| Index: gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| ===================================================================
|
| --- gpu/command_buffer/client/gles2_c_lib_autogen.h (revision 35431)
|
| +++ gpu/command_buffer/client/gles2_c_lib_autogen.h (working copy)
|
| @@ -1,9 +1,13 @@
|
| +// Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| // This file is auto-generated. DO NOT EDIT!
|
|
|
| -
|
| // These functions emluate GLES2 over command buffers.
|
| +#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
|
| +#define GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
|
|
|
| -
|
| void GLES2ActiveTexture(GLenum texture) {
|
| gles2::GetGLContext()->ActiveTexture(texture);
|
| }
|
| @@ -76,32 +80,26 @@
|
| void GLES2CompressedTexImage2D(
|
| GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
| GLsizei height, GLint border, GLsizei imageSize, const void* data) {
|
| - gles2::GetGLContext(
|
| - )->CompressedTexImage2D(
|
| - target, level, internalformat, width, height, border, imageSize,
|
| - data);
|
| + gles2::GetGLContext()->CompressedTexImage2D(
|
| + target, level, internalformat, width, height, border, imageSize, data);
|
| }
|
| void GLES2CompressedTexSubImage2D(
|
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
| GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
|
| - gles2::GetGLContext(
|
| - )->CompressedTexSubImage2D(
|
| - target, level, xoffset, yoffset, width, height, format, imageSize,
|
| - data);
|
| + gles2::GetGLContext()->CompressedTexSubImage2D(
|
| + target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
| }
|
| void GLES2CopyTexImage2D(
|
| GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
| GLsizei width, GLsizei height, GLint border) {
|
| - gles2::GetGLContext(
|
| - )->CopyTexImage2D(
|
| - target, level, internalformat, x, y, width, height, border);
|
| + gles2::GetGLContext()->CopyTexImage2D(
|
| + target, level, internalformat, x, y, width, height, border);
|
| }
|
| void GLES2CopyTexSubImage2D(
|
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
| GLsizei width, GLsizei height) {
|
| - gles2::GetGLContext(
|
| - )->CopyTexSubImage2D(
|
| - target, level, xoffset, yoffset, x, y, width, height);
|
| + gles2::GetGLContext()->CopyTexSubImage2D(
|
| + target, level, xoffset, yoffset, x, y, width, height);
|
| }
|
| GLuint GLES2CreateProgram() {
|
| return gles2::GetGLContext()->CreateProgram();
|
| @@ -170,15 +168,14 @@
|
| void GLES2FramebufferRenderbuffer(
|
| GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
| GLuint renderbuffer) {
|
| - gles2::GetGLContext(
|
| - )->FramebufferRenderbuffer(
|
| - target, attachment, renderbuffertarget, renderbuffer);
|
| + gles2::GetGLContext()->FramebufferRenderbuffer(
|
| + target, attachment, renderbuffertarget, renderbuffer);
|
| }
|
| void GLES2FramebufferTexture2D(
|
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
| GLint level) {
|
| - gles2::GetGLContext(
|
| - )->FramebufferTexture2D(target, attachment, textarget, texture, level);
|
| + gles2::GetGLContext()->FramebufferTexture2D(
|
| + target, attachment, textarget, texture, level);
|
| }
|
| void GLES2FrontFace(GLenum mode) {
|
| gles2::GetGLContext()->FrontFace(mode);
|
| @@ -201,14 +198,14 @@
|
| void GLES2GetActiveAttrib(
|
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
|
| GLenum* type, char* name) {
|
| - gles2::GetGLContext(
|
| - )->GetActiveAttrib(program, index, bufsize, length, size, type, name);
|
| + gles2::GetGLContext()->GetActiveAttrib(
|
| + program, index, bufsize, length, size, type, name);
|
| }
|
| void GLES2GetActiveUniform(
|
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
|
| GLenum* type, char* name) {
|
| - gles2::GetGLContext(
|
| - )->GetActiveUniform(program, index, bufsize, length, size, type, name);
|
| + gles2::GetGLContext()->GetActiveUniform(
|
| + program, index, bufsize, length, size, type, name);
|
| }
|
| void GLES2GetAttachedShaders(
|
| GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
|
| @@ -231,9 +228,8 @@
|
| }
|
| void GLES2GetFramebufferAttachmentParameteriv(
|
| GLenum target, GLenum attachment, GLenum pname, GLint* params) {
|
| - gles2::GetGLContext(
|
| - )->GetFramebufferAttachmentParameteriv(
|
| - target, attachment, pname, params);
|
| + gles2::GetGLContext()->GetFramebufferAttachmentParameteriv(
|
| + target, attachment, pname, params);
|
| }
|
| void GLES2GetIntegerv(GLenum pname, GLint* params) {
|
| gles2::GetGLContext()->GetIntegerv(pname, params);
|
| @@ -258,8 +254,8 @@
|
| }
|
| void GLES2GetShaderPrecisionFormat(
|
| GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
|
| - gles2::GetGLContext(
|
| - )->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
|
| + gles2::GetGLContext()->GetShaderPrecisionFormat(
|
| + shadertype, precisiontype, range, precision);
|
| }
|
| void GLES2GetShaderSource(
|
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source) {
|
| @@ -335,8 +331,8 @@
|
| }
|
| void GLES2RenderbufferStorage(
|
| GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
|
| - gles2::GetGLContext(
|
| - )->RenderbufferStorage(target, internalformat, width, height);
|
| + gles2::GetGLContext()->RenderbufferStorage(
|
| + target, internalformat, width, height);
|
| }
|
| void GLES2SampleCoverage(GLclampf value, GLboolean invert) {
|
| gles2::GetGLContext()->SampleCoverage(value, invert);
|
| @@ -345,8 +341,8 @@
|
| gles2::GetGLContext()->Scissor(x, y, width, height);
|
| }
|
| void GLES2ShaderSource(
|
| - GLuint shader, GLsizei count, const char** string, const GLint* length) {
|
| - gles2::GetGLContext()->ShaderSource(shader, count, string, length);
|
| + GLuint shader, GLsizei count, const char** str, const GLint* length) {
|
| + gles2::GetGLContext()->ShaderSource(shader, count, str, length);
|
| }
|
| void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) {
|
| gles2::GetGLContext()->StencilFunc(func, ref, mask);
|
| @@ -372,10 +368,9 @@
|
| GLenum target, GLint level, GLint internalformat, GLsizei width,
|
| GLsizei height, GLint border, GLenum format, GLenum type,
|
| const void* pixels) {
|
| - gles2::GetGLContext(
|
| - )->TexImage2D(
|
| - target, level, internalformat, width, height, border, format, type,
|
| - pixels);
|
| + gles2::GetGLContext()->TexImage2D(
|
| + target, level, internalformat, width, height, border, format, type,
|
| + pixels);
|
| }
|
| void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) {
|
| gles2::GetGLContext()->TexParameterf(target, pname, param);
|
| @@ -392,10 +387,8 @@
|
| void GLES2TexSubImage2D(
|
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
| GLsizei height, GLenum format, GLenum type, const void* pixels) {
|
| - gles2::GetGLContext(
|
| - )->TexSubImage2D(
|
| - target, level, xoffset, yoffset, width, height, format, type,
|
| - pixels);
|
| + gles2::GetGLContext()->TexSubImage2D(
|
| + target, level, xoffset, yoffset, width, height, format, type, pixels);
|
| }
|
| void GLES2Uniform1f(GLint location, GLfloat x) {
|
| gles2::GetGLContext()->Uniform1f(location, x);
|
| @@ -492,8 +485,8 @@
|
| void GLES2VertexAttribPointer(
|
| GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
| const void* ptr) {
|
| - gles2::GetGLContext(
|
| - )->VertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
| + gles2::GetGLContext()->VertexAttribPointer(
|
| + indx, size, type, normalized, stride, ptr);
|
| }
|
| void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
| gles2::GetGLContext()->Viewport(x, y, width, height);
|
| @@ -502,3 +495,5 @@
|
| gles2::GetGLContext()->SwapBuffers();
|
| }
|
|
|
| +#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
|
| +
|
|
|