| Index: gpu/demos/hello_triangle/main.cc
|
| ===================================================================
|
| --- gpu/demos/hello_triangle/main.cc (revision 35503)
|
| +++ gpu/demos/hello_triangle/main.cc (working copy)
|
| @@ -1,64 +0,0 @@
|
| -// Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This is a simple example that draws a single triangle with
|
| -// a minimal vertex/fragment shader. The purpose of this
|
| -// example is to demonstrate the basic concepts of
|
| -// OpenGL ES 2.0 rendering.
|
| -
|
| -#include "gpu/demos/app_framework/application.h"
|
| -#include "third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h"
|
| -
|
| -namespace gpu_demos {
|
| -class HelloTriangle : public Application {
|
| - public:
|
| - HelloTriangle();
|
| - ~HelloTriangle();
|
| -
|
| - bool Init();
|
| -
|
| - protected:
|
| - virtual void Draw();
|
| -
|
| - private:
|
| - ESContext context_;
|
| - HTUserData user_data_;
|
| -};
|
| -
|
| -HelloTriangle::HelloTriangle() {
|
| - esInitContext(&context_);
|
| -
|
| - memset(&user_data_, 0, sizeof(HTUserData));
|
| - context_.userData = &user_data_;
|
| -}
|
| -
|
| -HelloTriangle::~HelloTriangle() {
|
| - htShutDown(&context_);
|
| -}
|
| -
|
| -bool HelloTriangle::Init() {
|
| - if (!Application::InitRenderContext()) return false;
|
| -
|
| - context_.width = width();
|
| - context_.height = height();
|
| - if (!htInit(&context_)) return false;
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void HelloTriangle::Draw() {
|
| - htDraw(&context_);
|
| -}
|
| -} // namespace gpu_demos
|
| -
|
| -int main(int argc, char *argv[]) {
|
| - gpu_demos::HelloTriangle app;
|
| - if (!app.Init()) {
|
| - printf("Could not init.\n");
|
| - return EXIT_FAILURE;
|
| - }
|
| -
|
| - app.MainLoop();
|
| - return EXIT_SUCCESS;
|
| -}
|
|
|