Index: gpu/command_buffer/client/gles2_c_lib_autogen.h |
=================================================================== |
--- gpu/command_buffer/client/gles2_c_lib_autogen.h (revision 35431) |
+++ gpu/command_buffer/client/gles2_c_lib_autogen.h (working copy) |
@@ -1,9 +1,13 @@ |
+// Copyright (c) 2009 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
// This file is auto-generated. DO NOT EDIT! |
- |
// These functions emluate GLES2 over command buffers. |
+#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
+#define GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
- |
void GLES2ActiveTexture(GLenum texture) { |
gles2::GetGLContext()->ActiveTexture(texture); |
} |
@@ -76,32 +80,26 @@ |
void GLES2CompressedTexImage2D( |
GLenum target, GLint level, GLenum internalformat, GLsizei width, |
GLsizei height, GLint border, GLsizei imageSize, const void* data) { |
- gles2::GetGLContext( |
- )->CompressedTexImage2D( |
- target, level, internalformat, width, height, border, imageSize, |
- data); |
+ gles2::GetGLContext()->CompressedTexImage2D( |
+ target, level, internalformat, width, height, border, imageSize, data); |
} |
void GLES2CompressedTexSubImage2D( |
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
GLsizei height, GLenum format, GLsizei imageSize, const void* data) { |
- gles2::GetGLContext( |
- )->CompressedTexSubImage2D( |
- target, level, xoffset, yoffset, width, height, format, imageSize, |
- data); |
+ gles2::GetGLContext()->CompressedTexSubImage2D( |
+ target, level, xoffset, yoffset, width, height, format, imageSize, data); |
} |
void GLES2CopyTexImage2D( |
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
GLsizei width, GLsizei height, GLint border) { |
- gles2::GetGLContext( |
- )->CopyTexImage2D( |
- target, level, internalformat, x, y, width, height, border); |
+ gles2::GetGLContext()->CopyTexImage2D( |
+ target, level, internalformat, x, y, width, height, border); |
} |
void GLES2CopyTexSubImage2D( |
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
GLsizei width, GLsizei height) { |
- gles2::GetGLContext( |
- )->CopyTexSubImage2D( |
- target, level, xoffset, yoffset, x, y, width, height); |
+ gles2::GetGLContext()->CopyTexSubImage2D( |
+ target, level, xoffset, yoffset, x, y, width, height); |
} |
GLuint GLES2CreateProgram() { |
return gles2::GetGLContext()->CreateProgram(); |
@@ -170,15 +168,14 @@ |
void GLES2FramebufferRenderbuffer( |
GLenum target, GLenum attachment, GLenum renderbuffertarget, |
GLuint renderbuffer) { |
- gles2::GetGLContext( |
- )->FramebufferRenderbuffer( |
- target, attachment, renderbuffertarget, renderbuffer); |
+ gles2::GetGLContext()->FramebufferRenderbuffer( |
+ target, attachment, renderbuffertarget, renderbuffer); |
} |
void GLES2FramebufferTexture2D( |
GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
GLint level) { |
- gles2::GetGLContext( |
- )->FramebufferTexture2D(target, attachment, textarget, texture, level); |
+ gles2::GetGLContext()->FramebufferTexture2D( |
+ target, attachment, textarget, texture, level); |
} |
void GLES2FrontFace(GLenum mode) { |
gles2::GetGLContext()->FrontFace(mode); |
@@ -201,14 +198,14 @@ |
void GLES2GetActiveAttrib( |
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
GLenum* type, char* name) { |
- gles2::GetGLContext( |
- )->GetActiveAttrib(program, index, bufsize, length, size, type, name); |
+ gles2::GetGLContext()->GetActiveAttrib( |
+ program, index, bufsize, length, size, type, name); |
} |
void GLES2GetActiveUniform( |
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
GLenum* type, char* name) { |
- gles2::GetGLContext( |
- )->GetActiveUniform(program, index, bufsize, length, size, type, name); |
+ gles2::GetGLContext()->GetActiveUniform( |
+ program, index, bufsize, length, size, type, name); |
} |
void GLES2GetAttachedShaders( |
GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { |
@@ -231,9 +228,8 @@ |
} |
void GLES2GetFramebufferAttachmentParameteriv( |
GLenum target, GLenum attachment, GLenum pname, GLint* params) { |
- gles2::GetGLContext( |
- )->GetFramebufferAttachmentParameteriv( |
- target, attachment, pname, params); |
+ gles2::GetGLContext()->GetFramebufferAttachmentParameteriv( |
+ target, attachment, pname, params); |
} |
void GLES2GetIntegerv(GLenum pname, GLint* params) { |
gles2::GetGLContext()->GetIntegerv(pname, params); |
@@ -258,8 +254,8 @@ |
} |
void GLES2GetShaderPrecisionFormat( |
GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { |
- gles2::GetGLContext( |
- )->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
+ gles2::GetGLContext()->GetShaderPrecisionFormat( |
+ shadertype, precisiontype, range, precision); |
} |
void GLES2GetShaderSource( |
GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { |
@@ -335,8 +331,8 @@ |
} |
void GLES2RenderbufferStorage( |
GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { |
- gles2::GetGLContext( |
- )->RenderbufferStorage(target, internalformat, width, height); |
+ gles2::GetGLContext()->RenderbufferStorage( |
+ target, internalformat, width, height); |
} |
void GLES2SampleCoverage(GLclampf value, GLboolean invert) { |
gles2::GetGLContext()->SampleCoverage(value, invert); |
@@ -345,8 +341,8 @@ |
gles2::GetGLContext()->Scissor(x, y, width, height); |
} |
void GLES2ShaderSource( |
- GLuint shader, GLsizei count, const char** string, const GLint* length) { |
- gles2::GetGLContext()->ShaderSource(shader, count, string, length); |
+ GLuint shader, GLsizei count, const char** str, const GLint* length) { |
+ gles2::GetGLContext()->ShaderSource(shader, count, str, length); |
} |
void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { |
gles2::GetGLContext()->StencilFunc(func, ref, mask); |
@@ -372,10 +368,9 @@ |
GLenum target, GLint level, GLint internalformat, GLsizei width, |
GLsizei height, GLint border, GLenum format, GLenum type, |
const void* pixels) { |
- gles2::GetGLContext( |
- )->TexImage2D( |
- target, level, internalformat, width, height, border, format, type, |
- pixels); |
+ gles2::GetGLContext()->TexImage2D( |
+ target, level, internalformat, width, height, border, format, type, |
+ pixels); |
} |
void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) { |
gles2::GetGLContext()->TexParameterf(target, pname, param); |
@@ -392,10 +387,8 @@ |
void GLES2TexSubImage2D( |
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
GLsizei height, GLenum format, GLenum type, const void* pixels) { |
- gles2::GetGLContext( |
- )->TexSubImage2D( |
- target, level, xoffset, yoffset, width, height, format, type, |
- pixels); |
+ gles2::GetGLContext()->TexSubImage2D( |
+ target, level, xoffset, yoffset, width, height, format, type, pixels); |
} |
void GLES2Uniform1f(GLint location, GLfloat x) { |
gles2::GetGLContext()->Uniform1f(location, x); |
@@ -492,8 +485,8 @@ |
void GLES2VertexAttribPointer( |
GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
const void* ptr) { |
- gles2::GetGLContext( |
- )->VertexAttribPointer(indx, size, type, normalized, stride, ptr); |
+ gles2::GetGLContext()->VertexAttribPointer( |
+ indx, size, type, normalized, stride, ptr); |
} |
void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
gles2::GetGLContext()->Viewport(x, y, width, height); |
@@ -502,3 +495,5 @@ |
gles2::GetGLContext()->SwapBuffers(); |
} |
+#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
+ |