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Unified Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 521018: A bunch of unit tests for GLES2 (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 12 months ago
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Index: gpu/command_buffer/client/gles2_c_lib_autogen.h
===================================================================
--- gpu/command_buffer/client/gles2_c_lib_autogen.h (revision 35431)
+++ gpu/command_buffer/client/gles2_c_lib_autogen.h (working copy)
@@ -1,9 +1,13 @@
+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
// This file is auto-generated. DO NOT EDIT!
-
// These functions emluate GLES2 over command buffers.
+#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
+#define GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
-
void GLES2ActiveTexture(GLenum texture) {
gles2::GetGLContext()->ActiveTexture(texture);
}
@@ -76,32 +80,26 @@
void GLES2CompressedTexImage2D(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize, const void* data) {
- gles2::GetGLContext(
- )->CompressedTexImage2D(
- target, level, internalformat, width, height, border, imageSize,
- data);
+ gles2::GetGLContext()->CompressedTexImage2D(
+ target, level, internalformat, width, height, border, imageSize, data);
}
void GLES2CompressedTexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
- gles2::GetGLContext(
- )->CompressedTexSubImage2D(
- target, level, xoffset, yoffset, width, height, format, imageSize,
- data);
+ gles2::GetGLContext()->CompressedTexSubImage2D(
+ target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void GLES2CopyTexImage2D(
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border) {
- gles2::GetGLContext(
- )->CopyTexImage2D(
- target, level, internalformat, x, y, width, height, border);
+ gles2::GetGLContext()->CopyTexImage2D(
+ target, level, internalformat, x, y, width, height, border);
}
void GLES2CopyTexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height) {
- gles2::GetGLContext(
- )->CopyTexSubImage2D(
- target, level, xoffset, yoffset, x, y, width, height);
+ gles2::GetGLContext()->CopyTexSubImage2D(
+ target, level, xoffset, yoffset, x, y, width, height);
}
GLuint GLES2CreateProgram() {
return gles2::GetGLContext()->CreateProgram();
@@ -170,15 +168,14 @@
void GLES2FramebufferRenderbuffer(
GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer) {
- gles2::GetGLContext(
- )->FramebufferRenderbuffer(
- target, attachment, renderbuffertarget, renderbuffer);
+ gles2::GetGLContext()->FramebufferRenderbuffer(
+ target, attachment, renderbuffertarget, renderbuffer);
}
void GLES2FramebufferTexture2D(
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level) {
- gles2::GetGLContext(
- )->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ gles2::GetGLContext()->FramebufferTexture2D(
+ target, attachment, textarget, texture, level);
}
void GLES2FrontFace(GLenum mode) {
gles2::GetGLContext()->FrontFace(mode);
@@ -201,14 +198,14 @@
void GLES2GetActiveAttrib(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
GLenum* type, char* name) {
- gles2::GetGLContext(
- )->GetActiveAttrib(program, index, bufsize, length, size, type, name);
+ gles2::GetGLContext()->GetActiveAttrib(
+ program, index, bufsize, length, size, type, name);
}
void GLES2GetActiveUniform(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
GLenum* type, char* name) {
- gles2::GetGLContext(
- )->GetActiveUniform(program, index, bufsize, length, size, type, name);
+ gles2::GetGLContext()->GetActiveUniform(
+ program, index, bufsize, length, size, type, name);
}
void GLES2GetAttachedShaders(
GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
@@ -231,9 +228,8 @@
}
void GLES2GetFramebufferAttachmentParameteriv(
GLenum target, GLenum attachment, GLenum pname, GLint* params) {
- gles2::GetGLContext(
- )->GetFramebufferAttachmentParameteriv(
- target, attachment, pname, params);
+ gles2::GetGLContext()->GetFramebufferAttachmentParameteriv(
+ target, attachment, pname, params);
}
void GLES2GetIntegerv(GLenum pname, GLint* params) {
gles2::GetGLContext()->GetIntegerv(pname, params);
@@ -258,8 +254,8 @@
}
void GLES2GetShaderPrecisionFormat(
GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
- gles2::GetGLContext(
- )->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ gles2::GetGLContext()->GetShaderPrecisionFormat(
+ shadertype, precisiontype, range, precision);
}
void GLES2GetShaderSource(
GLuint shader, GLsizei bufsize, GLsizei* length, char* source) {
@@ -335,8 +331,8 @@
}
void GLES2RenderbufferStorage(
GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
- gles2::GetGLContext(
- )->RenderbufferStorage(target, internalformat, width, height);
+ gles2::GetGLContext()->RenderbufferStorage(
+ target, internalformat, width, height);
}
void GLES2SampleCoverage(GLclampf value, GLboolean invert) {
gles2::GetGLContext()->SampleCoverage(value, invert);
@@ -345,8 +341,8 @@
gles2::GetGLContext()->Scissor(x, y, width, height);
}
void GLES2ShaderSource(
- GLuint shader, GLsizei count, const char** string, const GLint* length) {
- gles2::GetGLContext()->ShaderSource(shader, count, string, length);
+ GLuint shader, GLsizei count, const char** str, const GLint* length) {
+ gles2::GetGLContext()->ShaderSource(shader, count, str, length);
}
void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) {
gles2::GetGLContext()->StencilFunc(func, ref, mask);
@@ -372,10 +368,9 @@
GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels) {
- gles2::GetGLContext(
- )->TexImage2D(
- target, level, internalformat, width, height, border, format, type,
- pixels);
+ gles2::GetGLContext()->TexImage2D(
+ target, level, internalformat, width, height, border, format, type,
+ pixels);
}
void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) {
gles2::GetGLContext()->TexParameterf(target, pname, param);
@@ -392,10 +387,8 @@
void GLES2TexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const void* pixels) {
- gles2::GetGLContext(
- )->TexSubImage2D(
- target, level, xoffset, yoffset, width, height, format, type,
- pixels);
+ gles2::GetGLContext()->TexSubImage2D(
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void GLES2Uniform1f(GLint location, GLfloat x) {
gles2::GetGLContext()->Uniform1f(location, x);
@@ -492,8 +485,8 @@
void GLES2VertexAttribPointer(
GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* ptr) {
- gles2::GetGLContext(
- )->VertexAttribPointer(indx, size, type, normalized, stride, ptr);
+ gles2::GetGLContext()->VertexAttribPointer(
+ indx, size, type, normalized, stride, ptr);
}
void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
gles2::GetGLContext()->Viewport(x, y, width, height);
@@ -502,3 +495,5 @@
gles2::GetGLContext()->SwapBuffers();
}
+#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
+
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