OLD | NEW |
(Empty) | |
| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This file implements glue to a GL interface so we can mock it for unit |
| 6 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service |
| 7 // side code. |
| 8 |
| 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_INTERFACE_H_ |
| 10 #define GPU_COMMAND_BUFFER_SERVICE_GL_INTERFACE_H_ |
| 11 |
| 12 #include <GLES2/gl2types.h> |
| 13 |
| 14 namespace gles2 { |
| 15 |
| 16 class GLInterface { |
| 17 public: |
| 18 virtual ~GLInterface() { |
| 19 } |
| 20 |
| 21 static void SetGLInterface(GLInterface* gl_interface); |
| 22 |
| 23 static GLInterface* GetGLInterface(); |
| 24 |
| 25 virtual void ActiveTexture(GLenum texture) = 0; |
| 26 |
| 27 virtual void AttachShader(GLuint program, GLuint shader) = 0; |
| 28 |
| 29 virtual void BindAttribLocation( |
| 30 GLuint program, GLuint index, const char* name) = 0; |
| 31 |
| 32 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
| 33 |
| 34 virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; |
| 35 |
| 36 virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; |
| 37 |
| 38 virtual void BindTexture(GLenum target, GLuint texture) = 0; |
| 39 |
| 40 virtual void BlendColor( |
| 41 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; |
| 42 |
| 43 virtual void BlendEquation(GLenum mode) = 0; |
| 44 |
| 45 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; |
| 46 |
| 47 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; |
| 48 |
| 49 virtual void BlendFuncSeparate( |
| 50 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0; |
| 51 |
| 52 virtual void BufferData( |
| 53 GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0; |
| 54 |
| 55 virtual void BufferSubData( |
| 56 GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0; |
| 57 |
| 58 virtual GLenum CheckFramebufferStatusEXT(GLenum target) = 0; |
| 59 |
| 60 virtual void Clear(GLbitfield mask) = 0; |
| 61 |
| 62 virtual void ClearColor( |
| 63 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; |
| 64 |
| 65 virtual void ClearDepth(GLclampf depth) = 0; |
| 66 |
| 67 virtual void ClearStencil(GLint s) = 0; |
| 68 |
| 69 virtual void ColorMask( |
| 70 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0; |
| 71 |
| 72 virtual void CompileShader(GLuint shader) = 0; |
| 73 |
| 74 virtual void CompressedTexImage2D( |
| 75 GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| 76 GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; |
| 77 |
| 78 virtual void CompressedTexSubImage2D( |
| 79 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| 80 GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; |
| 81 |
| 82 virtual void CopyTexImage2D( |
| 83 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
| 84 GLsizei width, GLsizei height, GLint border) = 0; |
| 85 |
| 86 virtual void CopyTexSubImage2D( |
| 87 GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 88 GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| 89 |
| 90 virtual GLuint CreateProgram() = 0; |
| 91 |
| 92 virtual GLuint CreateShader(GLenum type) = 0; |
| 93 |
| 94 virtual void CullFace(GLenum mode) = 0; |
| 95 |
| 96 virtual void DeleteBuffersARB(GLsizei n, const GLuint* buffers) = 0; |
| 97 |
| 98 virtual void DeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) = 0; |
| 99 |
| 100 virtual void DeleteProgram(GLuint program) = 0; |
| 101 |
| 102 virtual void DeleteRenderbuffersEXT( |
| 103 GLsizei n, const GLuint* renderbuffers) = 0; |
| 104 |
| 105 virtual void DeleteShader(GLuint shader) = 0; |
| 106 |
| 107 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
| 108 |
| 109 virtual void DepthFunc(GLenum func) = 0; |
| 110 |
| 111 virtual void DepthMask(GLboolean flag) = 0; |
| 112 |
| 113 virtual void DepthRange(GLclampf zNear, GLclampf zFar) = 0; |
| 114 |
| 115 virtual void DetachShader(GLuint program, GLuint shader) = 0; |
| 116 |
| 117 virtual void Disable(GLenum cap) = 0; |
| 118 |
| 119 virtual void DisableVertexAttribArray(GLuint index) = 0; |
| 120 |
| 121 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
| 122 |
| 123 virtual void DrawElements( |
| 124 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; |
| 125 |
| 126 virtual void Enable(GLenum cap) = 0; |
| 127 |
| 128 virtual void EnableVertexAttribArray(GLuint index) = 0; |
| 129 |
| 130 virtual void Finish() = 0; |
| 131 |
| 132 virtual void Flush() = 0; |
| 133 |
| 134 virtual void FramebufferRenderbufferEXT( |
| 135 GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| 136 GLuint renderbuffer) = 0; |
| 137 |
| 138 virtual void FramebufferTexture2DEXT( |
| 139 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| 140 GLint level) = 0; |
| 141 |
| 142 virtual void FrontFace(GLenum mode) = 0; |
| 143 |
| 144 virtual void GenBuffersARB(GLsizei n, GLuint* buffers) = 0; |
| 145 |
| 146 virtual void GenerateMipmapEXT(GLenum target) = 0; |
| 147 |
| 148 virtual void GenFramebuffersEXT(GLsizei n, GLuint* framebuffers) = 0; |
| 149 |
| 150 virtual void GenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) = 0; |
| 151 |
| 152 virtual void GenTextures(GLsizei n, GLuint* textures) = 0; |
| 153 |
| 154 virtual void GetActiveAttrib( |
| 155 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, |
| 156 GLint* size, GLenum* type, char* name) = 0; |
| 157 |
| 158 virtual void GetActiveUniform( |
| 159 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, |
| 160 GLint* size, GLenum* type, char* name) = 0; |
| 161 |
| 162 virtual void GetAttachedShaders( |
| 163 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; |
| 164 |
| 165 virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; |
| 166 |
| 167 virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; |
| 168 |
| 169 virtual void GetBufferParameteriv( |
| 170 GLenum target, GLenum pname, GLint* params) = 0; |
| 171 |
| 172 virtual GLenum GetError() = 0; |
| 173 |
| 174 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; |
| 175 |
| 176 virtual void GetFramebufferAttachmentParameterivEXT( |
| 177 GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0; |
| 178 |
| 179 virtual void GetIntegerv(GLenum pname, GLint* params) = 0; |
| 180 |
| 181 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; |
| 182 |
| 183 // TODO(gman): Implement this |
| 184 virtual void GetProgramInfoLog( |
| 185 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0; |
| 186 |
| 187 virtual void GetRenderbufferParameterivEXT( |
| 188 GLenum target, GLenum pname, GLint* params) = 0; |
| 189 |
| 190 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; |
| 191 |
| 192 // TODO(gman): Implement this |
| 193 virtual void GetShaderInfoLog( |
| 194 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0; |
| 195 |
| 196 virtual void GetShaderPrecisionFormat( |
| 197 GLenum shadertype, GLenum precisiontype, GLint* range, |
| 198 GLint* precision) = 0; |
| 199 |
| 200 // TODO(gman): Implement this |
| 201 virtual void GetShaderSource( |
| 202 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; |
| 203 |
| 204 virtual const GLubyte* GetString(GLenum name) = 0; |
| 205 |
| 206 virtual void GetTexParameterfv( |
| 207 GLenum target, GLenum pname, GLfloat* params) = 0; |
| 208 |
| 209 virtual void GetTexParameteriv( |
| 210 GLenum target, GLenum pname, GLint* params) = 0; |
| 211 |
| 212 virtual void GetUniformfv( |
| 213 GLuint program, GLint location, GLfloat* params) = 0; |
| 214 |
| 215 virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; |
| 216 |
| 217 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; |
| 218 |
| 219 virtual void GetVertexAttribfv( |
| 220 GLuint index, GLenum pname, GLfloat* params) = 0; |
| 221 |
| 222 virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; |
| 223 |
| 224 virtual void GetVertexAttribPointerv( |
| 225 GLuint index, GLenum pname, void** pointer) = 0; |
| 226 |
| 227 virtual void Hint(GLenum target, GLenum mode) = 0; |
| 228 |
| 229 virtual GLboolean IsBuffer(GLuint buffer) = 0; |
| 230 |
| 231 virtual GLboolean IsEnabled(GLenum cap) = 0; |
| 232 |
| 233 virtual GLboolean IsFramebufferEXT(GLuint framebuffer) = 0; |
| 234 |
| 235 virtual GLboolean IsProgram(GLuint program) = 0; |
| 236 |
| 237 virtual GLboolean IsRenderbufferEXT(GLuint renderbuffer) = 0; |
| 238 |
| 239 virtual GLboolean IsShader(GLuint shader) = 0; |
| 240 |
| 241 virtual GLboolean IsTexture(GLuint texture) = 0; |
| 242 |
| 243 virtual void LineWidth(GLfloat width) = 0; |
| 244 |
| 245 virtual void LinkProgram(GLuint program) = 0; |
| 246 |
| 247 virtual void PixelStorei(GLenum pname, GLint param) = 0; |
| 248 |
| 249 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
| 250 |
| 251 virtual void ReadPixels( |
| 252 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
| 253 GLenum type, void* pixels) = 0; |
| 254 |
| 255 virtual void RenderbufferStorageEXT( |
| 256 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; |
| 257 |
| 258 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; |
| 259 |
| 260 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| 261 |
| 262 virtual void ShaderSource( |
| 263 GLuint shader, GLsizei count, const char** str, const |
| 264 GLint* length) = 0; |
| 265 |
| 266 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; |
| 267 |
| 268 virtual void StencilFuncSeparate( |
| 269 GLenum face, GLenum func, GLint ref, GLuint mask) = 0; |
| 270 |
| 271 virtual void StencilMask(GLuint mask) = 0; |
| 272 |
| 273 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; |
| 274 |
| 275 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
| 276 |
| 277 virtual void StencilOpSeparate( |
| 278 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; |
| 279 |
| 280 virtual void TexImage2D( |
| 281 GLenum target, GLint level, GLint internalformat, GLsizei width, |
| 282 GLsizei height, GLint border, GLenum format, GLenum type, |
| 283 const void* pixels) = 0; |
| 284 |
| 285 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; |
| 286 |
| 287 virtual void TexParameterfv( |
| 288 GLenum target, GLenum pname, const GLfloat* params) = 0; |
| 289 |
| 290 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; |
| 291 |
| 292 virtual void TexParameteriv( |
| 293 GLenum target, GLenum pname, const GLint* params) = 0; |
| 294 |
| 295 virtual void TexSubImage2D( |
| 296 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| 297 GLsizei height, GLenum format, GLenum type, const void* pixels) = 0; |
| 298 |
| 299 virtual void Uniform1f(GLint location, GLfloat x) = 0; |
| 300 |
| 301 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| 302 |
| 303 virtual void Uniform1i(GLint location, GLint x) = 0; |
| 304 |
| 305 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; |
| 306 |
| 307 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; |
| 308 |
| 309 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| 310 |
| 311 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; |
| 312 |
| 313 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; |
| 314 |
| 315 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; |
| 316 |
| 317 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| 318 |
| 319 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; |
| 320 |
| 321 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; |
| 322 |
| 323 virtual void Uniform4f( |
| 324 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; |
| 325 |
| 326 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| 327 |
| 328 virtual void Uniform4i( |
| 329 GLint location, GLint x, GLint y, GLint z, GLint w) = 0; |
| 330 |
| 331 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; |
| 332 |
| 333 virtual void UniformMatrix2fv( |
| 334 GLint location, GLsizei count, GLboolean transpose, |
| 335 const GLfloat* value) = 0; |
| 336 |
| 337 virtual void UniformMatrix3fv( |
| 338 GLint location, GLsizei count, GLboolean transpose, |
| 339 const GLfloat* value) = 0; |
| 340 |
| 341 virtual void UniformMatrix4fv( |
| 342 GLint location, GLsizei count, GLboolean transpose, |
| 343 const GLfloat* value) = 0; |
| 344 |
| 345 virtual void UseProgram(GLuint program) = 0; |
| 346 |
| 347 virtual void ValidateProgram(GLuint program) = 0; |
| 348 |
| 349 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; |
| 350 |
| 351 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; |
| 352 |
| 353 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; |
| 354 |
| 355 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; |
| 356 |
| 357 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; |
| 358 |
| 359 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; |
| 360 |
| 361 virtual void VertexAttrib4f( |
| 362 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; |
| 363 |
| 364 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; |
| 365 |
| 366 virtual void VertexAttribPointer( |
| 367 GLuint indx, GLint size, GLenum type, GLboolean normalized, |
| 368 GLsizei stride, const void* ptr) = 0; |
| 369 |
| 370 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| 371 |
| 372 virtual void SwapBuffers() = 0; |
| 373 |
| 374 private: |
| 375 static GLInterface* interface_; |
| 376 }; |
| 377 |
| 378 } // namespace gles2 |
| 379 |
| 380 #define GL_IFACE_GET_FUN(name) ::gles2::GLInterface::GetGLInterface()->name |
| 381 |
| 382 #define glActiveTexture GL_IFACE_GET_FUN(ActiveTexture) |
| 383 #define glAttachShader GL_IFACE_GET_FUN(AttachShader) |
| 384 #define glBindAttribLocation GL_IFACE_GET_FUN(BindAttribLocation) |
| 385 #define glBindBuffer GL_IFACE_GET_FUN(BindBuffer) |
| 386 #define glBindFramebufferEXT GL_IFACE_GET_FUN(BindFramebufferEXT) |
| 387 #define glBindRenderbufferEXT GL_IFACE_GET_FUN(BindRenderbufferEXT) |
| 388 #define glBindTexture GL_IFACE_GET_FUN(BindTexture) |
| 389 #define glBlendColor GL_IFACE_GET_FUN(BlendColor) |
| 390 #define glBlendEquation GL_IFACE_GET_FUN(BlendEquation) |
| 391 #define glBlendEquationSeparate GL_IFACE_GET_FUN(BlendEquationSeparate) |
| 392 #define glBlendFunc GL_IFACE_GET_FUN(BlendFunc) |
| 393 #define glBlendFuncSeparate GL_IFACE_GET_FUN(BlendFuncSeparate) |
| 394 #define glBufferData GL_IFACE_GET_FUN(BufferData) |
| 395 #define glBufferSubData GL_IFACE_GET_FUN(BufferSubData) |
| 396 #define glCheckFramebufferStatusEXT GL_IFACE_GET_FUN(CheckFramebufferStatusEXT) |
| 397 #define glClear GL_IFACE_GET_FUN(Clear) |
| 398 #define glClearColor GL_IFACE_GET_FUN(ClearColor) |
| 399 #define glClearDepth GL_IFACE_GET_FUN(ClearDepth) |
| 400 #define glClearStencil GL_IFACE_GET_FUN(ClearStencil) |
| 401 #define glColorMask GL_IFACE_GET_FUN(ColorMask) |
| 402 #define glCompileShader GL_IFACE_GET_FUN(CompileShader) |
| 403 #define glCompressedTexImage2D GL_IFACE_GET_FUN(CompressedTexImage2D) |
| 404 #define glCompressedTexSubImage2D GL_IFACE_GET_FUN(CompressedTexSubImage2D) |
| 405 #define glCopyTexImage2D GL_IFACE_GET_FUN(CopyTexImage2D) |
| 406 #define glCopyTexSubImage2D GL_IFACE_GET_FUN(CopyTexSubImage2D) |
| 407 #define glCreateProgram GL_IFACE_GET_FUN(CreateProgram) |
| 408 #define glCreateShader GL_IFACE_GET_FUN(CreateShader) |
| 409 #define glCullFace GL_IFACE_GET_FUN(CullFace) |
| 410 #define glDeleteBuffersARB GL_IFACE_GET_FUN(DeleteBuffersARB) |
| 411 #define glDeleteFramebuffersEXT GL_IFACE_GET_FUN(DeleteFramebuffersEXT) |
| 412 #define glDeleteProgram GL_IFACE_GET_FUN(DeleteProgram) |
| 413 #define glDeleteRenderbuffersEXT GL_IFACE_GET_FUN(DeleteRenderbuffersEXT) |
| 414 #define glDeleteShader GL_IFACE_GET_FUN(DeleteShader) |
| 415 #define glDeleteTextures GL_IFACE_GET_FUN(DeleteTextures) |
| 416 #define glDepthFunc GL_IFACE_GET_FUN(DepthFunc) |
| 417 #define glDepthMask GL_IFACE_GET_FUN(DepthMask) |
| 418 #define glDepthRange GL_IFACE_GET_FUN(DepthRange) |
| 419 #define glDetachShader GL_IFACE_GET_FUN(DetachShader) |
| 420 #define glDisable GL_IFACE_GET_FUN(Disable) |
| 421 #define glDisableVertexAttribArray GL_IFACE_GET_FUN(DisableVertexAttribArray) |
| 422 #define glDrawArrays GL_IFACE_GET_FUN(DrawArrays) |
| 423 #define glDrawElements GL_IFACE_GET_FUN(DrawElements) |
| 424 #define glEnable GL_IFACE_GET_FUN(Enable) |
| 425 #define glEnableVertexAttribArray GL_IFACE_GET_FUN(EnableVertexAttribArray) |
| 426 #define glFinish GL_IFACE_GET_FUN(Finish) |
| 427 #define glFlush GL_IFACE_GET_FUN(Flush) |
| 428 #define glFramebufferRenderbufferEXT \ |
| 429 GL_IFACE_GET_FUN(FramebufferRenderbufferEXT) |
| 430 #define glFramebufferTexture2DEXT GL_IFACE_GET_FUN(FramebufferTexture2DEXT) |
| 431 #define glFrontFace GL_IFACE_GET_FUN(FrontFace) |
| 432 #define glGenBuffersARB GL_IFACE_GET_FUN(GenBuffersARB) |
| 433 #define glGenerateMipmapEXT GL_IFACE_GET_FUN(GenerateMipmapEXT) |
| 434 #define glGenFramebuffersEXT GL_IFACE_GET_FUN(GenFramebuffersEXT) |
| 435 #define glGenRenderbuffersEXT GL_IFACE_GET_FUN(GenRenderbuffersEXT) |
| 436 #define glGenTextures GL_IFACE_GET_FUN(GenTextures) |
| 437 #define glGetActiveAttrib GL_IFACE_GET_FUN(GetActiveAttrib) |
| 438 #define glGetActiveUniform GL_IFACE_GET_FUN(GetActiveUniform) |
| 439 #define glGetAttachedShaders GL_IFACE_GET_FUN(GetAttachedShaders) |
| 440 #define glGetAttribLocation GL_IFACE_GET_FUN(GetAttribLocation) |
| 441 #define glGetBooleanv GL_IFACE_GET_FUN(GetBooleanv) |
| 442 #define glGetBufferParameteriv GL_IFACE_GET_FUN(GetBufferParameteriv) |
| 443 #define glGetError GL_IFACE_GET_FUN(GetError) |
| 444 #define glGetFloatv GL_IFACE_GET_FUN(GetFloatv) |
| 445 #define glGetFramebufferAttachmentParameterivEXT \ |
| 446 GL_IFACE_GET_FUN(GetFramebufferAttachmentParameterivEXT) |
| 447 #define glGetIntegerv GL_IFACE_GET_FUN(GetIntegerv) |
| 448 #define glGetProgramiv GL_IFACE_GET_FUN(GetProgramiv) |
| 449 #define glGetProgramInfoLog GL_IFACE_GET_FUN(GetProgramInfoLog) |
| 450 #define glGetRenderbufferParameterivEXT \ |
| 451 GL_IFACE_GET_FUN(GetRenderbufferParameterivEXT) |
| 452 #define glGetShaderiv GL_IFACE_GET_FUN(GetShaderiv) |
| 453 #define glGetShaderInfoLog GL_IFACE_GET_FUN(GetShaderInfoLog) |
| 454 #define glGetShaderPrecisionFormat GL_IFACE_GET_FUN(GetShaderPrecisionFormat) |
| 455 #define glGetShaderSource GL_IFACE_GET_FUN(GetShaderSource) |
| 456 #define glGetString GL_IFACE_GET_FUN(GetString) |
| 457 #define glGetTexParameterfv GL_IFACE_GET_FUN(GetTexParameterfv) |
| 458 #define glGetTexParameteriv GL_IFACE_GET_FUN(GetTexParameteriv) |
| 459 #define glGetUniformfv GL_IFACE_GET_FUN(GetUniformfv) |
| 460 #define glGetUniformiv GL_IFACE_GET_FUN(GetUniformiv) |
| 461 #define glGetUniformLocation GL_IFACE_GET_FUN(GetUniformLocation) |
| 462 #define glGetVertexAttribfv GL_IFACE_GET_FUN(GetVertexAttribfv) |
| 463 #define glGetVertexAttribiv GL_IFACE_GET_FUN(GetVertexAttribiv) |
| 464 #define glGetVertexAttribPointerv GL_IFACE_GET_FUN(GetVertexAttribPointerv) |
| 465 #define glHint GL_IFACE_GET_FUN(Hint) |
| 466 #define glIsBuffer GL_IFACE_GET_FUN(IsBuffer) |
| 467 #define glIsEnabled GL_IFACE_GET_FUN(IsEnabled) |
| 468 #define glIsFramebufferEXT GL_IFACE_GET_FUN(IsFramebufferEXT) |
| 469 #define glIsProgram GL_IFACE_GET_FUN(IsProgram) |
| 470 #define glIsRenderbufferEXT GL_IFACE_GET_FUN(IsRenderbufferEXT) |
| 471 #define glIsShader GL_IFACE_GET_FUN(IsShader) |
| 472 #define glIsTexture GL_IFACE_GET_FUN(IsTexture) |
| 473 #define glLineWidth GL_IFACE_GET_FUN(LineWidth) |
| 474 #define glLinkProgram GL_IFACE_GET_FUN(LinkProgram) |
| 475 #define glPixelStorei GL_IFACE_GET_FUN(PixelStorei) |
| 476 #define glPolygonOffset GL_IFACE_GET_FUN(PolygonOffset) |
| 477 #define glReadPixels GL_IFACE_GET_FUN(ReadPixels) |
| 478 #define glReleaseShaderCompiler GL_IFACE_GET_FUN(ReleaseShaderCompiler) |
| 479 #define glRenderbufferStorageEXT GL_IFACE_GET_FUN(RenderbufferStorageEXT) |
| 480 #define glSampleCoverage GL_IFACE_GET_FUN(SampleCoverage) |
| 481 #define glScissor GL_IFACE_GET_FUN(Scissor) |
| 482 #define glShaderBinary GL_IFACE_GET_FUN(ShaderBinary) |
| 483 #define glShaderSource GL_IFACE_GET_FUN(ShaderSource) |
| 484 #define glStencilFunc GL_IFACE_GET_FUN(StencilFunc) |
| 485 #define glStencilFuncSeparate GL_IFACE_GET_FUN(StencilFuncSeparate) |
| 486 #define glStencilMask GL_IFACE_GET_FUN(StencilMask) |
| 487 #define glStencilMaskSeparate GL_IFACE_GET_FUN(StencilMaskSeparate) |
| 488 #define glStencilOp GL_IFACE_GET_FUN(StencilOp) |
| 489 #define glStencilOpSeparate GL_IFACE_GET_FUN(StencilOpSeparate) |
| 490 #define glTexImage2D GL_IFACE_GET_FUN(TexImage2D) |
| 491 #define glTexParameterf GL_IFACE_GET_FUN(TexParameterf) |
| 492 #define glTexParameterfv GL_IFACE_GET_FUN(TexParameterfv) |
| 493 #define glTexParameteri GL_IFACE_GET_FUN(TexParameteri) |
| 494 #define glTexParameteriv GL_IFACE_GET_FUN(TexParameteriv) |
| 495 #define glTexSubImage2D GL_IFACE_GET_FUN(TexSubImage2D) |
| 496 #define glUniform1f GL_IFACE_GET_FUN(Uniform1f) |
| 497 #define glUniform1fv GL_IFACE_GET_FUN(Uniform1fv) |
| 498 #define glUniform1i GL_IFACE_GET_FUN(Uniform1i) |
| 499 #define glUniform1iv GL_IFACE_GET_FUN(Uniform1iv) |
| 500 #define glUniform2f GL_IFACE_GET_FUN(Uniform2f) |
| 501 #define glUniform2fv GL_IFACE_GET_FUN(Uniform2fv) |
| 502 #define glUniform2i GL_IFACE_GET_FUN(Uniform2i) |
| 503 #define glUniform2iv GL_IFACE_GET_FUN(Uniform2iv) |
| 504 #define glUniform3f GL_IFACE_GET_FUN(Uniform3f) |
| 505 #define glUniform3fv GL_IFACE_GET_FUN(Uniform3fv) |
| 506 #define glUniform3i GL_IFACE_GET_FUN(Uniform3i) |
| 507 #define glUniform3iv GL_IFACE_GET_FUN(Uniform3iv) |
| 508 #define glUniform4f GL_IFACE_GET_FUN(Uniform4f) |
| 509 #define glUniform4fv GL_IFACE_GET_FUN(Uniform4fv) |
| 510 #define glUniform4i GL_IFACE_GET_FUN(Uniform4i) |
| 511 #define glUniform4iv GL_IFACE_GET_FUN(Uniform4iv) |
| 512 #define glUniformMatrix2fv GL_IFACE_GET_FUN(UniformMatrix2fv) |
| 513 #define glUniformMatrix3fv GL_IFACE_GET_FUN(UniformMatrix3fv) |
| 514 #define glUniformMatrix4fv GL_IFACE_GET_FUN(UniformMatrix4fv) |
| 515 #define glUseProgram GL_IFACE_GET_FUN(UseProgram) |
| 516 #define glValidateProgram GL_IFACE_GET_FUN(ValidateProgram) |
| 517 #define glVertexAttrib1f GL_IFACE_GET_FUN(VertexAttrib1f) |
| 518 #define glVertexAttrib1fv GL_IFACE_GET_FUN(VertexAttrib1fv) |
| 519 #define glVertexAttrib2f GL_IFACE_GET_FUN(VertexAttrib2f) |
| 520 #define glVertexAttrib2fv GL_IFACE_GET_FUN(VertexAttrib2fv) |
| 521 #define glVertexAttrib3f GL_IFACE_GET_FUN(VertexAttrib3f) |
| 522 #define glVertexAttrib3fv GL_IFACE_GET_FUN(VertexAttrib3fv) |
| 523 #define glVertexAttrib4f GL_IFACE_GET_FUN(VertexAttrib4f) |
| 524 #define glVertexAttrib4fv GL_IFACE_GET_FUN(VertexAttrib4fv) |
| 525 #define glVertexAttribPointer GL_IFACE_GET_FUN(VertexAttribPointer) |
| 526 #define glViewport GL_IFACE_GET_FUN(Viewport) |
| 527 |
| 528 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_INTERFACE_H_ |
| 529 |
| 530 |
| 531 |
OLD | NEW |