| Index: third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h
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| ===================================================================
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| --- third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h	(revision 35503)
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| +++ third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h	(working copy)
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| @@ -1,46 +0,0 @@
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| -//
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| -// Book:      OpenGL(R) ES 2.0 Programming Guide
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| -// Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
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| -// ISBN-10:   0321502795
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| -// ISBN-13:   9780321502797
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| -// Publisher: Addison-Wesley Professional
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| -// URLs:      http://safari.informit.com/9780321563835
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| -//            http://www.opengles-book.com
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| -//
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| -
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| -//
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| -// Hello_Triangle.h
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| -//
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| -//    This is a simple example that draws a single triangle with
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| -//    a minimal vertex/fragment shader.  The purpose of this 
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| -//    example is to demonstrate the basic concepts of 
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| -//    OpenGL ES 2.0 rendering.
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| -
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| -#ifndef HELLO_TRIANGLE_H
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| -#define HELLO_TRIANGLE_H
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| -
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| -#include "esUtil.h"
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| -
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| -#ifdef __cplusplus
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| -extern "C" {
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| -#endif  // __cplusplus
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| -
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| -typedef struct
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| -{
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| -   // Handle to a program object
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| -   GLuint programObject;
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| -   // Handle to vbo object
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| -   GLuint vbo;
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| -
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| -} HTUserData;
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| -
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| -extern int htInit ( ESContext *esContext );
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| -
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| -extern void htDraw ( ESContext *esContext );
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| -
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| -extern void htShutDown ( ESContext *esContext );
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| -
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| -#ifdef __cplusplus
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| -}
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| -#endif  // __cplusplus
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| -#endif  // HELLO_TRIANGLE_H
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| 
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