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Side by Side Diff: gpu/command_buffer/service/gl_mock.h

Issue 511001: Adds a GLMock object so we can check the code is... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 12 months ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file implements mock GL Interface for unit testing. It has to mock
6 // Desktop GL, not GLES2 as it is used to test the service side code.
7
8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_
9 #define GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_
10
11 #include "gpu/command_buffer/service/gl_interface.h"
12 #include "testing/gmock/include/gmock/gmock.h"
13
14 namespace gles2 {
15
16 class MockGLInterface : public GLInterface {
17 public:
18 virtual ~MockGLInterface() {
19 }
20
21 MOCK_METHOD1(ActiveTexture, void(GLenum texture));
22
23 MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
24
25 MOCK_METHOD3(BindAttribLocation, void(
26 GLuint program, GLuint index, const char* name));
27
28 MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer));
29
30 MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer));
31
32 MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer));
33
34 MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture));
35
36 MOCK_METHOD4(BlendColor, void(
37 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
38
39 MOCK_METHOD1(BlendEquation, void(GLenum mode));
40
41 MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha));
42
43 MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor));
44
45 MOCK_METHOD4(BlendFuncSeparate, void(
46 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha));
47
48 MOCK_METHOD4(BufferData, void(
49 GLenum target, GLsizeiptr size, const void* data, GLenum usage));
50
51 MOCK_METHOD4(BufferSubData, void(
52 GLenum target, GLintptr offset, GLsizeiptr size, const void* data));
53
54 MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target));
55
56 MOCK_METHOD1(Clear, void(GLbitfield mask));
57
58 MOCK_METHOD4(ClearColor, void(
59 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
60
61 MOCK_METHOD1(ClearDepth, void(GLclampf depth));
62
63 MOCK_METHOD1(ClearStencil, void(GLint s));
64
65 MOCK_METHOD4(ColorMask, void(
66 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
67
68 MOCK_METHOD1(CompileShader, void(GLuint shader));
69
70 MOCK_METHOD8(CompressedTexImage2D, void(
71 GLenum target, GLint level, GLenum internalformat, GLsizei width,
72 GLsizei height, GLint border, GLsizei imageSize, const void* data));
73
74 MOCK_METHOD9(CompressedTexSubImage2D, void(
75 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
76 GLsizei height, GLenum format, GLsizei imageSize, const void* data));
77
78 MOCK_METHOD8(CopyTexImage2D, void(
79 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
80 GLsizei width, GLsizei height, GLint border));
81
82 MOCK_METHOD8(CopyTexSubImage2D, void(
83 GLenum target, GLint level, GLint xoffset, GLint yoffset,
84 GLint x, GLint y, GLsizei width, GLsizei height));
85
86 MOCK_METHOD0(CreateProgram, GLuint());
87
88 MOCK_METHOD1(CreateShader, GLuint(GLenum type));
89
90 MOCK_METHOD1(CullFace, void(GLenum mode));
91
92 MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
93
94 MOCK_METHOD2(DeleteFramebuffersEXT,
95 void(GLsizei n, const GLuint* framebuffers));
96
97 MOCK_METHOD1(DeleteProgram, void(GLuint program));
98
99 MOCK_METHOD2(DeleteRenderbuffersEXT, void(
100 GLsizei n, const GLuint* renderbuffers));
101
102 MOCK_METHOD1(DeleteShader, void(GLuint shader));
103
104 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
105
106 MOCK_METHOD1(DepthFunc, void(GLenum func));
107
108 MOCK_METHOD1(DepthMask, void(GLboolean flag));
109
110 MOCK_METHOD2(DepthRange, void(GLclampf zNear, GLclampf zFar));
111
112 MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader));
113
114 MOCK_METHOD1(Disable, void(GLenum cap));
115
116 MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index));
117
118 MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count));
119
120 MOCK_METHOD4(DrawElements, void(
121 GLenum mode, GLsizei count, GLenum type, const void* indices));
122
123 MOCK_METHOD1(Enable, void(GLenum cap));
124
125 MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
126
127 MOCK_METHOD0(Finish, void());
128
129 MOCK_METHOD0(Flush, void());
130
131 MOCK_METHOD4(FramebufferRenderbufferEXT, void(
132 GLenum target, GLenum attachment, GLenum renderbuffertarget,
133 GLuint renderbuffer));
134
135 MOCK_METHOD5(FramebufferTexture2DEXT, void(
136 GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
137 GLint level));
138
139 MOCK_METHOD1(FrontFace, void(GLenum mode));
140
141 MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
142
143 MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
144
145 MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
146
147 MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
148
149 MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
150
151 MOCK_METHOD7(GetActiveAttrib, void(
152 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
153 GLint* size, GLenum* type, char* name));
154
155 MOCK_METHOD7(GetActiveUniform, void(
156 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
157 GLint* size, GLenum* type, char* name));
158
159 MOCK_METHOD4(GetAttachedShaders, void(
160 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders));
161
162 MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name));
163
164 MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params));
165
166 MOCK_METHOD3(GetBufferParameteriv, void(
167 GLenum target, GLenum pname, GLint* params));
168
169 MOCK_METHOD0(GetError, GLenum());
170
171 MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params));
172
173 MOCK_METHOD4(GetFramebufferAttachmentParameterivEXT, void(
174 GLenum target, GLenum attachment, GLenum pname, GLint* params));
175
176 MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params));
177
178 MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params));
179
180 MOCK_METHOD4(GetProgramInfoLog, void(
181 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog));
182
183 MOCK_METHOD3(GetRenderbufferParameterivEXT, void(
184 GLenum target, GLenum pname, GLint* params));
185
186 MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params));
187
188 MOCK_METHOD4(GetShaderInfoLog, void(
189 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog));
190
191 MOCK_METHOD4(GetShaderPrecisionFormat, void(
192 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision));
193
194 MOCK_METHOD4(GetShaderSource, void(
195 GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
196
197 MOCK_METHOD1(GetString, const GLubyte*(GLenum name));
198
199 MOCK_METHOD3(GetTexParameterfv, void(
200 GLenum target, GLenum pname, GLfloat* params));
201
202 MOCK_METHOD3(GetTexParameteriv, void(
203 GLenum target, GLenum pname, GLint* params));
204
205 MOCK_METHOD3(GetUniformfv,
206 void(GLuint program, GLint location, GLfloat* params));
207
208 MOCK_METHOD3(GetUniformiv,
209 void(GLuint program, GLint location, GLint* params));
210
211 MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name));
212
213 MOCK_METHOD3(GetVertexAttribfv, void(
214 GLuint index, GLenum pname, GLfloat* params));
215
216 MOCK_METHOD3(GetVertexAttribiv,
217 void(GLuint index, GLenum pname, GLint* params));
218
219 MOCK_METHOD3(GetVertexAttribPointerv, void(
220 GLuint index, GLenum pname, void** pointer));
221
222 MOCK_METHOD2(Hint, void(GLenum target, GLenum mode));
223
224 MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
225
226 MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
227
228 MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
229
230 MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
231
232 MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
233
234 MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
235
236 MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
237
238 MOCK_METHOD1(LineWidth, void(GLfloat width));
239
240 MOCK_METHOD1(LinkProgram, void(GLuint program));
241
242 MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
243
244 MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
245
246 MOCK_METHOD7(ReadPixels, void(
247 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
248 GLenum type, void* pixels));
249
250 MOCK_METHOD4(RenderbufferStorageEXT, void(
251 GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
252
253 MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert));
254
255 MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height));
256
257 MOCK_METHOD4(ShaderSource, void(
258 GLuint shader, GLsizei count, const char** str, const GLint* length));
259
260 MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
261
262 MOCK_METHOD4(StencilFuncSeparate, void(
263 GLenum face, GLenum func, GLint ref, GLuint mask));
264
265 MOCK_METHOD1(StencilMask, void(GLuint mask));
266
267 MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
268
269 MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
270
271 MOCK_METHOD4(StencilOpSeparate, void(
272 GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
273
274 MOCK_METHOD9(TexImage2D, void(
275 GLenum target, GLint level, GLint internalformat, GLsizei width,
276 GLsizei height, GLint border, GLenum format, GLenum type,
277 const void* pixels));
278
279 MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param));
280
281 MOCK_METHOD3(TexParameterfv, void(
282 GLenum target, GLenum pname, const GLfloat* params));
283
284 MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param));
285
286 MOCK_METHOD3(TexParameteriv, void(
287 GLenum target, GLenum pname, const GLint* params));
288
289 MOCK_METHOD9(TexSubImage2D, void(
290 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
291 GLsizei height, GLenum format, GLenum type, const void* pixels));
292
293 MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x));
294
295 MOCK_METHOD3(Uniform1fv,
296 void(GLint location, GLsizei count, const GLfloat* v));
297
298 MOCK_METHOD2(Uniform1i, void(GLint location, GLint x));
299
300 MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v));
301
302 MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y));
303
304 MOCK_METHOD3(Uniform2fv,
305 void(GLint location, GLsizei count, const GLfloat* v));
306
307 MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y));
308
309 MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v));
310
311 MOCK_METHOD4(Uniform3f,
312 void(GLint location, GLfloat x, GLfloat y, GLfloat z));
313
314 MOCK_METHOD3(Uniform3fv,
315 void(GLint location, GLsizei count, const GLfloat* v));
316
317 MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z));
318
319 MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v));
320
321 MOCK_METHOD5(Uniform4f, void(
322 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
323
324 MOCK_METHOD3(Uniform4fv,
325 void(GLint location, GLsizei count, const GLfloat* v));
326
327 MOCK_METHOD5(Uniform4i,
328 void(GLint location, GLint x, GLint y, GLint z, GLint w));
329
330 MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v));
331
332 MOCK_METHOD4(UniformMatrix2fv, void(
333 GLint location, GLsizei count, GLboolean transpose,
334 const GLfloat* value));
335
336 MOCK_METHOD4(UniformMatrix3fv, void(
337 GLint location, GLsizei count, GLboolean transpose,
338 const GLfloat* value));
339
340 MOCK_METHOD4(UniformMatrix4fv, void(
341 GLint location, GLsizei count, GLboolean transpose,
342 const GLfloat* value));
343
344 MOCK_METHOD1(UseProgram, void(GLuint program));
345
346 MOCK_METHOD1(ValidateProgram, void(GLuint program));
347
348 MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x));
349
350 MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values));
351
352 MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y));
353
354 MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values));
355
356 MOCK_METHOD4(VertexAttrib3f,
357 void(GLuint indx, GLfloat x, GLfloat y, GLfloat z));
358
359 MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values));
360
361 MOCK_METHOD5(VertexAttrib4f, void(
362 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
363
364 MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values));
365
366 MOCK_METHOD6(VertexAttribPointer, void(
367 GLuint indx, GLint size, GLenum type, GLboolean normalized,
368 GLsizei stride, const void* ptr));
369
370 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
371
372 MOCK_METHOD0(SwapBuffers, void());
373 };
374
375 } // namespace gles2
376
377 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_
378
379
380
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