. The purpose of this
|
| +// example is to demonstrate the basic concepts of
|
| +// OpenGL ES 2.0 rendering.
|
| +
|
| +#ifndef HELLO_TRIANGLE_H
|
| +#define HELLO_TRIANGLE_H
|
| +
|
| +#include "esUtil.h"
|
| +
|
| +#ifdef __cplusplus
|
| +extern "C" {
|
| +#endif // __cplusplus
|
| +
|
| +typedef struct
|
| +{
|
| + // Handle to a program object
|
| + GLuint programObject;
|
| + // Handle to vbo object
|
| + GLuint vbo;
|
| +
|
| +} HTUserData;
|
| +
|
| +extern int htInit ( ESContext *esContext );
|
| +
|
| +extern void htDraw ( ESContext *esContext );
|
| +
|
| +extern void htShutDown ( ESContext *esContext );
|
| +
|
| +#ifdef __cplusplus
|
| +}
|
| +#endif // __cplusplus
|
| +#endif // HELLO_TRIANGLE_H
|
|
|
| Property changes on: third_party\gles_book_examples\Chapter_2\Hello_Triangle\Hello_Triangle.h
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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