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| 1 // |
| 2 // Book: OpenGL(R) ES 2.0 Programming Guide |
| 3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
| 4 // ISBN-10: 0321502795 |
| 5 // ISBN-13: 9780321502797 |
| 6 // Publisher: Addison-Wesley Professional |
| 7 // URLs: http://safari.informit.com/9780321563835 |
| 8 // http://www.opengles-book.com |
| 9 // |
| 10 |
| 11 // |
| 12 // Hello_Triangle.h |
| 13 // |
| 14 // This is a simple example that draws a single triangle with |
| 15 // a minimal vertex/fragment shader. The purpose of this |
| 16 // example is to demonstrate the basic concepts of |
| 17 // OpenGL ES 2.0 rendering. |
| 18 |
| 19 #ifndef HELLO_TRIANGLE_H |
| 20 #define HELLO_TRIANGLE_H |
| 21 |
| 22 #include "esUtil.h" |
| 23 |
| 24 #ifdef __cplusplus |
| 25 extern "C" { |
| 26 #endif // __cplusplus |
| 27 |
| 28 typedef struct |
| 29 { |
| 30 // Handle to a program object |
| 31 GLuint programObject; |
| 32 // Handle to vbo object |
| 33 GLuint vbo; |
| 34 |
| 35 } HTUserData; |
| 36 |
| 37 extern int htInit ( ESContext *esContext ); |
| 38 |
| 39 extern void htDraw ( ESContext *esContext ); |
| 40 |
| 41 extern void htShutDown ( ESContext *esContext ); |
| 42 |
| 43 #ifdef __cplusplus |
| 44 } |
| 45 #endif // __cplusplus |
| 46 #endif // HELLO_TRIANGLE_H |
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