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Adds a GLMock object so we can check the code is
correctly calling GL
Rather than make a GLBase with all virtual functions
I made it compile twice, once for shipping code where
it includes the local platform's gl.h and again for
unit tests where it includes gl_mock.h.
TEST=none
BUG=none
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=35210
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gpu/command_buffer/build_gles2_cmd_buffer.py
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gpu/command_buffer/common/gles2_cmd_format.h
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gpu/command_buffer/common/gles2_cmd_format_autogen.h
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gpu/command_buffer/service/gl_interface.h
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gpu/command_buffer/service/gl_interface.cc
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gpu/command_buffer/service/gl_mock.h
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gpu/command_buffer/service/gl_mock.cc
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gpu/command_buffer/service/gl_utils.h
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gpu/command_buffer/service/gles2_cmd_decoder.cc
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gpu/command_buffer/service/gles2_cmd_decoder_autogen.h
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gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
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gpu/gpu.gyp
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Total messages: 2 (0 generated)
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