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Side by Side Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 521018: A bunch of unit tests for GLES2 (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 11 months ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
1 // This file is auto-generated. DO NOT EDIT! 5 // This file is auto-generated. DO NOT EDIT!
2 6
3
4 // These functions emluate GLES2 over command buffers. 7 // These functions emluate GLES2 over command buffers.
5 8 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
9 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
6 10
7 void GLES2ActiveTexture(GLenum texture) { 11 void GLES2ActiveTexture(GLenum texture) {
8 gles2::GetGLContext()->ActiveTexture(texture); 12 gles2::GetGLContext()->ActiveTexture(texture);
9 } 13 }
10 void GLES2AttachShader(GLuint program, GLuint shader) { 14 void GLES2AttachShader(GLuint program, GLuint shader) {
11 gles2::GetGLContext()->AttachShader(program, shader); 15 gles2::GetGLContext()->AttachShader(program, shader);
12 } 16 }
13 void GLES2BindAttribLocation(GLuint program, GLuint index, const char* name) { 17 void GLES2BindAttribLocation(GLuint program, GLuint index, const char* name) {
14 gles2::GetGLContext()->BindAttribLocation(program, index, name); 18 gles2::GetGLContext()->BindAttribLocation(program, index, name);
15 } 19 }
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 void GLES2ColorMask( 73 void GLES2ColorMask(
70 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 74 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
71 gles2::GetGLContext()->ColorMask(red, green, blue, alpha); 75 gles2::GetGLContext()->ColorMask(red, green, blue, alpha);
72 } 76 }
73 void GLES2CompileShader(GLuint shader) { 77 void GLES2CompileShader(GLuint shader) {
74 gles2::GetGLContext()->CompileShader(shader); 78 gles2::GetGLContext()->CompileShader(shader);
75 } 79 }
76 void GLES2CompressedTexImage2D( 80 void GLES2CompressedTexImage2D(
77 GLenum target, GLint level, GLenum internalformat, GLsizei width, 81 GLenum target, GLint level, GLenum internalformat, GLsizei width,
78 GLsizei height, GLint border, GLsizei imageSize, const void* data) { 82 GLsizei height, GLint border, GLsizei imageSize, const void* data) {
79 gles2::GetGLContext( 83 gles2::GetGLContext()->CompressedTexImage2D(
80 )->CompressedTexImage2D( 84 target, level, internalformat, width, height, border, imageSize, data);
81 target, level, internalformat, width, height, border, imageSize,
82 data);
83 } 85 }
84 void GLES2CompressedTexSubImage2D( 86 void GLES2CompressedTexSubImage2D(
85 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 87 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
86 GLsizei height, GLenum format, GLsizei imageSize, const void* data) { 88 GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
87 gles2::GetGLContext( 89 gles2::GetGLContext()->CompressedTexSubImage2D(
88 )->CompressedTexSubImage2D( 90 target, level, xoffset, yoffset, width, height, format, imageSize, data);
89 target, level, xoffset, yoffset, width, height, format, imageSize,
90 data);
91 } 91 }
92 void GLES2CopyTexImage2D( 92 void GLES2CopyTexImage2D(
93 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, 93 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
94 GLsizei width, GLsizei height, GLint border) { 94 GLsizei width, GLsizei height, GLint border) {
95 gles2::GetGLContext( 95 gles2::GetGLContext()->CopyTexImage2D(
96 )->CopyTexImage2D( 96 target, level, internalformat, x, y, width, height, border);
97 target, level, internalformat, x, y, width, height, border);
98 } 97 }
99 void GLES2CopyTexSubImage2D( 98 void GLES2CopyTexSubImage2D(
100 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, 99 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
101 GLsizei width, GLsizei height) { 100 GLsizei width, GLsizei height) {
102 gles2::GetGLContext( 101 gles2::GetGLContext()->CopyTexSubImage2D(
103 )->CopyTexSubImage2D( 102 target, level, xoffset, yoffset, x, y, width, height);
104 target, level, xoffset, yoffset, x, y, width, height);
105 } 103 }
106 GLuint GLES2CreateProgram() { 104 GLuint GLES2CreateProgram() {
107 return gles2::GetGLContext()->CreateProgram(); 105 return gles2::GetGLContext()->CreateProgram();
108 } 106 }
109 GLuint GLES2CreateShader(GLenum type) { 107 GLuint GLES2CreateShader(GLenum type) {
110 return gles2::GetGLContext()->CreateShader(type); 108 return gles2::GetGLContext()->CreateShader(type);
111 } 109 }
112 void GLES2CullFace(GLenum mode) { 110 void GLES2CullFace(GLenum mode) {
113 gles2::GetGLContext()->CullFace(mode); 111 gles2::GetGLContext()->CullFace(mode);
114 } 112 }
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
163 } 161 }
164 void GLES2Finish() { 162 void GLES2Finish() {
165 gles2::GetGLContext()->Finish(); 163 gles2::GetGLContext()->Finish();
166 } 164 }
167 void GLES2Flush() { 165 void GLES2Flush() {
168 gles2::GetGLContext()->Flush(); 166 gles2::GetGLContext()->Flush();
169 } 167 }
170 void GLES2FramebufferRenderbuffer( 168 void GLES2FramebufferRenderbuffer(
171 GLenum target, GLenum attachment, GLenum renderbuffertarget, 169 GLenum target, GLenum attachment, GLenum renderbuffertarget,
172 GLuint renderbuffer) { 170 GLuint renderbuffer) {
173 gles2::GetGLContext( 171 gles2::GetGLContext()->FramebufferRenderbuffer(
174 )->FramebufferRenderbuffer( 172 target, attachment, renderbuffertarget, renderbuffer);
175 target, attachment, renderbuffertarget, renderbuffer);
176 } 173 }
177 void GLES2FramebufferTexture2D( 174 void GLES2FramebufferTexture2D(
178 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, 175 GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
179 GLint level) { 176 GLint level) {
180 gles2::GetGLContext( 177 gles2::GetGLContext()->FramebufferTexture2D(
181 )->FramebufferTexture2D(target, attachment, textarget, texture, level); 178 target, attachment, textarget, texture, level);
182 } 179 }
183 void GLES2FrontFace(GLenum mode) { 180 void GLES2FrontFace(GLenum mode) {
184 gles2::GetGLContext()->FrontFace(mode); 181 gles2::GetGLContext()->FrontFace(mode);
185 } 182 }
186 void GLES2GenBuffers(GLsizei n, GLuint* buffers) { 183 void GLES2GenBuffers(GLsizei n, GLuint* buffers) {
187 gles2::GetGLContext()->GenBuffers(n, buffers); 184 gles2::GetGLContext()->GenBuffers(n, buffers);
188 } 185 }
189 void GLES2GenerateMipmap(GLenum target) { 186 void GLES2GenerateMipmap(GLenum target) {
190 gles2::GetGLContext()->GenerateMipmap(target); 187 gles2::GetGLContext()->GenerateMipmap(target);
191 } 188 }
192 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { 189 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) {
193 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); 190 gles2::GetGLContext()->GenFramebuffers(n, framebuffers);
194 } 191 }
195 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { 192 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
196 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); 193 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers);
197 } 194 }
198 void GLES2GenTextures(GLsizei n, GLuint* textures) { 195 void GLES2GenTextures(GLsizei n, GLuint* textures) {
199 gles2::GetGLContext()->GenTextures(n, textures); 196 gles2::GetGLContext()->GenTextures(n, textures);
200 } 197 }
201 void GLES2GetActiveAttrib( 198 void GLES2GetActiveAttrib(
202 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 199 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
203 GLenum* type, char* name) { 200 GLenum* type, char* name) {
204 gles2::GetGLContext( 201 gles2::GetGLContext()->GetActiveAttrib(
205 )->GetActiveAttrib(program, index, bufsize, length, size, type, name); 202 program, index, bufsize, length, size, type, name);
206 } 203 }
207 void GLES2GetActiveUniform( 204 void GLES2GetActiveUniform(
208 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 205 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
209 GLenum* type, char* name) { 206 GLenum* type, char* name) {
210 gles2::GetGLContext( 207 gles2::GetGLContext()->GetActiveUniform(
211 )->GetActiveUniform(program, index, bufsize, length, size, type, name); 208 program, index, bufsize, length, size, type, name);
212 } 209 }
213 void GLES2GetAttachedShaders( 210 void GLES2GetAttachedShaders(
214 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { 211 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
215 gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); 212 gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders);
216 } 213 }
217 GLint GLES2GetAttribLocation(GLuint program, const char* name) { 214 GLint GLES2GetAttribLocation(GLuint program, const char* name) {
218 return gles2::GetGLContext()->GetAttribLocation(program, name); 215 return gles2::GetGLContext()->GetAttribLocation(program, name);
219 } 216 }
220 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { 217 void GLES2GetBooleanv(GLenum pname, GLboolean* params) {
221 gles2::GetGLContext()->GetBooleanv(pname, params); 218 gles2::GetGLContext()->GetBooleanv(pname, params);
222 } 219 }
223 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { 220 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
224 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); 221 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params);
225 } 222 }
226 GLenum GLES2GetError() { 223 GLenum GLES2GetError() {
227 return gles2::GetGLContext()->GetError(); 224 return gles2::GetGLContext()->GetError();
228 } 225 }
229 void GLES2GetFloatv(GLenum pname, GLfloat* params) { 226 void GLES2GetFloatv(GLenum pname, GLfloat* params) {
230 gles2::GetGLContext()->GetFloatv(pname, params); 227 gles2::GetGLContext()->GetFloatv(pname, params);
231 } 228 }
232 void GLES2GetFramebufferAttachmentParameteriv( 229 void GLES2GetFramebufferAttachmentParameteriv(
233 GLenum target, GLenum attachment, GLenum pname, GLint* params) { 230 GLenum target, GLenum attachment, GLenum pname, GLint* params) {
234 gles2::GetGLContext( 231 gles2::GetGLContext()->GetFramebufferAttachmentParameteriv(
235 )->GetFramebufferAttachmentParameteriv( 232 target, attachment, pname, params);
236 target, attachment, pname, params);
237 } 233 }
238 void GLES2GetIntegerv(GLenum pname, GLint* params) { 234 void GLES2GetIntegerv(GLenum pname, GLint* params) {
239 gles2::GetGLContext()->GetIntegerv(pname, params); 235 gles2::GetGLContext()->GetIntegerv(pname, params);
240 } 236 }
241 void GLES2GetProgramiv(GLuint program, GLenum pname, GLint* params) { 237 void GLES2GetProgramiv(GLuint program, GLenum pname, GLint* params) {
242 gles2::GetGLContext()->GetProgramiv(program, pname, params); 238 gles2::GetGLContext()->GetProgramiv(program, pname, params);
243 } 239 }
244 void GLES2GetProgramInfoLog( 240 void GLES2GetProgramInfoLog(
245 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { 241 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) {
246 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); 242 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog);
247 } 243 }
248 void GLES2GetRenderbufferParameteriv( 244 void GLES2GetRenderbufferParameteriv(
249 GLenum target, GLenum pname, GLint* params) { 245 GLenum target, GLenum pname, GLint* params) {
250 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); 246 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params);
251 } 247 }
252 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { 248 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
253 gles2::GetGLContext()->GetShaderiv(shader, pname, params); 249 gles2::GetGLContext()->GetShaderiv(shader, pname, params);
254 } 250 }
255 void GLES2GetShaderInfoLog( 251 void GLES2GetShaderInfoLog(
256 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { 252 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) {
257 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); 253 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog);
258 } 254 }
259 void GLES2GetShaderPrecisionFormat( 255 void GLES2GetShaderPrecisionFormat(
260 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { 256 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
261 gles2::GetGLContext( 257 gles2::GetGLContext()->GetShaderPrecisionFormat(
262 )->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); 258 shadertype, precisiontype, range, precision);
263 } 259 }
264 void GLES2GetShaderSource( 260 void GLES2GetShaderSource(
265 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { 261 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) {
266 gles2::GetGLContext()->GetShaderSource(shader, bufsize, length, source); 262 gles2::GetGLContext()->GetShaderSource(shader, bufsize, length, source);
267 } 263 }
268 const GLubyte* GLES2GetString(GLenum name) { 264 const GLubyte* GLES2GetString(GLenum name) {
269 return gles2::GetGLContext()->GetString(name); 265 return gles2::GetGLContext()->GetString(name);
270 } 266 }
271 void GLES2GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { 267 void GLES2GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
272 gles2::GetGLContext()->GetTexParameterfv(target, pname, params); 268 gles2::GetGLContext()->GetTexParameterfv(target, pname, params);
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
328 void GLES2PolygonOffset(GLfloat factor, GLfloat units) { 324 void GLES2PolygonOffset(GLfloat factor, GLfloat units) {
329 gles2::GetGLContext()->PolygonOffset(factor, units); 325 gles2::GetGLContext()->PolygonOffset(factor, units);
330 } 326 }
331 void GLES2ReadPixels( 327 void GLES2ReadPixels(
332 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 328 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
333 void* pixels) { 329 void* pixels) {
334 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); 330 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels);
335 } 331 }
336 void GLES2RenderbufferStorage( 332 void GLES2RenderbufferStorage(
337 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { 333 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
338 gles2::GetGLContext( 334 gles2::GetGLContext()->RenderbufferStorage(
339 )->RenderbufferStorage(target, internalformat, width, height); 335 target, internalformat, width, height);
340 } 336 }
341 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { 337 void GLES2SampleCoverage(GLclampf value, GLboolean invert) {
342 gles2::GetGLContext()->SampleCoverage(value, invert); 338 gles2::GetGLContext()->SampleCoverage(value, invert);
343 } 339 }
344 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { 340 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
345 gles2::GetGLContext()->Scissor(x, y, width, height); 341 gles2::GetGLContext()->Scissor(x, y, width, height);
346 } 342 }
347 void GLES2ShaderSource( 343 void GLES2ShaderSource(
348 GLuint shader, GLsizei count, const char** string, const GLint* length) { 344 GLuint shader, GLsizei count, const char** str, const GLint* length) {
349 gles2::GetGLContext()->ShaderSource(shader, count, string, length); 345 gles2::GetGLContext()->ShaderSource(shader, count, str, length);
350 } 346 }
351 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { 347 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) {
352 gles2::GetGLContext()->StencilFunc(func, ref, mask); 348 gles2::GetGLContext()->StencilFunc(func, ref, mask);
353 } 349 }
354 void GLES2StencilFuncSeparate( 350 void GLES2StencilFuncSeparate(
355 GLenum face, GLenum func, GLint ref, GLuint mask) { 351 GLenum face, GLenum func, GLint ref, GLuint mask) {
356 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); 352 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask);
357 } 353 }
358 void GLES2StencilMask(GLuint mask) { 354 void GLES2StencilMask(GLuint mask) {
359 gles2::GetGLContext()->StencilMask(mask); 355 gles2::GetGLContext()->StencilMask(mask);
360 } 356 }
361 void GLES2StencilMaskSeparate(GLenum face, GLuint mask) { 357 void GLES2StencilMaskSeparate(GLenum face, GLuint mask) {
362 gles2::GetGLContext()->StencilMaskSeparate(face, mask); 358 gles2::GetGLContext()->StencilMaskSeparate(face, mask);
363 } 359 }
364 void GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { 360 void GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
365 gles2::GetGLContext()->StencilOp(fail, zfail, zpass); 361 gles2::GetGLContext()->StencilOp(fail, zfail, zpass);
366 } 362 }
367 void GLES2StencilOpSeparate( 363 void GLES2StencilOpSeparate(
368 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { 364 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
369 gles2::GetGLContext()->StencilOpSeparate(face, fail, zfail, zpass); 365 gles2::GetGLContext()->StencilOpSeparate(face, fail, zfail, zpass);
370 } 366 }
371 void GLES2TexImage2D( 367 void GLES2TexImage2D(
372 GLenum target, GLint level, GLint internalformat, GLsizei width, 368 GLenum target, GLint level, GLint internalformat, GLsizei width,
373 GLsizei height, GLint border, GLenum format, GLenum type, 369 GLsizei height, GLint border, GLenum format, GLenum type,
374 const void* pixels) { 370 const void* pixels) {
375 gles2::GetGLContext( 371 gles2::GetGLContext()->TexImage2D(
376 )->TexImage2D( 372 target, level, internalformat, width, height, border, format, type,
377 target, level, internalformat, width, height, border, format, type, 373 pixels);
378 pixels);
379 } 374 }
380 void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) { 375 void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) {
381 gles2::GetGLContext()->TexParameterf(target, pname, param); 376 gles2::GetGLContext()->TexParameterf(target, pname, param);
382 } 377 }
383 void GLES2TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { 378 void GLES2TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) {
384 gles2::GetGLContext()->TexParameterfv(target, pname, params); 379 gles2::GetGLContext()->TexParameterfv(target, pname, params);
385 } 380 }
386 void GLES2TexParameteri(GLenum target, GLenum pname, GLint param) { 381 void GLES2TexParameteri(GLenum target, GLenum pname, GLint param) {
387 gles2::GetGLContext()->TexParameteri(target, pname, param); 382 gles2::GetGLContext()->TexParameteri(target, pname, param);
388 } 383 }
389 void GLES2TexParameteriv(GLenum target, GLenum pname, const GLint* params) { 384 void GLES2TexParameteriv(GLenum target, GLenum pname, const GLint* params) {
390 gles2::GetGLContext()->TexParameteriv(target, pname, params); 385 gles2::GetGLContext()->TexParameteriv(target, pname, params);
391 } 386 }
392 void GLES2TexSubImage2D( 387 void GLES2TexSubImage2D(
393 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 388 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
394 GLsizei height, GLenum format, GLenum type, const void* pixels) { 389 GLsizei height, GLenum format, GLenum type, const void* pixels) {
395 gles2::GetGLContext( 390 gles2::GetGLContext()->TexSubImage2D(
396 )->TexSubImage2D( 391 target, level, xoffset, yoffset, width, height, format, type, pixels);
397 target, level, xoffset, yoffset, width, height, format, type,
398 pixels);
399 } 392 }
400 void GLES2Uniform1f(GLint location, GLfloat x) { 393 void GLES2Uniform1f(GLint location, GLfloat x) {
401 gles2::GetGLContext()->Uniform1f(location, x); 394 gles2::GetGLContext()->Uniform1f(location, x);
402 } 395 }
403 void GLES2Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { 396 void GLES2Uniform1fv(GLint location, GLsizei count, const GLfloat* v) {
404 gles2::GetGLContext()->Uniform1fv(location, count, v); 397 gles2::GetGLContext()->Uniform1fv(location, count, v);
405 } 398 }
406 void GLES2Uniform1i(GLint location, GLint x) { 399 void GLES2Uniform1i(GLint location, GLint x) {
407 gles2::GetGLContext()->Uniform1i(location, x); 400 gles2::GetGLContext()->Uniform1i(location, x);
408 } 401 }
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
485 void GLES2VertexAttrib4f( 478 void GLES2VertexAttrib4f(
486 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 479 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
487 gles2::GetGLContext()->VertexAttrib4f(indx, x, y, z, w); 480 gles2::GetGLContext()->VertexAttrib4f(indx, x, y, z, w);
488 } 481 }
489 void GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) { 482 void GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) {
490 gles2::GetGLContext()->VertexAttrib4fv(indx, values); 483 gles2::GetGLContext()->VertexAttrib4fv(indx, values);
491 } 484 }
492 void GLES2VertexAttribPointer( 485 void GLES2VertexAttribPointer(
493 GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, 486 GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
494 const void* ptr) { 487 const void* ptr) {
495 gles2::GetGLContext( 488 gles2::GetGLContext()->VertexAttribPointer(
496 )->VertexAttribPointer(indx, size, type, normalized, stride, ptr); 489 indx, size, type, normalized, stride, ptr);
497 } 490 }
498 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { 491 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
499 gles2::GetGLContext()->Viewport(x, y, width, height); 492 gles2::GetGLContext()->Viewport(x, y, width, height);
500 } 493 }
501 void GLES2SwapBuffers() { 494 void GLES2SwapBuffers() {
502 gles2::GetGLContext()->SwapBuffers(); 495 gles2::GetGLContext()->SwapBuffers();
503 } 496 }
504 497
498 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
499
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